Reviews from

in the past


BioShock’s setting and story are great, but the latter loses a lot of momentum after the WTF moment. Couple this with gameplay that gets repetitive by the halfway point, and you have a game that is still worth playing, but somewhat overrated.

Atualizando o review: Como eu nunca joguei isso aqui antes? Bioshock é uma obra prima, uma obra política sem igual. O jogo entrega uma das melhores(se não a melhor) ambientações que eu já vi num jogo. É impossivel não olhar para algum cenário dele e não pensar "isso aqui é Bioshock, isso é Rapture!". A história já começa nos prendendo e imergindo(rsrs) completamente nela, mas em alguns pontos durante o gameplay ela fica um pouco desinteressante, só que chega no final e entrega um dos melhores plot twists dos games. O Andrew Ryan é sensacional, a atuação desse cara é digna de cinema!
"Would you kindly"

A única coisa que me incomodou em alguns momentos no jogo foi o ambiente caótico, a todo momento nós somos cercados por sons de passos, água corrente, portas se abrindo, máquinas... Sei que deve ser proposital, mas achei exagerado. Atrapalha um pouco também em momentos de diálogo, pois o jogo não possui localização PT-BR e pra quem não manja de inglês pode acabar perdendo alguns detalhes. A batalha final é horrorosa, parece que colocaram lá só por colocar, pq um jogo pra terminar precisa de um Boss, ao invés de só falar "é isso aí galera acabou a história, obrigado por jogar".

Fast-paced, immersive, intuitive, and atmospheric as hell. Rapture is one of the best game locations ever.

Não tem nem muito o que dizer, é um dos meus xodózinhos do 360 e um dos meus jogos favoritos, simplesmente maravilhoso, sempre bom revisitar Rapture. Uma verdadeira obra de arte! HYPE para o Judas!

i love this game i dont even care. some of the gameplay mechanics feel clunky by modern design standards but the art, story, world, etc. are all as thrilling now as it was in 2007.


"These sad saps. They come to Rapture thinking they're gonna be captains of industry, but they all forget that somebody's gotta scrub the toilets"

O game é realmente tudo o que eu ouvi falar dele, muito influente, formando um padrão de gameplay muito alto pra época, eu acredito que tem algumas coisas que pra mim ficaram meio ultrapassadas, como o fato de por exemplo você ter muitas opções de combate fazendo assim com que você tenha que usar muitas teclas do seu teclado pra alternar entre o que você preferir, só que ai o jogo atrapalha muito nesse quesito pois é uma bagunça do caralho de inimigo em vários cenários, talvez eu ter jogado o jogo no difícil tenha algum envolvimento nisso mas ainda sim me vi em vários momentos com a cabeça quase explodindo porque tinha uns 20 inimigos atirando em mim juntamente de torretas (meu deus como eu odeio essas torretas) e assim não deixando eu respirar para poder pensar em como usar alguma outra arma na batalha, ou seja em muitos momentos você vai ir mais no instinto, mesmo que a gameplay seja mais devagar e menos fluida, acredito q seja justamente por ela não ser tão fluida que talvez esse tipo de situação aconteça e fica meio foda em alguns momentos.

Sem dúvidas pra mim o que mais se destaca no jogo é o lugar aonde todo o jogo se passa, Rapture, que já chama uma atenção do caralho só por ser uma cidade embaixo d'água e uma cidade extremamente LINDA, a lore desse lugar; como tudo é contado pra você só pelos cenários conforme o jogador vai vivendo aquele mundo, faz de Rapture um dos locais mais imersivos pra mim nos videogames, de longe o ponto mais alto do jogo. Falando um pouco da lore, meu deus como esse jogo consegue ser muito mais profundo do que parece, é insano esse sentimento de que você está em uma cidade que em algum dia, mesmo que por pouco tempo foi um puta paraíso e hoje não passa de um labirinto cheio de gente louca e drogada querendo matar você a qualquer custo, quanto mais você vai chegando no final e vai acontecendo uns plots da historia fica tudo mais foda ainda, a explicação de o que são as Little Sisters e os Big Daddys, uma das coisas mais fodas do jogo também, não é atoa que eles são a capa do jogo em vários lugares. O jeito que eles contam a historia em alguns momentos era meio maçante pra mim porque você acha um gravador de áudio contando uma parte mega importante da historia só que você não consegue prestar atenção porque tá no meio de um tiroteio fudido, acho que isso ferra um pouco com o entendimento da historia mas no geral é uma historia de boa de pegar, pois a maneira que ela é contada é extremamente eficiente, tanto com o cenário, quanto com os inimigos e até com os próprios áudios do jogo.

