Reviews from

in the past


Cave Story is as good, if not better than the hype suggests. It's more 2D shooter than metroidvania, and its nice to play a game like this that you can't really get lost in. It's fairly straightforward and pretty challenging, but rewarding. For the most part...

For an indie game from 2004 harkening back to the 80s, this game has some pretty solid characters and world building. At least, all the normal plot stuff. The "post-game" lore feels pretty out of nowhere.

The remastered pixel art looks great on Switch, although I kind of prefer both the original and even that 3DS remake I couldn't beat when I was 12. The multiple soundtracks are all top tier, with my favorite being the "Remastered" option.

I do want to rant about the optional final dungeon though. I suppose its there so you have to earn the true ending, but the flags are pretty obscure without a guide, and frankly its just ridiculous. I spent 4 hours over two days before I got it, and 80% of attempts ended in the first 5 seconds or last minute. Bullet hell kaizo platforming works in 20-30 second burst, not a 7-8 minute segment. The reward for winning is cute, but nowhere near worth the effort I put into it. If you want to play the true ending, do yourself a favor and play on easy on a second playthrough. I would have loved to turn the difficulty down for it, but you can't.

If Cave Story was on the SNES, it would easily crack the top 10 games on the system. Just let that sink in. I know I just ranted about how I spent 4 hours working to get a 30 second cutscene, but that doesn't discount the rest of the game being an all time classic.

Edit: I thought I was playing on hard. It was just normal. Hard mode doesn't let you get health packs. There is no way in hell I am touching that. Also makes my 4 hours of attempts sting a little bit more.

take the blood stained sanctuary challenge!

try to beat the blood stained sanctuary 29,998,559,671,249 times in a row!

update: ok i beat it

This game is great but Nicalis can eat the dark part of a rotting banana and slip on the peel they drop onto the ground like a non-ground-respecting idiot. Same goes for Ballos on Hard, that's the one thing I probably won't conquer

Utterly amazing and I never felt like I wasted any time with it. I think everyone should play this.



This review contains spoilers

A bite-sized metroidvania with charming characters and a compelling story. Loved the music and artwork as well. Accidentally got stuck with the Mimiga mask instead of the jetpack for the last dungeon and final bosses but that one's on me.

VENCI MEUS DEMÔNIOS pois 4 boss seguidos não vão me parar, retiro o que disse 10 horas atrás

mas de resto gostei muito muito do jogo todo, um dia ainda jogo pra pegar a experiência completa com o melhor final

It's so epic that Nicalis sucks

as perfect as the original, maybe the added options for graphics and music will entice you, but they did little for me.

I get that it was basically the first of its kind with the whole pixel art 2d platformer indie game trend, and I know its iconic for that, but I just couldn't bring myself to really enjoy it that much. Sure, the characters were decently charming and the music was nice, but the art style didn't do it for me.
What really soured the experience for me were the controls. It was a hassle to figure out how to use a controller (I don't like playing platformers with a keyboard), and the player character is really slippery and floaty, making precision platforming a pain in the ass. The save system and checkpoints were terrible, and the insane difficulty spike towards the end of the game completely threw me off and made me more angry at the game than anything. And I was playing on easy mode. I'm no stranger to difficult games either, my favorite games of all time are Hollow Knight and the Dark Souls games. Sure, they have their fair share of bullshit too, but at least they had something more to them that actually drew me in and had me replaying them. Cave Story almost felt like a rage game at points. The only thing I got to say I enjoyed really was when the combat was fair. Combat was really fun when I knew the mistakes were my fault and not the result of artificial difficulty like spammy projectiles and the slippery controls having a mind of their own.
Overall, it was a meh game for me. Not my thing, and I don't even wanna think about attempting the true ending. I've seen what Bloodstained Sanctuary looks like. No thanks.

My favorite iteration of Cave Story. The game deserves credit for being an early indie game. However, if this game were released today it would struggle to stand out. It’s still fun and well made.

Não estava ruim, mas estava bem difícil, acabei cansando. Quem sabe em outro momento..

I appreciate the impact it had on indie games but I just don't like playing it that much

This is a beautiful game that I have started more times than I can count but have never finished. I used to play the demo on the wiiware all the time. I know Mimiga village extremely well at this point. I hope I beat it someday.

