Reviews from

in the past


Not a fan. The story is mostly an uninteresting retread that fails to say much of anything the first game didn't already say, and the combat is far more high intensity without any of the supporting mechanical depth something like Bloodborne has to make it interesting. It's not a terrible game but like 2 it pales in comparison to just playing 1 again lol.

Simplesmente meu Dark Souls favorito, desde 2018 que tento jogar, mas nunca clicava comigo, e felizmente após jogar a frânquia inteira, tive uma das melhores experiências de todas nesse game.
DS3 tem muitas melhorias em relação aos seus 2 anteriores, e com certeza os gráficos são as mais visíveis; Realmente, o impacto das gerações de consoles fez muito efeito, cada lugar é mais detalhado, melhor iluminado, melhor desenhado, uma direção de arte mais aprimorada e com mais liberdade, e obviamente mais bonito, e sinceramente, após jogar DS1 e 2 em sequência, a primeira impressão com esse jogo é muito satisfátoria, e acho que se mantém lindo até os dias de hoje.
Seguindo com a gameplay, que é por MUITO, a melhor da triologia, muito mais fluída e divertida, o combate é evoluído e mais gostoso de jogar, as armas são todas bem maneiras, as armaduras em geral são lindas, e pra mim a melhor parte, as Weapon Arts, com certeza a melhor adição no combate, é simplesmente muito legal pegar uma arma nova e ao usar seu golpe especial, ele ser COMPLETAMENTE DIFERENTE de outras armas, isso trás uma variedade muito boa pro jogo, e te instiga a mudar seu jeito de jogar várias vezes.
Posso dizer também que esse jogo tem uma das MELHORES lutas contra chefes que eu já vi em todos os jogos que joguei, praticamente todos são muito marcantes e memoráveis, lutar com os bosses era quase um prêmio, acabava que olhar para o visual e imponência dos chefes sempre me deixava boquiaberto , Nameless King, Abyss Watchers, Dançarina e entre outros, e olha que nem citei os chefes de dlcs.
Pra somar as lutas de chefes, o game ainda tem uma trilha sonora IMPECÁVEL, era literalmente um show a parte no meio das lutas, eu sinceramente tenho guardado na memória a minha emoção e sensação de ouvir pela primeira vez os temas de alguns chefes no jogo, e até hoje só de ouvir o tema do Vordt eu fico arrepiado.
O jogo ainda tem mais um monte de qualidades, como uma progressão satisfatória, boas áreas, inimigos variados, ambientação fod4 e etc, mas não vou me aprofundar muito nessas.
Já que nem tudo são flores, infelizmente esse game tem algumas coisas que eu não curto muito, sendo elas:
A duração do jogo, eu acho ele consideravelmente mais curto que seus anteriores.
O excesso de fan service, que por mais que tenha MUITAS coisas legais e seja bem divertido, em outros momentos acaba dando um ar de falta personalidade/conteúdo próprio.
O mundo é bem menos interligado que o DS1, usando MUITOS teleportes, e tendo muitas fogueiras, chegando ao ponto de que em uma área tem uma bonfire na frente da outra.
E basicamente é isso, eu amo muito esse jogo, foi uma experiência incrível e marcante, encerra de forma maestral essa triologia lendária, e sem dúvidas alcançou o mais alto nível da série até seu lançamento

Dark Souls III is all killer, all filler, and I'm dead and stuffed.

Regardless of one's opinion on this or any of the other more recent From Software games, I think it somewhat uncontroversial to say that the somewhat polarized reception of its sequels and successors only serve to highlight the strength of the original Dark Souls. Despite whatever imperfections it may have had, Dark Souls was a game that did so many things right that a lot of people found wildly different reasons to love it. Dark Souls is in so many facets so close to the absolute essential core of what makes video games great that even if another game could get even closer in even one aspect, it would always come at the cost of something else.

Dark Souls III's core gameplay is most similar to the original Dark Souls, but with its animations and character control fine-tuned to perfection; this is the first From Software game where it feels good to simply move around. The game has all of the quality of life improvements that began as band-aid fixes in Dark Souls II. Every level in the game is as detailed, sprawling, and multi-layered as one of Bloodborne's best, yet their arrangement within the world as a whole is as transparent as in the first game. Speaking on gameplay specifically, calling Dark Souls III a "greatest hits" of the series is still selling it short. It's not just borrowing the most memorable situations and set-pieces from previous games, it's picking and choosing elements of the games' systems and structures themselves, and still building upon them yet.

