Fierce loyalty to a sworn brother can be twisted to justify unspeakable acts.

I was really split on Yakuza 4 for my whole playthrough. On one hand, playing as four different protagonists made for a more complex and compelling story than earlier entries in the series. On the other, resetting your player character after every quarter of the game felt like there was little point in investing in their abilities or side quests. It's a bit like how Samus always loses all her powerups at the beginning of a Metroid game, but it happens every 4-5 hours here.

The story really was good though! For as much as I would have preferred one protagonist to upgrade and focus on, the way everyone's story events come together at the end was satisfying and impressive. More than any of the other 4 RGG titles I've finished, this had a strong theme throughout the tale, concerning just how far people are willing to go for a partner; the sacrifices they're willing to make, the people they can justify harming, and if they'd betray that sacred trust to help themselves. It's great!

But uh what's up with the face models here?? The wackiest aspect of the story is that there are regular flashbacks to 25 years in the past, and everyone looks exactly the same! I know that when we look at pictures of teens from the 80s they all look older than their age, but not like this! Age is this weird, nebulous thing in Yakuza, punks have always called Kiryu "old man" despite looking the same age as him, but it's hilarious seeing both the Saejimas not change at all between their late teens and mid 40s. RGG is anything but ageist! 50 is the new 20!

I just found out about this game and added it to IGDB and Backloggd immediately. This is a solitaire game all about Winston Churchill.

And it was commissioned/produced by DONALD RUMSFELD.

What a bizarre thing!! The presentation is above average for a mobile card game, with inexplicably nice 3D models for the desk you play on and some decent music. But each hand of solitaire is treated like it's a mission out of an old Medal of Honor game, with a briefing from a commanding officer. It takes itself incredibly seriously!

Beyond the military fanboy vibe, it's an interesting enough version of Solitaire, I guess. But it's ultimately still just Solitaire, a frustrating and evil game, with some basic mods (which I have added to the game's description on the site). But obviously someone like Rumsfeld wouldn't be content with pre-existing evil, he microtransacted the heck outta this baby! I beat a hand on Easy, Medium, and Hard, and then the game expects you to pay for additional hands. This isn't like Windows Solitaire where a deck is randomly shuffled and you get what you get. This functions more like FreeCell, where each hand is predetermined. On the plus side, this implies that every hand can be beaten. But the man who pushed for the U.S. invasion of Iraq wanted that sweet, sweet MTX paid multiple times over by each Churchill fanboy who got addicted to these card puzzles, as well as charging for 10-packs of hints.

It's simultaneously better and worse than standard Solitaire. The game itself is not remarkable in any way other than how baffling its existence is. I'm sure there are a bunch of dads in their 50s and 60s who truly appreciated their playing card app starting with “I have nothing to offer but blood, toil, tears and sweat", but to anyone without a shrine to WWII memorabilia in their office, this is just a goofy little thing to gawk at for a few minutes.

Best Whac-a-Mole game of all time. This is the dream arcade machine to have in the basement.

This playthrough reminded me that when I was a kid, I had no idea what a "casualty" was. I read "minimize scientist casualties" and thought "Hmm I've gotta stop them from doing the stuff they'd normally do casually? BETTER KILL 'EM THEN"

...come to think of it, I don't think I learned what the word meant until 9/11 😬

Anyhow, GoldenEye still rips. Thank Iwata I got one of those NSO N64 controllers though, the Switch controls are a bit of a mess!

I almost want to try the DOS version because while the graphics and presentation are solid, playing a point-and-click adventure game with an NES controller is one of the most hateful, irresponsible acts I've ever committed.

“As I continued to play, I found that Super Mario Bros. 2 asked me again and again to take a leap of faith and that each of those leaps resulted in my immediate death. This was not a fun game to play. It was punishment. Undeserved punishment. I put down my controller astonished that Mr. Miyamoto has chosen to design such a painful game.”

— Howard Phillips, 1980s Spokesman for Nintendo of America

Yeah I think I'm with Howard on this one, but it was pretty cool to finally be able to finish this with an actual NES controller through the NSO. Can't say it's a good game, can't say it's a bad game, but I can definitely say it's an evil game!

Shigeru Miyamoto invented Kaizo Mario in 1986.

I hate driving the Backlash SO. MUCH.

Starts out really fun! Smashing stuff up is a great time! But the controls for some of the vehicles are so imprecise and unwieldy that later challenges are more frustrating than anything I've played in years. The most difficult is drifting the dump truck to smash its back into buildings in increasingly tighter spaces. Great first half, but maybe don't commit to finishing it?

