This review contains spoilers

as much as this game has its flaws, i do really appreciate everything it goes for. i absolutely love the crayon-esque art style and i wish more games would go for that these days. the heart-star mechanic is fun too, putting a little emotional weight into a fairly standard collectible. i like helping little guys!! (and also samus aran. i guess) dark matter and zero are two of my favourite characters in the franchise, and i love the tonal shift that comes with their inclusion (one of the only kirby characters that's allowed to bleed). the animal friends are a lovely addition too, and i had a blast trying out all the different copy abilities with each of them (kine my beloved<3).

on the other hand, some of the level design can get repetitive at times, especially when it comes to the theming. they could have done more to make each feel unique: i remember them more for the sidequests than anything. alas, i didn't come to a kirby game expecting a super deep experience. the last thing i'll say is that the movement can be a little awkward at times. nothing major, but i find it difficult sometimes to drop through platforms and such.

overall though i loved this game from start to finish. such is the beginning of a new kirby hyperfixation (it's over for me).

i kind of love this game's design. the sprinkler, functioning as the main obstacle, with the ghost, functioning as a way to keep the player moving, create a really engaging game to pick up and play. the quiet, ps1-ish graphics and sounds add a lot to the vibe too. i like to pull it out during deep conversations over discord calls. a perfect small game

2015

this game is very good at throwing philosophical conundrums at the player. there's definitely a lot of good discussion to be had about the morality of the player's choices. the aesthetics are insane -- it feels like all this tech shouldn't work so well underwater, but it creates a vibe that's totally unique. puzzles were never too difficult and i usually could figure out where to go by just bashing my head against every door. that ending... damn... what a ride!! this was a treat to get to play and i was enthralled by every second

servers are kinda fucky but still a fun experience. it's like if lethal company forced more monster interactions. good time

This review contains spoilers

it's a jam game for sure. was hoping for a little more horror but the few scares they threw in didn't amount to much. the charming art and okay audio can't save the "walk around and interact with things" nature of it. which isn't inherently a bad nature to have when something interesting happens when you do so! anyway don't listen to me it took me 5 minutes to realize the mirror maze was a mirror maze lol

objectively, a less than stellar game. but it feels like home to me. i would not have gotten this far in life if not for this game. something about the spacey, cobbled-together soundtrack and the eyestrain-inducing glow of the world works to pull me in like not many other games can. also the 'mystery' command in battle is a work of pure genius and more games need to take advantage of it

This review contains spoilers

really solid short horror game! it plays a little obtuse but the art and sound design are brilliant. the sickle tapping on the window gives me chills

pretty solid time! very stylish with an interesting plot that borders on being incomprehensible

This review contains spoilers

way longer than the previous parts, but to make up for it: a solid half hour of gameplay buried in a mountain of shit. there's a sequence near the start and a boss near the end that i think are actually really cool and well done! otherwise, more of the same. catnap is built up to be this huge villain and then doesn't really do that much and then dies. visuals are good. glad to see the return of subtitles so i can actually figure out what's going on. still don't care about the lore though! it's mid

This review contains spoilers

this chapter was a little better? got more story which was still uninteresting but the puzzle designs are kind of neat. green hand my beloved... really really don't like mommy's design and the fact that she sounds straight out of a bad porno. i wish she would stop talking forever. oh well. at least i didn't have to listen because there were no subtitles this time. grappling is absolutely broken, in a bad way. most of the minigames and the final chase (which seems to be a running theme in this franchise) were bullshit, though i liked the part where pugapiller was there. he's my bud. graphics are still great and the death-by-meat-grinder was very cathartic and well-animated.

This review contains spoilers

it was. fine? not meaningfully interesting in any way. plot was just kind of whatever and i wasn't really there for it. the grab-pack is a fun mechanic! kind of. it's a little janky. also that last chase sequence was just really bullshit. it's complete trial and error and that takes away from any horror it might have had. wasn't expecting a good experience necessarily but somehow this game was just extraordinarily mid.

really solid!! creepy vibes. no idea what the plot was but there were a lot of cool moments and puzzles that were never super challenging but always very satisfying

classic indie platformer. bangin' soundtrack and just some really interesting uses of the gravity mechanic. i want to study it

it's like if heroin was F A S T. story is genuinely solid despite the somewhat cringy dialogue. gameplay is addictive.