steelybel
2009
an utterly repulsive and mostly just kind of sad game. mike patton is the single redeeming quality of this game, and don't tell me it's the swinging. the swinging sucks just as much as the combat and the story and the visuals etc etc etc
BC09 will always be seen as some misunderstood hidden gem instead of rightfully being derided as a culmination of every bad 7th gen trend and this frustrates me greatly
BC09 will always be seen as some misunderstood hidden gem instead of rightfully being derided as a culmination of every bad 7th gen trend and this frustrates me greatly
no replay just was explaining this game to my brother and remembering how it's basically everything i could ever love in an RPG. many will tell you to skip it and play its sequel but i'm here to tell those people to fuck off, that game is a bloated overlong disaster. SaGa 1 is perfect, concise, dreamlike, perplexing, mesmerizing
very nearly flawless. one of the finest games i've ever played. not a single character or moment that isn't totally memorable. as you progress you'll think the game's played its last trick on you and then within 5 minutes you're blindsided by something totally new. also some of the best presentation in any game i've played, as well as a really beautiful, existential and powerful story that i would imagine hits hard for anyone who grew up with a lot of religious guilt
2013
2020
1999
1992
on paper, this game is nothing that special. however, i find that it has something to offer in being a shockingly idiosyncratic title in a genre that traditionally is anything but. elements like the hypnotic, dissonant, droning soundtrack combined with the grotesque and surreal imagery more than make up for some standard telenet gameplay (read: dull and kind of jank). to learn that the scenario writer for this game would go on to write MOON and L.o.L. during his time at Love-de-lic did not surprise me in the slightest. totally worth a look if you like castlevania or valis, and have switch online (or an emulator)
2023
1993
it's the worst genesis sonic, which is to say it's still pretty okay.
a handful of good levels (hydrocity one of the greatest) but mostly boring or plain old dogshit ones. my hottest take here is that the "& knuckles" half is more consistent in quality but the difference between the two isn't that big. levels like marble garden and ice cap stand out as some of my least favorite in the series, while oddly i was never bothered by sandopolis.
the presentation is very good, the art direction isn't as cozy/simple as sonic 1 or experimental as CD but it transcends sonic 2's goofy cartoon vibe almost effortlessly, if that's not your thing (it's not really mine!). i think SA1 is the closest the series got to recapturing this atmosphere and i don't think anyone would really argue that. and holy hell that soundtrack is probably an easy top 5 in the series
a handful of good levels (hydrocity one of the greatest) but mostly boring or plain old dogshit ones. my hottest take here is that the "& knuckles" half is more consistent in quality but the difference between the two isn't that big. levels like marble garden and ice cap stand out as some of my least favorite in the series, while oddly i was never bothered by sandopolis.
the presentation is very good, the art direction isn't as cozy/simple as sonic 1 or experimental as CD but it transcends sonic 2's goofy cartoon vibe almost effortlessly, if that's not your thing (it's not really mine!). i think SA1 is the closest the series got to recapturing this atmosphere and i don't think anyone would really argue that. and holy hell that soundtrack is probably an easy top 5 in the series
2022
1996
probably one of those games that survives entirely off of "vibes". such a cool looking game but encounter design is kind of pathetic and, while the movement is free-flowing and fun on the surface, you'd be forgiven for thinking it was nothing special with how tight and restricting 80% of the arenas in this game are. quake deserves some nice open floor plans but more than half the time you're fighting in corridors, or walkways suspended over pits. the boss fights in this are also totally anticlimactic and amount to little more than a joke but that's to be expected of almost any FPS tbh
i'm glad that nightdive at least finally made a modern port for this game that's worth using without almost any fuss (edit: no they didnt lol, they changed the movement speeds for no reason aaahahahahaha)
i'm glad that nightdive at least finally made a modern port for this game that's worth using without almost any fuss (edit: no they didnt lol, they changed the movement speeds for no reason aaahahahahaha)