kinda goes hard for no real reason.

Fun, polished and well designed with no bullshit. Just a solid mix of classic Zelda, bullet hell and Metroidvania. I kinda wish the different dungeons had varied colored pallets and a minor problem that probably doesn't affect many but some of the final post game challenges chug hard on a steam deck.

It's literally the best game ever made.

the boss fights actively drop this game an entire star.

I liked it decently enough until the game locked getting an actual ending behind getting collectibles or some shit.

I am going to say the C word. (Clanker.)

they made a game called time wasters and it's all about wasting your time. respectable.

better than the sum of its parts.
post game goes on a bit too long. (the game did not need a randomly generated endgame dungeon to top it all off)

If the sole requirement for a good ARPG was interesting progression systems, this would probably be the best game in the genre. The skill system is cool, the crafting is the best in the genre and all of it provides enough depth without requiring a PHD. Everything else feels decidedly average though. The combat doesn't feel as good as similar games, the story is nonsense and the campaign is both unfinished (despite this being 1.0 and the game having a cosmetic store) and pretty by the numbers overall.

it's like an ubisoft game with good atmosphere. it's not bad but it didn't compel me to beat it.