Reviews from

in the past


Esse é o primeiro ff que eu finalizo, achei simplesmente fantástico, com certeza irei jogar os outros da série...

Very bad story, mid characters and bad camera. Clunky combat. Open world is not exploited at all. Beautiful visuals and amazing music but everything else is bad. Noctis was butchered in the western localization to appear "more cool". Shame.

Final Fantasy XV is the absolute epitome of a mixed bag. There are some great touches around an otherwise mediocre and unfocused game, to a point that it's very clear to the player this it suffered a long period of development hell.

The story is the skeleton of a standard JRPG - you are a stylish teenager who is destined to save the world from a generic evil. Unfortunately, there's very little else on top of that to really flesh it out. The vast majority of the plot happens in the 2nd half of the game and feels like a treadmill of events and characters that you don't really know or have any connection to. In fact, the 2nd half does away with the open world altogether and makes me wonder if it was developed by an entirely different team.

Through the game you visit a number of locations, but even just a few months after finishing the game I wasn't able to describe any of them in more detail than "the truck stop with a garage" or "a coastal town."

Every location is just a five-minute drive away, making the whole world feel very small. Normally I'd be okay with this, but the story takes an apocalyptic turn later on (because of course it does) and I can't tell if the entire world is under threat or just this tiny area that I'm limited to. That being said, the open world looks absolutely gorgeous and it's satisfying to just drive slowly to your next location to take in the scenery and maybe snap a few photos along the way.

Speaking of photos, that's probably the one feature that I can unreservedly praise. One of your travel buddies, Prompto, will take snaps throughout your adventure - always during the main story beats but often just in the middle of a random encounter or while exploring the world. At the end of each chapter, or when you give your party a rest at a campfire, you can look over all the photos taken during the last session and keep your favourites. It doesn't sound like much, but it is a surprisingly effective way of creating fond memories of your travels, be it a beautiful landscape or the very first time you fought a Morbol and had to run away. Somehow, I was getting nostalgic looking at photographs of an adventure that I wasn't even invested in while it was happening.

All this makes me sound like I hated the game, but I didn't - or at least I don't think I did. Final Fantasy XV is, admittedly, less than the sum of its parts - but there was just something about it that made me root for the game to be better than it was. I can't explain why I have fond feelings towards Final Fantasy XV, despite not having fond memories of it. There's some alternate universe out there where this game was completed smoothly and was able to fulfil the vision that it's going for.

If there's any game that deserves a "re-imagining" in five years' time, it's this.

Odd game with incredibly broken combat. Awful sidequests and a pretty broken/unfinished story despite the dlcs. Fantastic main cast and antagonist also probably has my favorite video game ending.

Jogão mágico, sou um fã novato e esse foi o primeiro jogo da saga final fantasy que eu jogo e eu curti demais.

Entrei no jogo só porque eu curti o protagonista edgy com uns companheiro maneiro e sai chorando com um rei fodão que tem a benção de deuses e 3 outros companheiros fodas. Me pegou desprevenido já que eu sequer sabia do que se tratava, foi mágico a aventura e os locais em que visitei nesse jogo.

A ambientação nos biomas são ok nada demais mas a ambientação das cidades são ABSURDAS de bem feitas e deixa tudo mais imersivo.

História é um ponto alto acompanhar a aventura dos 4 parceiros é bem massa mas a partir do titan o jogo melhora muito no enredo.

O combate eu achei ok mas com algumas ressalvas negativas tipo: o botão de correr é o mesmo de bater?? então se você quiser correr por causa que ta com pouca vida tu literalmente rusha em cima do bixo... achei nada aver

Outra ressalva negativa é: você passa o jogo inteiro jogando com o noctis (protagonista) só para NO FINAL DO JOGO eles te permitirem controlar o ignis, gladio e prompto cada um com habilidades únicas e bem legais que poderiam muito bem ser apresentadas desde o inicio.

NO GERAL É UMA AVENTURA MÁGICA e eu recomendo demais esse jogo, simplesmente me senti imerso do inicio ao fim.


