Reviews from

in the past


Has anyone who worked on this game ever actually walked on wooden floors before?? Every time these hulking masses of man meat entered a busted-up domestic structure, the foley of their boots stomping on hardwood completely dominated our entire living room as if it was a "bass boosted" YTP from days gone by. Floors don't sound like war drums, guys!

Anyhow uhhhhhhh pretty good co-op experience! The reload timing is cool, reviving is a nice alternative to respawning, campaign length is nice and tight, and I like way those deep voice enemies say "BOOM". Besides having Bongo Bongo from Ocarina of Time do the footstep sound design, my only real complaint is how frequently you reach a door, have a need to go through that door, and then have to wait for the door to be opened for you. I'm 500 pounds of surly beefcake and jagged metal, just let me through already!

Oh and I constantly forgot that Jack existed, it's like I had no object permanence for that weird little robot

Gears of War was recommended to me by my good friend Peeps. You can find his profile here:https://www.backloggd.com/u/MrPPeeps/

Gears of War is apparently his all time favorite game franchise and when he heard that I had only played half of the 3rd game, he begged me to play through the series. While I really enjoyed this game I have a handful of gripes.

I really enjoyed the story and the characters. The story was enthralling and the characters were all great

My gripes with the game come from two aspects. For one I hated the sprinting in this game! Utterly despised it. It adds a fixed camera angle and your mobility when sprinting is terrible. I had more than one death attributed to the terrible sprinting. The next complaint I have is more of a personal complaint. I hated the level with the uv turret. I just hate levels like that. The next level wasn't as bad but I still have my problems with it. Those are really the only complaints I have.

Overall, I did really enjoy this game, it's got a few issues but its definitely one of the better Xbox exculsives.

4/5

Very badass game, the level designs during act 3 were kinda weird to me though. The main characters have their own quirks and are memorable and that final act was pretty cool.

O jogo ficou realmente bem bonito.
Gosto da franquia Gears, e esse segue bem o padrão.

O pior ponto do jogo é a inteligência artificial dos inimigos e companions, ela não sustenta esse design feito para ser jogado em coop. De resto é bem divertido!

Gears of War é uma franquia que sempre gostei desde o primeiro contato que tive com ela.
Mas confesso, nunca havia jogado o primeiro título da série.
Decidi então revisitar essa saga, dessa vez jogando os jogos em ordem.
Eu sei que Gears of War: Ultimate Edition não é a primeira entrada na franquia, mas é um remaster dela. Então decidi começar por esta versão mesmo.

O que eu posso dizer ? Gears é Gears, afinal de contas. Mas vamos lá.

A história é bem legal, ela tem um tom de urgência que se propaga durante toda a campanha.

Os personagens realmente são bons.
Sério, é muito engraçado eles zoando, xingando, etc.
São muito carismáticos, principalmente o grupo principal ali.
E os inimigos são bizarros, muitos deles dão medo.

As armas desse jogo são ótimas. Quem não gosta de usar um Lancer e sair serrando os inimigos ??? É MUITO BOM !

Uma coisa que eu vejo reclamaram é sobre a IA dos seus aliados. Realmente, não é das melhores. Mas como eu joguei co-op, esse problema foi um pouco menor para mim. Ah, e o co-op desse jogo é muito bom.
Agora, a IA dos inimigos já não achei tão ruim.
Em alguns momentos eles ficam meio parados, mas majoritariamente eles são bem desafiadores.

A trilha sonora também é boa, ela se encaixa bem com as situações em que toca.

Ah, eu também acho bom todo o sistema de correr, se proteger em barricadas, paredes, etc...
Todo ele é bem feito e funcional. Eu gosto bastante desse estilo Gears.
É bem satisfatório e até viciante, de certa forma.

Acho que é isso, no geral é um bom Gears of War. Estou ansioso para revisitar os outros títulos da franquia.


Tried play the Ultimate Edition since I played the original version when I ran through the series before, and was in a Gears mood after Gears Tactics, but Gears 1 is so hard to get into after playing everything else. I don't see a reason to ever go back to 1 really since every game just gets better and better. It also doesnt help that you can't get downed in this game, you just insta-die, very annoying.

