I don't want to talk about the genre or the caliber. Regardless of everything, what an experience!

The creative items and their uses are one thing, but the layered and planned structure is another. The best way to describe the game's puzzle structure is that it flows like water, going from puzzle to puzzle as if you were playing a platformer and jumping from one platform to another.

It's a safe harbor for those who miss old-school platformers. It's not a better game than the original, nor can it be claimed to carry it forward, but it does a good enough job of bringing it from the era it was released in and bringing it to the modern world. A game that manages to be fun despite its shortcomings.

Thank you, Akira Toriyama, for putting your heart and soul into whatever fiction you make. It's not a game that everyone will love, but for those who clicked, it's a game that will always have a place in their hearts.
There are probably too many points where it lacks or is too raw. Nevertheless, the more you spend time with its unique world that combines visual novel and open world, and its sweet characters, the more you like it.

I'd say I got the experience of being a cat that I expected from Stray. It has little content, but great appeal. I just wish it was at least more polished.

Is it a game for everyone? I'm not sure. Is it a unique experience? Definitely.

It doesn't say anything about faith that hasn't been said before, but as a narrative-driven game, it's a cinematic experience with good writing and good presentation with its humor. Most importantly, it's a game with character.

I'm not sure if that bit at the end was necessary though, I think it conflicts with the rest of the story.

An addictive little zoo tycoon game. I admit that after a certain point, you start doing the same things, but it's a very fun game.

I really felt that most of the choices were important and I fixed her and myself. I realize that not everyone's experience will be the same, but I chose the way that worked for me and it was perfect.

Objectively speaking, the voice acting and dialogue were very good. The art design suited the atmosphere, the characters and the dualities of the story

The aesthetics certainly stand out, but that doesn't mean it's not fun to play. If it was a long game, maybe it would get boring or annoying, but it used its own time in a balanced way, I can't even say that it left a taste in my mouth, it was just enough.

It tells its simple story in a way that fits the language of the game without making a big deal out of it, the mini-game sections are nice little breathing spaces and the game mechanics are pretty decent.

It has a depressing atmosphere, the level designs and puzzle designs are very enjoyable. So it has more or less everything you'd expect from an old-school horror survival game but of average quality. Where it falls behind is that it has an overly clichéd storyline and the in-game mechanics don't have anything to do with the story.

It's one of the most cinematic space station experiences I've ever played, but it's a bit lacking in the rest of the game.

I don't play poker and I don't know much about it, but... but there is nothing to be said about the Balatro's addictiveness level.
There's no such thing as enjoying one feature in the basic gameplay loop. Tarot, Planet, Joker etc. each mechanic contributes to that round and you enjoy using it.

It gives a dark and grim atmosphere from the very first moment it starts. The puzzles are logical and can be solved by reasoning, an adventure game that you can return to from time to time.

The content was quite good, the survival mode was a breath of fresh air, and it was fun to discover new characters. It's good enough to play the game again while I'm back for DLC.

What an eye candy animations!
All the characters, especially the turtles, are on fire. The style, the music, the jokes, everything is like something out of a cartoon and you're playing it.
I know the beat 'em up genre now has a more niche audience but the fact that it's simpler than the average has helped it reach bigger audiences.

It's amazing how much fun it is to try a game so many years after its release for the first time. It's a pure adventure experience, but it's not adventure as a genre, it's more like experiencing a childlike adventure.
It's still fun and varied mechanics today, with four playable characters with different abilities and unlockable skills. With its banger soundtrack (especially the boss theme song) and simple but satisfying gameplay, it's a game that does what it wants to do very well.
The most frustrating feature is the locked camera, I don't want to say game-breaking, but there were moments when I felt trapped and stuck. For me, it wasn't a negativity that would cover up the rest of the good things, but it's worth taking into consideration.