A Journey of Brotherhood and Emotion

Final Fantasy 15 is far from perfect, with its share of bugs, story gaps, and repetitive combat. However, these flaws fade into insignificance against the backdrop of the game’s greatest strength: its characters and the emotional journey they take you on.

The heart of Final Fantasy 15 lies in the bonds formed between its characters. From the outset, you embark on a road trip with your best friends, your brothers. Every aspect of the game is designed to emphasize the importance of these relationships. Combat becomes a testament to teamwork, as you utilize each party member’s unique abilities. Camping at night isn’t just a mechanic for resting and leveling up; it’s a chance to witness your companions interacting and bonding, strengthening your connection to them.

The additional DLCs in the Windows Edition further enrich the stories of each party member, enhancing the overall narrative. By the end of the game, these characters aren’t just pixels on a screen; they’re your brothers, and saying farewell to them is a poignant experience.

Final Fantasy 15 may not be flawless, but it’s a masterpiece in its own right. It serves as a reminder of the profound impact a video game can have, leaving players with lasting memories and emotions that extend beyond the rolling credits. If you’re willing to overlook its imperfections, Final Fantasy 15 offers an unforgettable journey of camaraderie and emotion that few games can match.

"What can I say...? You guys... are really the best."

Even with all the flaws the game has, the friendship between the four main characters holds everything and makes it worth.

This review contains spoilers

Final Fantasy XV is an extremely fun romp in the first half and an extremely non-committal tragedy in the second. The plot is okay, but paced very strangely with all of the emphasis put on all of the wrong things. It simultaneously draws attention to the problems of its world and says nothing about them in favor of portraying itself as a typical fantasy epic. The characters have zero agency, as it feels as though they simply go wherever the plot takes them, which I can see resulting in many feeling frustrated and which I personally believe results in Noctis's so-called development feeling unearned.

That all said, GOD, that first half of the game has a feel to it unlike anything else I've played. The open world is expansive and empty, yes, but against all odds I believe this to work in the early game's favor. Bluntly speaking, the main cast is the reason to play FFXV. They're all engaging and lovable characters and their chemistry and banter with one another is off the charts; after playing so many games where you're told the characters are friends and have nothing to prove of it, the palpable sense of love between the boys is like a breath of much needed fresh air. Thus does traversing the world- as long and admittedly tedious as this may be- truly does succeed in feeling like a road trip with your loved ones. There's a reason why I believe the interpersonal drama to be better than that of the main plot. On the topic of agency from earlier, I do feel as though the lack thereof amongst the cast is crucial to the narrative, for as much as FFXV fails to fully capitalize on its own themes. All of the characters are pawns in the cruel and unusual scheme of callous beings far beyond their comprehension from long before their time. They're often given no choice but to follow the path laid out before them like lambs to the slaughter. But check out how cool the Six are! Isn't Noctis so cool? At least Ardyn's a good antagonist and a pretty great parallel to Noctis, in concept.

The presentation of the game is great. It looks good and sounds even better. The gameplay of FFXV ranges from fun to frustrating entirely depending on how ambitious it's feeling at any given point in time, but when it's fun it feels pretty fucking great. Its semi-modernized world never bothered me; in fact, I think that contrast to be found in the combination of aesthetics was one of the cooler aspects of the game. I liked fishing, I liked Prompto's photography, I liked camping... Despite everything, I cannot understate how much I liked Final Fantasy XV. Is the game good? I don't know! Did I, even in all of my critiquing, enjoy my time with it immensely? Very much so. If you happen to spot it on sale, then I would suggest giving it a shot, at the very least.

(Last thing I'll mention is how ridiculous it is how much you have to turn to external material in order to see all that FFXV's world has to offer. Locking some of its best/most important stuff behind DLC and a fucking movie of all things is bokers.)

jogo simplesmente incrível com personagens maravilhosos

My 3/5 star rating is for the game upto Alitissia. If you don't bother about the overarching plot too much, the game upto that is pretty good at giving a road trip with the boys feel. I recommend playing only upto that and the companion dlcs. Altissia's end boss fight looks better than the actual final one anyway.

