It's a solid game. I think some of the backtracking through some of areas the game makes you do is a bit of a hassle and not all of the boss fights are super great. The level design, especially the dungeons is fun. The music has no right going as hard as it does, either. Also, it has 10/10 anime waifus.

A delight from beginning to end. The game oozes charm, the rhythm mechanics are unique and fun and the combat is great. For the low price, there's an immense amount of content to sink your teeth into as well. Try as I might, I can't muster up any real complaint about this game.

If you didn't grow up with this style of game, the controls and fixed camera angles might take a bit of getting used to - but once you do, you're left with one of the best games of this genre.

The core gameplay is solid, but there's just not enough of it. For the price they are asking the game is not long enough nor is it replayable enough to justify it. On sale however, it's a solid enough action romp.

There's a surprising amount to like in this game. The characters and story are interesting enough and the combat is good, however everything else surrounding it is not great.
It's a dungeon crawler where the dungeons you are exploring are the most boring things humanly imaginable, the ones I did were visually indistinct from each other with little to nothing interesting with them. No unique puzzles, hidden things to find or anything to explore. Resource management barely matters and the sidequests are the most banal, soul crushingingly boring thing. (The one interesting sidequest chain is locked behind paid DLC.)

I might come back to this at some point, but as of now there's so many more interesting JRPGs around.

Unlike the last game, this one removes the more explict metroidvania approach for a more linear stage based structure, but at the same time the main story still requires you to backtrack to these stages for items to progress, and going back to the older stages just isn't that fun. The bosses are hit and miss, with more leaning on the miss side. The actual level design is good however, and carries the game.

There's also a fair amount of extra modes with different characters and what not, but I personally didn't really mess with any of that stuff, but it's cool that it's there.

This is a loving tribute to all of Final Fantasy as a franchise. The combination of the rhythm game and RPG light mechanics makes for a compelling experience. My one complaint is the DLC is maybe a bit expensive.

I'd only really recommend it in co-op, but it's a fun co-op experience even with all the jank and poorly designed bits. The shooting and combat mechanics are both top-notch and really carry the game.

I debate back and forth whether or not I like this or pirate's curse more. I like the change to one single open Metroidvania world when compared to the separate segmented ones of the past. The way transformations work is probably the best in the series with how seamless and fluid they are, but the dances feel a bit lame. There's so many different rooms where you can use them and most of the time there's nothing more than gems that you get out of them.
I found the gameplay balancing to be a a bit out of wack as well. I played on the definitive mode that the game recommends and found the game much, much harder at the beginning. You are starved for healing items and resources, which made the beginning parts a lot more challenging than anything later. But by about 33% through the game I had more than enough money to keep myself capped on all of the healing items.
The progression feels a bit too formulaic as well, with the game constantly switching between having you find x amount of mcguffins and then doing a dungeon and then repeating till the end. That said, I enjoyed the game overall. The world is fun to explore, the powers are interesting and the music is great.

Yeah this game is great, it improves on the original in almost every conceivable way. The writing is better, the gameplay has more QOL features and is faster and smoother, the world is more interesting to explore, there's a better overarching story that's surprisingly emotional by the end amongst other things.

I do wish they'd gone a bit heavier on certain quality of life features. I'd like to be able to turn off random encounters later in the game when I'm exploring some of the earlier zones and I do think the game is maybe a bit too easy up until the very, very end game. There's so many ways to get strong and absolutely dumpster bosses, which is fun in its own right, but nothing will really challenge people who interact with the game's systems and mechanics until the end game. That said, I loved this game from beginning to end.

I have no qualms with calling this one of the best 2d platformers of all time. Every level oozes creativity, both visually and mechanically, each one with completely banger music to boot. Every level feels completely different from each other, with unique mechanics, enemies, powerups and a few cases, different characters to play with. The game never feels repetitive because it very rarely, if ever reuses any mechanics. This game even gets boss fights in a 2d platformer right.

And in addition to all of that, this game has some of, if not the best movement in any 2d platformer. It's fast-paced and controls well, and if you really want to master the games levels, you will spend hours upon hours trying to get highest ranks on each level, but you are never forced to. You can play the game casually (Which I did because I am bad) and get an thoroughly enjoyable 2d platformer experience, but for people who want a greater challenge, there's so much more to do.

