slimemasterzero
I think it's interesting how this game basically lets you figure out everything on your own. Usually in detective games it gives you a bunch of possible answers and you kind of have to solve it the way they want you to. In Obra Dinn, you can pretty much go anywhere you want and solve each death in any order. The only downside to this approach is that there are a few crew members who seemingly don't stand out at all and only appear in a few scenes. I pretty much had to guess who was who in that case, since there didn't seem to be any concrete way to discern what their names were. Finding out the identity of every other crew member fortunately isn't all that hard as long as you pay attention to the scenes, especially the early ones where you can see some of them doing their jobs. It helps that the artstyle allows for super detailed faces, so all of the characters are pretty easy to recognize even if you don't know their name.
It's kind of like sudoku, except instead of numbers it's people, and instead of columns and boxes, it's finding their cause of death. Actually that's not a very good analogy now that I think about it. Anyway, there's not much replay value for obvious reasons but the game is still pretty fun.
It's kind of like sudoku, except instead of numbers it's people, and instead of columns and boxes, it's finding their cause of death. Actually that's not a very good analogy now that I think about it. Anyway, there's not much replay value for obvious reasons but the game is still pretty fun.
2018
Really neat "gameplay" gimmick that makes you pay attention to what's going on in every branch, since the choices you make usually affect more than one character at a time. Watching the story play out from multiple perspectives increases the intrigue, and it's really satisfying when they all come together towards the end.
2013
Extremely fun game with a cool super hero/sentai aesthetic. The drawing mechanic is really unique, although it takes a little while to get the hang of how to draw each shape. I heard it was like a spiritual successor to Viewtiful Joe, but it's really a completely different game, and I ended up liking it way more than I thought I would.
I gotta say though, Kamiya was wild for this one. Dude added like multiple shoot em up levels ON TOP of the obligatory Space Harrier level. He just went crazy when making this game.
I gotta say though, Kamiya was wild for this one. Dude added like multiple shoot em up levels ON TOP of the obligatory Space Harrier level. He just went crazy when making this game.
1997
2015