It's literally just Devil Daggers but trippier.

Didn't see the ending coming. As of writing, the world needs more narratives in games like this.

Gameplay is kind of wonky but since it's quite short, it's forgivable. It's a novel concept which is unfortunately bound to upset a few people sensitive to depictions of self-harm, but art should push boundaries.

Would've been perfect if not for a few awkward design choices, like the absolutely terrible checkpoint system.

Full of personality and satisfying gunplay, but let down by glitches, repetition, bloated menu screens, modern industry practices, and some truly bizarre design choices.

Has the potential to be excellent so I hope the devs keep supporting it.

Disappointing sequel; fewer attributes to manage, missing QoL features from the first game, far simpler objective and duller endings

I wanted to like this but it was too glitchy. After restarting the first day twice, I lost patience.

This review contains spoilers

Besides a few QoL enhancements, this is still the same obtuse game it was in 1988. I sadly can't recommend it to anyone with modern gaming sensibilities.

It was given a facelift and everything has been faithfully recreated – sadly, this includes the numerous dead ends you'll find because you didn't have a specific skill or lost a key item.

How anyone is supposed to know what skills to bring into the mind maze, know how essential disposable rockets would be, have the necessary IQ for cyborg tech, get by without knowing the window experience trick, or be fortunate enough to carry a plasma coupler on the final floor of the final dungeon is simply beyond me.

This wasn't made to help Wasteland reach new audiences, it's just there for the people who already liked it... and that begs the question of why this remaster exists at all.

Originally 2 stars when I played it back in 2018. Five years later, it's pretty good. It still feels like you're in a Fallout theme park rather than an actual Fallout game, but that's been every Bethesda game. For what it's worth, it's very fun.

Cool and funny, but should've been shorter.

A turn-based RPG distilled to its basics combined with careful resource management is a great idea on its own. Even while writing this, I still crave more of its core gameplay loop. It is a rather easy game once you figure out optimal strategies, but it was so satisfying that I just didn't care.

Its biggest downfall is that the writers seemed torn between telling a friendship-conquers-all JRPG story and a harrowing war story. This not only holds the story itself back, but its indecisiveness with its theme makes one of its "major" gameplay mechanics - the soul cannon - utterly redundant.

I look forward to the sequel and I hope that they stick to one narrative direction. Preferably the pessimistic one that the game first sold me on... y'know, 'cause I'm a moody bastard.

Beautiful graphics and sound, well-told story, and reminiscent of RPG Maker horror games in all the best ways – but made in its own engine! A treat if you're into Resident Evil style puzzles, and is challenging without being frustrating.

Very aesthetically pleasing, but too short and not very original. The ending will leave you wanting.

A novel idea but very repetitive and outstays its welcome. By the time you get your 5th weapon, you start to question how much this one-armed man is capable of. Well-designed and fun to play, however.

Beautiful graphics and sound but unfortunately the gameplay took a serious dive. The controls are bad, collision is unreliable, the battle system is lacklustre, and the story is a repeat of the previous game. Unless you're really desperate to see Wayne and company again, there is no reason to play Hylics 2.