Hey, you, I want you to petition for Bloodborne Karts.

Suicide Squad is an all-rounder inconsistent heck that is a very typical looter shooter as a GAAS model. In no way it is genre defying, it is more conforming. It's inexcsubily horrible in many aspects. Fun banters between the squad that is faithful to the spirit of them along with a strong cinematic presentation however, the overall story lacks any impact or meaning. It barely has an ending (you know it somehow gotta continue in the upcoming seasons yada yada). It will forever haunt the game. Unimaginative mission designs that you must bear through in order to finish the campaign, adding insult to the injury. It plays like the Squad itself. It's fun for a while but will get old quickly. You'll just want to be done with it and not look back.

Longer review: https://steamcommunity.com/id/Realtione/recommended/315210/

The most clusterfuck campaign story in the history. As if it was a dogshit fanfic.

I almost forgot this have existed. One of the purest examples that even strong foundations don't make a good game without enough content & creative vision. I never bought the idea. It of course had fun mechanics but the marketing strategy was off. Should have been free DLC to the DL1 or should have been priced a bit more generously at the release. It only got 10% off (18$) and after 1.5 years or so it went free. Is it ever too late for some things? Apparently it was for DL:Bad Blood. It never recovered and well, delisted soon after. RIP.

Anomaly Agent ironik olmayan bir şekilde Katana Zero'dan sonra gördüğüm en iyi modern side scroller action-platformer olabilir. Bunu demekle beraber kendisi sonunda gönlümdeki önyargı zincirini tamamen kırmış ve tahtını kurmuş yegane Türk oyunu da olmuştur.

Anomaly Agent unironically could be the best modern side scroller action-platformer next to Katana Zero. It is also the very first game that establishes its throne in my heart by breaking my long time resentment towards Turkish videogames completely.

Longer version [in TR]: https://steamcommunity.com/id/Realtione/recommended/2378620/

Next time think better when creating a pedo.

One of the earlier takes on MOBA that tried to differentiate itself. It was entertaining for a while with its saturdaymorning cartoon artstyle and characters, the music selection was lit, I wouldn't mind if it was revived.

Chris & Leon ve Ada'nın yarısı bitti. Sonra arkadaşla yarıda kestik. Bir de Jake denen dallamayı mı çekecektik. Yok çekilmiyor bu meret, bitmiyor amk. 20 saat horror shooter mı olur. Anlattığı şey de kayda değer değil, dibine kadar amerikanlaştırdılar en son. Allah belanızı versin be. Eğer bir oyun co-op bile çekilmiyorsa orada söylenecek söz de bitiyor.

Alan Wake's interwoven narrative and gameplay reminded me once again of what it takes for to be a videogame and how narratives are formatted across various mediums in different times and settings, especially in today's era with amplified intercomplexity. It most certainly won't be everyone's cup of tea, but its serious effort should be appreciated enough to move the needle within the industry. It will have a special place within me, and that is for ALWAYS.

ps: All the cast were brilliant.

Her Story was perhaps the pinnacle of FMV games for me. Sam Barlow was unable to create the same tension and capture the same essential spirit this time. Telling Lies can be completed having half the clips watched. If you want to push yourself to reveal all the story, it feels more like boredom rather than an excitement to solve what went around. Is it a problem with cast? Not at all. The story, if not any lesser, is as circuitous as Her Story's. However, the interface is designed poorly enough to have you scrambled around. When it lets you down it is followed by the fact that you open up the videos where your prompted keyword is located so it's an hassle in itself to start from the beginning which is not exactly a thing despite the game has a rewind button as usual. Then you go, rewind and rewind. You do it til you go insane. The question is still there to click. Is it a necessary challenge to accomplish a game while you can just watch its story in complete chronological order if not solving things are satisfying enough?

It appears funny to me that Yuke's (known for developing professional wrestling games) once developed this masterpiece. It was an ok sim on PC which I spent my most time on. Probably had revamped my love for cats. PS2 version was far better but I was able to try it for only a short period. My rating is for what I remember from its PS2 version. PC would have been a 3 instead. Either way, I must pick up a boxed PS2 copy it seems, it must be preserved at all costs.

Dullmen. I'd apologize for the terrible pun if the devs apologized for adding another uninspired souls-like to the ever-growing pile. Bosses are terrible, levels are hugeass and unintuitive, does not alert you enough to be on your toes or excite you to explore. Pretty much everything are just SOUL-LESS. It'll be inevitably forgotten.

I have no clue why this game didn't get a pat at TGA at all. Put aside being nominated, it even deserves a solid GOTY in indies. It'll be your new favourite boomer shooter. Lots of player agency, excels at every metrics of a classic FPS shooter. Creative af and incredibly fast. While I agree that there were some pacing issues (some of the levels could have been certainly shorter) I rarely got bored at all during my +10hrs playthrough. It always found a way to innovate itself. Solid gunplay, solid level design, tons of fun and superb references. Sad to see it's still underrated.

And yeah, it's the ultimate chainsaw game. The review would have not been completed without mentioning it.

A new rally entry from Codemasters. It's been a while since I played any official WRC game putting aside the fact I barely play rallies at all. It welcomes new players fairly while having a quite an obtainalbe platinum. I do think the time spent on this game was justified though often I felt overwhelmed by the handling probably due to the fact my foreigness to car customization and rally tracks. The career mode had some micromanagement systems such as team management (hiring staff, managing happiness of benefactors etc.) and that was indeed shallow and unnecessary for me.