I just want Mario puzzles, thats it

I replayed the original on Xenia, I take back everything I said, sonic 06 was an incredibly designed game with a lack of polish, this takes what I now consider a great game and makes it amazing, can't wait for when this is fully finished

I'm not a coward, unlike the rest of you. Just to be clear, I played this on xenia without any patches or mods

There are two types of people in this world, people who like Sonic R and cowards

I was playing this and there was this person who was playing with me and was showing me all the secrets and helping me throughout the game, by the end they left and I genuienly felt an air of saddness overcome me.

Very cool and interesting game that kinda gets worse the more you play but its something different and still benefits from being a game instead of a short film series. I think some of the acting and writing can be all over the place even if its intentional, it didn't have an emotional connection with me in that sense but this is mostly well done, pretty interesting and the beginning of the game is genuienly incredible.

Fuck 'polished games', I want games that feel like they're made by people and not sticking to some book of rules that makes every game feel the same

This and gravity bones just feel like people messing around and doing something they thought would be cool with limited resources and theres something endlessly endearing about that like you can really feel the marks of people making this rather than something super polished its something that feels uniquely human even if the games aren't super engaging

Sonic 06 is perhaps the most unfortunate game ever made. I don't think its the worse game ever nor do I think its the worse sonic game and at one point I thought maybe if the game was more polished then maybe the game would have been good but I came to the realisation that no, sonic 06 was a very flawed game because it had flawed design, sure making it more polished definetly helps matters but sonic 06s level design is what made the game bad. Of course this is a miracle project and the team behind this should be commended for the immense amount of effort and time that clearly went into this but there was not much fixing in 06 without changing the core design of the game which is unfortunate. Glad people love this but I didn't get much out of it. I may change my thoughts when this is fully complete but for now I think this is an average game and thats me being generous considering this is a fan project

2018

Gris should be a home run for me, its a game with incredible animation and a beautiful artstyle thats trying to tell an emotionally driven narrative through interaction and visual story telling but in the end i came away thinking of it in very average terms as it was never able to elicit any type of emotion out of me, maybe this was due to the lack of creative visual story telling and the fact that the game will never let you truly take in an emotional part because the music is telling you how to feel instead of being used to enhance an emotion instead it is the emotion. In terms of telling a story through the gameplay, I guess you could argue that the powers are to represent growth and a step forward in gris' journey to overcome grief but outside of that I can't really think of how the game tried to say something through its gameplay, maybe this is due to the game trying to be a fun expirence instead of trying to make you feel how the character feels. As mentioned, the game is still trying to be fun and enjoyable to play but I think this is to the games detrement since I don't really feel much for the character because nothing in terms of interaction is telling me how she feels, I think if the was trying to be less fun and focused of trying to portray an emotion more then maybe I would have thought more highly of the game or maybe if the game was more fun then I think I would have came away more positive even if I think its to the games detriment since the game is also just average in terms of design, never evolving or playing with its concept in interesting way both narrativly and from a gameplay perspective.

I can't wait to play on a different planet in which I walk into a industrial factory thats the same on all the planets instead of one and have a guy on comms say "uhhh go left, no right, no my right. Okay now go left" and then be chased down by the worse most unthreatening monsters and then run into yet another dead end and repeat. This game is best enjoyed when fucking over all your team mates and trying your best to sabotage them, thats the only way this game is fun but then the game isn't fun for the people who like this for some reason that I'll never understand

I want shorter games with worse graphics made by people who are paid more to work less and I'm not kidding

