This review contains spoilers

decent concept, but horribly executed

the game is buggy as hell, missing a bunch of content, and each new patch breaks as much as it fixes - if not more

it lacks meaningful choices bc anything you do is forgotten after either a single conversation or, if you're lucky, a single long rest. my evil durge committed every atrocity possible and everyone talked to her the same way they did my goody two-shoes paladin bc there's no morality or reputation tracker in this game. i genocided the tieflings but thankfully a single good night's rest cleared that up and nobody ever brought it up again, despite gale killing refugees in cold blood himself and having a crisis wherein he almost left the party over it. in fact, just a few hours later, gale told me how much of a kind person i was, because i saved some tiefling kids - who i then went on to murder! if you let isobel be kidnapped, jaheira will come back at moonrise and join you as if it never happened, and aylin (her soulmate, apparently) will throw a quick "oh damn that sucks" at isobel's corpse and ALSO join you as if it never happened, never bringing it up again. the game is filled with fake options like that & it really falls apart once you realise that nothing you pick will actually change anything.

ties into my next issue - the game lacks features that other games have been including for decades. no morality system (in DnD???), no reputation gauge, no transmog system, no "hardening" system or equivalent, banter dries up completely after act 1, characters barely acknowledge each other in camp, and nothing happens unless tav is there to spur it forward.

but tav also has no meaningful background, either; there's no origin system or way to define who your tav is. the only thing you do is pick a menu option and sometimes you get a different dialogue line every now and then... not that it changes anything, because none of these different dialogues actually do anything to how characters perceive you. you get a single changed spoken response and maybe an approval point. absolutely nothing else.

the most variance i noticed was in act 1, between whether or not the goblins let you into the camp based on whether you picked a drow, but even that doesn't matter bc you can just shapeshift into one.

plot choices are railroaded as hell: there's only one way to resolve act 1's tadpole issue (the resolution is that you do nothing); act 2 ostensibly has two resolutions in how the shadowlands is handled, but these resolutions are "successfully complete the quest" or "fail to do the quest" (there's no actual choice here, the only choice is whether or not you do the quest - there's no nuance, like kidnapping isobel but keeping her alive after the myrkul fight just means she dies basically off-screen for no reason and no explanation is ever given and characters don't acknowledge it); act 3 is the same, with a minor superficial divergence if you picked durge.

there's barely any narrative structure at all and the game flops narrative thrust HARD. you're tadpoled and your party members spend the first long rest telling you how important this is, but you experience 0 negative consequences for ignoring this and you quickly find out that actually it's not a problem at all and there's no sense of urgency really at all.

in fact, there's only one way to "resolve" the tadpole issue (which, again, is to do literally nothing bc the prism has it sorted, so everything in act 1 is pointless), but act 1 is filled with false leads that don't accomplish anything. act 2 ends with an army marching on baldur's gate. act 3 opens with you going to a circus and fucking around doing minor sidequests because the army was completely irrelevant and was never a threat.

extremely inconsistent content between characters, too. wyll, a character whose father is mentioned throughout all the acts and rescuing him is an important plot point that ties into a main villain's ascension to power in act 3, gets the LEAST amount of content. astarion, a man whose personal quest and circumstances have absolutely no relevance to anything at all in the plot, gets 6 hours more content than wyll. wyll also has no agency in his personal quest, either - you have to directly tell him what to do bc the game neglects his development entirely.

the combat is janky, easily cheesed, and, thanks to aforementioned bugs, barely works. some turns can take over 2~5 minutes to get through bc each enemy npc takes their sweet time processing whatever random, dumbass actions they're going to get themselves killed over next.

the fans and the company and the VAs are all annoying. never seen so many parasocial relationships with a game before, it's wild. ppl defend this game like they're defending their cult leader, and the company/VAs spend so much time intruding on fan spaces. it's giving jobless.

i wish these characters were in any other crpg. i wish this game was made by any other crpg developer.

runs like absolute dogshit but my god is it enjoyable. and it has my main girl magik! and she's flirting with nico? good for her!

10/10 rhythm game, would dance with lady butterfly again

so the full game is definitely worth playing and does a lot of unique, fun things with the format.......but the meta-story does not always land, it can feel intrusive, and--way too often--outright silly

i'd recommend it, but i'd say that you need to have some tolerance for cringe - and that, while the gameplay is fun, the story will actively prevent you from enjoying it in a way that feels intentional but is still really annoying

great cosmic horror and fantastic inheritor to lovecraft's legacy (aka no racism)

really wish there were more variations in colours and furniture types, but i still dunked tens of hours into this, and you'll get a lot out of it

it's fine? the art is nice but it doesn't make for very fun puzzles imo, and it's so abstracted that i have trouble seeing what i'm looking at even with the full picture. i like the vignettes that come with the puzzles, though.

they better go back for that fucking robot

overall a 7/10, with a very strong recommendation. very glad to hear a sequel was announced, bc the game needs it to justify the rushed ending and epilogue sequence

+ interesting setting, fitting in tonally with the narrative of the game

+ the character design is fantastic, especially when it comes to family resemblance and accurate ages

+ the dialogue is engaging and the voice-acting really sells it; each character has a "voice" and it makes interactions between them feel more believable

+ characterisation in general is very strong, with each character having defined relationships, goals, and reactions to the world around them

+ absolutely gorgeous game - the environmental setpieces are both varied and stunning

+ bloody love rats, me

- suffers from pacing issues near the beginning, with the plot only becoming interesting around chapter 5 when lucas delivers some essential context to understanding what's happening

- disappointing ending, with many narrative threads for the characters disappearing in favour of a vague, open-ended "resolution" which doesn't actually resolve anything

- the gameplay is simplistic, with the level designs being incredibly linear, which can wear on you with prolonged playing sessions. it also gets frustrating during boss fights, when the bare-bones mechanics become very grating if you're used to more action-y games

2016

short and sweet. great time to be killing enemies and collecting little doom dudes

i mean, it works, but... do you really want to be playing it? no real content, no real customisation, and no fun gameplay loop either. just play house flipper.

that little egg thing is the bane of my life

NOTE: only played the demo

great aesthetics, fun spin-off from the slay the spire format, and actually adds some storytelling and context for itself. the mechanics are simple to grasp but the tease of greater depth really compelled me.

i like that you can do other stuff that isn't card battling but ties into the card battling, and i like that the cards have personalities.

will be buying this, for sure.

a fantastic little turn-based strategy game with tonnes of different, cool-looking mech squads for you to try. it feels like some are definitively better than others, but they're all viable, and they're all extremely fun to use.

more filler can't change the fact that there's nothing meaningful to actually do in this game