A gameplay como já comentei é algo mais lento e talvez até um pouquinho travado no começo, mas conforme você pega o jeito se torna algo bem divertido, os Plasmids são com certeza o que se destacam nela, você ter várias maneiras diferentes de lutar contra os inimigos e dos jeitos mais criativos possíveis deixa tudo muito divertido e fica muito legal o desafio de você matar vários inimigos de maneiras diferentes, ir alternando entre os poderes na maioria das vezes é bem satisfatório, são poucos os Plasmids que eu usei que achei inúteis ou não funcionaram em literalmente nenhuma situação. Gosto muito do terror que o jogo passa mesmo que de uma maneira não proposital, quando é proposital é MUITO BOM também, vários momentos que mostram como Rapture tá corrompida e quebrada de dentro pra fora, sua sociedade que era pra ser supostamente perfeita não existe mais e isso É MUITO FODA, o Andrew Ryan e toda a sua filosofia é um bagulho que me pega muito, mostrar os pensamentos pelos áudios de todos que iam lá para Rapture pensando que iam ter o melhor da vida porque era uma cidade de gênios, mas ai esqueceram que com tanta gente arrogante e com o ego do tamanho da cabeça essa sociedade com certeza não daria certo de jeito nenhum, é muito legal isso e meu deus funciona muito bem com todos os plots da historia.

De verdade se eu tivesse que definir esse jogo em uma palavra é Personalidade, sério o jogo faz tudo de um jeito que é tão único que acaba te encantando mais e mais pro mundo do jogo, que estética linda, que lugar lindo e que historia impecável, direção de arte e level design insanos de bom, explorar no jogo é muito satisfatório e te recompensa da maneira correta todas as vezes, recomendo demais é um puta de um jogão, parece que quanto mais eu falo dele mais o jogo vai crescendo em mim.

Uh. It's surprising how BioShock can be fun even in 2023, at least if you're a fan of old-school immersives and can catch all hommages/easter eggs on System Shock.
Nice pacing, all mechanics and arsenal are working. At least on hardest difficulty, either way with easier difficulties I imagine enemies would be not so bulletspoge enough to force you to use research camera on them.
And yeah, it's kinda funny how some plot-twists are spoiled for you, but in moment of their appearence there comes another plot-twists.

I am Andrew Ryan, and I'm here to ask you a question. Is a man not entitled to the sweat of his brow? 'No!' says the man in Washington, 'It belongs to the poor.' 'No!' says the man in the Vatican, 'It belongs to God.' 'No!' says the man in Moscow, 'It belongs to everyone.' I rejected those answers; instead, I chose something different. I chose the impossible. I chose... Rapture, a city where the artist would not fear the censor, where the scientist would not be bound by petty morality, Where the great would not be constrained by the small! And with the sweat of your brow, Rapture can become your city as well.

São raros os jogos que eu digo que são obras primas, sinceramente, BioShock é uma delas. Não tive a oportunidade de jogar a versão original na sua época de lançamento, mas pude jogar a versão remasterizada no meu PC.
BioShock tem tudo que há de melhor em um videogame e também em uma narrativa. A história é extremamente bem feita, pensada em seus mínimos detalhes fazendo com que cada canto de Rapture tenha um motivo de sua existência.
Como joguei no teclado e mouse não posso dizer sobre a jogabilidade no controle, mas pra mim aqui não há defeitos, é leve como um shooter qualquer, mas cada arma, objeto, item e habilidade eleva tudo a um outro patamar.
O jogo tem um toque de terror com algumas salas escuras e alguns jumpscares, tudo em nome da imersão. Assim como Prey, SystemShock e Deus Ex, esse game é um Immersive Sim, um dos melhores, senão o melhor já criado até então.
A trilha sonora é belíssima, mas nada memorável, o jogo é levíssimo no PC e ainda consegue ter gráficos decentes, não vou dizer que é um baita remastered, mas cumpre seu papel.
Pra quem curte o gênero é um título obrigatório e pra quem quer apreciar uma boa história, dê uma chance, não vai se arrepender.