My rating for the rest of the game is 1/5. Avoid it cause even with all updates it's a complete cluster fuck.

The Final Fantasy XV that exists in my head is a better game than the one that actually released, therefore I will not replay this game anytime soon.

I'm not a big FF fan I only really liked X-2 before this game dropped but wow from going from the steaming pile of shit that FFXIV was to this ? Its a massive improvement. The story is so good and they nailed pretty much everything on the head. I just wished the side content was a little less generic and the game was a tad less grindy on the leveling side.

Final Fantasy 15 is a game I love immensely, and find very, very hard to recommend. You have to have the patience of a saint to enjoy this game; it will test you over and over again, with its unintuitive controls, technical bugs, wack-a#s storytelling, terrible DLC scheme, and much more; most negative things people have said about this game are in fact true. However, despite everything, I love this stupid trashfire game so much. There are good points beyond just my own copium; the characters are easily the high point, with the main party of Noct, Gladdy, Iggy and Prom being a fantastic emotional core, with a truly astounding amount of randomly triggered unique interactions throughout the game that really makes me hope the excellent voice actors got payed well for their efforts. The combat is very fun when you get used to it, with the Point Warp technique in particular being a blast to use, and the game's soundtrack is on-par with most other Final Fantasy games, meaning it's superb. The game is very pretty as well (Altissia is one of my favorite video game locations ever, full stop) and even if its set pieces can be over-the-top, they're always a spectacle to behold visually.

Overall, this game isn't anything great, by any means, but for those who are looking for down-to-earth, truly emotional moments between characters who truly feel like friends, this might just be a game for you. Hey, if you're willing to give it a chance, it might even surprise you.

This review contains spoilers

I knew Final Fantasy XV was a massive mess of a game. I’ve known it ever since the game came out in 2016, consequently seeing them try to patch it together into something more coherent. Despite that deep-seeded knowledge, what drew me to this? Was it a pressing desire to engage in high octane combat after a series of games with sparse physical gameplay engagement? The fact it was on sale for $14? A gut feeling that I would actually think the game is pretty good (I mean it was patched a bunch)??? Was it the twinks????????? The answers naturally follow: yes. Ultimately, it’s the hunter to blame for being slain by the beast if they were given sufficient precaution to its ferocity.

These initial drawings started to wear away quite quickly. After an opening that throws you into it with little pretense and the "Stand By Me" car pushing scene that I always thought was referring to the movie when people have talked about it prior, combat rears its fangs. You can attack enemies with a volley of sword swings, warp to enemies, have your allies pull off their own moves, aaaaand... that's about it!

To be blunt: the combat sucks. Even my desire for something physically engaging is shot by the fact that the basic cadence the sword not feeling very satisfying. Otherwise, you can use the complete non-starter of a magic system or cutscene attacks that lose their luster almost immediately. With so few options at your disposal, it ends up being perhaps the very epitome of hold attack to win... very slowly... either taking down one giant dude with way too much health, or handling a way too large number of goons in a game severely lacking in crowd control options, often just leading to a several minute long clusterfuck.

Sword warping is perhaps the most disappointing element, when its so clearly meant to be this combat's "thing". You can warp to an enemy to do a fairly strong attack, you can warp to a safe point to heal, and... again, that's it! Frustratingly, the game does show the cinematics it so desperately wants for all of two boss fights: following them throughout the air, clashing arms, sending them to the ground. It makes every other uninteresting, incredibly samey-feeling fight all the most frustrating, because there's clearly potential here that's barely tapped into.

This fleeting potential is a story that repeats itself throughout just about every single aspect of the game. A couple of moments of absolute brilliance that's drowned out by a flood of incredibly poor construction. One particularly prominent beacon of light shines during the open world exploration, a fairly novel approach to it where you're largely stuck to your car as a base, going from it out to do sidequests before wrapping back to a campsite or hotel after a couple to cash in your experience. While the world itself is fairly barren—with a number of enterable buildings rivaling that of the latest Pokemon games and sparse incentive for natural exploration outside of sidequests—the interactions with your cast are such a treat that it made the mundanity of the moment-to-moment gameplay itself so much more tolerable.

