52 Reviews liked by yvalente


Comprei essa cartucho em uma venda de garagem, ja tem um save chamado ben, que fofo

9.8/10
Um dos melhores jogos que joguei em muito tempo, graficamente é incrível, a historia é muito boa porem tem uma gameplay bem simples oque pode ser um problema(não me encomodou). Não é um jogo para todo mundo por ser mais lento e cinematográfico.
Simplesmente cinema ✋😮🤚

"𝑺𝒆𝒏𝒖𝒂.... 𝑺𝒆𝒏𝒖𝒂... 𝑺𝑬𝑵𝑼𝑨"

"𝑨𝑯𝑯𝑯𝑯𝑯𝑯𝑯"

"𝑼𝒇𝒇... 𝑰𝒕 𝒘𝒂𝒔 𝒋𝒖𝒔𝒕 𝒂 𝑫𝒓𝒆𝒂𝒎"

Senua's Saga: Hellblade II - Ninja Theory e sua Obra Prima

Cara, eu quero deixar claro uma coisa quando estou escrevendo isso aqui... Ela é baseada apenas em minha experiência com o jogo... Principalmente em minha experiência sendo fã de Cinema, e de Cinematográfia.

Sim eu sou aquele tipo de pessoa que abre o Youtube as vezes apenas pra ver vídeos tipo "This is Cinematography" ou "Cinematography by Christopher Nolan."

Eu gosto de apreciar a beleza que uma câmera pode trazer em uma obra...

E o motivo de eu ter amado Hellblade II é simples... Todo o jogo simula uma câmera de cinema em todos os momentos e conceitos aplicados nele...

E pra mim Isso é Fantástico..

A Cinematografia desse jogo é simplesmente Monumental... E pouco jogos conseguiram fazer isso.

A Parte técnica de Senua's Saga é Monumental, um Monumento mesmo... E devo dizer que, impressionantemente eu não gostei do jogo rodando a mais de 30 fps... Eu sei parece estranho e provavelmente você vai dizer que eu tô passando pano, porém. Eu joguei esse jogo no Pc rodando a caceteticos 150 Fps, e o jogo rodou muito bem...

Mas eu achei simplesmente horrível.

Já tentou assistir a um filme com fps alto ou uma animação a mais de 22? É bizarramente estranho, exatamente pois a obra não foi feita pra rodar daquela forma... E isso acontece aqui em Saga.

Tudo foi estruturado para esse desempenho o que é muito interessante, ao menos pra mim...

Mais tem outros pontos positivos que me fizeram amara
esse jogo... A Narrativa, que por enquanto é disparadamente a melhor do ano pra mim, a atuação da Melina Juerges, que é fantástica, fantástica mesmo. Melhor do que a do primeiro game que já era uma das melhores atuações da história dos jogos... Além de uma atuação específica que eu amei, mas não vou dizer pois seria Spoiler...

Além disso é indispensável citar o Áudio Design... JOGUE DE FONE DE OUVIDO... Apenas isso.

Sim o jogo é curto, não mais que o primeiro, mas isso não me incomodou em nada... Eu não queria que Senua's Saga fosse muito grande, e acredito que as boas 10 horas que passei nele, me deixaram satisfeito, e proporcionaram uma experiência preciso para aquilo que o jogo queria passar.

Também devo dizer que, os Puzzles dos Rostos são impressionantes...
Eu verdadeiramente recomendo assistir essa análise aqui do R4niere, onde ele pega muitos dos aspectos de câmera, e fala sobre partes que eu não poderia nessa análise, pois ficaria muito longo: https://youtu.be/nvXAnCT2Rqc?si=YXmy0l5aQ6K1V34b

No fim das contas, acredito que pra gostar de Hellblade II, é necessário também ter gostado do primeiro jogo, pois eles são parecidos... Mas o que me fez amar o segundo foi a sua Cinematografia simplesmente linda... Uma experiência que vou guardar com carinho... Pois se tornou uma de minhas favoritas.

Pra Senua's Saga: Hellblade II, um fantástico 9.9/10 ou 5/5


Un prodigio técnico que da la impresión de sentirse incómodo con su naturaleza de videojuego y brilla precisamente cuando no se esfuerza por serlo. Si tenéis Game Pass vale la pena experimentarlo. Análisis completo https://www.youtube.com/watch?v=nga6uJc4U7U&ab_channel=Caith_Sith

Best cinematic game I've played on consoles.

quando descrevo um jogo, normalmente fujo de fazer comparações por achar injusto condensar tudo que algo é na sombra de outra coisa parecida, só que às vezes não da. Esse carinha é WarioWare com uma dose a mais de nonsense e um elemento X de estranheza desconfortável, combinação que resulta em minigames creepy nível: "massageie minhas costas"; "não olhe para mim enquanto faço meu ritual ocultista".

ainda sim é divertido, não são todos os minigames assim, eles aparecem eventualmente pra te deixar confuso (confusão acentuada se jogar com dublagem português de Portugal), mas no geral usa bem as funções fodase do psvita e assim como WarioWare, você desliga o cérebro e se diverte.

Os mini games mais estranhos que você pode jogar.

A game that needs more than a few hundred words to describe how perfect it is and why it ages like fine wine the older it gets and you. Microcosm of cause and effect under the blanket of impending doom and the feelings that are garnered from hyperawareness of your mortality. Beautiful, haunting, and endlessly curious. My favorite game ever.