talvez pra época tenha sido algo revolucionário, mas hoje todos os problemas desse jogos partem de ele ser um jogo. A gameplay é extremamente repetitiva e sem boas curvas de dificuldade, acontecem vários confrontos sem peso algum, a administração de recursos é horrível, a forma que a história é contada fica realmente confusa e difícil de acompanhar quando você recebe fitas desordenadas pelo mapa enquanto 3 pessoas te enchem de bala e sinceramente o drama dos personagens não é ruim nem bom, só sem sal.

O triste é que a história e a ambientação são ótimas, mas a gameplay seriamente me atrapalha em gostar delas

fps creator games i've made in my youth had better gunplay than this, their lore were better too (they were mostly about a nameless generic soldier wearing milsim suit killing ppl and fucking shit up and leaving the building)

This might be the most glazed game of all time but that doesn't stop it from having one of the coolest worlds in any game period, accompanied by beautiful visuals and great mechanics that only suck in the latter half of the game when half the enemies are bullet sponges and getting more than 30 bullets for each encounter is a blessing

Great remaster of a great game!

BioShock is one of my all-time favorite games, everything from its story, gameplay and environments all fixated me as a young teen. Bioshock at the time was very much one of a kind with its unique way of telling its story entirely though audio logs and the environment rather than big scale cutscenes. It’s a game that combines a bunch of elements from different genres of gaming, from horror, survival horror, rpgs, FPS, action-adventure games and it balances these elements fantastically. Bioshock is a story of an underwater city, a failed Eutopia where super powered drugs run free, and corruption is at an all-time high.
Gameplay: This is an FPS where you use old timey guns mixed with special powers called Plasmids that you can get and upgrade though out the game. The game works much like most FPS mixed with a lot of horror elements while you fight off crazed people, splicers. These are vicious drug addicts addicted to plasmids who will stop at nothing to get what they want even attacking children. This is one of those games where you search your environment for survival materials, keys, audio logs and upgrades while also fighting for your life and trying to uncover what is going on in this failed Eutopia. The combat is pretty smooth but can be difficult at first. This is one of those games where dying is very easy but with little consequence aside from losing money. It works very similar to Borderlands where you are revived in a chamber and then you pay money to return to life. There are vending machines that sell ammo and plasmids along which take different currencies. There are hacking mini games that allow you to get items discounted or free. There are sub bosses around the map called big daddies which are big diving suit guys with drill arms that’s sole purpose is to protect the little sisters. Little sisters are the orphans of the city and are the only ones that don’t become addicted to Plasmids. So, their job is to collect it from the dead. This is your opportunity as a player to kill the big daddy and collect the Plasmid currency ‘Adam’ and use it to upgrade at vending machines. This also gives you the option to pick between saving or harvesting little sisters, which in turn gives you more or less currency but also decides which ending you will receive at the end.

Graphics, Voice Acting, Music: This game takes place in 1960 so all the environments have this 1950s vibe. Visually this game looks great and feels like you are actually under water with every area looking different than the last, telling a tragic story of what once happened here. The graphical upgrade of this remaster only improves this feeling and makes me really want a modern sequel with next gen level graphics. The voice acting plays a big part in this game because most of the story is told though audio logs rather than cut scenes and I have to say all of the voices are fantastic and give amazing performances. This style of story telling leaves a lot to imagine and really gives us an idea of what life was like in this place. The music is another home run with absolutely great choices for an Ost with a bunch of old timey musical pieces from the era and some fun classical music from the nutcracker play in with a part of the game where a crazed artist sends splicers after you. There is also a great deal of original music that fits well with the vibe of raptures sad story or creepy moments of horror.