Cave Story is arguably one of the most important indie titles to exist. I first played the game a long time ago, on my 3DS, but I don’t remember too much about my time with the game. It’s just been that long. But I was thinking about the game again recently, so I decided “why not?”, and I started up Cave Story again. I was able to play through the entire game in a single sitting, getting the best ending possible as well. And through that, I really enjoyed playing the game again, and I feel like I fell in love with the game again.
Now before I get into the review proper, I want to add a little fun tidbit before anything else. The timing of when I played Cave Story is rather interesting. With the version of Cave Story I played, I didn’t realize there were seasonal events that could occur. In particular, since I was playing the game close to Halloween, the characters, enemies, and parts of the environment were dressed up in Halloween costumes. I found it really charming, and I thought it’d be fun to mention.
Now getting into the game proper, I really love exploring the world of Cave Story. Particularly, the level design of Cave Story is really good. It’s so good, that even after all these years, I remembered each of the locations you have to go to, and the structure of each level. The platforming also feels great. Even though the character you play as is a robot, Quote is very light, which feels really great when platforming. Quote’s movement gets even better when you get the booster. Since Quote’s movement never changes throughout the game until the Booster, it’s a breath of fresh air actually getting it. Also, it really feels like the Booster is the only thing that Quote needed to make his movement perfect, and I really like that.
Quote’s weapons are probably the best part of the game, and there’s a lot of really fun things seen through them. First off, each weapon has an experience bar tied to them, and you gain experience occasionally when beating enemies. The higher level the weapons get, the stronger they get, but if you take damage, the weapons lose experience. It creates a really good balance so that weapons don’t get too powerful, and to try and incentivize the player to switch between weapons. Though then again, I do feel like there is one objectively best weapon. To the weapons themselves, the actual weapons you get are really good. The Polar Star is your basic gun, then you go another staple, a Missile Launcher, a strong gun with limited ammo. Then there’s some really fun weapons as well. One of my favorite weapons in the game is the bubble, and while it seems bad at first, but gets really good as it goes to Level 2 and 3. The sword is also a really fun weapon, though I could rarely keep level 3 on it. I also find it really cool that some weapons you can can only be obtained by trading them for weapons you already have. It creates choices that the player has to make, thus making their run of the game unique. Though then again, there is arguably a best weapon, and I don’t know why someone wouldn’t go for it.
Now, when it comes to the story and characters of the game, I really love them. There’s a unique charm that’s found with the characters, and even though you’re with the characters for a very little time, they’re all really memorable. Misery and Balrog are some really fun characters especially. When it comes to the story of Cave Story, I didn’t realize how much worldbuilding there was in the game originally. There’s so much that the game just mentions offhand, but never makes a big deal of things. For example, it seems there was a war before, but we never really learn much about it.
The bosses of Cave Story are really fun as well. Aside from one boss, I was able to beat all of the bosses on the first try. But even then, I found a good number of them challenging, and because of that, really fun. There’s a sequence in the game where you have to fight 4 bosses back to back, and it was both tense and really fun. The final boss of the game is the only one that I died on, but it was easily the hardest boss in the entire game. Maybe it was because of the Halloween cosmetics, but the weak point of the second phase felt off.
One of the big things about Cave Story for me is the method in which you get to the true ending. In simplest terms, the way you get the true ending of the game is really complicated. You have to go through a lot of optional steps, alongside making sure you don’t mess up anywhere along the way. I don’t know entirely how I feel on this, on one hand, I really like that you have to put in the effort to get the best possible ending. On the other hand, I wish there was just a bit more direction in how you get to it. Once you get the path to the best possible ending, you’re brought to the hardest part of the game which then immediately leads into the final boss of the game. It’s a noticeable difficulty spike, and yet again I’m kind of conflicted on it. Particularly, part of me wishes there was a save point right before the final boss. Though then again, I really like how you have to go through hell to get the chance to fight the final boss.
I’m glad I finally got around to replaying Cave Story. It’s not that long of a game, which is why I was able to beat it in a single sitting. I loved exploring through the entirety of the game, and fighting the bosses is really fun. The music of the game is another stellar part of the game, and there’s some absolute earworms in it. Cave Story is still probably one of the most important indie titles to exist, and I’m glad I finally got to play the game again.

Um dos pais dos jogos indie estilo metroidvania, com personagens extremamente carismáticos, história simples mas muito bem contada, e gameplay difícil, mas satisfatório.

Replayable and as difficult as you want it to be.

There’s many different variations for equipment you can unlock for each playthrough that can change how you go through levels. Included with this version is co-op and your in for a great time with a friend.

Cave Story is a fantastic game... but not this version.

