wife_cake
1998
2003
1998
2018
2017
2022
cute - this is the first chilla's game i've actually played vs watching an LP. i like the weird rigid coffee-making mechanics (u can't take the lid off a drink once it's on and so have to trash mismakes even if "fixable" logically or how everything u pick up goes into inventory lol) and having to focus on something so fiddly is a good source of tension.
it doesn't amount to a whole lot tho -- i think i like their supernatural games moreeeee but this still scared me a lil :)
it doesn't amount to a whole lot tho -- i think i like their supernatural games moreeeee but this still scared me a lil :)
2022
post-disco elysium UI design is already cementing into cliche w this & norco. this has the roughest on-the-ground writing of all 3 (feels like under-edited/sloppy short stories split apart w arbitrary dialogue options) BUT the mechanics are pleasantly gummy and the background noise (lore, worldbuilding, etc) is put together well.
2000
2002
2022
the narrative is elliptical in a way i wouldve loved to chew on like 10 years ago ... but i'm old now and insensate and respond only to sensory inputs like color and sound. luckily this game is full of weird crunchy noises and gross textures in addition to a cast of morose lesbians who look like fanart of themselves. If everyone is gay i think ... no one is gay. i have so much patience and LOVE for proudly tedious, unreconstructed survival horror mechanics!!! the loop here is finessed just enough; you'll come upon puzzle solutions naturally as u explore new rooms, but it's also exhausting to find the item you need with a full inventory and the nearest save room half the map away :))))) a masterclass in what i think the kids call "filtering" ...
also happy to see a game that doesn't bother with delicately alluding to other art (subtle intertextuality ... that thing videogames are famous for); it just plops it in front of you whole-cloth. the silent hill save screen and meat world slop are really obvious, all the classical pieces & cosmic horror texts, but the use of the böcklin painting "isle of the dead" is especially canny — he painted a handful of versions (plus a cheerier follow-up "isle of life"), there are several potential IRL inspirations, it was widely proliferated in his home country ... its so thematically relevant girl!!
also happy to see a game that doesn't bother with delicately alluding to other art (subtle intertextuality ... that thing videogames are famous for); it just plops it in front of you whole-cloth. the silent hill save screen and meat world slop are really obvious, all the classical pieces & cosmic horror texts, but the use of the böcklin painting "isle of the dead" is especially canny — he painted a handful of versions (plus a cheerier follow-up "isle of life"), there are several potential IRL inspirations, it was widely proliferated in his home country ... its so thematically relevant girl!!
2018