1993

This review contains spoilers

i'm glad i got to finally experience this classic, though it is definitely severely dated in many ways. my biggest issue really is the general navigation, which is very inconsistent and rough; i get the limitations of the time but man even just looking around the way you want or going in the direction you want is a major hassle sometimes. i also feel like the game would have benefitted significantly from even a tiny tutorial or introduction instead of just throwing you in with no context; i do like the natural discovery of various things but nothing really "clicked" until i had to look up hints and figured out what the actual goal was, and that just feels like bad design to me, especially when the majority of the story is shoved into one massive exposition dump that isn't technically even mandatory. just feels really sloppy in that regard. as for the puzzles themselves, i did enjoy a good portion of them; most of the ages were pretty decent but were dragged down by one or two nuisances. pretty much all of the "main island" puzzles i thought were good except for the elevator thing which still makes very little sense to me. the stoneship age was pretty good, but the hidden passageway was borderline impossible to find, even trying to click literally everywhere. the mechanical age was pretty basic, but it was very frustrating not being able to see how the tower is moving without tediously going back and forth and back and forth. the selenitic age is probably my favorite except for the maze, which isn't that hard to navigate but is sooooooo dang slow and mind-numbing. channelwood is probably my least favorite age, pretty much everything about it i disliked; navigating the paths was a total nightmare, which also made figuring out the puzzles that much more tedious, especially on the upper levels (i basically had to permanently cross-reference the map to get anywhere), and maybe i'm just dumb but it took me an incredibly long time to figure out that you had to close the door before using the elevators, which is honestly pretty dumb when every other elevator in the game does that part for you. ANYWAY it sounds like a lot of complaining but i did actually enjoy the game to some extent; mostly i look forward to playing the sequel(s) since this sets up a lot of potential and i've heard a number of times that riven is an improvement!!

myst gets a solid 5/10 from me, definitely not a bad game and very clear why it is a classic, but it had a few too many problems for me to give it much higher than that. i am hopeful that riven will blow that out of the water, though!

This review contains spoilers

riven is definitely an improvement over myst in pretty much every way. the navigation is way smoother just by nature of better scene transitions and the more readable pointer, though i do think it would be still improved with actual movement since it can still be pretty easy to get directionally misguided or just miss important things outright while trying to regain bearings. the world itself felt significantly more intricate and detailed which i really enjoyed, and the visual storytelling is a vast improvement (although there is still plenty of lore dumping); i liked occasionally coming across scenes during exploration even if they had no bearing on the puzzles at all; the voiced scenes really need subtitles though because especially with the existence of the other language it can sometimes be hard to tell if the voices are supposed to be english or not. the atmosphere and MUSIC are also super, super good, even with the limitations of the time. as for the puzzles themselves, i thought they were much better crafted for the most part, which is somewhat helped by the larger world. there were only a couple things i took issue with in that regard (which i suspect are not uncommon): for one, i think the game could have been significantly clearer in regard to the whole animal puzzle; i enjoyed finding the animal shapes once i knew what to look for, but the link between "eyes" and "animal shapes" is kind of a big leap to make without any guidance, and even then it's a bit annoying that even that is inconsistent, with two of them not even fitting the pattern. the other thing i found a bit annoying was the dome puzzle requiring actual guesswork wrt the prison island, which seemed pretty out of place in juxtaposition with the rest of the game. on the other hand though, i really enjoyed figuring out the number system, which was actually probably my biggest "lightbulb moment" in either game haha. and to be clear - i loved that the animal and dome puzzles made use of the entire world in really cool ways - i just think the final execution could have been better.
as a whole - i definitely had fun with this and it definitely deserves "classic" status; like myst, i think i'll probably appreciate it more retrospectively, watching someone else play it and having the full context, and just generally being able to talk about it, but on its own, a very solid 8/10!

about what i expected. very meh. not strictly unenjoyable or anything, but the stages are very much like step n' roll in that they are mostly about being big and mazelike rather than fun arcade-y challenges that the series is known and revered for; this also makes the game very easy and very short with very little replay value. blah. 3/10

i think this might be peak ace attorney. the story is weaved so tightly around each case in a way that stands out even compared to the likes of t&t, and it is combined with a ton of great new characters with SO MUCH dimension to them. and so many of them are relevant to the entire plot instead of being relegated to one case and forgotten. i also really love the (initial) antagonists' arcs in the last two cases. and the overall morals feel much more strongly defined than any other game in the series; edgeworth's self-discovery felt very real and grounded, and the relevant characters to that path made it that much stronger. it's also insane how high quality the fan localization is - aside from a few minor things, it felt completely on par with the official localizations of previous titles. the single thing i wish this game had was a fast text option, since waiting for text to advance can feel quite slow as a fast reader, but even with that i was so enthralled by the later half of the game i barely even noticed it after that point. this game is just crazy good. 10/10