Story/Minor spoilers: the story of Rapture is a story of tragedy; we see the collapsed once thriving civilization as it tries to hold onto what it has left. The story follows a mysterious almost silent protagonist named Jack; we start on a plane ride to an unknown location over the mid-Atlantic sometime after new year’s in 1960. The plane suddenly crashes and Jack, being the only survivor, swims to a nearby lighthouse and then takes a bathysphere down into a secret underwater city called Rapture. Once in rapture we discover time in this city has sort of stopped on New Years eve due to an attack from the city’s underbelly of Drug addicted criminals called splicers. Jack then follows the voice of someone named Atlas who asks for his aid and from there you explore this spooky city and discover what went wrong and what’s really going on here. The rest of the story I’ll leave for you to figure out as the story is really part of the whole big journey in this game and man is it a good one. Now I’ll be honest as great as this story is its also a bit convoluted and confusing especially with a big reveal at the end. This is one of those stories that’s fun to enjoy but certainly can be pulled apart if you put a lot of thought into it, even more so with the other games added lore that contradicts itself, but all the characters, concepts and environments are fantastic and worth it, the gameplay is a lot of fun as well that still holds up to this day. It isn’t so much the story but the way that it’s told that makes this game so great, it’s a unique concept with a lot of creativity put into it that I feel is missing from a lot of modern games. Overall great game, great remaster, I played this at launch and it crashed a few times on me but I think that’s been patched because I did not experience this on my replay. 9.5/10

I've only ever played BioShock Infinite, but now I see why the whole series gets praise. It's a typical FPS, but with superpowers, and really fun ones. This game also terrified me the whole way through, thanks to the perfect setup of music and atmosphere of a technologically advanced underwater city. The shooting was really solid, the powers were really fun, and the game itself was challenging. The overall story was actually really well-written and definitely threw me for a twist. The game also looks gorgeous, at least the Remastered version does, wow.

I definitely recommend this game if you've never played it before, it should be considered one of the essentials of video gaming, in all honesty.

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Admirably bold triumph of the high-concept kind of "story mode". Sure, it's not the first time this happens, but it's a welcoming encyclopedia of grand environmental storytelling and a cocktail of nostalgia meets the fantastically ghastly and adventurous violence juxtaposed on RPG amalgamation for bouncy trigger-happy / wrench-whacky / chaotically-spellbound venturing. This feeling of methodical exploration took wonders for my amnesiac memory as the game pushed me on the path of bloodthirsty scavengers and armored puppets of ungodliness like a newcoming spectator searching for a way out of Rapture. Having said that, not every singular element slaps as smoothly as i remembered- Some of the conceptual grandeur and ambiance immersion lags because of how heavily schizophrenic is the start/stop gameplay itself. The Vita-Chambers come to mind- Not only an accidental source of monotony by forcing you to re-route yourself back to the place where you died at, but also a gateway to exploit the game's economy by sheer patience- All it takes is waltzing right where you died at and overpower your enemies affordably instead of spending cash out of a dozen of medkits mid-combat. It placed a harsh decrease on my inmersion as well, having to face a similar lot of weariness by the incredilous amount of pirating (and granted, this is an entirely player's choice, but it's such a tiresome avalanche of pipe puzzles you must endure to avoid combats) take a slight detour to the entirely non-cinematic hayride people tend to praise to kingdom come. Affordable gunplay married to a grand, one-of-a-kind neurotic storytelling, it's such a galvanizing fairytale arranged with an audacious style: Retrofitted to outlandish wonder and asphyxiating dread, fuelled with mysticism almost belonging to survival horror until you get your hands on godlike powers to cartoonishly kill-or-be-killed adventuring. For all the tonally opposed Frankenstein of mechanics, oddball logistics (what's the deal with turrets of mass destruction on a city underwater?) and spectacle before philosophy, i take a grand kick out of this game for being a innovative jump of profound themes at the time. FIFA and Call of Duty was becoming the norm and this took the spotlight to remind ourselves how it's like to embark a guntotting odyssey of good versus evil, with ourselves as the moral compass while whacking a wrench at the face of the humanely wicked.