Noctis's entourage—Prompto, Gladiolus, and Ignis—are the blazing heart and soul of the game. There's a bevy of unique lines for each location and quest and really eloquently made animations for each camping section. One of my favorite moments was after camping for the night, when Prompto asked me to wake up early the next morning for a short sidequest to capture a picture of a giant monster nearby. It was such a natural excursion that really made the game feel alive for those few moments, like I was really going on a road trip with my bros. It's a great feeling! Prompto ended up my favorite of the bunch, not just because he's the cutest (though that does help!), but the way his photography integrates so naturally over the course of the game. It's such a joy flipping through the snapshots while camping as a brief retrospect of what you did, saving the best to create a growing compendium of your entire adventure. And to the game's credit, it very well knows this!

It's so great then when the game decides to rip off what little appeal is left draped on its shambling corpse. I was well aware that the open world is abandoned in the game's back half for something strictly linear, but it didn't properly prepare me for how much it would make the open nature of the game prior a fading star. All of the time spent on a roadtrip with your pals is thrown out for traveling down a fuckton of barren hallways getting into the nitty gritty bullshit of its swiss cheese-ass story. It's really, really hard to care about a lot of the events that are going on when the game never takes the care to set them up properly due to its immensely fucked up dev cycle. How am I supposed to care about the death of Ravus when he's in two scenes of the game prior and gets his demise announced in a completely missable radio broadcast???

So many characters in the game end up unceremoniously killed despite having 5 minutes of screentime prior. Noctis's dad being assassinated in a nonsensical supercut of a scene from the Kingsglaive movie that wasn't even in the game prior to its day one patch. Jared's death leading to Noctis having an outsized breakdown for a character that is the most literal who imaginable. Lunafreya being such an important cornerstone of the game's plot, but the swift knife of messy development basically cutting her out of the game!!! Did you know: the developers of the game called her a strong female character? Despite the only thing she actually does in the game is help make sure her groom-to-be could continue on his destined path???? But hey, another character calls her strong for doing this in a flashback several hours after her death, so its fine.

The linearity really comes to a head in the penultimate Chapter 13, a winding gauntlet where you're stripped of both allies and weapons. You have to slowly plod through this place, slowly gaining back what you've lost to overcome the odds. I can see the intention: illuminating the weaknesses and insecurities of Noctis as a solitary figure, split apart from the allies so vital to him. It's meant to be scary, but it just ends up being tedious. It really had no reason to keep going and going and going AND GOING, keeping up the same monotony for a solid hour. And this is after the patch that gave you the ability to sprint during the chapter and let you kill enemies way faster! I can only imagine how miserable playing this chapter must've been at launch.

But for all the misses with its ideas the game has, again, some of its ideas are still able to shine through. After Ignis is blinded due to [DON'T WORRY ABOUT IT], you spend Chapter 11 traversing a dungeon where the tensions of the group are at an all time high. Gladiolus just got done yelling at Noctis for his inabilities and now you have to slowly walk through this pit while making sure the cane-wielding Ignis doesn't fall behind. If you try to go ahead, Prompto and Gladio will passive-aggressively snark at you to wait up. The whole experience genuinely started to piss me off, bringing me right into their shared mindset. By focusing on these characters I already grew an attachment to in the game's first half, it ends up being an incredibly effective, and genuinely impressive, unity of gameplay and story beats.

This game has a vision that illuminates so clearly in its final act. Noctis Lucis Caelum: a pampered prince thrust out into the real world, going on a 10-year journey to learn the sacrifices we must make for each other such that he is able to become the King of Kings and free his kingdom and his people of the darkness once and for all. When he's able to enter the throne room for his final duel, he takes one last look through the photographs saved throughout the journey, a reflection of all everything that led to him being the man he's become. This moment shows that the developers knew what they had here, and it hit me so well. Then Noctis enters the throne room, and makes the ultimate sacrifice to complete his destiny. And the final scene transitioning into the game's logo. Beautiful on a level few games are able to reach. On paper, it is such an incredible epic to be told.

