realtione
2021
2013
I rarely replay games. I replayed TWAU 4 times and didn't get bored a bit. It is one my of go-to games to describe my taste in narratives as well as personality. As a person who often likes dark takes on different mythos and fables, TWAU got me introduced to Vertigo's Fables series. I also must mention the choices you take in this one (although still somewhat limited) is far more intricate when poising an ethical standpoint than any other TellTale game up to date. Its setting is that good and TWAU2 needs to build upon that shit.
Nobody is ever happy and at the end of the fucking day the sheriff is still the bad guy. Bigby being straight up relatable.
Nobody is ever happy and at the end of the fucking day the sheriff is still the bad guy. Bigby being straight up relatable.
2014
I am unsure what it can be said without the other upcoming two parts but as a beginning it gets the job done. It is well modernized in real-time action, brings the lovely cast back and expands the story (perhaps a bit too much) carrying it to the new heights while also making even more characters relevant. Its level design being the most obvious drawback, some parts of combats (especially those mf flying troopers) could drag your joy down. Party management is fluid as well as not losing its strategic tension.
2018
SM 2018, after a long streak of absolute-shit Spider-Man games, was a treat for all of us players. It revitalized the superhero genre in a similar fashion to Arkham City. I do appreciate the Metroidvania approach with a closed world in superhero games, but when it's about Spider-Man, you can't go wrong with a modern open world. Suit abilities, gadgets, and the skill tree were finely adjusted. Both very well-known and somewhat underdog characters (like Martin Li's Mr. Negative) were introduced smoothly in an intriguing story that also captured Parker's persona far better than previous attempts. My biggest complaint would be the side activities, and despite the strong cinematic presentation, bosses were lacking in terms of gameplay variety.
I used to love Tina for what she is but I did not ask for this campaign. It worked as a DLC/Expansion but as a standalone it is overwhelming af. Is it justifiable? More likely than less. But it really should have been an expansion in a perfect world. Cools are gun, sure thing. Then what? The emptiness still rules Tiny Tina's world as it rules Borderlands. It's dread. Random encounters during the overworld are annoying -despite it being in a DND setting- and it just can't be its own thing. It's another Borderlands. It's as cringey as BL3. Dammit. I no longer trust in Gearbox's vision where they keep reskinning to rebrand a franchise in a so-called spin-off. It's just whatever, easily dispensable, sorry.
2017
Once you get past the barrage of introduction cinematics (and somehow manage not to get lost by that time), the game opens up into a fine journey. I must mention that I was a day-one Destiny 2 player. As a returning player in Lightfall after a long while, I felt lost. It introduced me to a bunch of new elements, but it felt underwhelming. As much as there were things I was familiar with, it takes time to familiarize oneself with the new additions. It's a part of MMO games; I get it. However, Destiny 2 isn't great at doing it. They shelved a lot of past content, especially the expansion campaigns, which I hated. The original Red War campaign is no longer there; it has been replaced by some introductory missions that serve as a tutorial. Luckily, the exotics are still purchasable. The game still features some of the best raids and dungeons in the entire franchise, reworked and reimagined from Destiny 1 as well. After platinuming it, I felt relieved and finally got it done. I eventually got used to the Crucible and managed to embrace it, but I liked the first one a lot better, as it was more fast-paced. There are certain balance issues, especially in PvP, specifically when it comes to the Iron Banner, etc. It appears there will always be game-breaking meta builds.
2021