Misunderstood gem.

(A game all is about the costumes and a fucking sleepyass hub world but the costumes rarely differ and if they do you probably would want to abuse a selection of them to break the levels. Yuji fucking Naka... This game will be forever remembered by Dunkey's video.)

I rarely replay games. I replayed TWAU 4 times and didn't get bored a bit. It is one my of go-to games to describe my taste in narratives as well as personality. As a person who often likes dark takes on different mythos and fables, TWAU got me introduced to Vertigo's Fables series. I also must mention the choices you take in this one (although still somewhat limited) is far more intricate when poising an ethical standpoint than any other TellTale game up to date. Its setting is that good and TWAU2 needs to build upon that shit.

Nobody is ever happy and at the end of the fucking day the sheriff is still the bad guy. Bigby being straight up relatable.

One of the absolute timeless classics. All around. Period. Not contributed and perhaps invented the metroidvania genre all by itself but also contributed a lot to overall gaming industry which is still could be easily examplified. It is an experience that would seek every now and then.

Aiden is such a fucking cuck but hey, I actually do like him. Poor man lost his niece. Have sympathy for him. Then I do not remember anybody else.

Props to having Rise Against - Help Is On the Way on radio though.

I am unsure what it can be said without the other upcoming two parts but as a beginning it gets the job done. It is well modernized in real-time action, brings the lovely cast back and expands the story (perhaps a bit too much) carrying it to the new heights while also making even more characters relevant. Its level design being the most obvious drawback, some parts of combats (especially those mf flying troopers) could drag your joy down. Party management is fluid as well as not losing its strategic tension.

SM 2018, after a long streak of absolute-shit Spider-Man games, was a treat for all of us players. It revitalized the superhero genre in a similar fashion to Arkham City. I do appreciate the Metroidvania approach with a closed world in superhero games, but when it's about Spider-Man, you can't go wrong with a modern open world. Suit abilities, gadgets, and the skill tree were finely adjusted. Both very well-known and somewhat underdog characters (like Martin Li's Mr. Negative) were introduced smoothly in an intriguing story that also captured Parker's persona far better than previous attempts. My biggest complaint would be the side activities, and despite the strong cinematic presentation, bosses were lacking in terms of gameplay variety.

Legends never die but colossi do.

I used to love Tina for what she is but I did not ask for this campaign. It worked as a DLC/Expansion but as a standalone it is overwhelming af. Is it justifiable? More likely than less. But it really should have been an expansion in a perfect world. Cools are gun, sure thing. Then what? The emptiness still rules Tiny Tina's world as it rules Borderlands. It's dread. Random encounters during the overworld are annoying -despite it being in a DND setting- and it just can't be its own thing. It's another Borderlands. It's as cringey as BL3. Dammit. I no longer trust in Gearbox's vision where they keep reskinning to rebrand a franchise in a so-called spin-off. It's just whatever, easily dispensable, sorry.

Once you get past the barrage of introduction cinematics (and somehow manage not to get lost by that time), the game opens up into a fine journey. I must mention that I was a day-one Destiny 2 player. As a returning player in Lightfall after a long while, I felt lost. It introduced me to a bunch of new elements, but it felt underwhelming. As much as there were things I was familiar with, it takes time to familiarize oneself with the new additions. It's a part of MMO games; I get it. However, Destiny 2 isn't great at doing it. They shelved a lot of past content, especially the expansion campaigns, which I hated. The original Red War campaign is no longer there; it has been replaced by some introductory missions that serve as a tutorial. Luckily, the exotics are still purchasable. The game still features some of the best raids and dungeons in the entire franchise, reworked and reimagined from Destiny 1 as well. After platinuming it, I felt relieved and finally got it done. I eventually got used to the Crucible and managed to embrace it, but I liked the first one a lot better, as it was more fast-paced. There are certain balance issues, especially in PvP, specifically when it comes to the Iron Banner, etc. It appears there will always be game-breaking meta builds.

If you can tolerate the gameplay which doesn't evolve much it is actually good. One of the best representations of the GOTG members and the story & music selection was bonkers.

Puzzles and platforming sequences are very poor. Can captivate while playing for a bit but it's almost granted you'd be forgetting this next day. Chapter 5 alone made me hate the game. I do not like the visuals either. It's not a clever work for what it is.

Platinuming this game was soul breaking. I had countless mental breakdowns. Strongly recommended.

Ollie ollie bitch. Peak skateboarding, the pinnacle of THPS.

I liked the co-op missions, some of the stealth sequences sprinkled throughout the campaign and it was a fun platinum. While trying to improve and revitalize the MW series it's still the old good COD that did not reinvent much. 4 days after it was no longer a part of my life.

It is really something. People used to play these stuff with their 'Significant one' huh? I played it with my bro and without being any sort of bromance involved (perhaps a lil bit) we trolled the fuck out of it. I like when games creates memories.

While being an enjoyable adventure to embark on it was far less memorable than 2016's R&C. Rivet didn't differ much from Ratchet at all. It was a nobrainer game for absolute no reason.