i don't think anything in any game feels as good as jumping around in paradise killer.
this game's dripping with wacky, campy style in every capacity, and every bit of it is so fun. it's kind of liberating playing a game where you're clearly one of the bad guys, but the story isn't at all about criticizing that, it's just about having fun with your weird, evil tasks. fully recommend.

i think "wow, cool robot" is apt descriptor for my experience with this game, because despite it being about a capitalist dystopian hellhole, it makes me feel at home. i'm a huge sucker for isometric rpgs, cool home bases, and rag-tag found family party dynamics. i just love being in the world of srhk, and suggest everyone check it out.
big caveat: the dlc expansion is GARBO. totally sucks. it has some fun moments, but it flushes the story of the main game down the toilet, and the combat encounters are Awful. if you rly like the main game, maybe check out the dlc like, a month after playing when the high's worn off.

i will admit that i thought the premise of steampunk ancient greece was really stupid, but the devs are champions at sticking to the bit. the story, art and characters are all basic but charming. the combat puzzles are super fun. i love the gimmick that allows you to explore all of the choices. an overall goofy and fun game that makes me smile when i think back on it.

this game is like. solidly okay. it's a pretty normie point & click detective story, with kinda likable characters, kinda engaging mysteries, and jokes that occasionally made me laugh. good music and decent art. also, i think it's well meaning, but sort of racially insensitive. all in all, i just don't think they took full advantage of a premise that seems like an easy slam dunk.

a sweet and melancholy game, that's gorgeous to look at. it's a very calming experience. if you like night in the woods, or just like games about people's lives, i highly recommend it.
i have one single problem with it: every day is divided into many sections, and the side scrolling map is huge. every section of the day there is a chance that something will be happening anywhere on the map. however, not much actually Does happen, just enough to make a completionist like me waste a bunch of time running around. other than this, it's brilliant.

start to finish tangle tower is an extremely polished and unique point & click mystery. the story's fantastic, but even if it wasn't, i'd recommend it on style alone. definitely a game you play in one sitting, and spend weeks after craving more.

number one game i have dreams about months after completing it.
not much to say about it that other people haven't, but i will say this: you can totally beat it without a controller, it's just a huge pain.

this game has an incredible amount of style, and pretty decent substance. the gameplay and music are phenomenal, and the art and humor are very charming.
i will say that, for a game that is so explicitly inspired by undertale, it lacks some of the heart. the story's a lot bleaker and less well-rounded. however, i've only gotten one of the several endings, so maybe it goes in some more interesting directions? either way, it's still totally worth a look!

if your main basis for judging this game is "less problematic than va11halla," then i guess it's pretty good, but it pales in comparison in every other way.
the art and ui are fine, it's a perfectly engaging way to spend a few hours. it just seems to have so little to say and so little affection for its characters. just some clumsy platitudes about fantasy racism and boring people sitting in a coffee shop.

maybe it's just because i was looking forward to it so much, but i think this game is kinda middling.
the concept's charming, the art's cute, and the puzzles are fun. the first couple chapters skate by on the promise that more interesting things will be in store later on. unfortunately they aren't. the stories get worse and clumsier as time goes on. i'd say this game is worth a try if it looks good to you, but don't go in with high hopes for the plot.

this game rules, too bad they didn't make any other games in this setting.

a perfect game. i've played it 3 times, and cried each time. fullbright packs so much love and detail into such a short experience, it's impossible to play it and not feel incredibly attached to the tacoma station crew.

i love this game. it's so fun and stylish and tragic. it takes advantage of the medium exceptionally. the story is mostly pretty simple, but really packs a punch.
i really, really wish it didn't make that one super obvious mistake that everyone hates.

i love this vn. it's not super deep, but the art and worldbuilding are top-notch. more fleshpunk romance please!

bad stuff out of the way first: it's a little glitchy. the combat's a little weird. there's some typos.
anyway: this is one of my favorite games of all time. the writing is insanely good. the characters are lovable/interesting. the art is gorgeous. the music SLAPS.
if you want a half game/half book experience with bizarro vibes that keeps you solidly between joy and horror at all times, you should pick up a house of many doors.