Barring some issues, such as lock and key enemy design plaguing the later levels, it serves as gameplay catharsis on a degree unmatched with a heartfelt story to boot. Capcom’s magnum opus in my opinion.

The long awaited sequel to Metroid Fusion. A masterpiece and testament to Mercury Steam’s ability to make amazing games. The controls can get complicated and a few bosses aren’t very engaging but otherwise nearly perfect.

Team Ico’s evocative second outing is wonderfully awful at every turn, a game with enough atmosphere and ludonarrative consistency to power an entire country’s coastline off of a player’s endorphins alone.

An amazing if slightly longwinded JRPG outing. Although it is spread thin, the gameplay and Adam Howden’s impressive voice work keeps the game entertaining constantly. An impossibly beautiful Switch game.

A compromised port of FES with slightly easier gameplay, but FeMC’s additions push Persona’s social aspects to new heights with massively improved social links, some of which have yet to be matched. Akinari is also in both routes so it’s automatically good on that fact alone.

An insanely addictive game that pulls on the same strings as gacha without the predatory pricing. Just constant new additions and addictive customization. Would be a 4.5 star if the game had more content besides the 8 ‘gyms’ and the ‘elite four’, the story structure is that of a Pokémon game with no villains.

Half Life’s signature run and gun style is translated extremely well into this game, although I feel it sits in an odd place as a sequel in a lot of aspects. Its world structure resembles nothing of the marine-destroyed hallways from Black Mesa proper. Not a criticism per se just what’s on my mind as I write these.

A fun little Mario and Luigi adventure, actually the first Mario game I ever beat (I suck at platformers). The game has some insanely good music.

The quintessential movement shooter, Titanfall 2’s fast action, low TTK and large bumbling Titans make this game equally enjoyable in both singleplayer and multiplayer.

The most technically wonderful game I’ve ever felt less than stellar about. If objective measurements were a thing this game would be 4.5 stars, however I can’t seem to get that Prime itch everyone else seems to understand.

Technically better than some of the games on my favorites list, being so recent I need time to think of its placement in my top games. Minus a slightly frustrating sequence of events around the midpoint the game is way too entertaining and technically impressive to write off as anything less than a masterpiece.

Not a lot to say about it, it’s a funny little game worth the play. Disconnecting it from its low price point the game is an exercise in running okay platforming gauntlets as a cute chicken. It’s enough to recommend.

A multiplayer game that will either make you hate it or feel apathetic while you play it out of obligation because it’s the big thing. Not irredeemable but depressing, especially in relation to its predecessor. This is Overwatch 1.1 and the .1 is a battlepass.

The Blue Album of video games. I just didn’t get it honestly.

At least it wasn’t the soulless cash grab that was Overwatch 2, the Wonderwall of video games.

A hack and slash game with a barebones story to get you through its decent but unbroken strings of combat. While Yoshitsune feels great to play the parry timing outside of Amahagane feels random at best and the game doesn’t have much variety in combat outside of optional sidekick Benkei.