Hey Red... We're not getting away with this, are we?

Got pretty repetitive in a boring way -- I feel like the more I played, the easier it should've been to get back to the deepest areas. Maybe I didn't play long enough. I noped out when they introduced the stealth enemies, lmao. I really loved the sushi minigame though. That was my favorite part.

2017

Just wasn't as engaging as Bastion and Transistor for whatever reason.

Was obsessed, then got very bored very quickly. I feel like that does tend to happen with roguelikes...

I DON'T KNOW WHAT IT IS ABOUT THIS GAME, BUT I THEORETICALLY SHOULD LIKE IT, BUT I HAVEN'T GOTTEN INTO IT. ;w;

Beat it on my first run, then never cared to try it again.

This was everything I wanted and everything I've been dreaming about...but I stopped playing it for like a month, tried to go back to it, then didn't care to relearn it. Which sucks because I adore JSRF. Damn.

Mechanics were a lot more fun than 1 and 2, and I'm sad that they didn't keep some of it. Though I do recognize that it was a different developer than usual so maybe they didn't want to use their work. Janey best girl.

Good, intriguing, love the art and vibes. Story was fine, though I cannot for the life of me remember the exact details.

Played it for a game design class! Super interesting to look at from a narrative design POV. Not really my style of game though.

Again, just not my kind of game, unfortunately. I love the OST though.

These damn lesbians made me cry!!!

I'm too impatient/tired to play a slow-ish game right now, but I really enjoyed the vibes of this game. It's INSANE to me that this game was built in Ren'py. That's super duper cool.