Reviews from

in the past


The pinnacle of the kart racing genre and the first video game I ever played. The boost mechanic and physics are top-notch and this game is filled to the brim with content in comparison to other racing games at the time. All 16 tracks have wonderful designs and are fun to race on and fit well with the game's story mode. While I think Diddy Kong Racing has the better adventure mode, this game's story mode is still pretty good and it is fun to explore the hub world and race through the 16 tracks it takes to get to Oxide. In terms of unlockables, this game has a ton of them. You can unlock every boss character, Fake Crash, and a track called Turbo Track from playing the story, N-Tropy from beating his time trial ghosts, and Penta Penguin by inserting a cheat code in the main menu. You can also unlock a handful of battle mode stages but I don't remember how you do so. Not only was this game a phenomenal competitor for Mario Kart but also one of the best Crash games in the series.

How did Naughty Dog pull something like this off on a first try?

An absurdly fast, absurdly content-packed kart racer with mechanical depth that took a decade for Mario Kart to even begin catching up to. Can you believe that Mario Kart 64 wasn't even three years old when this came out? Crash Team Racing makes that game look like it was last-gen. Hitting a triple boost off of a single powerslide and breaking the sound barrier as you get three full seconds of airtime off of a ramp that you hopped off of to clear a barrier and nail a shortcut is an unparalleled feeling. Getting rocked by any item and spinning out while everyone overtakes you will make you unwittingly spit a line like "you little fucking polar bear shit" at your TV. Oxide cheating in the boss duel and rocketing off before the starting gun made me want to run his kart off the tracks and launch him forever into the infinite depths of outer space.

Immense respect for not having rubberbanding in this. It absolutely sucks to be on the receiving end of it, but stealing a lead and keeping it is incredible. Crash Team Racing is a game of maximizing the suffering of everyone who isn't you, especially if they're playing the fucking polar bear.

When this game released, it was the ultimate kart racer. While the premier kart racer of the time, Mario Kart 64, has shown its age with time, I would argue Crash Team Racing holds up completely. The gameplay supersedes Mario Kart 64's in nearly every way. With its single player campaign, multitudes of content for a kart racer of its day, and engaging gameplay that even nowadays Mario Kart struggles to match, this classic kart-racer demands to be given a play through and it is well worth it.

This was the first PlayStation game I ever played. I used to go over to my friend Erica’s house in middle school and she and her siblings taught me how to play this. I was not very good at all but it was a ton of fun.

Its, you know, Mario Kart. But with the cool characters and generally more interesting tracks I think.


Surprisingly fresh, fun, intuitive and has a lot of tracks, I'm impressed by the fact that Crash Team Racing is so old because if it released today it would still be a great game (some argue even better than Nitro). We ought to compare it to today's standard, because if we compared it to Diddy Racing, MK 64 and Double Dash they are blown out of the water, gameplay sense. To this day I still occasionally boot it up just to clear its story mode and try to 100% it.

The best kart racer of all time, you can't go wrong with this game. Amazing course design that is easy to get into but actually tough and extremely fun to master, great character roster and even a fun story mode for those single-player folks out there, i had an absolute blast my entire way through while 100% this. An absolute must-play for not just any crash fans, but kart racer fans as well.

A friend beat me in multiple games using a DJ Hero controller and I think that says a lot more about my abilities as a gamer than anything else.

An absolute masterpiece of a kart racing game.

Nenhum outro jogo de corrida da época bate de frente com ele.

CTR really deserves as much credit as MK in my eyes, vibrant colors and sound design, fun items, and a great cast. Should really get around to playing Nitro-Fueled sometime...

O melhor jogo de kart da história.

Mais de 20 anos depois, e Crash Team Racing se mantém único e incomparável. Tudo que foi criado por Mario Kart e Diddy Kong Racing até então, foi aprimorado em CTR, elevando todas mecânicas conhecidas a outro nível de qualidade.