A bit of a letdown, but still good! It's more of a lateral move from the first Mario + Rabbids rather than an improvement.

PROS:

- The game allows you to have any configuration for your team, whereas the first game forced you to have Mario and at least one Rabbid at all times. This is a MASSIVE improvement and was easily the worst aspect of the first game.
- Sparks are great! There are a bunch of cool uses for them, and the ability to customize which character has which abilities before any match was a very good choice, especially once you make a bit of progress and can put two on each teammate. The sparks that summon enemy-type characters to your side are the biggest addition here, providing the most substantial change to the combat this time around.
- Music is consistently great throughout, though I don't think the idea to use 3 different composers was a great one. The game doesn't have a strong musical identity because you have three drastically different musical voices scoring the whole thing. It ultimately feels more like a playlist of songs from other games rather than a consistent soundtrack.

Hey, that was more of a negative than a positive! Guess it's time for

CONS:

- Status affects are worse. The first game featured bounce, burn, honey, ink, push, freeze, stone and vamp powers, and they all fulfilled very specific purposes and I loved how they were tied to individual weapons. Sparks of Hope retires the idea of alternative weapons entirely and allows you to apply new abilities to your attacks and/or dashes, but now they mainly work like Pokemon types, where most enemies have one effect they're weak to and one they resist. It felt consistently worse than the old system.
- Battles happen a LOT more, and they're in little pocket dimension levels instead of taking place on the overworld's terrain. I enjoyed certain mechanics of the newer combat, but the battles themselves all felt far more bland and forgettable than in Kingdom Battle. The previous game's focus on completing hand-crafted battles in as few turns as possible was so much more engaging than these uninspired shootouts. I honestly wondered for a while if these battlegrounds were procedurally generated, they felt so lifeless.
- Puzzles are slower and more obtuse. There's far too much "walk over here, pick up this thing, take it over there, put it in another thing" in each area of the overworld, and it gets tedious fast. Some of the puzzles which try to be more complicated end up requiring Sierra Adventure Game-level guesswork, and I got stuck quite a few times (though I only had to look up two solutions online).
- Rabbid Luigi, my poor baby. He used to be vampire dashing like 6 times in one turn, dominating the floor. He was the Rodney Mullen of Kingdom Battle. Now all he's good for is lowering opponents' attack. Huge downgrade for my MVP from the first game.
- Spoken dialogue is super weird! I turned off the dialogue pretty quickly, but the game did sound weird without the grunts and growls, so I eventually left it on but very low. I'm not sure if I'm in the minority with this, but I loved how the Rabbids in the first game still spoke in nonsensical "BWAAHHH" sounds! Hearing Rabbid Peach talk like a stereotype of a bratty Millennial influencer was just the woooorrrrst. I was not a fan of any of the spoken dialogue in the game, big misstep as far as I'm concerned.
- The ending just kind of... happens. Just like in this review!

Probably the best Wordle-like. Legitimately clever puzzle format, feels much more engaging than any of the screenshot-guessers out there.

- Tell a toddler a story about oranges
- Skip forward 7 years
- Fail a persuasion check with said child because I picked the wrong bedtime story, directly determining this character's fate which will not be revealed until the absolute final moment of the game

very good game, plz play

This review contains spoilers

On December 23, 2022 I wrote the following: "The day has finally come. Let's not kid ourselves. This was always going to be my GOTY 2022."

I then added: "EDIT: Had a great time with it so far, but uhhhh definitely gonna pause and wait for a patch. This cake is tasty, but it's not exactly done in the middle."

It's now July, and Sports Story has been looming over my head ever since it shadow-dropped back in December. It had been one of my most-anticipated titles ever since it was announced, but the state it launched in was pretty bleak. I told myself that I’d wait for updates and then I’d play the game once it was finished, but the devs put out 5 updates pretty quickly, and we’ve had nothing but radio silence since February 24th.

Sadly, I think this is as “finished” as we’re gonna get.

Over the past week I committed to finishing the follow-up to one of my favorite games of all time, no matter how disappointing things got. And they got pretty disappointing!