Continua ótimo pra desestressar. Tiros goes brrrr, nada demais. Ainda em 2022 um dos melhores tirinhos que tem

This game feels like a parody, and the fact that it seemingly isn't lowkey makes it even better. It's campy as hell. Surprisingly challenging, too! Atrocious final boss aside, it was a fun time.

Playing for the first time in 2022 with no nostalgia attached... this was kind of a slog to get through. Hopefully the sequels improve. There's some light worldbuilding but not really any story to speak of; go here and shoot the things, now go here and shoot the things, etc. The level of machismo is so ridiculously over the top, everyone's a giant meathead with testosterone levels off the charts. Maybe this is part of the charm(?), but I find it more eye-rolling than anything

Remaster de qualidade é outra parada

Vou analisar aqui não só o remaster, mas o clássico tbm e é muito importante notar que, mesmo o remaster tendo se preocupado somente com o visual, o jogo envelheceu como vinho e todas as mecânicas e jogabilidade não parecem ser de 2006, muito pelo contrário.

A linearidade do gears é uma das coisas que eu mais gosto pq, mesmo com esse fator, ele consegue dar um sentido de progressão muito bom e todas os capítulos possuem um level design mega interessante e inimigos que se encaixam perfeitamente com o momento.

A história é sensacional e eu só vou me ater a isso para não dar nenhum spoiler. Acredito que só fique atrás do Gears 3 nesse quesito.

O combate é uma das coisas mais gostosas e divertidas embora algumas armas não sejam tão satisfatórias de se jogar e que aparentam serem mais fracas. Eu por exemplo me vi usando a lancer em praticamente todo o tempo durante as duas vezes que joguei. Por último, para falar de armas, acho o sistema de recarga do gears uma coisa EXCELENTE, traz mais ação para a gameplay. São esses fatores de quick time event que são bem idealizados e que eu sempre vou defender.

Devido a época em que joguei, eu não consegui aproveitar o modo online então sobre isso eu não tenho como opinar.

Sobre a dificuldade, ele é MUITO punitivo e apelativo no hard. Chegar ao final, no trem, para passar por tudo e, principalmente, enfrentar o boss é algo muuuuuito trabalhoso. Faz com que vc utilize estratégias e, dependendo da sua qualidade como jogador, vc precisará se valer de um bug com granadas e o lança míssil para finalizar o jogo.

De maior defeito eu cito a IA aliada que é extremamente ineficiente. Eles falham ao usar cover, caem com muita frequência em locais difíceis para salvar e por aí vai.

O remaster foi só no visual mesmo, não mexeram em nada de gameplay e dos problemas e bugs que tinham no primeiro game. Isso é um problema? Depende do seu ponto de vista. Para mim não foi pq tinham ANOS que eu não jogava o primeiro então eu meio que senti como "jogando pela primeira vez". Vinha a sensação de nostalgia de estar vendo as coisas refeitas e em full hd e não tem como não achar belíssimo.

First time replaying since I played the original on Xbox 360. It might be because I just played Metal Gear Solid, but there's a surprising amount of Metal Gear Solid here—if Metal Gear Solid is a spy movie, Gears of War is the dumbest military science-fiction movie of all time. Everyone looks stupid and they are stupid. Marcus Fenix, like Solid Snake, is a Snake Plissken riff, the badass expert brought in for one last mission, except he wears a doo-rag and and goes 'Oh yeah!' whenever you get the reload bonus and he praises the player with a satisfying "Nice" when you land a head shot.

Gears of War is an extremely fun sanding down of Resident Evil 4's peculiarities into the commercially perfect mass market third-person shooter. It's smooth, designed to be popular through its difficulty. Because the enemies, orcs with guns, are good at shooting you when you're out of cover, the player must thoughtfully pilot Fenix around the battlefield from waist-high fence to walls of sandbags to round planters. You will naturally find yourself flanking and searching for more interesting positions. There are only a handful of enemy types, boiling down to a low HP rushing enemy, a mid HP shooting enemy type, and the high HP explosive enemy type, all of which pressure you and your position in their respective ways. The snap-to-cover system supporting all this is a lot fun and far less frustrating than so many of its imitators. (I loved triggering the action as far away as possible and watching Marcus Fenix slide across the ground into position like a vampire.) In the best levels, you can almost exclusively advance on enemies snapping from cover to cover; it makes me wonder what a game would look like that restricted your movement entirely to those choices. Besides the shooting and the moving, there's the added layer of the reload mini-game, where if you press the reload button a second time while a slider is in an optimal position you get a damage bonus and free rounds. Nailing this feels great, and failing feels like a real fuck-up; it adds a special element of risk and reward to every battle.

