95 Reviews liked by skeleseer


Solid little game. The writing doesn't fully stick the landing, but I honestly enjoyed the "walking simulator" approach to this, and the atmosphere had me hooked throughout.

The end of the Kiryu saga, The Song of Life, is an interesting specimen of a Like a Dragon game. It's the debut of the physics-based Dragon Engine, and there are shortcomings that are obvious from the difficulties they had in making Kamurocho at this new level of detail. However, while there are plenty of comparisons to make between this game and LaD 3, I actually prefer to think of this game as more similar to the original on PS2. It shares a self-serious story, focus on Kiryu as a flawed but honorable beat-em-up sort of guy, and a visceral but clunky combat system (and one that gets a bad wrap at times). It's my understanding that this game was developed alongside 0 and Kiwami, a throwback game to the first and a remake of said original in the same engine, and in my opinion, it shows that that first game was fresh in mind at the time this one was made.

I'll start on my favorite bit of this game - the storyline was phenomenal and brought the series back to the tone of the first game and the movies that inspired it. For the game's short length, it made the most of the drama of every boss fight and long battle, and the new cast of friendly characters felt more like a team and a family than usual for this franchise. The pacing was quite good compared to the lengthy and long winded nature of 5, though this game struggles with "belaboring the point" in dialogue much like 0 still did. My favorite element of this game's plot was the interrogation of Kiryu's tendency to fight to fix problems: he leaves a path of destruction every time he goes to Kamurocho or gets involved in crime business elsewhere, and this game is interested in challenging his ideals on that front unlike 4 and 5. It's refreshing to see this beloved character once again struggle with his nature of beating people up to get what he wants.

Though, as much as this game pays attention to the darker side of Kiryu and the criminal underworld, it's still in the era of goofy Yakuza hijinks. Once you take a step away from the main plot to do some side content, it's straight to the same wacky tone as 0's substories most of the time. Like a Dragon 0 rode a fine line between tonal shifts throughout the plot, and made room for that sort of silliness in the breaks you had between the drama in multiple ways. In 6, it's self-serious most of the time and it creates more intense whiplash than the series already had up to this point. You could say not to do side content, but rushing through the story in these games stunts your ability to level up and take on the challenges of the main story, especially on higher difficulties that demand a higher level of combat mastery than the standard or easy modes.

Speaking of leveling up, this game introduces a brand new system of experience types. There are five different types, and each is used to varying degrees in a long list of upgrades laid out in a similar fashion to the orbs system from LaD 4. I'll give credit that it's refreshing to once again have numerous choices on how to spend stats after 0 went the direction of a skill tree that basically normalized most playthroughs past the choice of which styles to level up first. However, this new system forces a lot of attention to go to side content, which is understandably frustrating for those who don't want to spend a good chunk of playtime managing a hunger system and looking for restaurants with balanced meals for the stats they want to upgrade.

Combat in this game was an interesting beast - it was refreshing and interesting in a way I did not expect. I knew going into this one that it was the first of the new engine, and therefore would likely have similar game feel and balancing issues as LaD 1 and 3 did. What I didn't expect was such a strong evolution of the original game's "pick things up and beat guys senseless" concept. Sure, 2 and its sequels had much better game feel and generally good combat compared to this game, but this is Like a Dragon. This is a series about Kiryu, a guy who's job was to beat people up to collect money for the Tojo Clan, and who can't seem to shake his urge to use his fists whenever serious problems arise in the darker side of his life. Much like that first game, the combat is very rough at the start and gets better as you scour the towns for things to do that give you experience and allow you to level up your stats and unlock abilities. If you are struggling to enjoy the combat in this game on a first playthrough, I encourage you to invest upgrades in experience boosts and a quicker hunger cycle to get stats and combat moves faster.

The game has two towns, Kamurocho and the new Onomichi. The classic city isn't quite in full form, with a good chunk of the top of the map completely inaccessible due to "construction". It's quite funny to see the developers actively admit that they couldn't build the whole city in time in-universe, though the construction barriers also randomly appear at times in the story to guide the player in linear segments. Onomichi is a much smaller map, which makes sense given it's a small town, though it's lacking in terms of restaurants and side games for a place that around half the game takes place in. That said, both locales look absolutely wonderful and the compromises are somewhat understandable given the achievements the team made in that department.

The ending of this game was certainly longer than it needed to be, but touched all the bases that the final full Kiryu game needed to. I felt emotionally satisfied by the final boss for the first time in the series since 2 or 3 (one day I'll explain what I mean by this) and the final act in general did a great job in tying everything together. Much like 4, this game is extremely twist heavy and I expect I'll get more disappointed with bits of the story as I spend more time away from this game. But as it stands, Like a Dragon 6 was more than I hoped it would be and I'm certainly glad I got around to playing it after taking a break from continuing the series for a long while.

