Reviews from

in the past


So the original BioShock seems to be a divisse title nowadays. I still remember its release being full of floored reactions, holding it as a masterpiece of interactive storytelling. I suppose a decade plus of essays holding it up as the greatest piece of video game art ever was inevitably going to lead to a whiplash effect in the other direction. People have indeed come out in greater and greater numbers to decry Bioshock as highly overrated in both its gameplay and writing. And now, after my obligatory playthrough I seem to do every 1 – 2 years, I can still firmly plant my feet in the ground and say: I think BioShock is still a masterpiece.

The first 10 minutes embody everything BioShock is about. You're presented with this impossible city, a facade of endless freedom and possibility. Andrew Ryan's words really do sound like the ultimate utopia. A City where the artist would not fear the censor, where the scientist would not be bound by petty morality, Where the great would not be constrained by the small. And much like I can imagine the new citizens of Rapture felt when they first stepped out of the bathysphere, the reality of the situation quickly sets in. Rapture is no utopia, it's a rotten monument to one man's petty ego. Your journey takes you through what Ryan calls his Great Chain of Industry. Simply taking you through a tour of the lowest class places like Fountain Fisheries up to the high society luxury of Olympus Heights makes Rapture feel like such a believable setting. Every level fells like a vignette that explains the greater inner workings of its place on the great chain, as well as its inevitable downfall. I will say, as believable as Rapture manages to present itself, it does often suffer from beeing less a city and more a carnival ride. Giant neon signs point to important places, and levels have the occasional tendency to loop around into spots that make no sense at all. That issue isn't helped by the fact that BioShock has a really obnoxious guide arrow turned on by default. The Guide arrow completely kills any exploration, and I never understood why it's even in the game. Trust me, turn it off, it will do so much for BioShock's immersive qualities and Rapture isn't exactly an impossible maze to navigate.

On the gameplay front, BioShock is as prototypical a immersive sim as it gets. You get a standard arsenal of upgradable FPS weapons in addition to the now famous plasmids, basically Raptures version of magic. They are the genetic substances that lead to Raptures great downfall and what gives combat its edge. If guns are the slightly chewy bread of combat, plasmids are the butter that gives it flavor. There's a huge variety of Plasmids from throwable Lightning bolts to shooting straight up Bees, that mix well with a large enough pool of enemies, that all have dominant strategies to take them down faster. Combined with the frankly ludicrous amount of tonics, the game's version of body modifications, I would do the game a huge disservice by claiming there is no variety in its gameplay. I frankly reject the much heard criticism that Bioshock lacks variety since all you do is kill enemies and not much else. I don't see how that applies here, since Raptures 100% presents itself as hostile. It's a corpse at the bottom of the ocean, and basically everyone except for one person is out for your blood. And given how the plot eventually just flips everything on its head, I think it would be quite unfitting to break the very isolated and hostile atmosphere. The only real gameplay fault I can find is, once again, like the unnecessary guide arrow, the vitae chambers. Infinite checkpoints that revive you without punishment, that both break the believability of the setting and the general gameplay loop. Turn them off and set your own quick saves. At least on normal, Bioshock posses not much of a challenge anyway and by the end you'll be an immortal combat wizard anyway, with enemies not even getting close enough to touch you before you snap your fingers to set them on fire.

Lastly, since I choose to play the much hated remaster, I might as well say some words on the topic. Basically, I didn't have any real issues this time. There was the occasional looping audio and at one point in the research labs the sound just stopped working for some reason, forcing me to close and open the game again. Other than that, I had no crashes or anything of similar ilk, totally smooth sailing tbh. I do know about many of the really bad issues and have experienced them as well in the past. I can of course only speculate as to why nothing happened this time, but maybe it's an issue similar to what the original PC version of Dark Souls or Resident Evil 6 suffered from. Where piss poor optimization lead to weaker hardware basically breaking the game, so do look out for that if you're planing on playing BioShock with hardware that isn't state of the art. And play it you absolutely should, since it's still a deeply fascinating FPS deserving of all the praise thrown its way. Settle in, get cozzy with a blanket, step inside the bathysphere so you get to experience an evening with Sander Cohen.


