I love rhythm stuff so I can overlook the "doesn't know when to end" syndrome this game has. The replay battle feature is a wonderful addition, though I wish they had let you replay stuff you've done without finishing the game first.

Art direction is okay but has more influences it in than anything original to say. And the gameplay aspects are mediocre and done better already by other games. The area progression is very basic, but the map sucks. Bosses are generally trivial and some also a drag. Despite the various skills there's not much reason to switch it up rather than upgrade the better ones. Having a level is also very annoying in a metroidvania where you can rush pretty fast through the game and end up underleveled dealing shit damage to enemies and taking longer on bosses. Exploration is sometimes more of a drag than anything, and sometimes not worth the rewards, but you may also miss on game-changing items. Bloodstained, Hollow Knight, Blasphemous are a few games ender lilies is reminiscent of and likely takes influences from that I recommend picking up instead.

Picked this up for the machine girl soundtrack which rocks. I am lukewarm on the gameplay though, reminds me of tf2 jump or counter strike obstacle maps. Levels are either fun or a drag, but usually not too hard, I pretty much get gold scores always which is good because I wouldn't feel like replaying most of these. Story sux.

I've really tried liking this but it's atrocious design wise: 20% rpg, 10% running back and forth, 70% of shitty dialogue and cutscenes that can't even be skipped even if you are on NG+.

it's one thing to have story heavy segments and it's another to completely break every gameplay segment every 5 minutes with constant dialogues and cinematics. to start mosts quests, you'll have to go to the place where they start, interact with something, then you have go back to the office, accept the quest and go back - to the place you were at first.

the constant interruptions drag down the quality of the dungeons as well, which are not very good to begin with. simple and linear, the early game features a lot of slow back and forth where you keep running into the same lower level mons for the first hours of the game. bumping the difficulty is not more satisfying since it just makes enemies deal more damage and take less. later dungeons offer very easy puzles and put some chests in certain areas marked on your minmap to 'explore'. it's also very on rails, since harder areas are walled off by npcs that tell you to go away until the story reaches that part.

the digimon raising system leaves a lot to be desired. often it requires you to devolve them, then level them up again to evolve them, a bunch of times so that a certain stat increases and you can unlock an evolution. plus the stat requirements copuled with RNG means sometimes you can't even meet requirements on a certain digimon if they have a certain personality which does not befenit their stats. a more boring grindfest than most rpgs.

and again, the story is so fucking bad, i probably hate it even more because you're forced to sit through it.

best kirby game since robobot; the mouthful mode sections remind me of the robot ones in that they change the pace for a bit and allow you to go outside the formula. that combined with being able to upgrade copy abilities to change their impact makes it a very refreshing experience.

as usual with kirby games, waddle dee town and the game in general is full of little details and tidbits, the levels reward exploration but also looking around the overworld map yields extra rewards. there's also the many minigames (i love they added fishing) and even extra content after you beat the game.

it's a very good first entry into 3d, it has everything you should expect from a kirby game, and i'm glad they also put in co-op to play with others.

Heavily railroaded, the method of exploration here is to have all doors closed to you requiring an ability you don't have yet to open them, only to get it and have another door close behind you, forcing you go to to another area.

There's hardly any sequence breaks, I was able to find some power bomb tanks before getting the upgrade but it does nothing. This game only rewards exploration with more missiles and health but I didn't really find a need for those. I don't think there's an incentive to replay if you can't switch routes or try different bosses first.

Most encounters are really easy. Especially the ones that the game throws at you constantly, reskinned chozo soldier(s) which are trivializing by dashing, or by dashing and jumping. On top of that you later get auto aim missiles which just makes it a cakewalk.

Furthermore there's the counter mechanic (mandatory in a lot of bosses) and annoying in simple mobs, since you can just throw away any sense of combat, of trying to figure an enemy out, dodging whilst shooting and just stand still braindead while waiting for the yellow light to press the counter button and then instantly kill them; the game even rewards you with more loot for this.

And then there's the EMMI segments which are just flat out annoying and feel like another different game bandaged onto this one. They all also play essentialy the same except some are even more annoying when they mix clunky underwater sections and insta-detection as it's the way they thought of making these encounters more engaging. You can still 'bruteforce them' just by platforming fast enough or countering the robots which I think is more fun that having to move slowly while invisible.

The game picks up a bit when you get the Zero-G suit, as movement becomes more fun, but that's also more than halfway through the game if I recall correctly. I was surprised when I reached the final boss since I didn't expect it so soon.

The final boss is probably my favorite part since it's a pretty good fight, but the rest of this game is pretty underwhelming. I think it's a decent game but not something I'd pay $60 for, considering that it doesn't have that much replayability outside of hard mode or faster times. However a lot of people seem to be loving it.