One of my favorite moments in Dark Souls was on my second playthrough, reaching the tower before the Taurus Demon boss fight, and realizing just how much of the world I could see. Picking out landmarks and realizing how (despite being rendered in much lower detail than it would be up close) decidedly congruous the world was, and more importantly how intentional it all felt. The popular phrase when showing a game's scale is to point at something in the distance and say "you can go there", but "there" is often not a place of any import, and the "go"-ing process is rarely anything all that special. One of Dark Souls III's earliest moments is the game giving the player a similar view of virtually every above-ground area of the game, with only a couple of places barely obscured (though one should not assume that the game has nothing to hide, as it in fact has some of the most obtuse secrets in the series). At virtually any point in the game the player can look around, see where they've been, where their goal lies, and think of all the challenges they overcame to get to where they are. While Dark Souls may have had a more interconnected world and the potential for more diverse routes, I genuinely believe that Dark Souls III surpasses it in both level design and in its believability as a space.

While the player's quest is ultimately to defeat all of the Lords of Cinder and link the first flame once more, the bulk of the journey through the aforementioned spaces is spent hunting down one in particular: Aldrich. A web of interconnected side-quests eventually narrows into this encounter, chasing him from the Cathedral of the Deep to Irithyll of the Boreal Valley. A trek that lasts the better part of the entire game ends in Anor Londo, perhaps the most hallowed location from the original game, its cathedral now stripped from its original context, a sort of museum artifact for some invading heretic. The player finds within an avatar of pure consumption, puppeting around one of surprisingly few named returning fan-favorite characters. The message could not be more clear, the anti-climax could perhaps only barely be more intentional, this is an absolutely naked indictment. Dark Souls has to end, because if it continues it will turn to sludge and cannibalize everything you love about it.

The heart of Dark Souls III's narrative is, like Dark Souls II before it, ultimately about the futility of this whole sequel project. Dark Souls II did do the roar, but it also smashed the cake, all the while yelling "Ya like that!? Huh?!"

As Dark Souls III plays its hand it feels more like the game has sat you down to sternly say "listen, we know you like this, and we'll give it to you one more time, but this is it." I personally think that video games' status as commercial entertainment products has been pretty much a disaster for their ability to tell stories, and a side effect of this is that some of the most potent stories they can tell are often bittersweet metanarrative musings on this predicament. Dark Souls III may not be the absolute strongest example of this, but you absolutely could do so, so much worse, and its real triumph is in delivering a compelling version of this story in balance with just being a plain fantastic gameplay experience.

The DLC only makes it more clear, with its principle locations being another world, plagued with rot and its denizens begging for death, and the entire Dark Souls universe compacted like trash. Dark Souls III's world, the "converging lands", was already a kind of new Pangaea, the different continents of the Lords of Cinder merging together into a tangled mess of ravines and canyons. By the end of the Ringed City DLC, everything has compressed together to the point where all that's left is an endless desert of ash. The final goal of these DLC areas, the finale of the entire series, is to help a certain NPC paint a new world. What is this world? It doesn't matter. Giving some clear-cut explanation, like "It's Bloodborne! Or Demon's Souls!" would completely undermine the entire conclusion.

The only thing that matters is that it's new, that it's something else.

One NPC in the Ashes of Ariandel DLC says, specifically, that the player must "make the tales true, and burn this world away."

This is the real curse of a zombie franchise, the lack of any real finality will always give every element of its story a kind of impermanence. Without an absolute true ending, anything in the narrative is up for debate, can be rewritten and ret-conned to suit a new installment. Dark Souls II was itself an admission that its own existence meant that there could be no true tale of the original game, and while it initially tries not to let the cat out of the bag, Dark Souls III's grand anti-climax also invalidates a particular player decision in the original game by canonizing only one particular option.

Dark Souls had to end, absolutely end, so that it could be anything at all.

Dark Souls 1: you're the footsoldier in a massive divine political dispute over who gets to control all of existence, get to work motherfucker you have grandpas to kill
Dark Souls 3: remember all those things from the first game weren't those cool looking. please dont bring up the massive divine political dispute over who gets to control all of existence in front of me again


Entendo quem ama, entendo quem odeia, mas chego a conclusão que Dark Souls 3 o Inimigo Agora é Outro é simplesmente um bom jogo da franquia, não é perfeito, mas executa bem o que torna um Dark Souls bom.

As áreas, podem parecer poucas aos olhos de um corno que só jogou o Dark Souls 2, mas elas são focadas em seu tamanho do que em quantidade. Tem áreas nessa porra que legit fiquei 2-3 horas explorando direto, e isso é ótimo. Infelizmente o jogo sofre com 2 problemas, primeiro, a linearidade. Não entendo quem critica isso no 2 e nem toca no assunto no 3, sendo que ele é mais linear ainda. O 2 pelo menos te dava 3 caminhos de inicio para seguir, o 3 é uma linha reta até mais ou menos entre suas 8-15 horas de jogo onde ele se ramifica, e nem é muito, mais ou menos 2 a 4 caminhos. Meu problema não é ser linear, é totalmente com o inicio do jogo.