Eu tinha certa vontade de zerar Bioshock, mas eu não esperava de forma alguma que seria um dos melhores jogos que já pude experienciar.
Não consigo acreditar que esse jogo é de 2007, não falo graficamente(apesar de extremamente bonito pra época, mesmo sem o remaster) mas sim pelas suas mecânicas, a forma como ele mistura RPG com First Person Shooter é simplesmente genial, hoje pode parecer comum, mas estamos falando de 2007. E além de ser revolucionário, é incrível como Bioshock acerta em cheio na sua ambientação e narrativa. Sem sombra de dúvidas o ambiente e atmosfera do jogo são seus pontos mais fortes, não somente se tratando de Rapture, cidade utópica onde se passa o jogo, mas também de todo o cenário que conversa com a narrativa, e sem nos dizer nada diretamente, por si só nos conta uma história.
E com esse excelente worldbuilding, narrativa e personagens marcantes não tem como não dizer que Bioshock é uma obra prima.

82

Bioshock has been one of my favourite games since I was 10 years old and going back to it now; it's still a great experience.

While it does have some rough patches and feels dated in certain aspects, it still delivers with it's captivating world and story; both so rich that you sometimes have to stand still and appreciate the scenery which is filled with beautiful oceanic environments, blood-written messages on the walls and everything in-between.

The rough patches I mentioned earlier come in the form of a minigame where you can hack turrets/cameras; it can be fun for the first couple of hours as you don't encounter many of them but the latter half of the game has 2/3 in every room and it can get annoying as sometimes the minigame wont give you the tubes you need so you end up failing and needlessly taking damage, this is especially frustrating on higher difficulties and when you're trying to get certain achievements. There's also quite a few audio issues, I don't know if this was just on my end but the dialogue was very quiet compared to everything else to the point where I couldn't hear what the characters were saying when there was more than a few things happening at once.

I hate that the silent protagonist trope was present here too; he speaks during the first cutscene but then after that I don't think he ever speaks again? It makes it a bit harder for me to connect with him, despite having a pretty solid arc in the good ending.

I can't wait to start Bioshock 2 because I've heard it improves upon every issue the first one has and it's also the one I don't remember all that much.

Every Game I've Ever Played - Ranked (By Score)
Bioshock - Ranked
2016 - Ranked

me and bioshock go way way back i have tried to play this game countless times in my life but famously enough this remaster is the most garbage piece of trash ive ever encountered in my life and i cannot overstate how incredibly unplayable this game is on PC you got random crashes glitches everywhere gamebreaking bugs that make you lose hours and hours of progress and whatever the fucking hell and all this just for some new shiny textures that SUCK ASS

that aside . beautiful game

bioshock needs no presentation you know what this is and you know everyone loves it so im not gonna just talk about this game profusely . i will but youre on thin fucking ice bitch since the remastered should get a fucking 0 by how terrible it is but whatever

i want to say that rapture is one of the most incredible locations in gaming history as a whole theres so much nuance moral and socio political intrigue psychological implications on both the citizens and the heads of state making this some of the most immersive worldbuilding ive ever experienced the fact that this is a whole city under the city that goes absolute chaos due to the unlimited access to drug like biological substances that make you a walking DNA mutation and that has so many consequences to the psyche of the people in this city to the interactions they have with their selves and day to day life to the point that rapture turns into a mess with freaks roaming through it trying to kill everyone for just a little bit of adam

im in love with rapture it makes for such an intoxicating horror themed backdrop to the main story of the game and also is such an incredible sight in general it feels like going to the oceanographic thing stuff whats the name ok anyway