Which makes it so supremely frustrating that's not what Final Fantasy XV is.

The losses Noctis has suffered are almost all stunted by being characters with so little screentime or being omitted almost entirely. The 10-year timeskip just kinda happens without much reasoning behind it, besides it advancing what the devs wanted the endpoint of the game to be. It ends up being really jarring, and hampers Noctis's grand return when he was only gone for like 30 minutes of actual game time. The game brings itself to such an epic conclusion, with its lavishly rendered cutscenes and incredible music, without building up a story that deserves such a finale.

And yet, the final campfire scene, where Noctis, about to leave behind his friends for good, tearfully bears out his love for them. And it got me! Because I love these characters! It's such a genuine, hearfelt, incredible place to leave them off, it almost makes me angry. Noctis, Prompto, Gladio, and Ignis deserve the 9/10 game this 4/10 game so desperately wants to be, but it's too late for that to happen.

—————————————————

I also played the four DLC episodes that released, the first three presenting the truth of things that happen to the three members of Noct's entourage in their absence that are never elaborated on in the game. While on their own they're largely inoffensive (a tedious enemy gauntlet, a not very good feeling shooter, and an actually pretty cool elemental combat system), they mainly suffer from the fact that, since they're so disconnected from the game itself, what happens in them can't actually have an impact on the main game's story. Gladio's and Prompto's stories don't end up adding to their respective characters much, and perhaps even worse, Ignis's does!!!

Finding out the reason Igniswent blind is that he sacrificed it to put on a holy ring and save his king is so much cooler than what I expected the reason to be and fits in so well with the game's central theming of sacrifice. It makes it all the more frustrating that this can't be explored in the main game because the reasoning for his blindness is completely skimmed over there. I don't understand if its out of a greedy desire to make people buy the DLC or a prideful desire to only show this reveal in the best light possible, but even if they couldn't rewrite the story with the mess they had... at least mention this plot point! Even the messy development can't really excuse the nonsensicality of this.

Then there's Episode Ardyn, following the eponymous villain of the game (which was spoiled for me due to the DLC's description. lol. lmao). The gameplay is genuinely really cool, with what's by far the best boss fight in the entire game, for as low a bar as it is. Yet, letting the story sink in during the following hours has soured me a fair bit on it. Selfsame to my problem with the other episodes, the story it covers just does not interact well with the main game its supposed to slide into, and even worse feels kind of contradictory. Ardyn turns out to have been the true king chosen by the gods and Noctis's ancestor, the first king of Insomnia, acknowledges himself as something of an illegitimate heir? Perhaps I did not read well enough, but that sense of Ardyn being a tragic villain who was betrayed does not come across AT ALL in the main game. In fact, it makes the whole story of Noctis coming back to reclaim his throne feel kinda weird!

This was meant to be the start of a series of DLCs, Dawn of the Future, with an alternate telling of the game's story, before being unceremoniously canned in possibly the strangest developer broadcast of all time. Ardyn and Noctis and others were to team up against the gods and unseal themselves from the fate set upon them, with a drastically different ending from the one in the main game. While I'm not against the concept of DLC delving into alternative storylines, its such a bizarre decision here. Final Fantasy XV's ending is already its best realized part and is firmly rooted in the idea of Noctis fulfilling his destiny. To make a path focused on breaching that destiny feels like it undermines what made the original ending so powerful.