Basicamente uma linha de 8 horas, com as piores e mais confusas áreas do jogo, foi torturante passar algumas puta que pariu. Mas quando o jogo entra na Catedral (que inclusive é uma das minhas favoritas) ele só cresce. Seja passar pelo inverno infinito de Irithyll, ou um rico e enorme castelo que daria inveja em qualquer rei. Boa parte das áreas em suas segunda metade são incríveis, muito bem construidas, infestadas de atalhos e itens, e GIGANTES na medida certa, minhas favoritas certeza são obviamente Irithyll, Anor Londo, o Castelo Lothric e a Catedral das Profundezas, todas me deixaram com uma felicidade imensa nas suas 3 horas de exploração.

Os bosses do jogo também são ótimos, alguns aqui ali são bem cornos, mas a maioria rendem um quebra pau gigantesco, principalmente por que esse jogo é MUITO RAPIDO, tinha alguns que pareciam um Hack'n Slash fudido. E o final boss tem uma, ou talvez a ideia de boss mais genial que vi na vida, e tudo acompanhado com FINALMENTE UMA OST MEMORAVEL. O 2 é quase impossivel se lembrar de uma musica, no 3 elas são bem mais presentes e puta que pariu são incríveis.

Dark Souls 3 pode não ser o melhor, e nem o PERFEITO como dizem, mas é um ótimo jogo, que me divertiu e possivelmente vai me divertir muito nos proximos anos.

Que forma de finalizar uma saga, meus senhores! Dark Souls III é simplesmente magnífico. É como se esse jogo tivesse pegado tudo aquilo que não me agradava em seus predecessores e aperfeiçoado com maestria.

Level design impecável, bosses marcantes e memoráveis e um ritmo imensamente satisfatório. Em todas as minhas mais de 100 horas depositadas nesse jogo, não houve um único momento em que eu tenha me sentido entediado.

Soa como uma sequência perfeita do primeiro Dark Souls; bebe de sua fonte, mas não deixa em momento nenhum a originalidade de lado. Também notei bastante semelhanças com Bloodborne, tanto em alguns cenários e inimigos quanto na sua jogabilidade.

Outra coisa que me surpreendeu positivamente foi a implementação dos duelos na bonfire, no PVP. Achei genial! Sempre fui muito fã de um PVP justo nos Souls e a adição dessa ferramenta ajudou na redução, mesmo que ainda persistam em grande quantidade, de twinks e gank squads atrapalhando a sua experiência no modo online do jogo. Ao menos nesses duelos você pode ter uma luta justa e definir as regras junto com o seu oponente, o que é ótimo pra quem ama um PVP equilibrado e sem desigualdades.

E por último, mas não menos importante: As DLCs! Que perfeição. Confesso que Ashes of Ariandel não me empolgou tanto, apesar de ter sido boa; agora, quando falamos de The Ringed City, exaltamos a melhor DLC que a FromSoftware já produziu. Mantém a qualidade impecável que já havia apresentado no main game; e quando falamos dos bosses, vai ainda mais além: a luta mais épica que já tive em todos esses anos de videogame na minha vida foi dentro desse jogo, nessa DLC. Não há necessidade de explicar. Qualquer fã de Dark Souls vai entender o significado desse sentimento com apenas 4 letras: Gael.

Portanto, diante de tudo que fora citado nessa review, chego à conclusão de que Dark Souls III é o melhor jogo da trilogia. Não fui capaz de notar nenhum tipo de defeito ou detalhe que tenha me incomodado durante a minha experiência; e isso é mais do que o suficiente para elevar o seu patamar ao mais alto grau de maestria. Obrigado por tudo, Hidetaka Miyazaki. Não teria, de fato, uma forma melhor de fechar com chave de ouro a saga que lhe trouxe tanto prestígio e reconhecimento no mundo dos games.

Dark Souls Peak

Far and away the best of the trilogy, Dark Souls III seems like a complete F-U to the two games before it. A polished experience from start to finish, the third entry into the series feels like the best moments of Elden Ring at times with some of the annoying trepidation of the previous two entries.

The first thing that I have to salute DS3 about and it's almost a little sad that I am, is the fact that it ran at a glorious 60 FPS with a nice graphic sheen to it that reminded me of last year's GOTY: Elden Ring. The visual fidelity didn't just do the environments of this title justice, but made movement and boss fights much more manageable and approachable throughout the ~30 hour experience. From the moment I loaded in to completion of the game I was in awe at how fluid it was, and there were many times that I felt like I was in the world of Elden Ring.