now the main story is kind of ok i mean i didnt actually like it as much as the worldbuilding the whole atlas thing if you know you know didnt really hit that much for me as much as i wanted to even tho it made for a decently good climax in the end and the different plot twists about the protagonist and the consequent implications are just something that i accepted passively it didnt really made me scream or anything and in general the story progression has some weird pacing due to the game being plagued by some item quests that make me go absolutely fucking crazy because they break the already small tension this game creates throughout like its a really good reason for some exploring but apart from that i was miserable that being said its not really the most groundbreaking story ever its serviceable and makes for some unmatched vibes in the 60s atlantis

again the setting as a 60s world with some incredible biotechnological advancement that is so fucking good and listening to the audio files scattered around was actually more fun sometimes than the main quest since theyre gonna give more nuances to the world of rapture and make for some really interesting side stories that add a lot to the journey

this is also seen in the art direction that has some incredible interiors in different parts of rapture that look like a flourishing city in ruin since you have everything like shops bars red districts theaters and even houses it feels like ruins and its even made more atrocious when you dive deeper into the core of rapture and the only thing youre gonna see is death lava and machinery that lets you see how wicked the reality of this chaotic town was and its just UGHHHHHH its both haunting and beautiful like every single room in rapture is detailed to hell and back and you can see a lot of life everywhere and the juxtaposition with all the ultra recombined people who are walking biohazards is such a fun experience

last but not least the gameplay is super exhilarating theres not a single moment where i wasnt having fun with using both plasmids and weapons and the whole personalization behind this game is honestly incredible im not a huge FPS guy but the latest one ive played is doom eternal so you know this was clunky as shit and yknow i also feel like it was janky even when it was released but since the main focus of the gameplay isnt the precision shooting but just getting in the fight and using everything in your arsenal to fuck these bitches up is fine the plasmids are super fun and customizable with all the upgrades and shit and the weapons are also pretty fun even though i either had zero ammo or i was shitting them from my ass which is weird and in general i feel like the whole going around opening every single fucking drawer and getting your hands into the corpses pants is pretty fucking fun yknow then you have the other passive plasmids liike this game is fun yall just go play it its iconic and really good and has a lot of emotional dread

the little girls thing is kinda weird because its not that much of an ethical choice as i wanted to its like do you want to get 100 adam or 80 adam and sometimes a little gift and i chose the second one and got the perfect ending and am i the only one who felt that ending was kinda weird or am i delulu

fuck the hacking minigame jesus all my homies hate that shit

Bioshock has the best worldbuilding and atmosphere I’ve seen in a game for a long time, and it may even have the best in any game I’ve played. However, the gunplay is average and parts of the game just feel dated compared to newer titles. I don’t think the remaster helped this game all too much as a remake would’ve probably helped a lot more with those dated aspects. The plasmids do help the game a tad, and the Big Daddy will always be one of the most iconic enemies in gaming. I will never forget the first encounter I had with one.

Overall, an enjoyable game but not one I can imagine myself returning to.


Bioshock Remastered é um exemplo brilhante de excelência em design ambiental. A cidade subaquática de Rapture, uma atmosfera assustadora, oferece um cenário deslumbrante que mergulha os jogadores em seu mundo sombrio e misterioso. A história também é complexa e intrigante, tecendo temas de objetivismo e decadência social. No entanto, a jogabilidade me deteriorou rapidamente após as primeiras 5 horas. À medida que avançava no jogo, o combate virava cada vez mais uma tarefa árdua para mim.

Mas não se deixe levar por isso, explore, observe, atente-se ao cenário, permita-se imergir e mergulhe em Rapture e no incrível universo científico de Bioshock.♡

i was like "wow! everyone talks about bioshock! i'm gonna play that!! it's gonna be so fun" then i realized it's a first person shooter which means every 4 seconds results in me getting jumpscared and dying over and over again. maybe in another life

Esse jogo é QUASE, por muito pouco mesmo, perfeito.