However, this beautiful loop is held back by long sequences of levels that fail to highlight the game's strengths—it often feels like there's either not enough enemies or they're too spread out. The game becomes a lot less fun when you have to go hunting for the last few mobs so you can take them out so you can activate the stupid cut scenes. As well, it can be hard to get a handle on the camera in tight corridors, making handling the rushing enemy types a real pain. One way the game likes to add pressure is to send some melee guys at you to drive you out of cover, but due to how close the camera is on Fenix I had a lot of trouble staying on top of where they were coming from, and it led to some annoying deaths. At it's best, Gears of War is a blast, but it can also be somewhat dull.

A solid but flawed remaster!

I like that the weapons sound nice and crisp. The graphics and cutscenes are nice improvements but goddamn the AI for Dom and your other squad mates is still complete dogshit. They constantly get downed and playing solo on Hardcore is a nightmare because there utterly useless especially Dom. I also hate how you still die in this and don't get downed despite the fact you have teammates there to revive you.

The boss fights are still broken as hell especially General RAAM and the Brumak. Why would they bother putting in the effort to remaster the graphics yet not even improving the AI or adding some things like chainsaw duels, the ability to be revived or grenade tagging like from the second game. This is really meant to be played co-op but as I played it on solo I'm judging it from that perspective and its far from perfect.

Just makes it feel like a quick cash grab rather than an actual improvement over the original version because aside from updated graphics and more cinematic cutscenes its really just the same game.

A brilliant remaster of a brilliant game!

The game is great. It falls off a bit in the last two acts but I don't really care as the combat is so much fun! I am going to watch some videos on the lore of the universe as one thing with these games is I lowkey have no idea what is going on. You are kind of thrown into this world with not much explanation.

Gears of War? More like Tears of War.

Foi a primeira vez que terminei um Gears of War, e confesso que foi até que bacana, apesar de sentir que o jogo não foi feito pra ser jogado em single player, varias partes dele exige uma cooperação entre os dois protagonistas, e acho que a IA do jogo não responde muito bem a isso, gerando alguns momentos bem frustrantes. Espero um dia jogar com alguém a campanha inteira no cooperativo pra ter a experiência completa. Se você que tiver lendo tiver afim, me dá um toque aí.

Hostile diversity is very good. It's not has the best enemy diversity but great. Also the reloading mechanic is different in this series and this makes a difference when compared other games. Overall I enjoyed the game but in act II and act III, I was kinda bored but act IV and act V was fire man.

Fun nostalgic romp, definitely shows it's age. Really like the banter between the members of Delta.

Pesquisando sobre, descobri que esse remaster é puramente visual, então é completamente absurdo imaginar um jogo com uma gameplay tão sólida dessas sendo lançado em 2006. Quem jogou na época deve ter tido a "cabeça explodida".

A gameplay além de sólida, é extremamente satisfatória, ver e ouvir um Locust sendo partido na sua frente está no top 10 coisas mais prazerosas dos games.

Em compensação achei a história muito simples, tem muita cara de jogo que não sabia que ia virar franquia. O looping de gameplay também é bem simples, mas é totalmente entendivel pra época que foi lançado.

No geral, da pra dizer que a gameplay carrega esse jogo nas costas, o que é ótimo, já que é um... ahn... videogame? Um jogo que 17 anos depois continua plenamente jogável por causa do que faz essa mídia ser o que é, a gameplay.

Esse é um dos que eu queria ter uma máquina do tempo pra poder voltar e jogar na época de seu lançamento.

Como primeiro contato com a franquia eu devo dizer que gostei bastante do que vi aqui, o jogo tem um ritmo frenético que segue por trechos que se resumem Atirar >> Pegar cobertura >> Atirar >> Andar, o mais legal é que esse ritmo não fica cansativo durante a campanha, na verdade é divertido pra caramba, a jogabilidade é muito boa pra um jogo de 2006, mesmo com exageros e completamente compreensível como o design do jogo foi montado, eu gostei demais, tem algumas partes mais frustrantes pela dificuldade mas todo jogo é assim.