All of this DLC doesn't change what Final Fantasy XV is: a deeply disappointing, unfinished, not very fun to play game. If they didn't want to make the full effort to integrate these stories into the game, I really don't think they should've bothered. It's not that I would expect them to do that, considering how much effort would need to be put in to wrangle this game together into a something that's truly quality. This isn't something that could be, or should be fixed. The effort required would be so much better put into new stories and experiences. I don't even feel like I wasted time with this game, despite having such a distain for so much of it. Despite everything, this game still managed to make me care about Final Fantasy as a series. I've dabbled in VI & VII, but this was my first time digging really deep into one, and now I'm voracious for me. I'm already planning on playing VI, and VII and VII remake and XVI when it hits PC. Final Fantasy XV is perhaps the most interesting failure of a game I have ever played, and for all of that, it at least managed to make an experience I would call unforgettable.

people dont like this game because it isnt turn based
i like this game because it isnt turn based

The evil empire has descended upon the Kingdom of Lucia and usurped power from the reigning king of the realm, King Regis. Forced to abandon his road trip to the land of Altissia to marry his betrothed, the oracle Lunafreya, the young Prince Noctis must gather the power of his ancestors in order to command the power of the gods to save his kingdom from ultimate peril. Joined by his closest four friends, Gladiolus, Prompto, Ignis, and their car, The Regalia, they must discover the will to act, lead, and support each other in the dramatic journey of a lifetime.

Final Fantasy XV is a nightmare to grasp. In order to fully comprehend the scale of the world and the entirety of its plot, one must watch a movie, an anime, read a novel, play the entire game, play all four pieces of dlc, watch a press conference, write an MLA cited paper, grill four ribeye steaks to a medium rare complexion, dance the hokey pokey, build a 4000 piece lego kit containing essential lore, and ride your bike uphill five miles to school both ways.

It is quite a mess.

It is also perhaps the only AAA game that has ever tried and succeeded at the feeling of what its like to maintain adult male friendships. Road trips are incredibly stressful, especially long ones. This is the longest, most intense road trip of all time; they snap at each other, they build each other in moments of triumph, and celebrate that they have each other during moments of peace. It is the only game I have ever played that has ever sold me on the authentic relationship that this group of boys have.

Unfortunately this feeling of truth simply cannot hold up against a game that feels largely like its unfinished. Events play out haphazardly, breaking continuity and building into confusion as the journey unfolds. Characters disappear, or get injured in major moments that simply aren't executed during Noctis's journey to save the realm. The idea that a game is so immense that a movie and an anime are developed to expand it isn't exactly the newest idea, but making them essential to understanding the stakes of the world you're inhabiting is impenetrably frustrating.

Beyond its failure as a narrative work, Final Fantasy XV is simply the most sloppily assembled action RPG I have played to date; pretty much every single battle can be solved in the exact same way: by locking onto an enemy using the right shoulder button and pressing the Y/Triangle button to warp to an enemy and attack them. Once you've done this, you run a short distance away and do it again. Occasionally you command your buddies to execute a bonus attack, but much of the game is solved easily with the same combo over and over and over again. There are items, but as long as you have a smattering of hi-potions none of the rest ever really seem to matter too much There's new equipment and skills to upgrade, but as long as you pick the ones that make your numbers the absolute biggest you will succeed. And this is on normal, not the game's alternate easy mode. It is a game that, even though I completed it, never once made me feel like I had to try anything new, and also never feel like I'm getting any better while fighting stronger enemies. It is equally as bizarre as its storytelling ambitions. Neither ever really feel like they work in a way beyond, "you sure can complete the game using its combat."

And yet, though it is such a gosh darn mess that doesn't really work, I truly treasured my time with Noctis and his Kingsguard. There are huge moments of sweeping emotion that work so well, but are immediately undercut by every part of the game that simply won't allow you to invest in its plot or world building. The combat feels like nothing. But its visual design, music, and characters feel like something worth fighting for. And sometimes, that's all a Final Fantasy needs to be something great.....or at least very interesting.


Oficialmente meu primeiro jogo zerado em 2024, e eu não me arrependo nem um pouco de ter começado o ano logo com esse.

Final Fantasy XV está longe de ser um jogo perfeito, e eu reconheço muitas das falhas que ele tem (a maioria em sua história bem embaralhada), mas sinceramente? Tudo isso é irrelevante em meio à imensidão que esse jogo transmite, seja no seu vasto mundo, nos seus personagens, nos seus monstros, nas suas batalhas, e em todos os seus outros aspectos.

