186 reviews liked by therealestashley


you could literally spends hundreds upon hundreds of hours in it and still have stuff to do, with some gameplay smart improvements over 7 this is the ideal modern musou

these games have so much content you could play them for a year and probably still not have experienced all of it

i like playing as Lu Bu because you win the second you spawn in

completed Wei and Lu Bu musou modes

Sat thinking for a minute like "what could i say about Celeste that hasnt been done already" "what would i say that's New to the site thatd offer some perspective" and then I stopped thinking like that, because why should *i give up just because other people were able to do some shit? why should i* go without a word?
Yea in 2018 I played half the areas of the 1st site of the mountain and iiiiiiiiiiii.. couldnt do it, i thought to myself "oh wow another meatboy inspired game, yeah nah i cant go through that bullshit again"
I wasnt ready for all that, not ready for a whole nother mountain in my life

But fastfoward to NOW, and ive scaled so many in my life now that this point I feel nostalgic
I feel this fond tinge of pain and sadness but also happiness because I know where im headed in life. I love the music, the pico8 version of this game, I like the cast and I like pretty much every level theming bracket thats thrown at you

My favorite in particular was DEFFF when feather stuff was being introduced, so fun. The final stretch of this game is some of the most uplifting shit you could ever take in too, and i STILL have content after the fact to indulge in with 64 and etc
TO DOOO

which is good because i love the gameplay so much, to the point where i even had assist mode at the ready for if i felt like id need it.. but something happened! id die so many times on the same part and not even toggle assist mode, i think because i wanted to prove it to myself that i could do it
but also with a couple things id be easier on myself if i needed a little help along the way with making a jump on something I didnt understand

And then that led to somethin FUNNY happening where I cheesed through 1 section and then i felt insane guilt, and looked up how someone did it on youtube, then i saw how it was simple and i was overcomplicating it! and then i went to see if the game would let me organically head backwards AND IT SO DID!! so then I beat it, not to get to a marker or a strawberry but just For Me

and I picked this game back up For Me, and I think its a beautiful and everlasting testament to personal growth for me and been an unsung favorite that I didn't even realize clicked with me in a way I wasn't ready to stare in the face yet 6 years ago. Seeing that flag was one of the most cathartic things ive felt this year because it felt like I just recapped the emotional run-around ive been having all that time ago. To everyone that may suck at platformers, or maybe you just genuinely cant stare down the mountains in your own life, or to those that died on the climb that cant even continue if they wanted to.. i feel for all of yall, much love <3

Im so mad I wasnt there for you when you were new...

I love this game, bitch.

Rollerdrome is a 3d rollerskating 3rd person shooter and this is such a specific genre combination that i feel like coulda gone wrong so hard but they nailed it. I love the cel shaded style, there's pretty light story happening in the background of this yearly dystopian championship sport, and everything is so satisfying to pull off. If you're like me and you're familiar with Tony Hawk Pro Skater or THUG then youre gonna get a nice taste for whats cooking with this quick
It's refreshing playing a game centering on skating after playing one that had it more as a side activity/traversal option

Thoughhhhhhhhhhhhhhh, Rollerdrome is NOT really like Tony Hawk! You're up and shooting robot dudes that are practically always breathing down your neck if able, snipers and tanks and guys with mines will be constantly flung at youuuu and you better respect that shit especially when youre watching your health.
In a way I guess you could say this comes together more as a 'character action game' than it does somethin like a regular third person shooter game or a sport game. Pullin off stylish 900 degree Coffins, prowler grinds and mambas- they pretty much got you covered with every possible combination.

You have a nice arsenal of weapons to make use of too! I think my favorite will always be the grenade launcher because of how much distance you get with managing the arc, goes crazy
the dual pistols still have their uses but honestly apart from a couple moments beyond the starting levels, i found them dwindling fuuuurther and further out of the spotlight and the Z-11 and Shotgun were the most reliable ones to fallback on

the Z-11 itself never really felt like I MASTERED that shit though, it was fun but i feel like i still didnt really have it all on lock! yk! But thats one of the best parts about this game, progression is tied to you finishing the levels but u aint going no where if u cant also fulfill an objectives quota. Youll be circling back to earlier levels, and this SOUNDS tedious yea

but i actually liked this because this game already has a handful of similar Looks for each lvl anyways, and youre gonna wanna test your skills and read up on that Tricktionary and will some shit cause you cannot be mindless in this game.