Na questão do design o que mais me incomodou foi a IA, os seus amigos são quase inúteis e a dificuldade é afetada por isso, se você estiver jogando online com amigos não passará tanto perrengue em alguns momentos simplesmente pq terá a ajuda certa, a IA é burra e isso afeta alguns trechos onde eles deveriam te dar cobertura e não dão.

Algumas mecânicas ficaram datadas mas se consideramos a época do jogo da pra relevar.

Sobre os gráficos eu achei eles bem bonitos principalmente se tratando de um remaster/remake de um jogo de 2006 (que eu acho bonito até hoje)

A trilha sonora é boa, nada de mais.

Um coisa que me incomodou bastante foram os bugs, direto inimigos ficavam parados, me matavam através da parede, os bots caiam na cobertura, e muitas vezes eu morria pq o hitbox era ridículo, foi o que mais me incomodou no jogo, fui pesquisar e vi que esses problemas também ocorrem no original, então não da pra passar pano.

Pra finalizar, devo dizer que gostei bastante do jogo, dado a sua época é um excelente título, porém vou pausar minhas jogatinas na franquia aqui por enquanto, o segundo e o terceiro título não foram lançados pra PC, não sou fã de pular jogos, ainda mais esses que muita gente fala que são os melhores da franquia, espero que a Microsoft um dia solte esses game nos PC´s pra eu poder jogar e continuar minha experiência com a franquia!

não vou entrar em detalhes da gameplay história e pipipipopopo porque é a mesma do original, vou focar apenas nas diferenças entre as versões

O remaster mais lindo e mais mal programado que tive a oportunidade de jogar

Jogo extremamente nostálgico, punitivo e sangrento, com foco 100% na gameplay, a essência da versão original está aqui

Mas só isso mesmo

Os cenários são belíssimos, tipo muito lindos mesmo, passava minutos observando o chão, paredes, água, iluminação, tudo, as texturas estão um show de qualidade e realismo, maginificas

Porém

Toda a direção de arte foi perdida nesse processo de remasterização, os cenários antes mais escuros com um tom esverdeado, ficaram apenas escuros, entende o que tô falando? Perderam completamente o "mood", ficaram mais "clean", parece besteira mas realmente fez uma diferença pra mim que jogou o original sentindo uma leve estranheza passando por alguns cenários, uma sensação de estar faltando algo ali.

Mas pra você que nunca jogou a franquia isso não vai fazer falta alguma, mas vou te dar uns motivos pra não jogar essa versão e dar teus pulos de pegar a original de 360 (não sei se os mesmos problemas prevalecem na de pc)

O jogo é muito mal polido na questão de programação mlk, todo bugado essa porra

Foi o único jogo que eu vi na minha vida travar duas vezes no xcloud, é inacreditável um negócio desse, eu morria no primeiro capítulo e de vez em quando o jogo ficava travado na tela vermelha da morte na qual eu não conseguia reiniciar a missão e ouvia apenas os tiros de fundo como se eu tivesse jogando coop, mas eu estava solokkkk, precisei reiniciar nos dois primeiros capítulos ao menos umas 5 vezes, incomodou demais.

Serrar os wretches também é um show de horrores de bugs a lâmina as vezes corta o nada porque o bicho entrou dentro da paredekkkk.

A i.a dos inimigos dessa franquia é algo que eu sempre elogiei e vou continuar elogiando, os inimigos são muito inteligentes, não ficam parados no mesmo lugar nem miram da mesma forma, se eles te virem vulnerável, vão seco pra cima de você pra te matar, além de jogar granadas muito bem e serrar tu no meio se você vacilar

Em compensação o bot aliado é uma completa mula, não sabe se esconder, vai pra cima seco mesmo você pedindo pra ele reposicionar e pipipipopopo, se for jogar essa versão, arruma um amigo pra ser teu dom porque se tu for depender do bot vai se estressar firme tendo que levantar ele a cada 3 minutos, o jogo já é difícil e o bot não colabora plmds. Pelo menos ele mata os inimigos quando não está caído no chão te pedindo ajuda.