Eu aproveitei cada segundo enquanto jogava isso, foi uma aventura imensa e que, sem dúvida alguma, vai permanecer comigo por um bom tempo. Principalmente o quarteto principal, que tem uma das, se não a, melhor sinergia que eu já vi em um videogame. Todos os quatro protagonistas são igualmente carismáticos e gostáveis, nenhum é superior ou inferior ao outro, pois qualquer ponto que algum deles careça é cobrido por um dos outros 3, eles se complementam de uma forma magnífica e como dito numa própria fala do jogo, eles parecem compor uma pessoa só.

A gameplay ao mesmo tempo que é uma das partes mais divertidas do jogo, eu também achei que ficou bem de segundo plano em relação à história e à exploração. O combate é bem divertido e mesmo você fazendo basicamente as mesmas coisas toda hora ainda assim o jogo não se torna repetitivo em momento algum, a maneira como cada um dos personagens da party é autônomo e luta contra os inimigos é muito bem feita e deixa o combate fluído e interessante. Em geral um combate bem polido e funcional, muito divertido e com mecânicas interessantes, além de toda boss fight ser bem intensa e emocionante.

Não dando uma de advogado do diabo, mas a história recebe muito menos mérito do que ela merece; é sim bem confusa e as vezes até apressada, mas no geral é bem formulada e nenhum acontecimento nela parece fora de lugar ou irreal. No início tudo é arremessado na sua direção sem explicação alguma como se o jogo esperasse que você já tivesse conhecimento prévio daquele mundo e dos elementos que o envolvem, mas depois de um certo ponto (mais ou menos a metade do jogo) as explicações vão surgindo conforme você explora Lucis, lendo seus livros espalhados, ouvindo suas rádios, e etc. Por mais que esconder elementos importantes da história e do mundo do jogo em lugares tão passíveis assim seja uma decisão bem questionável e nem um pouco intuitiva, eu acho que faz sentido com toda a sua proposta; é um mundo tão imenso que é impossível saber de tudo, somente o explorando que se é capaz de ter uma maior compreensão sobre ele e sobre o seu misticismo, mas ainda assim não completamente. Obviamente isso é apenas a minha visão e opinião sobre esses pontos da história e eu entendo 100% quem não gostou desse estilo, mas eu acho que complementou e muito pro restante dos elementos presentes nela.

E o que falar do final? Completamente carregado de emoção e sentimento, ver do reencontro até a despedida dos protagonistas é simplesmente lindo e a conclusão do Noctis ao finalmente alcançar e cumprir com o seu papel de rei foi incrível de se ver, além da cena final com ele enfim se reencontrando com a Luna e seguindo com o casamento deles. Sinceramente uma das sequências finais mais lindas e emotivas que eu já vi em um jogo.

E falando do Noctis: um dos protagonistas mais humanos que eu já vi até hoje (surpreendentemente, já que até o momento tudo que eu havia visto de Final Fantasy era muito "anime"), um personagem incrível e com um desenvolvimento sútil mas feito de maneira muito boa, novamente, eu gosto muito como o jogo deixa as coisas rolarem em silêncio e não joga tudo na sua cara toda hora, e isso cai muito bem nas interações dos protagonistas, nos personagens deles e nos seus desenvolvimentos, da um sentimento de "humanidade" que é até irônico pra uma franquia que se reafirma o tempo todo como fantasiosa. Como já dito antes, os personagens principais são realmente a melhor parte do jogo e eu gosto muito do jeito que construíram eles sem serem expositivos, isso passa uma sensação de naturalidade e realmente tudo que acontece É feito de maneira natural e nada forçada.

