Fun, short diversion from more serious titles. Does get a bit repetitive towards the end, which is too bad because feels like there is so much more the developers could have done.

DLC later maybe?

No Super Mario RPG, but still fun in its own way. Not sure if I have the drive to try TTYD...

Started really strong but some end game junk lowered my opinion of this one. Plus the music is just too bland for the game.

Solid 5 to 10 hrs of gameplay here before it gets stale. Hope the devs can add a fleshed out campaign/story mode as Lumencraft has some really fun gameplay looping.

Beautiful visuals with liquid smooth gameplay. Wish it wasn't so short though.

The Dark Souls of PSX-era Squaresoft.

Everything I love in a remake.

Lacking some of the quality I found in the original. Missions just felt more bland, and the story did not click.
Hoping that the third in the series is better.

2017

Started on highest difficulty but lowered it later in. Was more enjoyable that way. Tried some of the DLC but wasn't interesting.

It's not.. a bad game. It's a lot of neat ideas with a fresh take on story telling, especially for its time.

That said, I really felt like I was playing a game with a massive toolbox with no where near enough tools. The last quarter I finally felt like I had the right amount of blades, grips, gems, spells, etc, but then the bosses were such let downs.

I do wonder if this game was made today, would it be a GOTY? I think so.

Good grief this game was awful. Cool ideas but horrible execution.

Story is fantastic but man this gameplay is some real ass.

Would have given it a higher score with an in-game map function. Spent over an hour in total lost trying to backtrack.

Recommend making a map of your own as you go. You won't regret it.

It's weird - usually I really enjoy MMO inspired single player titles. Xenoblade is one of my favorite games, for this reason. But CrossCode just doesn't do it.

The game starts pretty strong: combat feels responsive, the story is intriguing (amnesia troupe, but still) and a pretty neat world. That first boss is a great sample of what's to come. The first dungeon is a slice of those that will follow.

The first two chapters are really well done and enjoyable. Unfortunately for me, it went downhill from there. The side quests are pretty uninspired, upgrading weapons and armor requires a pretty extensive grind, and wow the puzzle dungeons are loooong.

Feels like CrossCode suffers from trying to be a literal MMO rather than inspired. I understand that the world of the game is supposed to be an MMO, but that doesn't mean it has to play exactly like one.

Got to Chapter 6 and retired.