E sim esse jogo tem sua dificuldade viu, boa parte dela vem da i.a dos inimigos e do dano dos mesmos, duas flechas explosivas e tu vai de berço amigão, morria horrores toda vez que começava no save novamente até pegar o jeito da coisa, ele não perdoa não viu, é um alívio você ler no canto inferior esquerdo da tela "ponto de controle", esse aqui de fato é um dos jogos.

A história desse jogo aqui é uma xereca né, inegável, toda hora uma desculpa pros personagens se separarem plmds KKKKKKK porém com a dublagem ptbr que adicionaram nessa versão, você consegue sentir um pouco mais de interesse pela mesma e se apegar aos personagens, todos são picas, principalmente o cole que é dublado pelo mesmo cara que dubla o coringa nos desenhos, voz maravilhosa.

Independente dos bugs que muitas vezes eram só engraçados (tirando os que não me deixavam avançar tipo um bicho dentro da parede que eu não matei) o jogo é muito muito muito divertido e viciante

gameplay simples se esconde atira se esconde atira com um sistema quick time pra recarregar arma na qual sempre achei genial, deixa o jogo mais difícil, você nunca pode deixar de prestar atenção em nada na tela, essa é a graça do jogo

Foi ótimo revisitar esse game, mesmo com todos esses empecilhos, é um jogão.

O online disso aqui é morto boa sorte pra testar, eu tentei.

Gosto muito da trilogia, joguei muito no meu 360 estou rejogando essa versão por conta que vou voltar e finalizar o gears 4 e 5 que mal toquei e acho essa versão maravilhosa no PC... uma pouquinho mal otimizada mas fora isso perfeita.

My last review covered Resident Evil 5, the game tasked with officially succeeding a landmark title in gaming. But that task took three whole years and a new console generation to bear fruit, a timespan so huge it allowed hundreds of games to deliver their own takes on RE4's incredible groundwork in the meantime. The combined successes of Halo, RE4 and Call of Duty set the stage for blockbuster gaming's future – a future of cinematic, ebb-and-flow, health-regenerating, tension-filled cover shooting action. A future that, the longer we've been in it, the more its become derided. "Hide-and-seek" shooters have effectively dominated the gaming landscape to a boiling point, forcing either complete reinnovation or stagnation in the franchises still using it. It almost seems as if the cover shooters that have stuck around for any long period of time only do so due to putting so little emphasis on it, from Uncharted's big focus on high-octane spectacle and story to Resident Evil's joyride of horror setpieces and ever-changing core gameplay formula. A game focused solely on making the best cover-shooting action possible just doesn't seem sustainable for a brand anymore, with the ones still stubbornly holding on getting labeled as stale and tired. The age of pure cover shooting is, for all intents and purposes, ending.

Which puts the original Gears of War in a very strange spot, doesn't it? Its arguably the franchise that truly kicked the formula's use into high gear, the game cited by Uncharted's developers and more as the direct source for their own gameplay. Its held as one of Xbox's most popular and critically loved franchises, yet as the times have changed, Gears has stuck to its guns – Gears 2, 3, 4, and 5 have kept the foundation laid down by the game that started it all, despite all the games it influenced having now grown tired of it. The reputation of Gears of War now seems to be that of a stagnant time capsule, a franchise not able to move on into the modern day and forever haunted by the smell of Doritos and mountain dew.

This entire tale of moving on with the times breaks my heart, because the reason Gears of War never moved past its initial gameplay foundation, is because its a damn near perfect foundation.

(Yes, its finally time to talk about the game itself!)

The most common issue I've experienced with cover shooters, both inside of Gears and out, is that there's little to no tension to be found when both parties are just sitting in a camp taking potshots at each other. Part of what makes shooting so interesting in games is how you manage your own position in relation to the enemy alongside having to aim, but when it essentially just becomes a waiting game – either for the enemy or your own health – there's no engagement left anymore beyond pointing and clicking. The issue here is simple: If both camps can get away with just sitting safely in their bunker until they win, there's no reason for either of them to want to move out. The brilliant thing about Gears of War is that, in contrast, it feels like EVERY design choice is made with the idea of making you want to further approach the enemy. The series' most iconic weapon, the chainsaw-riding Lancer, is the perfect demonstration of this. Despite being the go-to long range Assault Rifle of the game, it takes an entire magazine of bullets to down a single average enemy Locust, who usually come in hordes of a dozen and can take cover just like you. Yet get close to one, and you can use that beautiful chainsaw to destroy any single foe with a delicious glorykill animation. No ammo cost, no cooldown, no conditions. The only drawback to using it is that it requires you move right up to the danger yourself.