I was mixed on Bioshock when I played it back in 2007; this and Gears Of War were the first 2 games I bought with my Xbox 360 as they were the two games that you couldn't escape hearing about in regards to that console. But I found Bioshock a bit frustrating; for some reason I almost felt like I was playing it wrong or something... it just wasn't clicking for me like it seemed to be for everyone else. I think I even gave up during the final stretch of the game as I have no memory of the final boss fight during my initial playthrough.

Coming back 17 years later it smacked me hard over the head like a wrench - this thing aged insanely well. The guns feel great and chunky, and the plasmids encourage you to try different things constantly. It's so so easy to see how this knocked the socks off everyone back then, this is an amazing game for so many reasons.

The plot and all it's mysteries and twists got me engaged all over again, but there's two things I want to mention quickly here that blew me away.

1. The SOUND - my God... playing this with headphones is enough to make you think you're a Rapture citizen gone mad yourself. The noises of each room and location, the vending machines, the insane babbling and screaming, the haunting music playing from old speakers; hearing "How Much Is That Doggy In The Window" playing on a jukebox while a woman cries in another room and a man violently talks to himself in another, and you hear the pounding THUD of the Big Daddies walking around and making that low whale-call type groan they make... it's almost too overwhelming. When chaos erupts and there's several people shouting and bullets flying and shit is on fire and exploding and drones are buzzing around shooting people... pure madness, especially like I mentioned above with headphones on. The game sounds absolutely bonkers all the time.

2. Rapture as a setting has been talked about to death but every room, every hallway, has a purpose here, and it's been planned and structured and detailed to an almost painful level. It all makes sense as a city and doesn't feel video game level-y, if you scrubbed it clean of all the garbage and dead bodies and ruin that it's now in, you can picture it being this perfect idyllic city for capitalistic rich bastards to frolic around in. But my main thing I really noticed here this time is the complete lack of any outdoor area - for obvious reasons, but the fact that it's all big rooms, hallways, confined spaces, really sets it apart from almost every other shooter. There's always a roof over your head and just thinking about that makes you feel claustrophobic even if you aren't.

5 stars for this sucker, this playthrough made me see what everyone else has been saying for years, and I think age has helped it in a weird way. You don't often think of Bioshock when people mention the best horror games, because despite not really being scared at all while playing this, it's also easily one of the scariest games out there. And that's saying something

I remember playing this for the first time in the Xbox 360 and I've always loved the story and the twist it had. The world building was fantastic and the gameplay was strong and new for many at the time.

However, the remaster edition on Xbox One is bugged and bugged bad and also doesn't allow screenshots which makes no sense. The game crashed on me three times and multiple achievements did not unlock for me when I met the requirements multiple times. I haven't played the challenges yet but will down the line, maybe after replaying to get the missed achievements.

Would you kindly play this game

BioShock Remastered Review

Introduction

I would like to preface this review by saying that since I've never played the OG BioShock, I will not be reviewing this as a remaster, but just as a standalone product.

I gotta admit, I was a bit hesitant to play this game. One because I don't like horror media and I heard the first BioShock is quite creepy, and two because I actually did play an hour of this a long time ago and found it extremely difficult, promptly making me give up. In hindsight, I have no idea how that happened, but I guess it shows I've gotten better at games (yay!).

Overall, BioShock is a fantastic game with a terrific atmosphere and a genuinely interesting plot that was not what I expected. It feels polished and tight, living up to its legendary status.

Narrative

You are on a flight which suddenly loses control and plunges into the ocean. As you resurface, you see nothing but flaming debris and one single structure, a sort-of lighthouse, in the middle of the literally nowhere. As you enter the building, you board a Bathysphere and are treated to one of the greatest video game introductions of all time.

Seriously, the moment when the dialogue ends and you get treated to a sight of the underwater city of Rapture gave me chills. As you arrive in this beautiful art-deco city, things are immediately off. - you find yourself getting attacked right off the bat by a splicer.

BioShock is your journey through the various parts of Rapture. To tell you any more about the plot would be spoiling you on some details, which I don't want to do, because the story is genuinely good and filled with unexpected turns. If this sounds at all interesting, please play and find out for yourself!