Os gráficos estilizados são lindos, e por mais que o remaster tenha problemas gráficos de forma relativamente recorrente, não é algo que realmente incomode.
A gameplay é ao mesmo tempo perfeita e a principal falha desse jogo. Não a parte do FPS, esse por si só consegue ser um shooter de primeira linha (ala Halo 2 no quesito fluidez). A visão em primeira pessoa consegue sozinha apresentar uma ação frenética e ainda assim mesclar o sentimento de terror/horror como muitos jogos do gênero não conseguem. Isso, aliado a ambientação do game que, em conceito, já é arrepiante (principalmente pra quem tem talassofobia), mas na hora da execução cresce e se torna mais brilhante. O jogo consegue apresentar ambientes que realmente mexem com o seu psicológico ao imaginar o quanto Rapture poderia ser linda e assustadora ao mesmo tempo em seus tempos áureos.
Ainda em gameplay, os inimigos desse jogo complementam a ambientação da cidade distópica como nenhum outro minion já criado nessa indústria. Cada inimigo no mapa faz sentido não só pra sua área como no conjunto geral. Inimigos comuns (Splicers) são bizarros, seja por se contorcerem, por aparecerem do nada atirando em você com uma arma automática ou simplesmente por estarem com um grifo eletrificado pra bater na sua cabeça, todos eles servem para contextualizar de forma sensacional as atrocidades que ocorreram em Rapture. Cada tipo de Slicer é único, e como todos falam sozinho enquanto você passa por perto, quer eles estejam ou não na sua visão ou área, eles sozinhos geram de forma eficaz uma paranóia gigantesca (e necessária) no jogador. Ainda sobre os inimigos, é impossível não citar os Big Daddys (Bouncer e Rosies), que são assustadores em todos os sentidos. Por serem grande, eles tornam os cenários já claustrofóbicos, em pequenas latas de sardinha, e se isso fosse pouco, quando você os ataca (já que eles são os únicos inimigos "pacíficos") eles te devolvem golpes tão fortes que facilmente te matam com um ou dois hits- Não tem coisa mais assustadora de você estar sem balas enquanto um mergulhador gigante está te perseguindo que nem uma locomotiva e jogando bomba (ou com uma broca a todo vapor) pra te matar. Fora tudo isso, ouvir o som de baleia de um Big Daddy na sala ao lado ou em meio ao combate, é um aviso gigantesco que você logo vai estar ou já está ferrado, pois eles são verdadeiras esponjas de balas.
Finalizando os elogios, a parte sonora do jogo é impecável. Tanto as músicas, vozes, som das armas, toda a parte de som é fantástica e bem feita. Em especial a atuação dos personagens secundários, que a todo momento te passam uma sensação de desconfiança proposital e, de certa forma, delicada. Eu realmente recomendo jogar esse jogo com um bom fone, no escuro (de preferência a noite/madrugada) e na dificuldade mais difícil. Se tudo antes citado já ampliava a experiência do jogador, nesse cenário em que só tem você e o controle, cada passo, grito, sussurro e golpe impactam como em nenhum outro jogo.

O verdadeiro calcanhar de Aquiles aqui, como dito, está na gameplay. De novo, como Shooter, jogo de horror e até Immersive Sim ele é perfeito, mas os demais elementos que compõem a mesma são ou dispensáveis ou extremamente repetidos (ao longo do jogo) e repetitivos (em questão de execução). Por mais que a influencia desse jogo venha do clássico System Shock 2, ao longo da partida ele te dá tantos poderes e habilidades especiais que no final muitas delas são inúteis, e que, dependendo de como você joga, vai usar uma ou duas e muitas vezes em trechos específicos; Mas o que realmente impede (PRA MIM) desse jogo ser perfeito são as máquinas (sejam de cura, upgrade, torretas inimigas ou recursos). TODAS elas, inimigas ou "amigas" envolvem o Hacking que, se fosse do jeito que é, mas ligeiramente raro no jogo, não seria um problema e até seria divertido pra quebrar o clima de terror/horror do game. Mas o que quebra, é que literalmente a cada esquina tem uma máquina dessas pra você poder hackear, ao ponto de ter uma parte dessa no boss final... E ok, são mecânicas repetitivas mas opcionais, porém eles trazem tantos benefícios ao jogador (pagar menos num item, tornar um inimigo em um amigo ou abrir um cofre) que em vários momentos eu me senti obrigado a entrar nesse gameplay de interligar canos - que eu gosto, mas não a todo segundo em um jogo de horror.