What Gears is saying through this design is that you can usually survive by staying safe, unloading Lancer bullets into enemies one by one... BUT you'll be showered in rewards and dopamine the more you dare to assert your dominance over enemies. The game commends long-range play, but celebrates close-range play. The controls also feed into this: You're not an acrobatic speed demon, but can still sprint, dodge roll, and most importantly enter cover from several feet away by sliding into them. It creates a genuinely brilliant balance, where the ability to go fast is limited only by your skill and ability to assess your situation, yet the movement controls themselves are so simple – they only use one button – that anyone can start experimenting with them whenever. And what gives the game's best firefights so much excitement is that you're not the only one affected by all the design above. Enemies, too, come with shotguns, Lancers, and a carnal wish to come as close to you as possible. That's one of the main reasons why I think the auto-regenerating health actually works for Gears, as the intensity of battle means that you often need to actually earn those calm moments of regenerating health back, find those pockets of time when nothing is approaching you. If you sit in cover for too long, the enemies will start advancing, and before you know it you'll be swarmed.

This entire rock-solid foundation is what Gears as a franchise has been using for 16 years now, and I hope you understand just what makes it so appealing compared to the cover shooters that later wound up stagnating the formula. But then...what is it about the first game in particular that makes me think of just it so fondly?

I mentioned it briefly earlier, but the game has a very uniquely spooky vibe, which is where the RE4 influence is felt the most. The actual story of the game really doesn't matter so much as the world it sets up, one completely void of hope, where everyday people hate both the Locust monsters and the tyrannical government that allowed them to emerge to begin with. It's commendable that despite having "of War" in the title, Gears doesn't really celebrate the act of warfare, yet also doesn't try to make you feel guilty for participating in it. Marcus Fenix, our protagonist, never feels sociopathically trigger-happy or like a patriotic soldier, because he's essentially forced into his position, and lets his bitter distain for the government be known at every turn. He's a bitter grump with a dark sense of humor, which contrasts really well with the rest of the crew keeping their chin up more often. He wants humanity saved as much as anyone else, but won't shy away from pointing just how much everyone has fucked up to get to this point.

I think the overall pacing is also a huge part of why this first game really lands with me. Despite its limited pool of weapons and enemies (8 and 6 respectively), the game is still entirely about its shooting gameplay. Instead of breaking the pace up with vehicles or platforming, almost every firefight in the game has something about it making it stand out. For instance, Act 3 takes place in the Locusts' home caves, leading to stuff like shooting enemies in a moving minecart, or the spooky abandoned mining base above ground with ambushes at every corner. Act 2 is easily my favorite – vampyric bats called Kryll devour anyone who stays in the dark for too long, including in the middle of firefights. This means that as you're fending off Locust, you also need to find ways to literally light a path ahead, usually by shooting explosive tanks tucked away in nooks around the arena. Its extremely impressive how much confidence the game has in its core gameplay, that it never feels the need to break it up with dumb minigames or side activities completely detached from it. All the variety in the game still exists WITHIN the excellent gunplay, and there aren't many games I can think of that succeed at that. The closest the game gets to breaking the pace up with something else is when characters talk between segments, which'll sometimes force you to slow down to focus on the dialogue. Given the dialogue is written so well, and that conversations tend to be as snappy as possible with little fluff, these really aren't as intrusive as you might think. If anything, they're the perfect tiny breather you need inbetween firefights.

The original Gears of War is at its absolute best when it feels like a big strategy game played in real time over-the-shoulder. When maps are laid out in a way that lets you approach them in a zillion different ways, when you need to manage enemies far off and close by, big and small, your own health and the health of your teammates...and when you finally figure out how to make all the pieces fit using whatever tools you happen to have available to you, without dying once, it feels bloody fantastic. Be it the Imulsion Rig in Act 3, the stairs to the Fenix estate in Act 4 and then later the horde-esque defending of that same house later in the story, or the many encounters with the terrifying one-shot Boomers, the game keeps finding ways to engross you in absolutely mastering its combat. The problem then, as discussed before, is that its sequels, the genre and rarely sometimes even the game itself, seems to want nothing to do with that.