Graphics

As always I play on an iGPU so graphics aren't my main priority. That being said, since this is an older game, the default graphics options ran very smoothly on my device with very few moments of lag, which I greatly appreciated.

The atmosphere of BioShock is simply incredible. The environments has been designed so well to match the unsettling, soul-crushing vibe of an industrial, underwater city. The beautiful art-deco style of the 50s and 60s (when the city was built) is implemented amazingly as well. I have absolutely zero complaints. This game is very high up in my list when it comes to design.

Gameplay

Gameplay as a whole was good, though at a few points I did have some issues with it. Allow me to explain.

BioShock's key mechanic is the plasmid - genetic modifications that grant the user (i.e. you) superpowers. These range from being able to shoot out electricity, fire & ice, hypnotise enemies and much, much more. BioShock also has traditional FPS mechanics, giving you an arsenal of 6 ranged weapons that you gradually unlock over the course of the game.

The weaving of plasmids and gunplay is done well in Bioshock. Most of the time, you can use your Electro Bolt to stun an enemy before unleashing a storm of bullets on them. It feels pretty seamless thanks to a good control scheme, with RMB instantly switching between your gun/wrench and your plasmid.

In addition, each weapon has multiple ammo types, such as regular, armor-piercing or anti-personnel. This adds a little bit extra to gameplay and encourages the player to be more strategic - equipping the right gear before rushing into a firefight.

As much variety as there is, one gripe I had was that I never really felt the need or want to use many different plasmids. The one you start with - Electro Bolt - is so good that you never need anything else. On the other end, the weapons you unlock later on are much more powerful than the early game ones, even if you upgrade them. As a result, guns like the revolver and machine gun felt useless by the end, which is a shame.

To upgrade your plasmids and gain extra buffs called tonics, you'll need ADAM, the resource used for genetic modification. The only way to gain it is through Little Sisters, little girls who collect the scarce resource with the protection of tough Big Daddies. Of course, you need to take out these protectors, which act as mini-bossfights, before you can get the sweet ADAM.

Even then, the game asks you to choose - will you harvest the Little Sisters to gain all their ADAM, hence destroying them in the process, or save them to gain a bit of the ADAM, but exorcising and curing them. This is an interesting moral choice, though one that is quite surface-level. Fortunately, on default difficulty, there is way more than enough ADAM for you to be adequately powered, so feel free to save them.

BioShock is split into several individual levels. Each typically has their own goal, and the game is pretty much linear, so you'll complete the levels in a set order. The levels are reasonably enjoyable and show the diverse environments found in Rapture. The only minor gripe I had was nearer to the end. One segment has you battling randomly given plasmids, which while interesting, gets old and annoying real fast, and the mechanic definitely overstayed its welcome. The final fight was also, in my opinion, far too easy and short. I wish it had more interesting mechanics.

BioShock's gameplay was at its best early on when you are resource-starved. Being extremely low on resources and health while trying to understand the unknown place you're in is a fantastic atmosphere, and got me hooked.

One last point I think deserves getting mentioned is the hacking minigame. Hacking is an integral part of BioShock. Everything from cameras, turrets, drones and even vending machines can be hacked to give you beneficial effects. Nothing wrong with this, but weirdly they decided to make each hack a pipe puzzle minigame, which while fun at first, gets stale given just how often you have to do it.

Overall, BioShock took me just under 13 hours on my first playthrough on Normal difficulty. I thought the difficulty was good early on and felt balanced, but towards the end it got too easy - I was almost always maxed on first aid kits, ammo and money on the last few levels. If you're good at games I would probably recommend playing on Hard. The length felt just right, and in a world of increasingly long games, it's refreshing to see a shorter game still be able to deliver a satisfying and great experience.

Conclusion

BioShock, while not spared from some minor flaws, is overall a terrific package that marries satisfying and fun gunplay with some of the best storytelling and visual style the medium has to offer. It definitely deserves its spot on the hall of fame, and is a must-play. Seeing how old this game is and how well it still plays, I'm willing to call it a timeless classic.

4.5/5

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"Is a man not entitled to the sweat of his brow?"
I turn into Andrew Ryan each time I see the taxes being taken out of my paycheck.