Os debates e conceitos que esse jogo propõe sobre o poder nas diversas formas e facetas que o ser humano busca e inevitavelmente o corrompe a nível mental, físico e espiritual é simplesmente absurdo de fantástico. A gameplay é quase perfeita, divertida e cadenciada. A dificuldade é gostosa, frustrante no nível certo e, querendo ou não, uma grande responsável por seduzir o jogador a se enfiar dentro daquele mundo fantástico e horripilante. No final esse jogo é a prova cabal que video game, é muito mais que entretenimento... Bem Vindo a Rapture!

This might be the one game that I own that I've started and stopped the most times over the years. I became so familiar with the first 2-3 hours of this game because I had played it so many times before switching to something else and not going back to it. I finally decided to sit down and properly play it and I'm happy to say that it was worth the experience.

As someone who values narrative over anything else and will often poke around online to find games with great narratives, it's no surprise that Bioshock came up fairly often. I've known for a while that there was some sort of "big twist" in the game that has become infamous, but I didn't know what exactly it was or when it would happen. As I played the game I sorta got the gist of what I thought it would be, but I was still fairly surprised by what happened.

The narrative here is the game's biggest strength, and I was really impressed by the quality of the writing. The fact that there are minimal in-game cutscenes and that most of the dialogue + exposition happen over radio is a cool choice that I think paid off here. It allowed the game's environmental and sound design to do the heavy lifting, particularly the environmental design.

Bioshock may have the best use of environmental storytelling that I've ever seen in a video game. Rapture is a fuckin cool setting, no doubt about it, and I learned so much about this world simply by exploring it. The audio diaries were a neat way to expand on the world, although I did find that the audio could be a bit hard to discern if there were enemies around who wouldn't stop talking. The different locations all felt unique and eerie in their own ways, and I never felt like I got bored with any of them and wanted to explore every inch of them.

The combat felt fine enough, nothing too special. Being able to swap between the powers and weapons was fun, and the sheer number of powers made for some fun combinations as my playthrough went on. The actual gun fights could feel a bit janky at times, but it's something I can forgive since I wasn't playing Bioshock for the gameplay.

I'm really glad I was able to finally cross this one off the backlog. As someone who has come to more deeply appreciate gaming as art in the last few years, Bioshock always felt like a must-play but I was never able to commit the time and energy for it. This was a blast to play, and I really did love the story that was told and count it among the best I've played. I've heard more mixed things about Bioshock 2, but I'm ready to experience it for myself firsthand.

I’ll never forget my first Bioshock experience, so it was great to delve back into Rapture with its politics and downright disturbing lore. My opinion on it being one of the best narratives in the gaming world didn’t change, every character’s spiral into madness more than interesting to listen to. Even the atmosphere held up, albeit I was less scared this time around.

The combat was still fun as well, I preferred using the wrench; arguably the most powerful weapon, and there was something about going around bashing everything. Plasmids obviously had their uses to, whether it was using them on the environment or just experimenting with what was most enjoyable.

As for the added content, I liked and spent time on both the Challenge Rooms and Museum of Orphaned Concepts.

Bioshock fans when someone asks them for a favour but they start with "would you kindly" (it's a reference to their silly little game)

I've only ever played BioShock Infinite, but now I see why the whole series gets praise. It's a typical FPS, but with superpowers, and really fun ones. This game also terrified me the whole way through, thanks to the perfect setup of music and atmosphere of a technologically advanced underwater city. The shooting was really solid, the powers were really fun, and the game itself was challenging. The overall story was actually really well-written and definitely threw me for a twist. The game also looks gorgeous, at least the Remastered version does, wow.