This is what is known as peak videogaming. I don't have a whole lot of nostalgia for the original Resident Evil 4 (I never actually beat it!) but this game is fantastic. It has some of the best third person shooter combat in any game ever. Weapons are satisfying to use with fantastic gunplay, there's a parry system, and each encounter feels meticulously designed to be unique and different from each other. There's some light survival horror elements at play as well with resource management being a key factor throughout the game. In traditional resident evil fashion there's puzzles strewn about the game that are uh... ok? They work, and they are not overly frustrating, but I'm not sure how much they add to the overall game experience. There's a few cool setpiece moments as well that are both bombastic and fun to playthrough, in addition to some fun boss fights. This is a fairly meaty game as well, with a main story that's probably around 15-20 hours, depending on how much you explore - but the game is very, very replayable and it is designed in a way to encourage multiple playthroughs. There's tons of unlockables, higher difficulties and stuff like high ranks to achieve that'll make you want to play the game through multiple times - not to mention just how fun the game is to play.
The story is well, it's Resident Evil. The overall storytelling is slightly more serious than what I remember from the original game, but it's still full of silly one-liners and things of that nature. It's not a particularly great story, but there's some fun moments and it's overall inoffensive.
I do have a few complaints though. I mentioned the puzzles earlier as a minor one. I also think that there's maybe a few too many points of no return, making certain things a little frustrating when trying to get collectibles. And my last complaint is that Capcom released some pretty blatant and obvious pay2win dlc weeks after the game launched. Is the game designed around this dlc? Absolutely not, but if you want to shell out some money you'd definitely save some time in going for 100%, and honestly, it's just the principle of the thing.

Finishe after about exactly 20 hours with about 75-80% of the side content done. This is a phenomenal expansion to Xenoblade 3 and an even better closing story to the entire series. It's chock full of fanservice for every game in the series which is great. Though, while you could enjoy XB3 without playing the other games in the series, with this expansion, you'll miss out on way too much if you haven't played the other games.

Gameplay wise, there's a lot of cool new features and QOL stuff. I really like the new system for character progression and affinity that rewards the player for exploring and doing side content in a way the series really hasn't before. The battle system is much the same from the base game with a few tweaks to keep it fresh but it has a lot of the same problems the original game had as well, especially with chain attacks. They still take too long and feel too strong and aren't particularly engaging.

Story wise, well.. Takahashi cooked. There's not much else to say.

I don't know what to think of this game. I think it's probably the worst mainline Pokemon game overall, at least within the context of the time it was released. The change to an openworld is interesting, at least - but the openworld has multiple problems. It's empty and completely boring. There's no interesting content or anything to find. There's a few small places throughout that are vaugely interesting to explore, but they are few and far between. I'd much just rather have a traditional pokemon game with routes, towns, and dungeons than this bland, empty openworld. Secondly, the openworld nature let's you tackle the game's main objectives in any order, which is a cool idea, but the game lacks any form of level scaling, so there's a very clear setpath that you'll want to take through the game, and if you don't take that path, your experience probably won't be too great. There's no fun in going to an area that's going to vastly overlevel you, or accidently finding gym 6 before gyms 1-5 because you went out and explored.
Don't get me wrong, the core gameplay is fun, as is pretty much every pokemon game. It's fun to battle trainers, catch pokemon, etc - but those are all the bare minimum things. I think the new pokemon designs are generally pretty great, and there's a lot of cool new moves, abilities, and items to utilize in the context of battling and I think that terastilizing is one of the cooler gimmicks they've introduced, but why has the game regressed in so many QOL things? Why are TMs being back to being single use items that you need to grind for? Why is changing a Pokemon's tera type such an insufferable grind? They want people to try the more competitive side of the game, but for every improvement they make in that regrade they introduce more and more tedium that makes it hard to want to deal with it.
If you aren't into competitive battling, or trying to catch them all, this game offers very little outside of the mainstory. For the first time since Gold and Silver, there is no battle tower or battle tower equivalent for solo players to tackle and it just reeks of a rushed game. (Perhaps the DLC they are selling will contain more interesting content for solo players..?)
And I've said all of this and I haven't even touched on the elephant in the room. The horrendous technical atrocity that is this game. I'm not going to beat around the bush here, the game looks, and runs like complete trash. It's not exactly a technical masterpiece, and there's multiple switch games with larger scopes and better graphics that run infinitely better. Why is this the only switch game I've ever played to hardlock my system and make it restart? It's just baffling. The framerate drops, the constant pop-in, objects running at 10-15 fps in the background.. It's all just absurd. The game legit hurt my eyes to look at on my TV.

Even the music, which Pokemon games almost always get right, is probably on the weaker side of things, though I will admit there are some bangers in the soundtrack... but why the fuck is the credits song by Ed Sheeran? It's so absurd it made me laugh.

I guess I should talk about the things that I actually like. I think the storytelling and writing is pretty smart, and generally probably some of the best in the series. I like the characters, and a bunch of the overarching narrative. I don't think it's the best story in the series, but I enjoyed it. The core gameplay loop is enjoyable and deep down, beneath the technical flaws and the bland, boring openworld there's a good game buried there, and that's what disappoints me the most. Despite all the problems I had with the game, I had fun playing it overall, and if Gamefreak was just left to actually cook, they could have something truly great on their hands. Alas, the requirements that they need to churn these games out every 2-3 years will probably prevent that from ever happening, sadly.

It's bland, boring and wholly uninteresting. It's bootleg Chrono Trigger made by people who didn't know why Chrono Trigger is so loved to begin with. The game is technically sound but you can quite literally find more compelling JRPG's made in RPG Maker that cost zero dollars.