Gameplay took a tremendous leap between the previous title and this one, dropping silly things like I-Frames that are tied to a stat and accelerated weapon degradation against bosses in favor of a smoother and more enjoyable experience. I went with my Fromsoft staple oonga boonga melee build, swapping great club and a giant axe until I found Dragon's Tooth (my Dark Souls 1 go to) later on. There were moments where I felt I was a little cheated, but it was never at a point where I thought it was overbearing or simply bad game design as it was in DS1 & DS2. Upgrading weapons felt vindicating as you could fully tune them to your playstyle, and were giving ample resources to do so. Gear didn't have to be upgraded as it was in DS2 either, making for a playthrough where you could worry moreso about the actual "game" of Dark Souls rather than material management.

Bosses were a tremendous leap between the titles too, clearly taking a page from the improvements Fromsoft made with Bloodborne the year prior. From the moment you fight Iudex Gundyr all the way until the final boss of the DLC, you are matched against bosses who will not just test your raw stats but also your ability to improvise, adapt, and overcome. That was my favorite part of playing all of Dark Souls III, the fact that bosses weren't gimmicks to be understood and passed by, but actually difficult opponents that could be beaten by learning their patterns and how to react appropriately. Again, very Bloodborne and a clear pattern they would replicate with Elden Ring many moons later. I don't want to give spoilers because the lore and sequencing is rightfully important to many players, but there were some bosses later on I would jump up after beating and say "I hated that, it was one of the best boss fights I've ever done." My favorite part of Bloodborne was how each match against each boss felt like a dance to the death because of how fluid and integral constant movement was to that game. Now, Dark Souls III is notably slower but you still feel like you're in an honest duel with these bosses, in which pure skill will reign supreme.

Like I touched on with comments on visual fidelity above, the game is absolutely gorgeous and filled with those "Fromsoft Moments" where you enter a new area atop a cliffside and pause just to gaze at the incredible vistas in front of you. Beauty is abound throughout the entire game, however I found myself most in awe when I played the ultimate "Ringed City" DLC. Such rich use of colour and scale is utilized to craft a believable environment of dilapidated buildings and past socieities.

While it wasn't perfect (it was too short!) Dark Souls 3 is a jaw dropping experience that engages the player from their first moments all the way into its conclusion. A massive improvement from Dark Souls 1 & 2, it improves on just about everything to make it clear how great of a job Fromsoft has done in gameplay innovation and creativity. I would absolutely recommend Dark Souls III.

"Oh my god... I get it now."

I don’t really have much to yap about... Dark Souls III just might actually be one of the best games I’ve ever played.

Gameplay is tight and concise. Level design is really great with visually easy to navigate levels -even without something like a map. There are some annoying levels here and there but they are few and far between and ultimately don’t affect my opinion of the game.

Almost every single boss fight was incredibly fun and well designed, and there were almost no instances where I died and felt cheated (which is a pretty common occurrence for me in a certain other FromSoft game). Dark Souls III doesn’t overstay its welcome, but also doesn’t feel too short -it feels like it lasts the perfect amount of time that it needed to.

The story is interesting and I was always interested to find out more about the world when I had the chance to. While I have a few issues with how questing works (it often feels like you’re meant to play with the wiki open on a second monitor) I presume this is to encourage NG+ playthroughs so I can overlook it.

All in all any issues I have with Dark Souls III are ultimately minor and don’t affect my overall opinion of the game. Dark Souls III is fun, it's interesting, and it’s an experience I’m so glad to have had.

Ok I lied, I had plenty to yap about...

5/5.

Dark Souls 1 but with immensely better boss design and less overall annoying levels. The only notable downgrade is the world wasn't as interconnected connected as DS1 but imo the improvements to the gameplay more than make up for it. I'm not kidding when I say that this is the best boss lineup in any game I've ever played. Even the absolute worst of the bunch are still kind of cool whereas every other boss is downright incredible. Everything from their challenging movesets to their phase changes or the often the EARGASMIC MUSIC makes every fight feel like the final fight. God damn this game is awesome.

#slaveknight #sisterfriede #ineededthis #hmmthankyou

Por gosto pessoal eu ainda prefiro o primeiro jogo, mas é inquestionável que este é tão bom quanto ou até mesmo melhor em vários sentidos. O combate é muito mais rápido e dinâmico, fazendo com que você tenha que ser ainda mais preciso e as batalhas se tornem ainda mais épicas e, por conta disso, o seu ponto alto são as suas Boss Battles.