I definitely recommend this game if you've never played it before, it should be considered one of the essentials of video gaming, in all honesty.

(Originally completed in 2020 via Switch port)

Even though BioShock isn't really a favorite, I still think its one of the best games ever. Released in 2007 which is arguably one of the best years in gaming history, it still remains to be a timeless classic. Not only is the art style timeless, but the environments are both creepy and beautiful. And former underwater civilization where the people are in power is just a great setting.

The story in BioShock is one of the best parts especially. Not only is the actual story a masterpiece, but it also gets you thinking. The main villain, Andrew Ryan, is one of the best villains ever. What makes it so interesting is rather than him being a villain who taunts you from afar, he has an almost open dialogue with you through the entire game. The game presents political and philosophical views of certain characters, but never tells you what is right or wrong. It's more of an equal debate between multiple parties and it feels really fresh. I don't want to spoil anything so you'll just have to experience it for yourself. It also has the greatest twist ever.

The atmosphere for this game is fantastic and has a lot of detail with the environments. Basically everything you see and experience in the game is explained within the game's world. Death and respawning is explained, audio diaries were a publicly advertised product when Rapture was still populated, weapons you use fit with the time period and setting, and a whole lot more.

The gameplay is also of course really fun. There's a lot of really cool magical adjacent powers called plasmids where you can cast powers from your finger tips. Electro bolts, fire, ice, bees, and much more. You can also add passive perks too which are very useful. The weapons are also very fun to use. You can use multiple guns from a revolver, Thompson SMG, shotgun, grenade launcher or even more unusual weapons such as a wrench, chemical thrower, and crossbow. Overall, the combat encounters are extremely varied.

The level design is also very good. I love how none linear the levels are and how each one has a lot to explore. Exploration in BioShock is encouraged since you're always limited on resources such as money, ammo, HP, and EVE Hypos.

I will say there are a few areas where this game does falter and that's mainly toward the end game. After the big twist happens, it's not really as good as the first 3/4th of the game. Especially an annoying final escort section with a terrible final boss that's laughably easy. However, the ending is really nice depending on which one you get of course.

Overall, BioShock is a perfect example of integrated story telling with FPS gameplay. It has a lot of lore, fun gameplay, interesting characters and levels, and a fantastic story.

10/10

Playtime: 15 Hours
Score: 9/10

I have had such a great time revisiting Rapture across the first two games! Rapture is one of my favourite worlds to explore in any video game with the writing, characters and atmosphere being unmatchable! I can't gush about the story enough, in all honesty!

The gameplay is still a lot of fun although the second game definitely streamlined this games gameplay loop. The enemy variety is okay, with the big daddies being the ones who are the most interesting to take on. The pipe mini-game for hacking got tiring after a while, as some of the setups are really hard to complete before times run out, to the point of putting you at a disadvantage. It felt like this for me even towards the end, when I had tonics (passive bonuses), that were supposed to make it easier but it all still felt cumbersome. Thankfully you get plenty of auto hack tools towards the end to bypass a lot of these annoyances. Combat is pretty good, although I can understand some players complaints about having to switch between guns and plasmids mid-combat. I definitely prefer the second games dual-wielding system and the combat here did annoy me a little but not enough to overly hinder my experience. The weapons are really fun though, with my favourite being the chemical thrower!

Overall, this is still a great game and I thoroughly enjoyed replaying it!

First I trolled rapture, then I trolled the world.

Style over substance.

These graphics are great for the time, but nowadays it's mostly the little bit of artstyle sprinkled on top that salvage the ever-aging "realistic" PS3 graphics. There's a backdrop of aquatic steampunk never to be reached while you're stuck clawing your way through rundown corridors. Hey, fits the story lololol I'm not gonna diss the garden though. Now, I thought plasmids were cool. But so what? Why are you throwing goons at me that can withstand 14 shotgun bullets to the cranium. While my character is having a seizure and stops shooting because the bad guy is making him change plasmids in the middle of a gunfight (he didn't take his meds). This is a regular ass story with S tier dialogue wasted on weak characters imagine my favorite OCs with this dialogue instead of Jonah Jameson lookin ass yippee!!

