Bio
musician/writer

zelda, yakuza, dragon quest
Personal Ratings
1★
5★

Badges


N00b

Played 100+ games

Popular

Gained 15+ followers

3 Years of Service

Being part of the Backloggd community for 3 years

Noticed

Gained 3+ followers

Favorite Games

The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
Fallout: New Vegas
Fallout: New Vegas
Metal Gear Solid: The Legacy Collection
Metal Gear Solid: The Legacy Collection
Deus Ex
Deus Ex
The Witcher 3: Wild Hunt
The Witcher 3: Wild Hunt

107

Total Games Played

000

Played in 2024

000

Games Backloggd


Recently Played See More

Yakuza 4
Yakuza 4

Apr 14

Final Fantasy III
Final Fantasy III

Mar 05

Dragon Quest III: The Seeds of Salvation
Dragon Quest III: The Seeds of Salvation

Jan 17

Recently Reviewed See More

2 1/2 might be generous. sick artwork tho. level by level:

Level 1: Attack ✓ ok
Level 2: Canyon ✓ ok
Level 3: The Catwalk ✓ eh
Level 4: The Combine ✓ eh
Level 5: The Fistula ✓ eh
Level 6: The Garrison ✓ bleh
Level 7: Titan Manor ✓ 😐
Level 8: Paradox ✓ good
Level 9: Subspace ✓ ugh
Level 10: Subterra ✓ mehhh
Level 11: Trapped on Titan ✓ UGH
Level 12: Virgil's Lead ✓ good
Level 13: Minos' Judgment ✓ good
Level 14: Bloodsea Keep ✓ ok-ish
Level 15: Mephisto's Maosoleum ✓ fuck off
Level 16: Nessus ✓ decent
Level 17: Geryon: ✓ pretty good
Level 18: Vesperas: ✓ pretty good
Level 19: Black Tower ✓ decent/annoying/bugs
Level 20: The Express Elevator to Hell ✓ eh
Level 21 (secret level): Bad Dream ✓ lame

This review contains spoilers

Possibly my least favourite yet and it's still 4 stars for 4.

Akiyama is an absolute delight, and his oddball way of conducting business seems to point forward to 5 et al.

Saejima grew on me and warmed up for me after a disastrous opening featuring one of the most bullshit set pieces ever set to game (you know, the one wherein a level 1 fighter, slow as molasses, has to do an unskippable quicktime event into 4 fights with the same superfast boss, interspersed with a section of breaking down doors and running whilst under sniper fire and while people throw bombs at you--hey, how'd that bit run on the PS3?)

So trashman grew on me, but I like to pretend that POST-PRISON LUST scene near the beginning where he nearly rapes Haruka didn't happen, Haruka who still looks about 9 although I suppose she's meant to be a teenager.

After that, the game became pretty damn easy--especially random encounters. It also introduced 'Boy-Band Lookin Asswipe' Tanimura, the one character who did not grow on me whatsoever, no matter how many waterworks they tried to trigger. His 'Russian Roulette' substory, featuring full cutscenes, was a highlight, though.

Kiryu was there. Everyone fought a boss. It ended. Kind of a 'that's it?' moment.

Still. It's fuckin' 龍が如く。It’s fuckin' Yakuza. Always the same, always different. Always good. Like the blues.

The biggest tragedy I can currently think of is that they didn't complete the Wonderswan port of this and include a more faithful version in Origins with SNES-esque graphics

Here's the good part: a lot of care obviously went into making this thing.

The rest will be the bad part.

We Occidental are stuck with this version, perhaps forever, a disappointment after FFII, an inferior attempted refinement of FFI's magic and combat mechanics, an interesting job system poorly paced and implemented, occasionally nice looking towns and occasional horrific looking characters, a sluggish combat system, and a duct-taped storyline that is by turns inane, maddening, contradictory, hokey, banal and usually all at once.

2 monsters at a time was a mistake. The final dungeon was done better in the second game, a sour taste prevails, and I was left wanting not only never to play this game again but wanting to punch it in the face.

I haven''t played all of the games in this series, but I would be unsurprised in the extreme if this doesn't end up dead last.

Perhaps the Famicom version would change my mind.
仕方がない