Narratively, this was a treat to experience for the first time over covid. Few pieces of media can keep me guessing through to the end the way this game did. It lets you know early on that it’s willing to nosedive from its lighthearted tone directly into some truly shocking, depressing places, completely change the scope of the narrative without warning, and that nothing is off the table when it comes to its world ending stakes. The characters as well are so diverse, memorable, developed and have a familial band dynamic comparable to that of The Last Airbender. The game is constant surprise after surprise and it never lets up until the credits roll. Gameplay-wise it’s great as well. Turn based games usually have to work a bit harder to win me over, but then again, this game isn’t really turn based. The active time battle system and all the different ways you can mess around with materia and summons gives you tons of freedom to customize to your whim, think outside the box and break the game in creative ways. Oh did I mention the OST? Top 3 of all time, and it ain’t #3. I whistle some of these tracks to myself at work all the time.

I do have a couple gripes. I played the Playstation Classic version, which is based on the original release, which was littered with translation errors which especially made the game’s midsection a bit tough to follow. It’s also a very minigamey game, and I found them inconsistent in quality. I’m really glad the Playstation Classic had it’s own save scumming feature because without it, grinding the Gold Saucer for the Omni Slash most definitely would’ve seen a hole punched in my TV. And for as much as it subverts a lot of my least favourite JRPG tropes, it still features some of them in full force, like random encounters.

It’s flawed, but it’s high points hit high and there’s a good reason why Square has milked this game like few others in their catalogue.

This is the biggest peace of dog shit

One of the most mind-blowing experiences I've had in any media. I couldn't even imagine what I was going into when I was launching the game for the first time. The narrative is so wild and twisted but it all works. All the meta elements of the game are done to perfection and it suits the story so well. The gameplay is an enormous improvement in comparison with AW1 and I love all the creative mechanics they've included in here. The game never felt boring despite being much longer than its predecessor.

I still need to process everything to fully understand it but fuck it - it's 5/5 out for me. I don't think I could say a bad thing about this game except for a few nitpicks here and there. One of the most memorable things I've ever played!

This game is so beautiful that it could just be a walking simulator and I wouldn't be bored.

While the story is rather all over the place (On its own anyway, comparing it to 0 would be unfair given that 0 had 5 games of a story to base off while this was their first time doing something like this), and I was aware of how so much of this game was reused from 0, I still had so much fun with it I didn't care.

I took the time to adapt to the combat more than I did back in 0, and I ended up appreciating it even further than I did before, especially when I took the time to really know a lot of the moves for each glad, which I'm super glad was carried from 0. The side quests were all really fun and got me wanting to try them out to get more EXP, the Majima Everywhere system was extremely fun and made things exciting when I encountered him in different ways, the various characters in the game were great to see and interact with even with a rather unrefined story. All in all, it was a blast to get through even with minor issues.

This game taught me a pretty good lesson on what to expect with the Yakuza series going forward. Even if the series tends to reuse assets and mechanics, there is a lot to look forward to, and it will always have a new surprise to bring, even if things seem the same.

I need you to understand. They gave us a rouge-like mode, lost levels that were cut from the game, developer commentary, and some graphical and FPS improvements, all on top of a already AMAZING game, just for $10.
This game, is my favorite of all time, and it will be, for a vary very long time.

An amazing remaster with tons of added content, making an already amazing game, somehow even better! Also why did they call it remaster lol? You know people will latch onto blindly hating it even if reading the description tells you it's more than a simple visual and performance upgrade

Using my favorite video game as a way to plug the trailer for my new film (As it was a source of inspiration):
https://www.youtube.com/watch?v=dVQzC7bIBys

I finished writing the movie not long after completing this game. It was inevitable that some elements from this story's DNA would seep their way into my script, as this was what inspired me to finish.

Though I'm not sure that I could ever write anything as heartbreaking or moving as what has come out of The Last of Us games, the soundtrack was another constant motivator. Finding the writing through music.

It doesn't matter what medium a story is told in. If it's well executed, it can inspire others- or at least resonate with them fundamentally.

OK GUYS WHAT I'M SEEING SO FAR (11h of gameplay) IT'S AWESOME. I'VE NEVER SEEN SOMETHING LIKE THIS IN MY ENTIRE LIFE, PLAY THIS GAME RIGHT NOW. I'LL COME BACK AT THE ENDING CREDITS.
Edit:
This Is One of the best game i've ever experienced in my Life, for me It was "a Life changing experience", really worth It.
I also got the Platinum thropy, 'cause i didn't want to leave Bright Falls/The Dark Place and all his characters. Now i'm starting the Ng+ called The Final Draft, there are new things and a new ending cutscene. It's time to dive in another time...in this spiral.

This review contains spoilers

At first I was skeptical believing this to be just another one of the modes in GOW 4 like the maze, however it actually expands from the main story and wraps up more things and im my opinion, has made me more excited for the next releases.

Kratos is being challenged with his past in an amazing roguelike where you're pushed to your limits, fighting old foes testing your knowledge of the game as well as your adaptability, giving you new enemy types to face.

The new rage mode is something past god of war fans will love being the blade of olympus, whether this is to stay in the next title I'm unsure however the rage mode, rather than giving you an easy pass is almost like a whole new weapon, with it requiring you to parry and use it to its max.