Infact i think this game is one of the best ive ever seen in regards to seamlessly mixing complete chaos and also you doin tricks and dodges in the air and flips to keep that combo no matter what's hurdling at you. It also does that type of acceleration where its stacking n not something where you gotta hold forward to keep yourself skating forward. This rules but if you lose your mental rhythm on whats going on, you can absolutely spiral outta control and fly head first into complete nuclear arms shit popping off LMFAO

There's also a thing where if youre pressed to a wall you can bounce off of it but it feels so awkward like the wall is just dejecting your model in the mirrored shot you came at it from, but otherwise there wasnt much in the way for clunkiness
The super reflex time shit is really what brings it all together too oh my godddd, for repositioning or getting multiple shots off and watching 'em all fall, its sick. Every time you think youre done the loop gets you back in it again cause you Know you can do better you Know those highscores aint worth shit when you master shit, its HARD but very rewarding

some side notes

my heart sank when i saw how low the player rates for the xbox trophies were for this game </3 when i got halfway in the game it was basically saying less than half of all ppl tht played it on xbox even made it there
and a whole like 3% even actually finished the game fully
Aint that SAD? i know this game dropped on other consoles including PC but, jesus

on a lighter note i saw a really funny bug where i was going real fast up and when i was coming back down i was mid trick and going into the voidddd buuuuuuuuuuuuut... i didn really.. go out into the void and respawn.. i just glitched through the stage and the enemies were trying their hardest to kill me but couldnt do it LMFAO and they tried their asses off, the tanks even getting some cheap shots in on me. I was trying to do a highscore objective challenge too and I totally did it EVEN W I T H the par time penalty and losing time from that little hiccup which was pretty cool

but yeah its a game that has a structuring and cel shaded look that i just drool over, it kindof gives me graphic novel vibes if anything, and the story isnt rlly why you play this but just something neat to chew on a little in thought while youre doing these levels. It honestly FEELS like a game that didnt even come out in this console generation, like in thought process for somethin like this it seems like smthin thatd get executed in the ps3/xbox/wii era or late ps2/gamecube/xbox era of things. And i mean that in a compliment in the same way as me sayin that with Hi-Fi-Rush. though the two are incomparable in nearly every way

so yea thats all i got, play it on gamepass if you got it or hop on steam to do it(between you and me, i think the game is fine on controller when you crank the sensitivity up.. but its most def a lot easier to sink your head in with a mouse to look around with i bet. thats how ive always been with shooters though).

also there's like two bosses.. and i dont really think theyre show stealers here LMAO like not a selling point, liked them but really funny how theres only two and they kinda flow the same for the main campaign
Kara Hassan, youll always be famous to me <3...

Turok

2015

basically takes Quake and makes it a N64 collectathon. Great weapons, massive sprawling levels with lots of verticality, a large emphasis on exploration (get used to seeing the automap on screen!), actually really solid first person platforming, and the kind of premise that could only be born from old comic books where you play a time hopping Native American who kills cyborg dinosaurs with everything from bows to futuristic laser guns. Hugely recommend playing with a controller and with the crosshair off, being tuned for the N64 with generous hitboxes and relatively slow enemies makes it a bit too easy with the pinpoint precision of a mouse. The remaster shows its age a bit compared to more fully featured Nightdive releases but it's a great time. One of the first games I remember playing back on the N64 and it's a blast to go back to it

Took 3 years to realize but all this game does is prey on peoples fomo and forces them to dedicate their lives to this single game if they want the one skin they care about in the bp because they stuff it with 9 other skins that look like shit


Game was fun in chapter 2 and 3 but i have no desire to play this scam anymore

the liberals are trying to stop me from stroking my shit the west has fallen

#BonerBattalion

THE GAME BROKE ON THE SURGERY PUZZLE I DON'T HAVE TO PLAY THIS DOGSHIT ANYMORE THANK YOU GOD

if i have to listen to Banbalina yap one more time i'm gonna dropkick her through a window

Shadows of Valentia is such an interesting case where it's almost a perfect game. The presentation, voice acting, narrative, and music are all so goddamn perfect that it carries that really repetitive and mediocre gameplay that this game has. It's clear that Intelligent Systems wanted this game to be pretty faithful to the original Gaiden in terms of gameplay, but I feel that is what really brings it down for me. Especially in the last quarter of the game where the dungeons become a lot longer and the map design is either nonexistent or really bad.

I do really love this game, but replaying it after 4 years from my last replay has made me realized the game's highs and lows pretty clearly.

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