Jr. Pac-Man is a solid if not-as-common home port for the 2600, and really pushes the machine to its limit graphically and from a gameplay standpoint, as there’s a lot more complexity to Jr. Pac-Man than the previous two games. The screen scrolls as there’s a larger playing field, and the toys (which replace fruit) leave pellets that will slow Jr. down, leaving him to the mercy of the ghosts.

As the playfield is larger and the number of power pellets hasn’t changed from the last two games, it’s much more difficult than Pac-Man or Ms. Pac-Man, and that’s for ANY platform you play it on. That said, if you’re looking for an official release of a Pac-Man game on the Atari 2600, and Ms. Pac-Man isn’t available to you, this is a good game to have.

Kind of a relaxed and mindless experience, but it’s a Lego game so that’s easy to forgive. This is a game you can play for chunks at a time after work and get drawn in by the charm of the abundant memes and fan service on display while enjoying the tight but easy to understand gameplay.

Kirby at his best. It’s a short game but incredibly fun with different play styles and lots of different powerups. Only reason it’s not 5 stars is because Super Star Ultra exists.

There’s undeniable jank. There’s repetition. BUT there’s no flaw in the level designs, all the options you get on how to play as Sonic, and the way Sonic controls feels incredible. This game is fun to play, has an intriguing story with a good atmosphere, and if this is gameplay style is further expanded upon, I think the franchise is going to have a bright future.

there are literally no flaws with this game

I disagree with the “I can see why it was cancelled” takes; I think Star Fox 2 could have stood on its own as a game for aging systems as most people were already engaged in the 32-bit era. There’s a lot of DNA with the likes of Star Fox 64 and Star Fox Command. It takes about an hour or less to beat even if you don’t know what you’re doing, but the replay value comes from improving your end rank as well as playing on higher difficulty. Game magazines of the time probably would have shit on this, but if you were a loyal SNES owner of the time, this would have been a definite favorite.

—First off, I want to say I did spoil myself on the story. I won’t mention spoilers here but for context’s sake of the review, I’ll just mention that.—

This game irks me. It irks me so much. It basically takes the events of Breath of the Wild and says “oh, THAT happened, who cares” and it pisses me off because while it was no masterclass story, it just makes no sense for Hyrule to have recovered and forgotten about it that quickly! Yes, there are mentions of the Great Calamity, but they’re relegated to footnotes. Gone are any traces of Ancient Sheikah tech outside of of Sheikah residences; what happened to it?

What else irks me is the gameplay. It’s the same as BotW, which itself is fantastic, and did NOT need any improvements. The ability to stick things to arrows and nice QoL stuff of the like is one thing, but CRAFTING? The crafting just feels like an afterthought. Yes, so much is dependent on the crafting, but it just feels like very little thought was put into it, and it bogs down what was once a tight gameplay experience.

So then why am I giving this a 3.5 when it sounds like I hate it? Well, at it’s core, it still plays like Breath of the Wild, which is still one of my favorite games of all time. What upsets me so much is what Nintendo considers to be “improvements” are just weighing down the formula of an already fantastic game.
What people had asked for in a sequel were 1. temples (which are indeed in), and 2. filling in the empty spaces that plague the Hyrule map. Instead, we got empty aerial, empty Hyrule, and empty subterranean maps. Some improvement.

Three and a half stars. I will ONLY play through it two times!