YMMV dependent on how you feel about DnD 5th edition, but this really worked for me. An appetising little dungeon crawling snack, with the promise of even better things to come if the modding scene gets off the ground.

Shut up, it's the best resi game.

Deathly dull, plodding, and self important. Avoid.

It's very compelling, I'll give it that.

Are you sure there's nothing... esoteric going on?

I like the literal one, and the angry rat. Made me feel nice, like wearing new pyjamas.

WoooooooooooooshhhhhhhhhhhhhhhhhhhhhhhhhhhWeeeeeeeeeeeeeeeeeecrackleShhhhhhhhhhhhhhawwwwwwwwwwwwwwwwwwwwww

Genuinely outstanding art style, does just enough with the puzzle mechanics not to outstay their welcome. If it were any longer, they may have begun to wear. Reminded at times of Superliminal, another perspective puzzle game, but less raw invention and more smooth, placid charm.

Forget style over substance, in Genesis Noir, the aesthetic is the substance. Without meaningful interactivity, your reaction to the art will determine how you feel about spending your time here. I was ambivalent, and the final third of the game tried my patience heavily.

Very well paced, inventive puzzles, doesn't stretch the running time, very generous with art and music in ways that are a little surprising. It has the impeccable good sense to introduce new concepts continually, and throw them away before they become tiresome. There's an audacious sequence at the end that is worth the price of admission alone.

It's unfair to compare two games that are doing such different things, but I'm very surprised Unpacking got so much love while a game that I think is superior in every way was barely mentioned.

Also it's the real prequel to Myst.

Extremely funny in a way that most games singularly fail to be, with some visual gags that made me genuinely explode with laughter. The puzzles suffer from a little of the old "this makes sense to the designer, not to me" magic that plague point-and-clicks, but I didn't get irrationally upset by any of the ludicrous solutions, which instantly makes this better than any LucasArts game.

Have you been waiting for a series of heavy-handed, leaden climate change metaphors delivered via monotonous one-button interactions, sub-hacking-mini-game puzzle design, and voice actors struggling with the worst script outside of a Netflix anime? No, neither was I.

Still, I played it, and you're reading about it, so who's the real idiot here?

Despite some initially interesting loopy strangeness, this plays like a collection of the lowlights from the Dishonored series. Dodgy combat mechanics and occasionally frustrating enemy behaviour meet an engaging story and inventive power set to make something that fails to capture the same lightning as Prey. It's better than Youngblood, but combat-heavy games aren't Arkane's forte.