Now, a lack of polish and an abundance of bugs aren’t the only things that set Sports Story apart from its immaculate predecessor. Everything the previous game did has been reimagined, but unfortunately it’s a downgrade in every regard. The golfing mechanics were great in Golf Story, but features like curving the ball, adding spin, and altering the height of your shot arc have been completely removed. Your control over the ball has been neutered while courses have become more complicated and unpredictable. The caverns golf course is the low point, where it’s unclear which obstacles will trigger hit detection and which ones are floating above the field of play. It’s baffling that the devs felt the need to re-invent their golf controls instead of just keeping them as they were. The one interesting thing they’ve done is include different types of balls with effects like bouncing towards the pin, being unaffected by wind, or bouncing on water. I enjoyed each of these and used them when I could, but each special ball is a rare consumable item, so once you’ve used them, they’re all gone (until the final area where you can purchase them, but they’re quite pricey). The number of obtainable golf clubs is also sparse, which was such a highlight in the previous game. The concept of meaningful upgrades seems to have been an afterthought here, and that doesn’t just apply to the golf, your equipment is extremely limited for EVERY sport.

Now we’ve got to address the other titular sports contained in the game. It’s abundantly clear that the devs spread themselves too thin by trying to create compelling mechanics for too many sports. Or rather, I should probably say the “dev”, because contrary to the ragebait articles which did the rounds earlier this year, there seems to be a total of one programmer at Sidebar Games. I’m sure you’re aware of the secret dev room easter egg, where a team complains of being overworked while poor management constantly changes plans. Since the game was in such a bad state, players assumed that this was left in the game by actual miserable employees, but from everything I can find online (as well as the game’s credits), this game was made by one programmer, one composer, one lead artist, and a team of 5 additional artists. That’s it! So it’s important to realize that the narrative spun up by a handful of articles which told a tale of a large team being abused by inept leadership is nothing more than fantasy. In truth, this game is a sad tale of a single dev spreading themself too thin. Where they were able to master Golf Story’s mechanics in 2017 (there are definitely some BIG OPINIONS about Disc Golf out there, but I felt it was intuitive and I quite enjoyed it), the task of handling golf, tennis, cricket, soccer, baseball, BMX, fishing, running, volleyball, and a little bit of RC racing proved to be too daunting. I’ll address each of them briefly.

Golf: Downgrade in every way, as previously stated. Omnipresent frame stutters often occur while lining up a shot, so there were a few times where I completely missed a shot simply because the game froze for a second while I was swinging.

Tennis: This is the one that the most time is spent on (other than golf, of course). I managed to get the hang of it by the end of the tennis storyline, but it’s largely unresponsive. The ball would frequently clip right through my character while I was swinging, yet sometimes I would hit a ball that had already passed me. You’re unable to aim your shots for the most part, only hitting a ball with a maximum angle of about 10 degrees to either side. When you’re trying to whack a ball past an opponent, it would have been nice to do something other than hit it straight forward. Scoring is also glitched, because if a ball is hit out of bounds, but bounces off the back wall of the arena and ends up hitting the net on their opponent’s side of the court, the person who hit the ball OOB will still get the point. It just feels bad to play.

Cricket: I still don’t understand cricket! An entire match is never played, you'll bat and you’ll block, but that’s it. Like tennis, the hit detection is rough, with balls sometimes passing through the cricket bat unfazed.

Soccer: This one’s bad. There will be small challenges where you freely run around and kick something into a makeshift goal, and those handle just fine. But most of Sports Story's soccer activity is set up like penalty kicks, which are aimed and kicked with golf mechanics, often with a LOT of wind. They feel really bad and are the only challenges I ended up skipping.

Baseball: Funnily enough, the in-game sports corporation PureStrike apparently hates baseball, so owning a bat is illegal. There are batting cages (and a tiny bit of cheeky lawless outdoor baseball) in the game, but just like tennis and cricket, swinging and hitting a ball is neither consistent nor engaging.

BMX: It’s Excitebike for the NES. There are multiple lanes and you drive left to right across raised platforms, obstacles to jump over, and boosts. The momentum is really weird though, if you failed on your first attempt at a challenge but ran out of time while still going fast, your second attempt will start you with whatever speed you had built up at the end of your previous try. The biking as a whole is fine, but there’s one really weird problem: Your objective is to finish races before the clock runs out. If you crash, you start again from the beginning, but the clock keeps going from where it was. However, it is IMPOSSIBLE to complete any of these races (with maybe one exception where there was time aplenty) after resetting this way, as there is simply not enough time left over to run the track. Definitely worse than Excitebike!

Fishing: This is done quite well! The mechanics for spotting, baiting, hooking, and reeling in fish vary for different species and you have to plan accordingly for each fish. It’s legitimately quite clever and didn’t feel like any other fishing minigame I’ve played before. This one impressed me!

Running: It’s the BMX minigame, but more baffling. As with the bike controls, you hold B to… pedal? There are running challenges in the regular levels where you just move around like normal, but suddenly when it’s a left-to-right footrace, it handles like a bike. It’s weird!

