Despite some minor pacing and storytelling issues, a towering achievement and probably the best modern Final Fantasy. I love you Clive, despite all the running around in leather trousers; you must smell like death itself.

An excellent mental workout from start to finish, with the exception of the stealth sequences. Why put clumsy instant-fail timed sections into your brilliant linguistic symbol matching game? It's like finishing off the icing on your beautiful birthday cake with a steaming dollop of dog turds.

Absolutely do play though, very worth the minimal time investment.

Genuinely one of the worst, most insulting, stories ever committed in an RPG. A late game plot twist turns this drivel from merely boring to actively painful. Avoid.

The world of light and the world of dark will one day return to the void, but if we lose hope, if we refrain from the struggle to survive, we're as good as gone already. At base, this hero's journey is a quest to overcome despair about the true contingency of the human condition, doomed to continue living in the shadow of certain mortality.

All stories are really about embracing or rejecting Instrumentality, when you think about it.

Either that, or I'm the product of a culture which has addressed most of my physical needs while creating a psychic and cultural starvation diet, incapable of seeing anything but my own need for meaning endlessly reflected back at me through popular media, the only remaining form of social congress left: realer than reality, better than life.

The first entry in the series you could confidently expect modern RPG players to immediately be able to enjoy, FF3 is a fun way to whittle down the endless hours before oblivion.

Really liked this. It's good to see a complete thought worked out that doesn't require elaboration. The lo-fi folk horror aesthetics I found really appealing.

Excellent bolts come out of the gun. Besides that, little of interest here past the first hour, unless you're one of those troglodytes who think the Imperium are the goodies.

Third person action adventure games really are quite good. Star Wars is also good, which I had forgotten due to recent output.

Apparently this has bugs or something, didn't notice.

Smarter than it looks while logical enough that even I, a certified plum duff, could solve it without hints. Lovely design.

What a nice time I had doing the shooting and stabbing. I am glad though that games have mostly stopped feeling the need to tell me I'm shit at playing them every ten minutes.

Terminally dull MMO grindfest for chronic masturbators.

Guess what, the game is still good, despite being comprehensively outdated in almost every way. The pixel remaster stuff was unobtrusive, once I modded out the horrible font, which is the best that you can really say for a thin gruel re-release like this.

The last boss being functionally unbeatable without a White Mage is nonsense though, given that my 3 Knight/Red Mage team steamrollered every other enemy in the game without breaking a sweat.

Yes, it's full of bugs, relatively short, and linear for a CRPG. It's still one of the best short SF adventures you can play, with an oddly hopeful vision of our post-nuclear-apocalypse future. It's combat heavy if you want it to be, but build a different kind of character and you can waltz through a lot of encounters without violence.

I can recommend the Fallout1in2 project (also known as Fallout Et Tu), which ports the original campaign to the Fallout 2 engine. You can also use the excellent SFall and FO2Tweaks mods to address some of the remaining issues - although be prepared for constant crashes and occasional save game corruption.

The most atmospheric game I've played in years, brilliantly handled narrative commitment to a pre-modern understanding of reality. Better than the first one in almost every way, but mechanically extremely similar. If that's what games are to you, you will have much the same experience again.