It's great and everyone who hates it is annoying.

All time favorite, brilliant shmup and a fantastic port.

I power-gamed this the first 10 hours or so and really enjoyed that for what it was, but eventually the game became too grindy with options for friendship/relationship building too spaced out. If you're looking for a Stardew Valley surrogate you'll be disappointed but if you like cute clicker-types like Forager you will probably enjoy it.

I played this with my 7YO and we really enjoyed it. It was just challenging enough to be fun for them without being frustrating, and the ability for one yarny to carry the other meant we never got stuck. Though I will say, the story in the background completely eluded me, I have no idea what that was about.

I really enjoyed my time with this, about 30 hours. At the rate it's being updated I expect to play again when it reaches 1.0. It's a fun, addictive clicker (without the clicking, mmm) and the speed mode allows 15-minute session. Just right.

One of the weaker Mario games, with slightly wonky controls and tiny sprites, and it turns into an unfortunate shooter at the end for no apparent reason, but it's a short game, forgiving in lives and checkpoints, and it's worth a visit just for the general weirdness (the UFOs and Egyptian tombs were my personal favorites) and the music.

This is an okay fantasy pinball game that's reasonably fun for what it is but is probably increasingly underwhelming the more you actually like pinball.

Enjoyable fantasy pinball with four tables. Imaginative tables and fun to play, but can be a bit unforgiving with dead balls.

Interesting take on Snake where you collect the segments of your body and devour items by circling them. Very cool puzzle game.

Visually impressive shmup that is fun to play but is hampered by the speed of the player ship.

A fairly boring shmup with an awkward rotation mechanic.

A solid cute 'em up that has gained fame for its aftermarket price. Powerups are obtained through a shop system and the player is granted a generous health bar. Boss design was a weak spot, since the player can afford to take (many) hits the game isn't concerned with offering a tight experience, making this a colorful "see the sights" shmup. I enjoyed emulating this one and will probably return to it from time to time.

A relaxing and forgiving cute 'em up with vibrant colors that is a fun playthrough. The game is quite generous with powerups and fruit, sometimes to the point of excess, making the screen a bit busy at times, but otherwise I have no complaints.

A serviceable Zelda clone with minor wonkiness in controls/hit detection. This game can't compete with The Legend of Zelda: A Link to the Past, which was released the same year, but there are improvements over the first Neutopia.

A cute, polished, short gravity platformer. It's well designed, save a really arbitrary-feeling last boss, and worth a play for platformer fans.