"grandmother's garden" has some rly rly cool stuff in it ... love the still-frames with lines of prose

great game—even the carbon-dated trip-hop soundtrack works in context. love how ugly it gets. they dont make them like this any more

this is why i hate videogames lol. super meat boy x girl in red. ce-let's get you some bitches u squishy mfs

xtremely clean & åesthetic persona clone, gorgeous UI, shimmering melodramatic score, monomaniacal fixation on soaking our heroic schoolgirls in water——?

cute - this is the first chilla's game i've actually played vs watching an LP. i like the weird rigid coffee-making mechanics (u can't take the lid off a drink once it's on and so have to trash mismakes even if "fixable" logically or how everything u pick up goes into inventory lol) and having to focus on something so fiddly is a good source of tension.

it doesn't amount to a whole lot tho -- i think i like their supernatural games moreeeee but this still scared me a lil :)

post-disco elysium UI design is already cementing into cliche w this & norco. this has the roughest on-the-ground writing of all 3 (feels like under-edited/sloppy short stories split apart w arbitrary dialogue options) BUT the mechanics are pleasantly gummy and the background noise (lore, worldbuilding, etc) is put together well.

played this while devastatingly high on a 4 hr flight ... cute until u realize your adopted fairy daughter wants to fuck u. harrowing!!!!!!!!

extreme amount of aesthetics going on here. menacing vibes. so many weird cg people!! i watched english translated vids on utube xo

in the words of pantera ... fucking hostile!!!! an antifun tour de force, disrespects every second of the player's time, mocks u, kills u out of nowhere repeatedly and without mercy... AND teaches you that Love is all that can lighten the misery of Work :-)

love the way your guy's head is primed to explode the INSTANT u hit zero health. this really is dogshit — its like if someone whacked every one of the original dead space devs in the skull with a lead pipe and left them to remake the game.

the narrative is elliptical in a way i wouldve loved to chew on like 10 years ago ... but i'm old now and insensate and respond only to sensory inputs like color and sound. luckily this game is full of weird crunchy noises and gross textures in addition to a cast of morose lesbians who look like fanart of themselves. If everyone is gay i think ... no one is gay. i have so much patience and LOVE for proudly tedious, unreconstructed survival horror mechanics!!! the loop here is finessed just enough; you'll come upon puzzle solutions naturally as u explore new rooms, but it's also exhausting to find the item you need with a full inventory and the nearest save room half the map away :))))) a masterclass in what i think the kids call "filtering" ...

also happy to see a game that doesn't bother with delicately alluding to other art (subtle intertextuality ... that thing videogames are famous for); it just plops it in front of you whole-cloth. the silent hill save screen and meat world slop are really obvious, all the classical pieces & cosmic horror texts, but the use of the böcklin painting "isle of the dead" is especially canny — he painted a handful of versions (plus a cheerier follow-up "isle of life"), there are several potential IRL inspirations, it was widely proliferated in his home country ... its so thematically relevant girl!!

i am probably never gonna actually finish this because it makes kingdom hearts 1 feel like bayonetta. but the vibes are kinda enticing (i cry a lot too!!!) & theres a fluffy dog. one of those games where the specter of unlockable swimsuits haunts every moment