I cannot emphasize enough how important Ys Seven is as a game. Ys Seven is a game that took what made Ys so endearing from prior titles and transitioned amazingly to a 3D environment telling a beautiful and personal story while drawing out the best aspects of Adol's journey. Fueled by Enami's stunning art and Falcom Sound Team's timeless composers, Ys Seven delivers an experience that oozes nothing less than passion and love for the franchise. Add to this Altago, teased as far back as Ys I's manual, which finally comes to fruition through its memorable characters and jaw-dropping settings. Ys Seven is easily one of my favorite entries in this franchise allowing you to regale an adventure so purely Ys it keeps drawing you back for more. It's a game that I think everyone should play, fan or otherwise. Seven is easily one of Adol's most memorable adventures and so important to who he is and what "Ys" as a series means.

All games are products of their time, even ones which "bucked trends" or "were ahead of their time" are only so in comparison with their contemporaries. RE5 is interesting historically because it definitely screams 7th gen : the color grading pejoratively described as the "piss filter" of brown environments assaulted with bloom, the co-op multiplayer focus of the days where such things were starting to become mainstream in the console market, the mowing down of hundreds of racist caricatures by a buff white guy, the fact that Albert Wesker's tailor discovered normal maps and is really excited to absolutely plaster them on his jacket etc.

Its hard to avoid noticing the main two things which jump at you when playing re5, namely that its RE4 but not as good and more racist. Asset reuse is fine, honestly, even mechanics recycled from re4 arent unwelcome but its the rehashing of re4 set pieces whilst doing them worse that lets re5 down. Similarly, the ingenious inventory management mechanic of the RE4 attache case : equal parts survival horror resource management and tetris space allocation is replaced by a dull 3×3 grid whose ultimate depth involves exchanging shit to your ai partner to reload a weapon before exchanging it right back.

The multiplayer aspect makes re5 have kind of an absurd difficulty curve based on your luck in finding partners. Some sections with the Ai partner were a bit patience testing, given their passive nature and limited commands, but then Id get randomly paired up with a god on their fifth playthrough who'd hand me 300 bullets for the machine gun and absolutely tear mfers up with endgame weapons. Very funny to me as well, how certain doors and weights and stuff require the cooperation of chris and sheva because of course its too heavy for a guy whos built like a brick shithouse, he needs help from a small framed spinning instructor to move it.

That being said, its got its bright moments and thankfully the multiplayer aspect made the use of QTEs for custcenes impossible so it does have that over RE4. In all honesty, its not an AWFUL game gameplay wise. There are a few levels which are quite striking visually, namely the temple areas and the faster arcadey nature of it all makes it not better but different to the pace of RE4. The implementation of a cover system and gun wielding zombies is as stupid and unwelcome as you'd expect, and the smoking gun for me that the island in RE4 is not only the worst part of that game but an incredibly ill omen of things to come for the franchise.

I suppose I should mention the elephant in the room : the game is set in "Africa". Not very specific where in Africa except the locals speak French so theres about 20 countries that could apply to. The spectre of the war on terror looms large as the intro depicts an american leading a counter terrorism operation and soon we see Akihiko from Persona 3 doing an arab accent get executed by frenzied locals riled up by a preacher. And sure, like in re4 the reason for it all is a parasitic infestation but the visual language of the game borrows a lot from contemporary wars that its hard to miss. There are heroic black characters like Sheva and her captain buddy but they seem there more as a pre emptive defense at criticism.
Admittedly, considering the state of AAA games at the time, RE5 is not THAT much more racist that the other shooters about doing imperialism in thr global south; that is until you get to the chapter where the enemies are all black people wearing grass skirts and chucking spears at you. And im sorry but zombie or no zombie, that sequence made me surprised to find out that Rudyard Kipling's ghost didnt have a writing credit in the game.

Smarter and more personally invested people than me have already talked about this aspect so I won't go much deeper into it except to say that its an odd obsession with studios who thrive on schlock and silliness to try to delve into more serious or thorny subjects that they are not equipped to handle.

I hope this flopped and they didn't make any other entries, that'd be worth a laugh! I havent had any playing this. This mf Simon with his perfectly chiseled chin and wealthiest caveman in the cave rizz can't whip worth a damn. Is he asexual? Why does he think he's him? Call it y = b^x the way shit went off the rails so fast, what a difficulty curve folks. You have to be there to see it. There's not really a specific enemy to make fun of so I won't focus on that aspect. Except Dracula on steroids but those were different times, the basement dweller community has foregiven Dracula.

Let's breakdown how the game plays. There are no input cancels obviously this ain't no Tekken, once you jump you are vulnerable for around 1 second and to approximately 33 threats, you can only walk and slightly crouch, not to mention (I'll mention) the whip having more screentime where it doesnt hit once you press the destroy foes button. So basically you're dead on arrival. Also, sometimes you get hit by a projectile thats been destroyed or a mf who already vaporized. Shit that should only happen in Mexico and I don't wager Simon is having his pilgrimage there.

I've warmed up, but huh no physical activity to follow because I need to say good things about this decent game. The night is dark and the path is.. not always clear, especially stage 17 with those gears but it all looks great. Dracula looks like his breath smells of garlic which makes me worry about his health being a vampire and all, but I won't judge him if he stepped out the hospital just to whoop my ass he's just that guy. Not gonna lie I had to use save states between every hit because I didn't trust myself enough and I was playing the game on break I wanted to finish it today at least (as in friday 22nd march, I'm actually reviewing it on the day I finish a game which I usually never do and condone! But we do this ig)

as of the weekend 1 update, the game is fun but needs more depth for later songs instead of them just being slightly faster and more notes