Final Fantasy XV é um jogo imperfeito, mas as suas imperfeições de forma alguma conseguem ofuscar a sua grandiosidade e o seu carisma, todos os elementos dele me transmitiram muita paixão e eu não consegui evitar de ficar apaixonado por tudo que acontecia e pelo gigante mundo de Eos. Um jogo EXTREMAMENTE subestimado e eu fico feliz de finalmente ter o completado e ter visto a sua história até o fim. Virou um dos meus jogos favoritos e eu duvido que essa opinião vá mudar tão cedo, se é que mude.

"Walk tall... my friends."

Bom deixo claro que este foi meu primeiro Final Fantasy, dito isso vai ser sempre muito especial pra mim, sei e reconheço os defeitos do jogo, Altissia em diante é uma bagunça extremamente rushado e tendo jogado o jogo no PS4 a primeira vez, aqui no PC com a Royal edition conseguiram ajeitar bastante coisas e as adições somam para o final do jogo e a narrativa como um todo e recomendo a quem for jogar ter a royal edition, eu amo esse jogo adoro a relação dos 4 personagens, chorei muito no final do jogo, como também nas dlcs (eu joguei elas de forma meio esquisita mas somou muito a minha experiência com o jogo, a do Gladiolus e do Prompto joguei logo onde elas ocorrem na história parando o jogo principal, a do Ignis eu joguei após terminar o jogo, o que foi muito bom pq na cena final da dlc chorei tanto quanto no final do jogo em si) esse jogo e toda história por trás dele é muito insano pra mim, eu fico muito triste de pensar com o que poderia ter sido esse jogo sem os problemas de produção mas no fim eu amo esse jogo tanto pelo que ele é como pelo que ele poderia ter vindo a ser.

Devido aos problemas que Final Fantasy XV enfrentou em seu desenvolvimento, o jogo foi lançado incompleto e posteriormente foram lançados em diversas mídias, sendo elas: filme, anime, novel e DLCS, partes da historia que são essenciais para a compreensão de toda a obra.

Recomendo um guia que se encontra na própria Steam ( Link do Guia ), na qual mostra a ordem que devemos acompanhar essas mídias em conjunto com os capítulos que contém no jogo. Inclusive só vale a pena joga-lo dessa forma, pois o ponto mais forte do jogo é a história e seus personagens, que eu literalmente acabei gostando de todos, dos principais aos coadjuvantes.

Os pontos negativos são as side quests que são extremamente chatas e que não recompensam em nada o jogador por completá-las e também o combate do jogo que é bem limitado, tornado a gameplay repetitiva onde basicamente você segura um botão pra atacar, tendo poucas variações de combos e que foca bastante no sistema de esquiva/parry.

Enfim, se você busca uma história incrível com personagens extremamente carismáticos e também está disposto a acompanhar todo esse desfecho em diversas mídias além do próprio jogo, vale muito a pena comprar e desfrutar dessa jornada maravilhosa que leva Noctis ao seu destino trágico de se tornar, O Rei dos Reis.

BOI, I have so much to say about this game that the only thing I'm going to say is that this game had SO much potencial. And it's a shame that with a game this big, their characters and plot don't follow it. DLC for characters that never came to be (god why u had to cancel the Lunafreya one) and plot holes with poor DLC to fill them (the only one that gat me excited was Ignis', and maybe Gladio's, but Prompto, for me, was a bit boring).

And, even with all that flaws, I've enjoyed it. Its a journey that I've enjoyed, and I can't judge it. I get so attached to this game since the release of Versus XIII's anouncement that is a part of my "nostalgia bucket", and is a game that, ever with all it's contras, I like. I like FFXV. Good bye.

The Boys live out their hot boy summer dreams in a rolls royce while the main boy gets ready to get married. The first half I thought was pretty enjoyable but the mid point kinda removed anything I super liked about the game.

É um ótimo jogo, não fiz tudo que poderia fazer, mas dá para ver o potencial do jogo e como ele foi injustiçado.


square i am BEGGING you to make a working pc port

I wanna fuck Prompto. He was the only good part of the game.

Besides that dude, the game controlled like horse shit and the story made no sense.

I fell in love with Final Fantasy XV and I hope it doesn't make me weird.