Ele bebe muito da fonte do primeiro jogo, e fico realmente triste em pensar no pessoal que não jogou o primeiro antes desse, encontrar e notar as referências e locais que remetem ao DS1 engrandecem e muito a experiência, e nisso ele acerta em cheio, ele é uma ótima sequencia diferente de um certo Dark Souls 2, ele tem a alma do primeiro jogo E uma alma própria.

Still Souls-brained after Elden Ring, unfulfilled after an excellent Sekiro playthrough, I returned to Dark Souls III. In the past, I had been committed to pure-melee, no summon types of playthroughs of the post-DSII "fast" Souls titles. Elden Ring changed this for me; while the enemy encounters were more unfair than they ever have been in Souls, the player's toolkit had never offered so many ways of mitigating difficulty. After watching the excellent Noah Caldwell-Gervais video essay on the trilogy, I was convinced to return to Dark Souls III making use of spells, summons, the works. I had a fantastic time.

The impression I had that spells would be useless due to the pace of the combat was unfounded. While some aggressive melee bosses were certainly a lot tougher 1v1, most PvE was rendered significantly easier due to the range and power offered by spells scaled to high INT and FTH. So many great and hilarious moments: equipping the Dark Clutch Ring and destroying Friede with Great Soul Dregs, beating Midir by staying under him while casting Pestilent Mist, using toxic clouds on Gael as I chill out of harm's reach behind a wall. None of this provided the same visceral thrill as my first proper run-ins with these bosses, but I've done that already. This playstyle provided me with a new experience, one that made me feel cheeky and devious, someone willing to use all the weird tools at their disposal to overcome a more physically powerful foe which, given my stat investment, the bosses indeed were. In this sense, Dark Souls III felt more like a role-playing game than it ever had for me in the past. What a great time.

Aesthetically one of the high points of the Souls series and one that I always feel a sense of comfort for whenever I revisit it.

Probably the game that continues to inspire me is Dark Souls 3. I've only played it twice, but both times this game has stuck with me in a way other games haven't.

The story for this one is very straightforward. You're the ashen one, someone who essentially failed to link the flame, and thus, are ash. so the name is fitting, and your job is to go around collecting souls from the lords of cinder. Previous successful linkers of the flame. While the main story is simple, it does a good job, and the cutscenes in this game for important encounters and moments really make it feel a bit more grand. You'll also come across enemies and comrades in your travels, and you're free to kill them or assist them as you see fit, which I quite like because it'll change other characters and their outcomes. Dark Souls 3 to me isn't about the main narrative, but the entire package of painting a bleak world full of miserable people that may have some sort of glimmer of hope within them you can help shine brighter. Although these glimmers aren't always good things, which I like because it makes sense for the kind of world this game takes place in.

Dark Souls 3 I think controls pretty well. I do think some controls like jumping and jump strike can be a bit awkward to use for newer players. And the camera unfortunately can be a nightmare in certain parts of the game, especially if you don't target enemies. Otherwise, the game plays fine, I noticed far less jank than Dark Souls 1, but it's still present to a degree, so just watch out for that. I also found this game easier, whether that's a bad or good thing, I don't know, personally, I still found the game challenging and gave me a run for my money especially near the end where they're gonna demand a strong understanding of the game and will punish you for any bad habits you picked up just trying to survive, which I very much enjoyed. Good variety of different bosses this time around, definitely a few stinkers, but I enjoyed more than 80% of them I'd say.

Dark Souls 3 is as quiet in music as the rest. Only the clanking of your armor and wooshing of your weapon is what you're gonna hear most of the time. Music only really plays during boss fights, and certain areas to enhance their atmosphere, such as Fire Link Shrine. When music does play, it's probably the best music we've gotten in the series. Some really epic orchestrated pieces here with very strong instrument choice for each boss that feels like an extension of them rather than just an epic theme to accompany a strong boss. I do think some areas could benefit from more music, however a precedent was set way before this game, so I'm not gonna complain about it.

This game looks very good. You can make some hilarious looking creations in character creator, but the actual graphics are really good. Very realistic, and I enjoyed seeing more mythical creatures in a more twisted, gritty style. However this game has some beautiful areas too, very strong lighting effects and a good mix of colors from the magic and some of the weapons as well. I'd say there's a perfect balance of whimsical and dark styles here that really helps balance the world and make it feel a bit more realistic.