i liked this slightly more than ff1 lol. there are definitely flaws to the exp system but i like what they were going for at least conceptually; it's solid at low levels but the curve for high levels is really absurd. luckily none of that is even necessary, since the majority of the leveling you need to progress is easily acquired just by engaging all the encounters. unfortunately the game is also somehow way too easy; none of the bosses posed a threat whatsoever, and pretty much all of my deaths were from regular enemies, which was pretty disappointing. aside from a couple strangely timed missables i didn't find anything too cryptic, which was nice. i find it kind of hilarious that each new fourth party member gets killed off and the rest of the characters just act like they never even existed to begin with, almost like it was just used as an excuse to force your party to change lol. i didn't mind that part too much but it probably could have been executed better.
i certainly wouldn't call this a "great" game but i don't think it deserves to be called "bad" either. 7.1/10

this was very much a "just okay" game. the core concept is great, it's mostly the execution that flops for me. many of the puzzle stages feel very arbitrary either in the actual objective (which is often unnecessarily cryptic) or in the rules of the given stage (i.e. what you are allowed to kill, what is allowed to be destroyed, etc). i also felt that many of the more creative potential solutions to puzzles were either not rewarded at all or just completely didn't work when they reasonably should have. the action stages are differently flawed, in that many of them feel like repeats of the same thing, or are just big mazes, or are literally just puzzle stages with gates. some other minor issues as well: collision detection is fairly buggy, and a number of times i ended up stuck in walls or had unfair glitched deaths; also, for puzzle stages especially, it was annoying to not be able to see the hint (which often contains necessary information!) again without resetting the stage.
overall not a bad game, but has a ton of room for improvement, which i hope is more realized in the sequels. 5/10

way too much to comment on so just gonna do this in point form

general:
- the camera is horrible in all three games. it floats around like it's constantly on ice. the locked camera during certain bosses/etc also gets really annoying when trying to locate ammo/etc
- the motion blur is fucking awful and headache inducing, thankfully it can be disabled but it shouldn't exist in the first place
- spyro's controls themselves are a bit floaty, but not that bad
- many of the remastered character designs are awful creepy disney knockoff abominations (especially fairies and "humans"). some are okay though

spyro 1:
- the flight stages are god awful. they should not exist
- thieves are purely a nuisance and add nothing
- the (instant death!) water everywhere is super annoying
- some glides are stupidly precise
- while i do like the collectathon nature of things, the stages doesn't feel like they have grounded objectives
- tree tops sucks dick and can rot in hell
- 5/10

spyro 2:
- the flight stages are still god awful
- kinda annoying that cutscenes play every time you enter and leave, and challenges reset
- so glad that water is just a thing now and not deadly for no reason. but also the swimming controls are fucked beyond belief
- much more grounded objectives, which were mostly okay-ish
- surprisingly buggy, often broken text boxes and random lighting and draw distance issues
- gulp is an absolutely garbage boss
- 6.5/10

spyro 3:
- so glad they got rid of the stage cutscenes, and also really glad that the stages don't completely reset every time you enter
- the stages in general are the best designed of the trilogy for sure, with a few exceptions
- the flying stages are actually not that bad somehow!! but the hidden minigames in them are all really bad and control miserably. game would still be better without them entirely
- i liked the gameplay variety with the extra characters, though most of them felt pretty sluggish and a bit awkward to control
- several of the egg challenges are still really, really miserably awful. notably, every skateboard area. final area snowboard zone is the glitchiest most bullshit part of the entire game. also the whack a mole thing was awful
- sparx stages kinda suck
- lost fleet is a horrible stage
- haunted tomb is terrible
- the camera when controlling agent 9 is the absolute worst. also why does he look like the en eff tee monkey i hate it
- by far the glitchiest of the 3 games too somehow. some parts should never have passed QA. felt like i was constantly fighting against the collision detection, randomly getting stuck and so on. the text boxes were somehow even glitchier than in 2, over half of them i couldn't even read and had to rely on the voice acting.
- 7/10

overall, averaging the three games, 6/10 for the trilogy. i haven't played the originals so i can't compare, but the games all just have too many really terrible moments for me to say i thoroughly enjoyed them, even if i did quite enjoy many parts of them.