Yes, a big selling point for the series and genre as a whole ever since this game released was the ability to play through the entire campaign in co-op. Having the exact same game available to you in cooperative play doesn’t sound like a huge deal, but it can’t be overstated just how much that affects the fundamental design of the games in this series. If the single-player story is about tactically managing yourself and your relation to a slew of different enemy positions, weighing the pros and cons of which weapons to bring and which enemies to approach, then co-op slices all of those decisions in clean half. Two persons means two full sets of weapons for every situation, two meatbags drawing enemy attention in different directions, and – crucially – twice as much firepower against those enemies. After having played the entire series in singleplayer, getting to play this original game in co-op really opened my eyes to just how much duller the experience becomes once the tension of dying is almost entirely sapped away. That, of course, isn’t exactly helped by the literal revival mechanic that co-op exclusively features, basically ensuring that as long as the two players communicate, progress would eventually be guaranteed. It was surreal, seeing each of those legendary fights I described just a moment ago, some of which took me up to half an hour of genuine strategic planning and execution, breezed through in the second attempt.

I don’t want to make it seem like I think co-op ruins the game or was poorly thought through, because its evident it was something the developers were aiming to design the game around from early on. All across the game, the level design has tons of clever cooperative moments scattered throughout and it works to the strengths of the game's themes. But it changes the entire dynamics of play from an intense, masterfully designed tactical shooter, to something you play with your pal over a bowl of popcorn and casual conversation. As the Gears of War entries went on, and more shooters were released to chase its coattails, this second playstyle seemed to become the desired ideal, reaching a boiling point with Gears of War 3’s entire campaign being woefully designed around four person cooperative play. And while Gears of War 3 is a fantastic, well-produced, entertaining and beautifully directed end to the trilogy, it’s also a game with a whole new enemy type specifically designed to one-shot players with little warning, so that any of their three co-op buddies can revive them. This design meant that even in the single-player, now the AI has to act as a substitute for co-op players and work to revive you too. What once was an option select between two playstyles, to play either seriously on your own or casually with your friends, has effectively become just one.

That tactical brillance of the original Gears of War has technically not gone away, as even the developers seemed to have realized how the third game was a step too far and reverted back to the more traditional design of the first two games come Gears of War 4. And thankfully, for those few nerds out there like me, every game in the series includes an option to reload each individual firefight from the start, allowing me to at least simulate a challenge like the original game had. It’s because of this that I’m able to appreciate the design brilliance still left in games like Gears of War 4 and Gears 5, enhanced greatly by just how polished and robust the combat has become over the years. But just that I have to fight to recapture that feeling at all – that the industry has simultaneously oversaturated yet completely distanced itself from the kind of shooting gameplay that Gears of War established so perfectly…while I do find it kind of funny, I also just find it kind of sad.

[Play Time: 4 Playthroughs (Original/Co-op/Ultimate/Ultimate Co-op)]
[Difficulty: Hardcore]
[Key word: Overshadowed]

The other two games from the original trilogy aren't remastered on PC and it's a shame, because this game doesn't stand on its own story-wise.

I was expecting more from the campaign. The final boss and ending was incredibly anticlimactic and disappointing, I guess you have to play the sequels to get the full experience. Another important thing is that the multiplayer played such a big role when these games came out and it's not available here since it's dead.

Gameplay is solid and enjoyable, I could play for long periods of time and it wouldn't stop being fun and engaging. The cover system introduced by this franchise is still tight. The bosses I found to be pretty fun to fight.

This remaster is very appealing graphically too, some environments really looked just awesome.

I enjoyed it, if they released the full trilogy I would've played it all, but alas. Until they do I'm done for now.

Looks much better than the original, plays the same as the original (which still holds up beautifully in terms of gameplay, pacing, and level design), but has some extra content like the theater section that made me want to commit war crimes in Albania.

Outside of the active reload, which is one of the best feeling things in games, this did very little for me.


If you inject enough testosterone into something it inevitably becomes yaoi.

Jogão, melhorou tudo comparado ao antigo graças a deus.

Sentimientos encontrados :/