Last thing I want to go into is the environments in Dark Souls 3. I gotta say, a lot of it is gonna blend to look the same, which isn't great, since Dark Souls 1 made each area really stand out and linger in your mind and left a strong impression. Dark Souls 3 is a lot less diverse in this aspect, which hurts. But it does have some awesome throwbacks to Dark Souls 1, and I do think there are areas here worthy of praise, but the first 1/3rd of the game I want to say looks and feels the same. The DLC areas in this game saves it though, I normally wouldn't go into DLC since it's not what comes with the base game, but I wanted to mention it because this game has my all-time favorite area in Dark Souls through the DLC. Besides that however, the game gets better at looking interesting and unique later on, but getting through those first few areas can be a bit visually boring.

Dark Souls 3 as I mentioned, has inspired me profoundly. It has a lot of problems, but it means so much to me and is very special to me. I won't deny I definitely gloss over some glaring issues, but I really love this game. If you love dark fantasy with some epic fights and some deep lore, along with some amazing music, play Dark Souls 3. You can get Dark Suols 3 on Playstation 4, Xbox One, Windows PC's, and Steam.

In Tibetan Buddhism, there is a practice of creating detailed patterned mandelas out of colored sand. They spend days weaving these intricate patterns of profound beauty.

And then they destroy it. Sweep it up. Hours upon hours of labor gone. It's done to symbolise impermanence. How nothing lasts forever. And, without saying too much, I think dark souls 3's story manages to encapsulate that wonderfully.

The aesthetic is another thing.

Ash on top of ash. A bleak smouldering flame casts a boundless shadow on a vast nothing. Mounds of dust pile up on a bleak, dead world. The grey palette of this world accentuates this fact. And yet, there's beauty in it, beauty in the faded colours of tattered tapestries and stone monuments from a bygone era. The struggle of the worlds inhabitants, their hollowed bodies like broken down machines, their ideals and aspirations long gone, as their flesh twitches and moves by instinct alone. The mangled corpse of this world has been violated, moulded into an unrecognisable shape by forces that resist change. Something that was meant to burn with vigor and grace has now become unsightly cinders, begging to be snuffed out.

This is not even mentioning the combat. Being a zombie clad in rusted armour and tattered clothing has never felt this good. With each swing of my exile Greatsword, you feel the weight of the unwieldy hunk of steel. But the animations make you feel like it's something one can hold with grace. The swings cut through the air, and feel responsive and chunky. The bosses, giant figures that tower over you. Which makes it all the more gratifying when they get staggered when hit by a tiny undead carrying a comically large weapon. The combat, while not as tight as sekiro, still has a rhythm to it. The boss fights are the best out of any souls game, with the worst of them still being memorable experiences, but the best feeling like a dance. They swing, you roll. It takes two to tango, and Gael needs a dance partner. The responsive combat and fluid animations making it all the more satisfying to get in a fight.

The combat is tight. The story, a fitting for a conclusion to this long running saga. And the world is a sight to behold. I could not ask for a better conclusion to the series.

The least enthusiastic masterpiece on the market.

Cancel me if you so desire, FromSoft fans, but I have to speak the truth: this is the best Dark Souls game by a significant margin. In terms of world design, bosses, and especially gamefeel, this game is a cut above both 1 and 2. Though it's often described as the true sequel to Dark Souls, 3 departs from (and adds to) the lore and themes of the original to a far greater extent than 2, and many of its characters and levels feel like responses to the first game (most obviously Aldrich's Anor Londo), rather than simply remixing and rehashing the same themes. The two DLCs add more phenomenal bosses to the game, and the "final boss" of the Ringed City is perhaps my favorite in any game, and the perfect conclusion to the franchise. DS3 was unfairly dismissed at its initial release by some hardcore Souls fans. If you're one of them, please give this game another chance. Second only to Bloodborne in the FromSoft pantheon.