Oh, I didn't know I had to save before splurging on ammo before the final boss. Guess I'll watch the end on Youtube even though it's probably not worth seeing.

After playing through BioShock, I understand why critics and people who like overanalyzing media consider it a masterpiece. It's also easy to see the impact it had on the genre as a whole. Amazing worldbuilding and the story was better than I expected, it took some unexpected turns. With all that said I think it's just "pretty good", but while that may sound bad in comparison, it's certainly a compliment coming from someone who hates shooters.

Por algum motivo, até hoje eu nunca tinha zerado Bioshock, e estou com um pouco de raiva de mim mesmo por isso. É realmente uma obra prima, em todos os aspectos. Não sei o quanto que a jogabilidade original foi alterada na versão remasterizada (que foi a que eu joguei), mas em nenhum momento eu senti que alguma mecânica estava "datada" ou que foi evoluída de maneira melhor em jogos que vieram depois, pelo contrário, a variedade de armas e "poderzinhos" combinado com a ambientação e liberdade de exploração dá aula pra muito jogo moderno.

A história ajuda muito a potencializar a exploração dos diferentes ambientes do jogo: descobrir nuances das atrocidades que são realizadas na cidade de Rapture a partir de registros de áudio, pela visualização do estado decadente de salas, lojas e dos monstros que os habitantes da cidade se tornaram... É tudo muito instigante, e alinhado com a grande quantidade de armas, poderes e inimigos, nunca fica cansativo ou repetitivo. Apesar disso, uma coisinha me incomodou, mas não vou falar aqui pra não dar spoiler. Só vou dizer que "era MUITO óbvio que ia acontecer o que aconteceu ali pela metade", quem jogou vai entender o que eu tô falando. Também não me desceu muito bem aquela parte de escolta na fase final do jogo...

Mas esses são apenas alguns detalhes que são infinitamente pequenos quando comparados com todo o resto do jogo. O final "bom" é extremamente satisfatório e ainda bem que eu consegui pegar na primeira jogatina. Experiência incrível de um jogo originalmente do ano de 2007 em pleno 2022, e maravilhoso do início ao fim!

BioShock has been hailed as one of the greatest games ever made, and when I first tried it, I didn't really see why. I didn't play the game for six months, and after being unable to get back into it, I made a new save around a week or two ago and fell in love with it. My appreciation for BioShock grew exponentially, and I'm really, really glad that I gave the game a second chance.

The strongest aspect of BioShock is its atmosphere. Rapture is an incredibly fascinating setting, with tons of lore and complex characters, and this already interesting setting is made even better thanks to its creepy, atmospheric sound design and beautifully unique art direction. Although it took me a while to get used to BioShock's gunplay, I loved how plasmids were implemented, especially with how they worked with elements from the environment, which makes each level seem less like just a simple area filled with enemies and more like a part of a dilapidated city.

Again, I'm really glad that I made that new save, because if I didn't, I wouldn't have been able to appreciate BioShock nearly as much as I do now.

Though it may be dated and it’s cracks are easier to see now than it’s initial release, this game still rocks. It’s combat may be inconsistent at times and some of its hacking mini games grow tedious, but the story and setting just stuck with me. It’s not perfect, but it’s unforgettable.

This seems very overrated... I don't get it
I'm guessing it's one of those games people love due to the nostalgia of playing it when it came out. Not discrediting how ahead of its time it is for 2007, it is refreshing for a game to have this aesthetic when every shooter in the 2000s looked so ugly with the brown filter. The art direction is really good and probably the strongest aspect for me.
However, as good as the atmosphere is I can't get over how the story is told through hundreds of voice memos you find that are hard to pay attention to while you're shooting. It makes it really hard to connect and be invested in it. People praise bioshock's story so much and then... that's it?
The gameplay is clunky and for me it wasn't that much fun. Maybe I'm spoiled by today's standards but it just didn't click, even with all the different plasmids it's still very basic and it just got very repetitive.
And lastly, what made me quit is that technically it's a mess. I tried installing all the patches, tweaking the settings and everything but it's a mess. I managed to stop it crashing randomly mid gameplay but it still crashes constantly just by opening the map or saving the game. And you do have to save constantly cause you never know when it might crash again and make you lose progress. It just got too frustrating and I felt like I was making too much of an effort for an experience that wasn't that rewarding.