Começando pelo visual deslumbrante das pistas e personagens, o melhor possível pra época. A qualidade de áudio durante e fora das corridas, com frases de personagens que grudavam na cabeça. As animações de pódio que deixavam toda vitória (e derrota) mais divertida. Cada detalhe foi feito com maestria e muito carinho, como se fosse uma despedida da Naughty Dog à franquia.

O modo Aventura era provavelmente o coração do jogo, com muita coisa pra fazer e uma história simples, mas muito divertida. Vencer um boss e passar pra próxima área era muito satisfatório, assim como coletar as Relíquias e Tokens a fim de desbloquear novos personagens.

Mas o que realmente torna CTR prazeroso e viciante é seu sistema de drift boost. Eu fui descobrir essa mecânica anos após conhecer o jogo, e levou um bom tempo pra aprender e dominá-la, mas era extremamente recompensador alcançar novos atalhos e vencer Time Trials depois de masterizada. E sinceramente, não acho que qualquer outro kart game tenha alcançado a sensação de velocidade que Crash Team Racing proporciona graças a esse sistema tão bem feito.

Guardo memórias maravilhosas desse jogo comigo, vivi ótimos momentos jogando com meus familiares e amigos, e ele não é meu jogo favorito da vida à toa, é uma obra-prima entre os jogos de kart, que se mantém grandioso até os dias de hoje. Crash Team Racing é atemporal.

10/10

Still the greatest kart racer ever made to this day, only being rivalled by its own remake.

Best kart racer of its era, and yeah MK64 is baller, but this is just better.

Gosto muito que o jogo tem muito modos singleplayer bem legais diferente dos Mario Kart da época. Ter personagens desbloqueáveis deixa a progressão muito mais divertida e recompensadora.


Pistas muito boas e melhores que as do Mario Kart 64


Cheio de referências a Crash, coisa que os próximos jogos de corrida da franquia não fazem, infelizmente.


Ótimo Kart

Didn't grew up with a PS1.
Didn't grew up with Crash.
Didn't grew up with racing games.
Didn't grew up with hot italian gay rats.

And it still made me feel nostalgic. What a timeless classic.

Caraca mané tô lembrando aqui de quando eu era criança

A nostalgia é maravilhosa, não? Enfim. Eu como muitos cresci jogando os jogos do Crash no PS1, e embora tenha jogado o CTR eu nunca tinha zerado, sabe-se lá porque. Buscando algum jogo pra jogar no celular durante os períodos ociosos, eu decidi que ele seria um jogo tranquilo de se jogar no touch-screen, e o quão errado eu estava, ainda não tinha noção... eu cheguei até o quarto mundo de alguma forma na marra até que o emulador sumiu com meu save e tive que engavetar o jogo. Depois disso, insatisfeito eu comprei seu remake e zerei, achei um jogão. Com sorte após ter terminado, de alguma forma consegui recuperar meu save do clássico e decidi terminar de zerar, só que dessa vez no controle e com a mecânica de drift boost devidamente aprendida e explicada pelo remake eu pude aproveitar o que restou, tendo um feel real do gameplay do jogo e de como ele é gostosinho de se jogar, não ficando muito pra trás do remake não, embora o mesmo tenha se expandido muito, tornando esse aqui quase obsoleto em termos de conteúdo. É realmente um jogo que envelheceu como vinho, os modelos 3D são lindos, as fases, efeitos são todos com a capacidade total do PlayStation, que na época do lançamento já estava perto do fim da vida. Não tem muito no que se estender, é um daqueles jogos que todo mundo já conhece, um jogão que continua divertidão até hoje.

PS: a voz do Crash de quando ele apanha nesse jogo é simplesmente hilária, eu dou risada sozinho lembrando.

Naughty Dog quite literally sat down and asked themselves, "Do you think we could make DIDDY KONG RACING on PlayStation?" And the answer was ... yeah, pretty much! And in so doing, they inadvertently made the first good Crash Bandicoot game.