Volleyball: Another entry that’s sparsely explored. It handles fine, but it’s very bare-bones and it only happened like twice.

RC Racing: This is barely here, I’m not sure it really counts as a sport. It’s fine!

The vast diversity of activities is, in theory, a good thing! I definitely understand what they were going for, but they simply bit off more than they could chew here. Much of the game becomes filled with fetch quests, feeling quite similar to the low points of Sierra adventure games of yore. There’s a long late-game trade sequence in particular that is the worst kind of obtuse. For example, two identical NPCs are standing right next to each other and ask for vague help. It turns out they’re not conjoined twins, they’re glued together, and you need to pour oil on them to free them. Roberta & Ken Williams, eat your heart out.

But while King’s Quest games can be saved by charming dialogue, Sports Story somehow let me down hardest in this department. In my 3 playthroughs of Golf Story, I constantly laughed out loud through the whole journey. I adored every word, loved the characters, and was fully engrossed in the story. But this time? It is SO. BLAND. The last game had a fantastic rivalry with Lara, a hilarious relationship with an incredibly reluctant coach, a compelling late-game antagonist in Max Yards, a sleazy deal-with-the-devil situation with Lucky, and practically every other side character left an impression. But here? If you had told me this dialogue was written by the dev a decade before Golf Story while they were still finding their voice, that would have made complete sense to me. Any returning character is a shell of their former self, and I often couldn’t tell if the game was being legitimately serious or if the seriousness was meant to be a joke. There were maybe 5 times when the text made me smile, yet they went crazy hard on the sheer amount of dialogue this time. There are VHS tapes you can rent and TV shows you can watch which each drastically overstay their welcome with uninteresting stories, and any conversation you finish can NOT be skipped if you accidentally enter it a second time! There is a LOT of prattling on, and you’re gonna sit through it all, whether you like it or not. Though the dialogue when the houseboat was docking was legitimately great, and a good chunk of the final major area mercifully had some of that Golf Story charm, the writing as a whole isn't something you enjoy, it's something you endure.

And the GLITCHES, man. It’s hard to tell what’s an honest oversight and what just was never finished. Where you have to stand in order to press A to interact with things or people varies wildly. I got locked on a black screen while entering an area and had to reset. I made it to the other side of a crevasse (where I apparently wasn’t supposed to be) and when I spoke to a character there, the game tried to move me back across the chasm to where I was before, but my character wound up trying to walk into the abyss for a full minute before the game allowed the conversation to continue. There are a surprising amount of typos and misspellings. I accidentally blew up a button I needed to push by throwing a golf ball at it, meaning I could not complete the quest without resetting the game. (WHY WAS IT EVEN CODED TO BE BREAKABLE) Loads of purchasable items seemingly do nothing at all, including “Junk” which you can buy from popcorn machines (?!?!?) which only has “Junk it up” as a description. In Golf Story, every item has a purpose. But here you can quite easily waste all of your money on useless crap. There are entire quests which are inconsequential as well. Does anyone have a clue if something happens after you rescue all the flamingoes?? The aviary lady said she was going to be able to sell the building and all its birds now, but there’s no player reward of any kind.

And to TOP IT ALL OFF, the climax is as underwhelming as you could possibly get. The story just kind of quits, with a prominent character telling you “okay, you finished the other stuff, now there’s a big sports competition!” But unlike Golf Story’s championship at the Blue Moon Dunes, there’s barely any time spent building to this event, and you’re not directly competing against anyone. There are no clearly-defined stakes, no rivalry, no antagonist. Some mystical creatures randomly show up as you golf your way through non-golf scenarios, with seemingly arbitrary points being awarded, and then… you just win. I have no idea if there’s even a way to lose here, there was no target score or anything. I just... finished a list of uninspired tasks.

There are glimpses of something greater here. I really did want this game to be a masterpiece, but we got a rough draft of an ill-conceived idea. I’ve put in my time, and I will now refrain from ever touching this game again.

Oh, and the post-credits scene was arguably the most clever and funny part of the whole game. Shame it’s teasing a sequel that will likely never exist!

This was surprisingly unpleasant and uncomfortable. If I had played/read this 15 years ago, I probably would have been really upset by it.

So glad I'm married, dating suuuuuuuucks

How did I end up stubbornly playing like 20 hands of Solitaire today, refusing to quit until I won

I did not have a good time, what is wrong with me

Mute kid starts a rock collection, then takes a nap. After waking, decides he's too old for dumb rocks, he collects coins now.

Cute little GoldenEye tribute! Very impressed by how authentic it looks.