fun, relaxing city-building sim that changes dynamically as you add more elements. cute artstyle and fun little concept. i recommend if you want to chill and mess around for a while.

help me i'm trapped in lost ark and surrounded by bodacious smooth-skinned babes with glistening eyes dressed in skimpy outfits. i'm trying to enjoy the gameplay but everywhere i turn: breasts, midriff, exposed skin... help!

fun little game with snappy writing but the simplistic core gameplay loop, rng-focused combat, and inconsistent character-balancing doesn't motivate me to go further with it. certain characters are so overwhelmingly superior to others that mixing up party comps doesn't feel fun.

i will never understand why "cozy" games like this gate so much of their content behind fomo & grouping up. if the whole benefit is that you can only interact with others in minimalistic, emote-driven ways, why include so many things that can only be unlocked by coordinating with others outside of the game?

i may come back to this later, but probably just to achievement-rush it.

really fun deck-building game. rightful comparisons to slay the spire but they iterate on the formula by including 3D battles and companions in a way that adds a lot to it. excited to get back to this!

more fun than diablo 3 post-launch, though i would love some new classes

a little too esoteric to be fun

interesting lore concepts, mid story, but ultimately so awfully balanced that it's the only fromsoft game i'm probably not going to ever complete. enemies are somehow both too easy and too difficult; i rarely take more than 2/3 tries to kill them, but it's just not worth how annoying it is to do so. i feel no satisfaction at all from progressing the game.

also, what's with all the dumb map filler? so many copy and pasted dungeons, bosses, etc., and you have no way of knowing if the boss will drop more dogshit ashes or a key item necessary for your build.

the actual feeling of exploration is fun, and i love the area designs themselves, but the sheer amount of pointless, repetitive faff spammed everywhere is worse than in an ubisoft game.

a fantastic little turn-based strategy game with tonnes of different, cool-looking mech squads for you to try. it feels like some are definitively better than others, but they're all viable, and they're all extremely fun to use.

that little egg thing is the bane of my life

more filler can't change the fact that there's nothing meaningful to actually do in this game

gorgeous art style, and i enjoy the presentation of the areas on cardback, but there's no actual sign of card decks influencing the gameplay. doesn't seem to be any randomised card draws, doesn't seem to be any implementation of card-based rules in how the attacks/skills function... i don't know why the game is using cards at all, honestly.

it's just a standard RPG with standard RPG menus and standard RPG quests, but everything takes twice as long to do bc it has to animate a card draw instead of simply selecting your actions from a normal drop-down menu as you would usually.

the single voice actor also grates incredibly. he's fine, but he's not good enough to carry the weight of an entire game's worth of voice-acting on his own. i muted him almost immediately.

NOTE: only played the demo

honestly a fun little roguelike. the backpack inventory management system is fun, the gameplay loop is simple while having room for some complexity, and the artsyle is very charming.

if i hadn't played so many of these, i might even have bought it right away! as of now, though, it doesn't do anything unique enough to make me want to sink any real time into it.

NOTE: only played the demo

fun little idle game! i love the setting, it has an okay story, i like the gameplay concept, and it's engaging enough to keep me occupied while i listen to audiobooks/lectures - but it's never distracting that i can't pay attention

i couldn't see an option to have the game play with the window out of focus, though, which kinda brings it down a lot.

will be buying it for sure!