Le he dado un segundo intento a Dark Souls III gracias a que me donaron para que lo juegue en stream derrotando a todos sus jefes. Se me hizo increíble ver que muchas personas consideraban este juego como el mejor souls con lo poco que puede aportar a la franquicia y lo monótono que logra ser en cuanto su combate y diseño, llegando a superar al segundo juego en mediocridad se refiere. Es como una antitesis: mientras que DS2 tiene un diseño injustamente dificil, DS3 tiene un diseño extremadamente fácil, apenas tiene zonas las cuales se podrían considerarse mazmorras porque casi todo el mapeado se centra en mapas abiertos los cuales es muy facil evitar el daño de los enemigos, fueron escasas las ocasiones en las que sentía que era necesario luchar para abrirme el camino, y solo me ocurrió en los DLCs. No jodo que hay un montón de lugares que son solo un circulo con enemigos randoms con varios items desperdigados por ahí, llega a suceder tantas veces que me recordó mas a un looter que a un juego real de exploración. El juego es en extremo lineal también, que si bien es cierto que el juego tiene ciertas bifurcaciones la mayoría son solo para jefes optativos, no es como en Dark Souls 1 que la única zona realmente lineal era Anor Londo o Demon Souls que practicamente tenia un orden de niveles similar a Mega Man que luego de la intro podías ir a donde tu quieras. Los jefes no son la gran cosa tampoco, los únicos que realmente me gustaron son los de los DLCs, pero aún esos llegan a verse que son o copias descafeinadas de Artorias, o un intento de mejorar conceptos vistos en Demon Souls sin mucho exito, y por lo que me contaron algunos los pocos jefes gigantes que hay son una versión nerfeada de los que llegan a aparecer en Bloodborne. Si bien es cierto que es normal que en una franquicia de conceptos ya vistos con una o dos vueltas de tuerca, lo que hace este juego llega a ser hasta desinspirador, porque incluso dark souls 2 logró tener jefes mas interesantes como Flexile Sentry, The Lost Sinner, Looking Glass Knight, y verga me atrevería a decir que el propio Ancient Dragon es mejor que Midir, y eso sin contar que toda la trilogia de jefes que hay en la escena final del 2 llega a ser muchisimo mas rompe ortos que el Lord of Cinder, no me quiero imaginar a las personas que compraron esto a dia 1 y se encontraron con un jefe tan deplorable.
Hay otras cosas como el posicionamiento horrible de hogueras y que las sidequest sean cripticas como la mierda, pero todo lo que comenté fue lo que mas me molestó del juego (en un principio me jodia demasiado que hayan nerfeado tanto el sistema de combate pero a la larga fue el menor de mis problemas). Es divertido, supongo, pero preferiria que indagen en los juegos viejos de from software como los kings field o shadow towers a que paguen por este juego, la verdad.

"FILTERED". My fingers dance across my offensively bright RGB mechanical keyboard. I have have typed this word and ones similar to it a thousand times. My index finger, which has become abnormally strong from repeatedly mashing R1, spins my Razer Deathadder V2 Gaming Mouse's wheel, as my bloodshot eyes do an occular assessment of various forums and web pages. I vanquish my foes in just a few characters, one by one.

My eyes then turn to the semen-encrusted poster of Miyazaki that looms above me. I am bathed in his enrapturing presence as our gazes lock. I whisper "They shall not hurt you, my beloved. They shall not defile your honor and go unpunished."

I return to my solemn duty...

Five stars alone for the High Lord Wolnir fight. I mean yeah it's one of the less challenging ones, but that first time you pick up the chalice and you see the big skeleton crawling up the pitch black hill towards you? That's called atmosphere, baby

Its the super polished, fan service filled Victory Lap finale to the Souls series. Its a good step up from DS2, while suffering from diminishing returns. I feel myself loving its art style while getting annyoid by its super linear gameworld. I adore some of the boss fights like the Abyss Watchers, only to return to a world to offers me nothing I havent seen done better by this very series. At the very atleast this feeling is kinda fitting for a world that presents itself a rotting corpse screaming that it wants to end.

Dizem que o melhor Dark Souls é aquele que você joga primeiro.

Comigo não deu tão certo assim. Talvez esse fosse o melhor Dark Souls, se não estivesse desesperadamente tentando ser o primeiro.

Não é atoa que DS2 é mais importante para os jogos posteriores da FROM do que esse aqui jamais será.

Esse é o jogo souls que eu mais tenho relação de amor e ódio, ao mesmo tempo que eu amo a lore, o design dos mundos e dos bosses, eu também detesto algumas decisões que eles tomaram.

As áreas desse jogo são lindas, já perdi a conta de quantas vezes eu parei e admirei o horizonte, depois de DS2, esse é o soulslike mais bonito que eu já joguei (até agora), e a exploração é uma das melhores da franquia, mesmo muitas vezes parecendo que o jogo não queira que você explore, por ter muito inimigo filha da puta, valendo mais a pena rushar, eu ainda assim gosto da exploração desse jogo, pra mim é um dos pontos altos.

Os bosses desse jogo são os melhores de toda a trilogia, o único boss que eu detesto é o Deacons of the Deep, mas tirando ele, só existe chefe incrível, com OST lindíssima, moveset muito interessante, designs lindos e lore perfeita, eu realmente fiquei muito admirado com os bosses, foi o souls que eu mais me divertir lutando contra eles, um salve especial para o Aldrich, a Dançarina do Vale Boreal, o Oceiros e o Nameles King.

