2020
2000
2022
2022
1998
2023
2017
2000
It's not.. a bad game. It's a lot of neat ideas with a fresh take on story telling, especially for its time.
That said, I really felt like I was playing a game with a massive toolbox with no where near enough tools. The last quarter I finally felt like I had the right amount of blades, grips, gems, spells, etc, but then the bosses were such let downs.
I do wonder if this game was made today, would it be a GOTY? I think so.
That said, I really felt like I was playing a game with a massive toolbox with no where near enough tools. The last quarter I finally felt like I had the right amount of blades, grips, gems, spells, etc, but then the bosses were such let downs.
I do wonder if this game was made today, would it be a GOTY? I think so.
1987
2021
2018
It's weird - usually I really enjoy MMO inspired single player titles. Xenoblade is one of my favorite games, for this reason. But CrossCode just doesn't do it.
The game starts pretty strong: combat feels responsive, the story is intriguing (amnesia troupe, but still) and a pretty neat world. That first boss is a great sample of what's to come. The first dungeon is a slice of those that will follow.
The first two chapters are really well done and enjoyable. Unfortunately for me, it went downhill from there. The side quests are pretty uninspired, upgrading weapons and armor requires a pretty extensive grind, and wow the puzzle dungeons are loooong.
Feels like CrossCode suffers from trying to be a literal MMO rather than inspired. I understand that the world of the game is supposed to be an MMO, but that doesn't mean it has to play exactly like one.
Got to Chapter 6 and retired.
The game starts pretty strong: combat feels responsive, the story is intriguing (amnesia troupe, but still) and a pretty neat world. That first boss is a great sample of what's to come. The first dungeon is a slice of those that will follow.
The first two chapters are really well done and enjoyable. Unfortunately for me, it went downhill from there. The side quests are pretty uninspired, upgrading weapons and armor requires a pretty extensive grind, and wow the puzzle dungeons are loooong.
Feels like CrossCode suffers from trying to be a literal MMO rather than inspired. I understand that the world of the game is supposed to be an MMO, but that doesn't mean it has to play exactly like one.
Got to Chapter 6 and retired.