Mechanically, it's more interesting than DKR, with the unique powerslide and jump-boosting mechanics making seemingly normal tracks into constantly engaging rollercoaster rides and slalom courses, but the personality of the characters and the little story and the tracks and the music don't quite reach that top-of-their-game Rareware level. And I definitely play video games much more for one of those things than the other, so for me, CTR firmly takes second place here.

But that doesn't mean it's not a great game. They copied a classic to a T and did a damn good job - no shame in it. In a time when I don't have a lot of focus and I'm hopping from game to game a lot, I had a good time and no problem sitting down and 100%ing this thing. No bigger endorsement from me these days.

I remain confused by Nintendo never doing something like this with Mario Kart.

An almost perfect game. Just needed N. Brio and Koala Kong as playable racers.

CTR boasts the best single player of any kart racer, with so many creative challenges to bring the most out of the stellar selection of tracks. The Relic Races are genius, guiding the player towards shortcuts and alternative routes. Sewer Speedway is an absolute all-timer. Great soundtrack, great graphics, balanced power-ups, memorable quotes and quips. Overall just immaculate vibes.

But what makes CTR absolutely timeless is its absurd skill ceiling. You can go real fast in this game. Like, really really fast. And its achievable and knowable without needing to travel forums for secret techs and tricks. Drift like a lunatic, chain those boosts, hit the the turbo pads and it will all just click. Slight bumps with well timed jumps send you soaring through the air as those glowing red hot cones of fire shoot from the exhausts. Such speed opens the mind, as you can try and succeed at some corner cutting and shortcuts that tow the line between intended and exploitation.

Mario Kart weeps. Wipeout blushes. F-Zero smiles.

The closest to perfection Naughty Dog have ever come...

...just wish you could unlock N. Brio and Koala Kong. Like, put them as rewards for beating the underutilised Grand Prix Cups. Their inclusion would mean literally every Crash character would be playable, except Komodo Moe I guess, and yeah the cast is stellar, not like its lacking or anything, but they're cool dudes and I'm greedy and just want more I know I'm being unreasonable and would just play Fake Crash all the time regardless, but...

Is there really anything bad about this game? It's a perfect racing game. Great track design, perfect controls and speed, colorful characters and worlds that fit perfectly with Crash, and the best single player mode in any kart racer. Naughty Dog made a kart racer better than Mario Kart their first time trying. Crash Team Racing is amazing.

crash team racing (CTR) is a game for the longest time i've wondered if undervalue. as far as kart racers go, MK64 was obviously the big trendsetter, but i do think CTR succeeds in a lot of ways MK64 falls short. the movement feels so much better and less stiff, and it feels like you're given a lot more room to do interesting things, whether it be short cuts or miniturbos in short turns. i think if we were just judging the kart racers of the 90s on how they feel, CTR would easily take the gold medal.

where i get lost with CTR is in the surrounding crust of it. adventure mode is fine for what it is, but relic races are agonizingly tedious if you're trying to go for platinums (what, you play crash bandicoot games and don't go for the platinum relics?). and boss races largely feel useless; anyone who has a basic competency with CTR's systems will be able to pass a boss character by the first lap and leave them in the dust until the end. lastly, i just don't really feel very passionate about a lot of CTR's tracks. they're extremely hit or miss for me, and while the good ones (hot air skyway, polar pass, oxide station) are usually ones i look forward to racing on, the bad ones (n. gin labs, tiger temple, coco park) are either dull or genuinely unfun to race on.

hell, even some of the tracks i like, such as papu's pyramid, sewer speedway, or polar pass, become nightmares to try and optimize for either relic races or time trials. the tracks in CTR have a love for cycle-based obstacles that make optimizing them have this annoying element of RNG that ruins the experience for me. i also have broader nitpicks with the game, like how the whole "you have to do a minimum of three time trials per stage if you want to complete everything" aspect is really tedious and annoying, especially when your first time trial beats either of the ghosts (which it often will). and i expect that this point will be contentious with fans, but i've never really given a shit about the soundtrack and found it to be fairly unmemorable, especially when you compare it to contemporaries like diddy kong racing. that's pretty bad for a crash bandicoot game, but it's also the kiss of death for a kart racer, regardless of when it comes out.