Although Im yet to make my way through all of remedys portfolio, I can see a clear progression from the games I've played starting off with the poorly written and poorly designed slog that is the original alan wake to the much more competent and interesting control to the even more competent and interesting alan wake 2. While I havent loved any of these games and think one of them is just bad i still think they are intersting games and a interesting studio especially with alan wake 2 which feels like it has a singular cohesive vision rather than a lack of one as is the case with most games and the previous two games I've played from remedy. I know the main creative force behind all these games is sam lake but I fail to see his voice in alan wake and control which I think was a result of sam lake not being the main director for either of those games but with this it feels like sam lake is having a conversing of ideas and themes which is refreshing considering the general landscape of gaming. While I definitly appreciate this aspect I still don't think this is amazing but it is very good and has some super interesting ideas and at some points feels very personal mainly the stuff revolving around alans sections and how he reflects on his past work and how they've been handled throughout the years. The game is also ligitimatly scary and tense mainly due to the excellent sound and fantastic art direction and enviromental design with competent level design with tight narrow paths not much room to move making for tense and ligitimatly scary moments. Sam Lake has improved as a writer, instead of copying and making worse versions of much better work it feels like sam lake has found his own style and voice and has been able to distiguish himself. Of course there are still elements from other works such as twin peaks but it feels more like inspiration than Pastiche unlike the other two remedy games I played.

While i really liked this game I do also have problems such as the brain place feeling kinda unecessary since there is no penelty to getting the answers wrong bascially playing itself if you do get on of the connections wrong. Could've been pretty cool if the story could be impacted from your judgments but I do understand that this would be hard to implement while retaining the linear narrative so it was probably a good call but then I think the mind place needed to be reworked to be something more interesting. Also I think the alan sections are much more interesting when compared to the saga parts mainly due to the more creative levels and more abstract story elements that arent featured in saga parts. It feels like the alan sections is a worse version of silent hill and the saga parts feels more like a worse resident evil not featuring the solid level design of the resident evil games and not featuring the incredibly effective level design in silent which tells the story through the levels. Also I found the story got less interesting as the game went on especially with the ending of the game which features some uneared introspection for saga and only lightly touches on the themes that I found interesting and were well presented and the live action elements actual feel purposful to the story and what the game is trying to communicate. Also, interms of game design, this just feels like a ripoff of resident evil in terms of most of the way it plays, the ui is similar, the camera function is similar, the level design, most things except for the story and style but it doesnt mean that its bad just feels more like a pastiche than its own beast. I think that some concepts could be taken further such as the usage of music, the part that everyone is talking about is cool but it more of you just walking and watching rather than intergrating the music into the gameplay. Also, the game is somewhat unpolished, with animations sometimes being janky and collision detection with the ground can be janky as well and there was a point at the end of the game that i fell through the floor and it happened twice in a row, not a huge problem but still kinda annoying. Its not a huge problem and Im willing to not put much effort into it due to the developer being smaller when compared to other AAA developers. Also, the pc port is kinda bad, I have a 3080, 32gb ram, AMD Ryzen 9 7900X and the game is struggling which it honestly should not since the game doesnt look too demanding, its definetly looks good very good in fact but noting mind blowing or spectacular.

I really liked this but there are still problems here from being a game that I loved but I do think remedy can do it and make a game thats super interesting and something I love. I think sam lake and the devs at remedy have the ambility and ambition to do something truley special but this is a really big step up from the original alan wake and control. I really appreciate the fact that this exsists and that there is a high art AAA (maybe AA) game thats getting a lot of attention, hopefully this will inspire more big developers to take artistic risks instead of leaving all the interesting games to indie developers.

Insomniac have proven themselves to be the pinnacle of the corporate developers. Their games aren't interested in being rewarding and interesting expirences or works of art rather they are mass consumer products designed to be as inoffensive as possible to appeal to lowest common denomenator, this has been what they've excelled at during the ps3 era and perfected in ps4 era with their ratchet and clank remake and their spiderman games which is reinforced here tenfold. I wouldn't call any of their more recent works bad but I would say they lack any voice and soul with the main direction to make something that looks presentable but nothing artistically interesting and create mechanics that look cool but arne't interesting on mechanical level. Spider-man 2 may be the product that insomniac has strived to make for all of this period of the developers history and I can't blame them, people like the game and its selling well but if you were to look at the vastly more interesting space of games as a whole and not just the AAA space then you'd see that spiderman 2 isnt very interesting and is just fine, average, completly inoffensive struggling to improve on previous entries instead adding more but not improving on much at all and unlike the similar approach nintendo took with the legend of zelda: tears of the kingdom, the original spiderman ps4 game was not a very interesting base to build on.