thatcatbasil
still a damn fantastic game even after all these years! the levels and worlds feel so vibrant and alive, there's so many little details in the environments and enemies and it's clear how much care went into everything. the difficulty is perfect for the most part, most of the levels are a great challenge and it's super satisfying to get them done and get all the KONG letters in one go at the same time. i say most because there are a certain few levels that feel slightly unfair cause of inconveniently placed checkpoints or diddy kong barrels (or lack thereof... looking at 6-K). but overall? had a really good time revisiting this instead of working on stuff for finals like i should've been doing
2024
2023
disregarding the fact that this game gave me nightmares as a kid for literally no reason, it's actually pretty decent and replaying it didn't feel like a complete waste of time. some of the graphics haven't aged too well, but the low poly exaggerated style of the objects and environments have a very specific nostalgic charm to them. a lot of the objects are arranged/hidden in clever ways, so it's slightly challenging but not terribly difficult. i wish that the camera didn't feel so zoomed in but it's not a big deal-- it's an old DSiware game and you'll be playing on a smaller screen anyways. the physics are a little janky and there were a few occasions where an object i needed clipped through the wall and disappeared, but luckily you can't get softlocked from that since leaving and exiting a room resets the objects' positions. overall not bad if you're wanting something simple you can finish within a few hours
2011
2021
2018
1998
2023
2015
THE FIRST VIDEO GAME TO MAKE TEN ZANEILLION DOLLARS
nah for real had a lot of fun with it, though you'll definitely get more mileage out of it if you've played hypnospace (which i have). this game's also a bit on the shorter end (like 3-4ish hours) but the maps have lots of secrets and little details to find which makes it worth replaying
nah for real had a lot of fun with it, though you'll definitely get more mileage out of it if you've played hypnospace (which i have). this game's also a bit on the shorter end (like 3-4ish hours) but the maps have lots of secrets and little details to find which makes it worth replaying
This review contains spoilers
this game managed to completely outdo just about everything botw did and i'm honestly in shock, like you don't really expect a sequel (especially one that's been so extremely hyped from the moment it was announced) to exceed your expectations this much right?
totk makes tons of interesting changes and additions to the world of hyrule and it's an absolute treat to explore and see what's changed over the years. even though i spent hundreds of hours in botw in the past, it felt like i was exploring hyrule for the first time all over again in the best way possible
the ultrahand building mechanics are fun to mess with and feel pretty well connected to the world. with botw's sheikah slate i honestly would forget about the some of the abilities most of the time until i ran into a specific situation that called for them, but with ultrahand giving you the ability to stick together stuff from the environment to make silly little vehicles to explore or use for other purposes, there's a lot more motivation for using the abilities and they don't just feel like a novelty that you'll forget about after a while
i really enjoyed the story and had fun piecing everything together as i learned more about everything that happened, even though i kinda predicted where some of the plot was gonna go relatively early on i still had tons of fun watching it all come together in the end
there's only a few problems that i actually have with totk and they're mainly just nitpicks, like the sudden unexplained disappearance of all the ruined guardians and other sheikah architecture feels extremely weird (granted i haven't talked to every npc or done every side quest so maybe i somehow missed an explanation?). also the performance issues got on my nerves sometimes but that's kinda expected for switch games at this point
overall an incredible experience, just as great (if not even better) as botw
totk makes tons of interesting changes and additions to the world of hyrule and it's an absolute treat to explore and see what's changed over the years. even though i spent hundreds of hours in botw in the past, it felt like i was exploring hyrule for the first time all over again in the best way possible
the ultrahand building mechanics are fun to mess with and feel pretty well connected to the world. with botw's sheikah slate i honestly would forget about the some of the abilities most of the time until i ran into a specific situation that called for them, but with ultrahand giving you the ability to stick together stuff from the environment to make silly little vehicles to explore or use for other purposes, there's a lot more motivation for using the abilities and they don't just feel like a novelty that you'll forget about after a while
i really enjoyed the story and had fun piecing everything together as i learned more about everything that happened, even though i kinda predicted where some of the plot was gonna go relatively early on i still had tons of fun watching it all come together in the end
there's only a few problems that i actually have with totk and they're mainly just nitpicks, like the sudden unexplained disappearance of all the ruined guardians and other sheikah architecture feels extremely weird (granted i haven't talked to every npc or done every side quest so maybe i somehow missed an explanation?). also the performance issues got on my nerves sometimes but that's kinda expected for switch games at this point
overall an incredible experience, just as great (if not even better) as botw
2007
2001