i'm dogging on this game a lot in this review because it feels like the positives are obvious to state. the game looks great for PS1 (and still holds up in most respects, imo), it controls well, the items are fairly balanced and it never feels like you lose a race because your opponent got lucky, etc. i have never outright disliked CTR, let's be clear on that. when i was younger, i was obsessed with it, if anything. i just also see that it has a lot of things that hold it back from being that special type of game to me. i appreciate what it did for the genre, though, because i suspect it was what really sold the idea of the kart racer as a viable spinoff for later series to try. and how can i dislike anything that might've helped lead us to the eventual apex of kart racers known as sonic & all stars racing transformed?

ABSOLUTE PEAK RACING GAME.
Mario kart can sit down because CTR is essentially what a good kart racer is for content and just nonstop fun.
A story mode with a packed amount of content to obtain, unlockable characters, and a tight super good control of the racers.
Mario kart wishes so bad to be CTR and still cant.
mk64 is just pathetic compared to this.

Probably the best single player mode in any kart racer, and also one of the best feeling. There's a really good feeling of weight to the karts, and its made even better by stuff like the boost you get from making high jumps and the different ways the game asks you to use your jump for reaching high speeds and out-there shortcuts. Also the drift boost mechanic has a good rhythm to it, and that on top of all the other stuff already mentioned helps races feel more involved and exciting than cup races in Mario Kart. I think this game also does some stuff that Diddy Kong Racing did in its single player better, like its version of the silver coin challenge.

The relic races are also a great twist on the usual time trial stuff in every kart racer, where each track does a great job of teaching you the layout and secrets of each track, and demands total control over the kart at its highest speed. Honestly some of the hardest challenges I've seen in a kart racer are from relic races here, I only managed to get one platinum outside of the bonus tracks.

Definitely great for anyone who really loved the adventure mode in Diddy Kong Racing and is looking for something else like that, as most kart racers don't have a mode like this. Unfortunately wasn't able to experience multiplayer, though I could imagine that being a lot of fun too. The Crash style and music doesn't do much for me, but I have to be honest that this one of the best feeling games of this genre I've played in a while.

I hate Crash, but this game is good. So what I am saying is that I hate that I like this game

Mario Kart has nothing on this


Simply addicting Kart racer. Faster and snappier than most of its kind; I’ve been playing this since I was a kid, it’s slaps. Especially the single player adventure mode, far more engrossing than simply playing 4 tracks in a row.

The Drift system, and jumping off a hill for a huge boost never gets old.

kicks mario karts ass, legendary game

I haven’t played many kart racing games except for the Mario Kart ones and Sonic and Sega All-Stars Racing. This game holds up really well when compared to them and this should tell you something about the quality of CTR. It has all the ingredients of being fantastic. The gameplay is good with some decent depth to get you engaged, the challenge is just right for the most part, the graphics are great for the time and and I love the adventure mode. It has good collectibles and varied races. If I compare it directly to Mario Kart 8 (one of my favourite games), then Mario Kart 8 is more polished (controls), the characters are more recognisable (though this is very subjective) and the quality is higher (graphics) but CTR has a better thought out single player mode and while the other points are less, they’re still very good. If there is one flaw, then perhaps an auto save would have been welcome. Or at least being asked to save instead of driving to the save tv every time you need it. Either way, you can’t go wrong with it. If you enjoy kart racing games, then this is definitely worth playing.

Get your pitchforks ready, because I think CTR is better than any Mario Kart that came before it. Mario Kart would go on to reach new heights of course, but at the time CTR was the kart game, at least for me. The controls, the courses, the story, it was all so far ahead of the competition that it was hard to play anything else.