In theory this is the best version of the game right?
well... its basically identical to the freeware version that released over 15 years ago.
and alongside the fact that nicalis used the dev's lack of english speaking knowledge to cheat him out of the entire game, you aren't even supporting the dev, by buying this you're supporting a bad publisher with bad practices and a racist CEO.

Just download the original freeware version, I recommend playing with CSE2, as it allows for a lot of helpful things.

Si tu juego indie existe es porque el creador de esta obra maestra se cagó encima de los estudios de videojuegos del momento, lo he jugado mas veces de las que me acuerdo, no puedo recomendarlo mas de verdad jugadlo, no pongo cuando lo jugué porque lo juego una vez al año mínimo

Just, don't worry about getting the best ending please

cave story is one of my biggest inspirations, and i think the progenitor of my love for idiosyncratic, diamond-in-the-rough passion projects. i'd be a different person without cave story. textual themes and motifs aside, to me this game is ultimately about how cool it is to make art. mash all your favourite genres and tropes together and watch the magic that comes out! i love that more than anything. if i turn my game design brain on, i'd have issues, but who cares about game design when this world is so fucking cool?

...nicalis please fix the challenges on the steam version it's been 13 years

... man i wish i liked this more.

i'm generally a fan of metroidvanias, and i don't mind difficult games, so this seemed like a great choice to pick up. plus, i got a recommendation from someone to play (to my knowledge they only use rateyourmusic, they're @miokinon on there), so my expectations were pretty high going into this one. unfortunately, there are some pretty major problems that stop me from enjoying this more.

the controls feel rather loose, and for a game involving a good amount of platforming, that's not a great quality to have. the lack of checkpoints for major sections was also not great; i'm cool with endurance challenges, but those endurance challenges should be roughly equal in difficulty. i just found that many of the low-checkpoint sections were just frustrating, as it meant playing through another 5 minutes of easy gameplay that i just did.

it feels pretty dated in some ways as well - the checkpoint system fully resetting any progress, the lack of an in-game settings menu, the poor menu UI, it's all there.

i generally enjoyed the story, i think much of it is told in an interesting manner and characters were pretty endearing. there were points, especially in the latter half, where the plot was kind of just... dumped onto the player in an odd way. just a small gripe though, the story as a whole is pretty solid. i love balrog, he's just a homie

the bosses are pretty solid throughout, i enjoyed almost all of them thoroughly. the final fight is especially quite good and is a great climax.

it's not a game i consider great, but i'd recommend it if it seems like your thing. i think it's just not exactly for me, and i can totally see why people adore it, so give it a shot if it seems fun to you. i just didn't love it personally. :)

Firstly, if your looking to get this game and aren't already aware, either download it from cavestory.org (it will be the original version of the game, not plus though) or buy a second hand copy or something. Do not support the publisher NICALIS and there abusive workplace behavior and mistreatment of developers. They lied and cheated to steal this game from Pixel. And CEO Victor Rodriguez is a huge racist. I feel like most people on this site already know not to support them, but always worth saying again. I happily bought a physical, slightly used copy for switch on eBay for $45 when I could have bought on sale on the Eshop for significantly cheaper. That said, I’ve always really wanted to play Cave Story because of its status as “the original” indie game. It’s been ported around a whole lot since 2004, but I like the astetic it gives off as a freeware 2004 computer game. Its really impressive for being made by 1 person and given out for free also! I played with the original graphics and original soundtrack but its really cool that you can mix and match between all the styles and like 4 or 5 completely different soundtracks. The ending boss sequence had me on edge for a solid hour and a half, but overall just a really nice littler game. Definitely worthy of its spot in game history. [EDIT: So aparently there are alternative endings to the game, so maybe one day I’ll go back using the updated visuals and a different soundtrack and do another run of the game]

The fact I had the patience to play Darkest Dungeon from beginning to end and not this should say something.

Eye-bleeding graphics, horrid, slippery controls, and an annoying sense of difficulty that's on the side of rage games, paired with a horrible save system makes this a game I do not have the time nor patience for.

Also, the publisher of this version of the game is a total dick.

I'll never understand why this game is praised so hard. I must've missed something.

Probably the greatest indie game ever made.


I hate Nicalis so fucking much but GOD is this game perfect from start to finish, only downside is how fucking stupid the true ending's requirements are.

joguei com meu irmao, a gente nao conseguiu passar do chefe final :c

Not my favorite indie platformer but I would be lying if I said its charm didn't win me over :)

fuck you balrog im going to eat you alive