As well as encountering young kratos at the end, we now get to play as him which is great, and the model is perfect! Santa Monica has given me a reason to play new game+ again and experience the story in a new, fun and interesting way.

Apart from all the new things, the story of this DLC is quite compelling, with Kratos becoming closer to that "All-Father" status and potentially growing closer to Freya too. Tyr also makes a great appearance and shows a glimpse of what potentially may be in hold for the future titles.

For a paid DLC this is insane, and an amazing DLC. Except it's free, so I don't see why anyone has the reason to skip this one. It's 100% worth the try to "Master Thyself."

This review contains spoilers

(Main Game Review 4.5/5)
(Foundation DLC: 3.5/5)

Control was quite a breath of fresh air for me in the recent games I've been playing, with a fascinating physics system and fun abilities to use alongside some fairly challenging enemies I had a blast playing as Jesse Faden in the Oldest House.

My overall thoughts on the story were that it reminded me heavily of the SCP stories and games you'd look at up during the night as a kid. Jesse is very determined on the goal of finding her brother above all else and getting answers for what happened. There's a lot of confusing twists and turns the story takes however it's so rich in deep lore of all these characters and entities you come across that it can be quite overwhelming. However the game beautifully pairs it with a open world like "explore how you want" feeling as you can find and discover even the tiniest secret nook and cranny in the oldest house, I remember I found a secret TV furnace quest by accident and it's entirely down to the player to stumble across it. The actual main storyline is great may I add, the fake credits actually got me and I was extremely hyped up over the sudden change and how it brought you back in.

Enough of the story, I'd like to mention how well Remedy did this gameplay, it's hard to get a hold of at first but as you progress you begin to feel like a rampant god! The abilities are so fun, you can pick up pretty much any object in the area and float around, using rubble as cover as bullets ping off debris and you dash through glass window and concrete barriers, shooting the hiss with a gun that comes with every mechanic you could need when the time comes for it. It perfectly works together and there's a great sense of challenge with the fact that Jesse is quite vunerable and can die quite easily even in the end game. Some might get turned away by the difficulty but its worth pursuing and the optional bosses are great fun. I did thoroughly enjoy my time platinuming it.

My only gripes with this game is the fact that it has some major bug issues at times, with this being the game to crash the most times out of any I've played ever and things like clipping through doors and walls can drag you out of the fun sometimes. I understand this game had a rough start on launch however some of the bug patches skipped past some issues and to be fair I can understand why with such a complicated physics mechanic.
My only other issue would be the actual map itself, it's barely accurate and mission objectives can be entirely off sometimes and it makes you google guides every 10 minutes to get yourself back on track.

Overall I personally loved Control, and I am so excited to see what Remedy does next for it.

DLC Review The Foundation

The foundation carries on from the main story and it honestly answered some questions for me like who the Former was and how involved the Board was with the story.

It did open up more questions too in Controls SCP like fashion and it gave some good fight sequences with a new enemy type which I think shouldve been incorporated to the main game from the get-go. The new environment abilities are cool however I wouldve preferred an actual combat ability rather than a area specific move.

The story in this DLC is alright at best, and I was more just interested in the Former and the astral plane than anything else.
It was quite a long DLC however I didn't mind as I was still having fun. It was slightly tedious getting around though.

I think for a DLC I got for free it's good though honestly had I paid I probably wouldn't have been too crazy over it.

Review for the main story, still have yet to play The Final Draft.

In a year where Spider-Man 2, my most anticipated game for about 5 years, released, I never expected a game about a writer trapped in a world of his own creation to overtake it for my game of the year. But here we are. Alan Wake II is an absolutely incredible game, and i truly don’t think my writing will be able to sell it for how good it is. The plot is phenomenally insane, and i truly believe only a man like Sam Lake could come up with this stuff. The area where Alan Wake II exceeds most is in its uniqueness, from things like the use of live action cutscenes, to the portable light mechanic, and the mind place/writers room. being able to gain more evidence as the game continues to piece together the story, as well as being able to change the layouts of rooms within mere seconds is one of the most creative things i’ve ever seen. Don’t even get me started on the music, the end of chapter songs as well as the return of poets of the fall to create so many new bangers as the old gods of asgard made for such a phenomenal soundtrack. I was really impressed with the dual narrative in this title, the way Alan and Saga’s plots would occasionally come together for mere moments just to separate again was just 🤌🤌🤌🤌. And hoo boy those graphics, Bright Falls and the Dark Place have never looked better. I constantly found myself ooing and aaahing over the gorgeous set pieces.

Overall, Alan Wake II is a damn good game, and the switch to a survival horror game makes it a huge improvement from the first Alan Wake. This game has easily become my game of the year and has without a doubt solidified Remedy as one of the best and most creative game developers of all time. Definite must play.

(Small little note: Sorry this review is kinda lazily written i’m tired as all hell writing this and will probably rewrite most of this when i’m less tired 💀💀💀💀)