came into this having only played mystery journey so this was a pleasant improvement lol. the story is simple but effective and the small world has so much charm. the puzzles are also generally decent, although the slide puzzles are all terrible and there was maybe a tad too much repetition more generally. i would also say the pacing is kinda weird, especially when all the buildup resolves to layton just exposition-ing the whole plot at the end instead of like getting you to piece things together yourself, but maybe i'm just too ace attorney brained

anyway, still a very solid 7/10 i think

appreciate the item indicators. controls/general gameplay are great. bosses are decent. pacing is totally wacko, first power bomb minutes before the final boss is ridiculous, etc. hated the stealth/alarm/whatever part. overall, solid

i was originally gonna give this a higher rating but it started getting progressively worse about halfway through.
- controls are generally good, but they seem to be more sensitive than zero mission (in a bad way). i often had jumps cancelled against my will by accidentally sliding past up on the dpad for half a second when going from left to right
- story is corny and a bit forced but i don't mind that at all
- overall map design is quite good. i do think the hand-holding with all the navigation rooms goes a bit far but also at the same time i still desperately want some kind of in-game map/item percentage tracker for each area so i have little room to complain.
- however, endgame map design gets a bit silly. some of the hidden puzzles after getting screw attack are absurdly difficult and very much not fun. i also hate that once again the game tries to lure you into fighting the final boss(es) to lock you out of exploring for the final items without giving you any indication that it will do so. "hey heres your next objective, also by the way you cant explore anymore haha bye"
- i hate sa-x. im glad the sa-x chase segments are super minor but also i hate that they are there at all, they suck and are not fun whatsoever. also, the fact that it destroys entrances without marking them differently on the map is horrible
- the bosses were pretty good at first, but by the end (p much everything after nightmare, possibly including nightmare) they became horrible awful hp sponges, and the final core phase of most of them just became an absolute nuisance, especially for bosses that are already hard to beat with any health left

but yeah still a pretty good game, 8/10

this game is a masterpiece in pretty much every way. one of the greatest pieces of media i have ever experienced. it's hard to put into words how GOOD this game is without spoiling literally everything but like. man. the writing is excellent all around; it strikes a great balance overall of humor and seriousness, and each on their own delivers hard. the jokes pretty much all land and are rewarding for the extra effort of looking at everything, and the serious parts feel extremely real, especially when dealing with trauma, grief, etc. (annihilation route, dude...). i was also like shocked constantly at how well all the twists are set up; they hit hard and yet never feel forced or nonsensical; it's insane how many times i was like "there's no way it can get even more crazy" and then was immediately proven wrong. even with all the different routes, the way information was spread across them that allows the player to piece more and more of the story together without one particular route (until the end) being more important... and then everything falling into place.. was just so damn good. and the true ending/credits are wild (in the best way). i don't think i've ever seen a video game top everything off the way this one did with the credits but it was such a fitting and emotional way to finish. ALSO unrelated to the writing at all but the gameplay is really good too!! i loved the somniums, the mechanics were fun and unique and there was SO MUCH care and detail put into every single one of them. i had only heard good things about this game before playing it but it still way exceeded my expectations.. i can't wait for the sequel, i don't know if it can possibly top this one but if it does then holy shit. because this is one of the easiest 10/10's ever

i wanted to like this game but it just kept throwing shit in my face lol. some of the stages are pretty fun, others a bit bland, but pretty much every single boss is an utterly unintuitive and miserable disaster of game design, such that even the levels i thought were fun were left with a sour taste. of course this is also true of many megaman games, but i don't recall them being quite as bad as this. i gave up at the boss of iris stage 2; at that point i completely lost any and all desire to continue playing. the iris stages (well, 1 and 2, at least) are the most obnoxious, awful stages in the game too, with garbage bosses as the stupid, rotten cherry on top. if not for the handful of stages i did genuinely have fun with i would probably leave this at a 1/10. even with that factored in though, a 3/10 is more than generous

fantastic as long as you play on normal and not hard or nightmare (or inferno...) lmaoooo

absolutely incredible in every way. even as short as it is, the story it tells is enthralling and tear-wrenching and it takes no time at all to become completely entrenched in the world. the music is phenomenally beautiful and the art is out-of-this-world fantastic. i love that the "jrpg" gameplay is a story-driving element in itself, and that it doesn't need to be super challenging to be as effective as it is, especially with the constant shifts in the ways the battles play out; every individual battle feels special, and makes the amount of heart and soul that went into this game abundantly clear. i firmly believe that everybody should play this game. 10/10

This review contains spoilers

very solid mystery game. enjoyed going through most of the story and watching the routes intertwine, and the various pieces for the most part came together in a natural and engaging way. also an immensely beautiful game audiovisually! i think it could have done entirely without the jumpscares, though, and the story kind of fumbled at the end - i appreciate the little mindfuck time warp idea but it was kinda disappointing to basically undo the whole rest of the story just for that, especially when the "false" ending was just starting to feel special. i really wish there was some other way they could have gone about it. but still, a very good game overall, 8/10