This game took several tries to get into. I think on my third attempt I finally finished it. I really liked this game, but by the time I finished it, I felt underwhelmed. I got soft-locked twice in two different spots but when I finally finished it, I really enjoyed the story and the world of Rapture. I'm cautiously excited to play 2 and Infinite when I get around to it.

if you're wondering how I got soft-locked, there is a level where you have to take pictures of splicers. The issue is that the splicers that I needed to take pictures of were not spawning period

As a remaster, this is a pretty minimal effort one. Visually at least it does scale up to modern displays and hardware, but there's a bunch of little problems which can probably be best summed up by the fact that the brightness slider is just completely broken 6+ years after the fact.

Shame, because the game deserves more.


Classics are classics for a reason.

I've played the original Bioshock back in 2012. It was one of the games that reignited my love for video games after a couple of disheartening years. When I was a kid, I basically only played Nintendo, which was an amazing way of growing up but when I reached my teens I kind of lost my interest in videogames. I thought I had seen it all.
Then we managed to upgrade our family PC to a gaming rig for the first time ever and it was as if a whole new world was unfolding before my eyes. I played, among other things, Limbo, Braid, Bastion, Batman Arkham City, the Mass Effect trilogy and, of course, Bioshock.

Let me get this out of the way: I didn't get it.
I fumbled with the keyboard controls. I was never paying attention during the cinematics. I couldn't understand the oldschool lingo, especially when it played in audiologs at the same time as I was fighting for my life against a horde of splicers. It was so different from everything I had played until then. It presented such a novel way to tell a story. God, I didn't get it all. And I loved every little bit of my ignorance.

Twelve years later and with a lot more experience under my belt, Bioshock doesn't surprise me anymore. The gaming industry changed. I've changed. Nonetheless, despite featuring some visible expression lines and greying hair, it's clear that Bioshock aged pretty well, both as a solid immersive sim/shooter and as an interesting storyteller.
I feel lucky for getting to play it back then. It was an eye opener; one of the pieces that made me look at interactive medium with new eyes, and to which I own a whole lot of my appreciation for games today.

I finally played Bioshock, after so many years hearing friends and people on the internet talking about it, that it is one of the best games of the 00s, that the story is great, the setting this, the characters that, etc. I hadn't played it before because it didn't appeal to me, it just didn't look special at all or that interesting, at least not as much as people made it look. But, less than a day has passed since the credits rolled and I can only wonder: why didn't I play it earlier?

There isn't much to say about this game at this point, everyone has already said everything there is to say about this game. Bioshock is a single-player FPS with failry simple and standard mechanics, but it doesn't get boring thanks to the different weapons and plasmids. Also the game is not long by any means. What makes Bioshock stand out from its peers in the genre is its compelling story and great atmosphere, which make it instantly recognizable and unique. In addition, it has good dialogue, characters, good level design, at least in my opinion (I never felt that the level was very long or very short, and except for certain moments in Arcadia, I also never felt lost or confused). I liked the sound design too, although the directional sound should have been polished a lot more, it was tough to pinpoint the location of an enemy by sound. The only bad thing I have to say is that with the remaster they could have made some small QoL improvements, like being able to zoom the map with the mousewheel, some audio fixes (vanilla audio is very compressed imo), stuff like that. Maybe this game could have a little more enemy variety, but it doesn't really bother me.

Bioshock has all the elements (and more) to be considered one of the best of its kind, and the passage of time has proved this true, nowadays is considered a classic, and with good reason. If by any chance you are reading this in the year of our Lord 2021 and you have not played it (like I did 3 days ago), play it now, before you end up thinking why didn't I play it earlier?

I wish I've played this before!

Well, I'll start with the flaws first: dated controls and some crashing. A little bit frustrating, but nothing that would make me drop it

The good things? INCREDIBLE STORY, I'm with that "I want more" feeling till now. The gameplay is fun, I like the enemies, the graphics are fine and damn, the ambience...

Really a must-play

BioShock has a bleak, dreary, but ultimately captivating atmosphere that draws you in with its visuals and sounds. The gameplay is very fun and offers many different ways to customize it to your liking. The story is also fantastic and provides great worldbuilding.