Wonderful! My first FPS, and a great one at that. Predictable twist and overly easy final boss though.

Não é um jogo para mim, não consegui comprar a história do jogo, menos ainda a gameplay. É só mirar e atirar, não consigo entender o que o pessoal vê de interessante neste jogo.

We all make our choices, but in the end our choices make us

Andrew Ryan

Zerei pela terceira vez ontem e agora com a memória ainda fresca, posso escrever minha análise com mais propriedade, mas de forma resumida, que jogo é BioShock.

Existem jogos que são bons e a gnt joga com muita frequência, mas chega um momento do dia que a gnt cansa e existem os que a podemos passar horas e quase zerar sem sentir um pingo de cansaço e BioShock definitivamente é um desses.

Atmosfera, ambientação, detalhes em cada cantinho e, principalmente, história. Tudo nesse jogo é muito bom. Toda a obscuridade, misturada com a excentricidade, loucura e terror psicológico, é uma densidade gigante de elementos misturados e que dão muito certo.

Quase tudo envelheceu mt bem. A única coisa que eu considero ruim nele é a parte sonora no quesito barulho dos inimigos. Não sei se é proposital, mas vc consegue ouvi-los de uma distância mt grande e, em momentos onde poderiam ser mt mais tensos, vc saber que já tem alguém ali, meio que quebrou alguns sentimentos de medo e insegurança.

Mas o jogo compensa isso de uma forma excelente pq em muitos outros momentos isso não é nem um pouco um problema.

Se você não jogou, por gentileza, jogue!


É Bioshock, um dos melhores jogos ja feitos, ja fiz uma review enorme sobre esse jogo, então aqui vou tratar apenas sobre o Remaster.

Não faz muito sentido sinceramente esse remaster, acho que foi uma tentativa de ganhar mais dinheiro, o original já era um jogo lindo, o maximo que precisava era uma atualização pra corrigir o widescreen e NADA mais, porém pelo menos na versão de PC quem ja tinha o original, ganha esse de presente

Resumo, não muda absolutamente NADA nas texturas, apenas da resolução, é um remaster bem meia boca, mas é bioshock, jogue! essa deve ser a versão definitiva.

BioShock’s setting and story are great, but the latter loses a lot of momentum after the WTF moment. Couple this with gameplay that gets repetitive by the halfway point, and you have a game that is still worth playing, but somewhat overrated.

a 5/5 story in a 3/5 shooter. part of growin up is realizing one of your favorite games is slightly worse than you always said it was.
i do love running around and being apart of this world and this atmosphere and taking it all in because it is all super cool and eerie but the “underwater photographer john rambo with my lil tonics and plasmids and grenade launchers” of it all really always takes me out of it and hurts the overall immersion, especially in the latter portions of the game. much as i love this game, it’s something that i can’t fully ignore anymore

loved the directors commentary and the unused ideas museum. every fuckin game should have that what a cool idea.
miiight as well face it you’re addicted to slugs

"Would you kindly?"

Quite an interesting and unique experience. Really fun gameplay and an interesting, philosophical narrative. It does get a small bit bloated in the latter half, Fontaine isn't nearly as interesting as Andrew Ryan, but playing as a Big Daddy for a brief moment was fun.

My only complaint really is the translation of dialogue and gameplay. I found it hard to concentrate on what was being said half of the time which left me a little confused with some details, sometimes the dialogue was even drained out by SFX even after lowering a lot of them to prioritise the dialogue, but the satisfying end made this not matter much to me.