robohon
2012
2012
2016
2018
2007
2016
2012
Really great execution of its central mystery and character arcs, probably as good or better than the original GBA trilogy. Excellent cast all around too, van Zieks putting his foot on the table is on par with Phoenix's point in terms of never getting old.
But can't give it full marks when it's often even worse about dragging and railroading you to the most obvious twist in the case possible and stopping you from presenting certain pieces of evidence or pointing out obvious lies until Ryunosuke recognizes them himself (read: when the writers decided you should be allowed to move things along instead of reading mostly fluff press dialogue). The dual testimonies/interruption mechanic is a good illustration of this, it basically asks you to press on every statement until the game gives you a free "Press A on this guy to advance the case" with an accompanying audio cue, and absolutely no room to recognize/act on things yourself or to approach that step of the trial in a different way. Also I probably prefer the original games' music though this soundtrack grew on me quite a bit over time. Still a 9/10 game though lol. I should play ghost trick
But can't give it full marks when it's often even worse about dragging and railroading you to the most obvious twist in the case possible and stopping you from presenting certain pieces of evidence or pointing out obvious lies until Ryunosuke recognizes them himself (read: when the writers decided you should be allowed to move things along instead of reading mostly fluff press dialogue). The dual testimonies/interruption mechanic is a good illustration of this, it basically asks you to press on every statement until the game gives you a free "Press A on this guy to advance the case" with an accompanying audio cue, and absolutely no room to recognize/act on things yourself or to approach that step of the trial in a different way. Also I probably prefer the original games' music though this soundtrack grew on me quite a bit over time. Still a 9/10 game though lol. I should play ghost trick
2000
Really neat idea for a portable game and I’d say each level has just enough variety and puzzling on its required revisits to make the main quest never drag — hunting the optional treasures and music coins definitely does though and in particular makes the “getting hit makes you lose progress instead of just losing hp/dying” concept way more grating than it is thru the actual game
2004
2022
For most of the first half of this game I was thinking in terms of how wrong most people seemed to have gotten it, both pre-release with all the (dumb) “yakuza with ghosts” comparisons and later derision as a boring map game. The mechanics here are clearly much more, movement and combat alike driven by a much more expansive and less context-based toolset than games like AssCreed or Spiderman PS4. Even just collecting spirits was fun enough when the game gives you a cool grapple+glide combo and the freedom to just climb level geometry and make your own path — it really felt closer to a Dishonored or even Deus Ex. A clunkier version with a shitty unchangeable FOV and weirdly weightless combat, but still.
Anyway then the story got really boring and a big giant popped out in the middle of Tokyo and then Hand Guy said I had to go explore a bunch of random points to collect dumb things before I could progress the story, just when I had had my fill of exploration and wanted to actually push through and see what happens in the story. Well the answer is nothing bc I stopped playing there. The review is also over now.
Anyway then the story got really boring and a big giant popped out in the middle of Tokyo and then Hand Guy said I had to go explore a bunch of random points to collect dumb things before I could progress the story, just when I had had my fill of exploration and wanted to actually push through and see what happens in the story. Well the answer is nothing bc I stopped playing there. The review is also over now.