Again, just not my kind of game, unfortunately. I love the OST though.

Played it for a game design class! Super interesting to look at from a narrative design POV. Not really my style of game though.

Good, intriguing, love the art and vibes. Story was fine, though I cannot for the life of me remember the exact details.

Mechanics were a lot more fun than 1 and 2, and I'm sad that they didn't keep some of it. Though I do recognize that it was a different developer than usual so maybe they didn't want to use their work. Janey best girl.

This was everything I wanted and everything I've been dreaming about...but I stopped playing it for like a month, tried to go back to it, then didn't care to relearn it. Which sucks because I adore JSRF. Damn.

Beat it on my first run, then never cared to try it again.

I DON'T KNOW WHAT IT IS ABOUT THIS GAME, BUT I THEORETICALLY SHOULD LIKE IT, BUT I HAVEN'T GOTTEN INTO IT. ;w;

Was obsessed, then got very bored very quickly. I feel like that does tend to happen with roguelikes...

2017

Just wasn't as engaging as Bastion and Transistor for whatever reason.

Got pretty repetitive in a boring way -- I feel like the more I played, the easier it should've been to get back to the deepest areas. Maybe I didn't play long enough. I noped out when they introduced the stealth enemies, lmao. I really loved the sushi minigame though. That was my favorite part.

Hey Red... We're not getting away with this, are we?

I keep trying to give this game a million tries, but I never finish it. No clue why!

Loved the game obsessively until the sudden difficulty spike of the final boss kicked my ass. It felt illogical/undeserved for how easy/straightforward the rest of the game felt.