Agora que eu já elogiei o jogo, eu quero reclamar um pouquinho dele, e vamos começa pela ambientação do jogo, não me leve a mal, ela é muito boa, mas ela não parece que foi feita pra um Dark Souls, o jogo passa muito mais vibe de Bloodborne do que Dark Souls, o que me causou um tremendo de um estranhamento no começo.

Uma outra coisa que eu não curto nem um pouco desse jogo é o balanceamento de dano, um ataque básico de um inimigo comum da MUITO dano, o que foi uma coisa que me tirou do sério várias vezes, pois mesmo você tendo uma vida que atravessa a tela inteira, os inimigos davam muito dano, fazendo muita das vezes você ter que fritar o cérebro pra poder sair de uma luta com uma quantidade boa de Estus, valendo mais apena rushar uma área do que lutar com os inimigos.

Em resumo, é um jogo muito bom e que fechou com chave de ouro essa história incrível, de todos os souls, esse foi o que eu mais me diverti jogando, mesmo tendo umas coisas que me tiraram do sério, eu ainda amo esse jogo.

Dickrides Dark Souls 1 to death while having merely a glimmer of its charm, casting away the series' earlier leanings toward Metroidvania style world design in favor of FFXIII-tier hallway simulation.

Despite the simplification of the game's world NPC questlines are at a series low point for being confusing to initiate and progress, which is unfortunate because they go a long way to making the world feel more than just set dressing. Parallel to this FromSoftware is in a mad-dash throughout the game to kill off every character or loose thread left behind by the previous games which comes across as a blatant attempt to prevent Bamco from being able to meddle with the IP in the future instead of providing satisfying closure.

Anything interesting about build variety that Dark Souls 2 introduced has been pared back at the expense of the PVE experience for a PVP meta that favors tiny swords with magic or faith flavored buffs. Playing outside of these boundaries is possible, but it's clear from the quick i-frame heavy Bloodborne-esque pace of the combat that they had only a few playstyles in mind, and they're too boring to warrant additional playthroughs.


Almost reaches the highs of dark souls 1 while improving on every mechanic set by its predecessors

The Dancer of the Boreal Valley made me want to launch my Series X out the window. The fight wasn’t even that bad, I just kept getting her to a splinter of health and she’d whip out moves I’d never seen before. Loved it.

This was actually the first Souls game I tried, but, as is often the case with things wholly unfamiliar, I just couldn’t get into it at first. Got to the big tree boss in the undead settlement and shelved it. So say what you will about my personal game of the year Elden Ring, but it broke down the door to the franchise for me.

My only issue with Dark Souls III is that most of the areas felt kinda same-y. The game even repeats some content close to the end, and has a major DS1 throwback area, but I thought they made it all work. Like with Elden Ring, it’s not even close to enough to really detract from the overall experience.

So, Dark Souls III aka Spooky Cathedral Souls wasn’t as sprawling or varied as Elden Ring or as thoughtfully intertwined as the first Dark Souls, but it’s still unbelievably high in quality and an easy recommendation for anybody who likes this type of game. It also runs particularly well after the 60fps update.

Earlier last year I marathoned all three of the mainline Dark Souls games. I started with 2, as that was the first one I owned, moved to 1, and finally went to 3. 3 is by far the weakest entry in the series. It relies way too much on 1 for its lore and narrative, the level design is either overly large and too spread out or overly narrow and tight with very few inbetweens. Areas feel like they take forever to get through, and it has the single worst poison swamp area in all three of the mainline games in Farron Keep.

Even then, that's not my biggest gripe with this game. No, my biggest gripe is the combat. It's too fast paced, to the point where it doesn't feel like Dark Souls anymore. Here's the thing, Dark Souls 1 had the perfect amount of speed for the combat. It wasn't slow as a turtle, but it also wasn't full out Bleach (Tite Kubo be damned). It felt like the kind of combat you would experience in a fantasy world, slow enough for there to be strategy and fast enough for there to be urgency. Then DS2 showed up and made things ridiculously slow to the point of pure annoyance. So, what was the proper response of DS3? To try and be Bloodborne.

Now, I understand that BB is a Souls game, I get it. But that game is built around its speed, with things like the parry system being long ranged. DS3 does not have this, and that is its fatal flaw for me. It tries to be BB and Dark Souls without understanding what makes either of those games work. I'm sorry Miyazaki, but this shit just isn't cutting it for me. I only ranked it lower than 2 because it was the only Dark Souls game to make me genuinely feel like I had to grind for once, something which I only did out of desire in the previous two games.

Dark Souls 3 is a good video game, but for me, it is the worst Dark Souls game.

La llama se apaga, el ciclo se repite, y donde una vez hubo un alma ahora solo quedan cenizas.