Reviews from

in the past


An intriguing homage to basically every notable stealth game ever made - referencing everything from the ninja main character to a certain iconic "!" - Mark of the Ninja squeezes the tropes associated with the genre into two dimensions and nails its execution for the most part.

Every mechanic is well thought-out, melding cohesively to put you into the role of an outnumbered and outgunned ninja who nevertheless has the advantage of stealth and craftiness. Dashing ahead without a plan can often mean suicide, but the multiple ways you can dispatch enemies - stealth kills, attack items, environmental hazards, even spooking them into shooting each other - gives the player a whole lot of flexibility in how to approach each new area. It's my favorite type of puzzle game - difficult puzzles that nevertheless have multiple solutions and encourage you to have fun trying them all out. Lest you feel too overpowered though, the game also forces you to play by the same line-of-sight rules as the enemies - you can't see over ledges or out of vents unless you peek your head out, and often have to rely on audio cues to guess what's around the corner.

The game also deserves credit for making its relatively straightforward and predictable plot feel refreshing through its presentation - it's in the little details like the title screen changing the further you get into the game, and being able to find tomes that give additional backstory in the form of haiku! Without wanting to spoil too much, the aesthetics of the final levels are shockingly memorable, and I would say are worth playing through for anyone even if this genre isn't normally your cup of tea.

This game does have two marks against it - the first one is that once you have a handle on the various enemy AI routines the magic is lost a little bit as their AI is a bit too easy to exploit. The other is the controls - while almost everything feels fluid, quick platforming can ironically feel quite clumsy due to the ninja's ability to auto-stick to any surface he comes into contact with. Also, in screens with multiple grappling points, selecting which grappling point to aim at feels quite inconsistent.

It's still an excellent game in many ways - the host of unlockable abilities and fiendishly difficulty NG+ will probably keep me coming back!

just follow my moves
and sneak around
be careful not to make a sound
alerts guards on oopsiedent
"oops don't touch that"
lets self get killed, tries again

Pretty darn successful 2D stealth. Interesting and challenging design for the most part but things do end up getting quite samey after a while.

how funny would it have been if his name was Mark

if you into stealth games dont skip this game


Just the right amount of agency against the unforgiving nature of the environment. Mark of the Ninja plays like killing elevated to painting. Neat.

Indie Classic. Mark of the Ninja uses 2D perspective at its advantage to perfect stealth formula. In 3D games there's always an angle you cant see, but in 2D games stealth makes much more sense because you have all the information you need in your screen. On top of that you have perfect controls, nice AI and one of the most fluent stealth systems ever made. Upgrades you get also makes games even more interesting. Normally this game is very easy but you have secret levels, challanges and different loadout options for different types of players. Story is kinda average but i really dont play this types of games for its story tbh. Highly recommend it to 2D platformer and stealth fans

Probably my favourite stealth game of all time?

Gameplay recheado de diferentes possibilidades, desafios não muito exigentes, porém divertidos. Boa dose de segredos e de desafios especiais. História focada e com final intrigante, com dois bons plot twists. Um excelente jogo de plataforma com furtividade que traz uma enorme punição para quem deseja partir pra porradaria.

I remember this game being pretty solid with a neat ending

Pretty great stealth game actually.

The best ninja game I've played. I normally hate stealth games, but this one does it just right. You really feel like a ninja when you stealth kill some guards, or throw down smoke clouds to escape. The puzzles were interesting and the game was challenging without being frustrating. I also loved the Genndy Tartakovsky style art, and the cool and unique story of the Ninja's tattoos. Just an all around awesome experience. Play it!

This was great stealth game. I liked the mechanics and the art a lot. The story is mostly forgettable, but the twist at the end is surprising. I didn't see that one coming. I didn't like the choice at the end as neither ending felt truly satisfying. Still, this is a great game and I enjoyed playing it.

Flew under the radar, but its the best 2D stealth game on the market rn

Maybe I'm being a little harsh on this game by only giving it three stars, so I'll start with my positives. First of all, and most importantly, the animation. Even though this is my first game of theirs, I always knew that Klei had impressive animators just from seeing clips of their works like Invisible Inc. and Don't Starve. But THIS is so much more impressive than I was expecting. The character appeal especially is outstanding, as are the cutscenes. If animation of this style and quality were made into an entire animated series, that would be something to behold.

Gameplay wise, it's pretty interesting mechanically. I like its way of incorporating light and sound into stealth, and especially how it very clearly communicates these elements to the player. There was never a single instance where I was confused about how a mechanic worked or frustrated at not having enough information to plan my attack. The only irritating things are 1) sometimes the AI will act funky after you've distracted an enemy, and 2) with levels this big I sometimes wish I could move the camera even more than it allows me to, particularly in cramped areas.

I really like all the upgrades. Ordinarily I hate when platformers give you extra objectives for collectibles as a way of padding out game time (like Yoshi games do), but I actually really liked trying to complete them all here. All the attack items are super cool; it's usually easiest to stealth kill most enemies, so when you're put into a situation where you can't do that efficiently, using items for a more unorthodox attack is always satisfying.

And last, but not least, the ending. No spoilers, but it is by far one of the most interesting, if not THE most interesting, binary choices at the end of a game I've ever seen. It's ruined a little bit by the fact that you can make your choice, watch the credits, and then immediately go right back and choose the other option, but I am genuinely amazed at how the game recontextualized my entire understanding of what was happening in the very last level, leading to a choice that was both interesting and one that I sat and had to think about before making. All the more impressive considering how invested I got into when I absolutely did not care about the story up until this point.

And that's where I begin to talk about my negatives, the story being one of the biggest. Until the end, there's almost nothing to it. I feel like I had no context for anything that was going on, so I both felt disoriented in the plot and was not invested in any moral questions the game asked of me. It doesn't help that there are only really six characters total, and you will kill at least 3 of them (don't worry, that's not really a spoiler).

Gameplay wise, despite how objectively well designed it is and how much fun I had with it, I could never escape the thought that it feels like a flash game, like something I could play on coolmathgames. Not that there's necessarily anything wrong with that, I had a lot of fun playing coolmathgames as a kid, but that feeling pervades every level.

This is also a stealth game through and through. I say this not as a complaint because I am totally down for that kind of gameplay, but I do bring it up to say that there is one way to play this. If stealth is not your thing, this isn't the game for you. Getting caught is detrimental to your progress, and there is no penalty for immediately restarting from the last checkpoint if you make the slightest mistake.

There also isn't much diversity in your approach to stealth. Almost every enemy in the game can be killed with a stealth kill, so most encounters will consist of you removing any light sources, creating a noise distraction, and when enemies aren't looking at each other, wipe them out one by one. I was fine with this, but there is almost no creativity or puzzle solving or opportunities to take out groups of enemies in different/interesting ways, and I think the game would be much better if that were present.

To make this clear, I don't think there's anything wrong with this game, and nothing that I didn't enjoy (except the story), but there's also nothing about it that's particularly standout either (except the animation). It was fine, but I will probably forget about it within the next few days.

Also, idk what's really "remastered" about it nowadays aside from packaging in all the DLC, which I didn't play anyways.

They put all the stealth systems right there in front of you so there's no questions or anything. Just good sneakin'.

Klei's magnum opus. Mark of the Ninja is an outstanding 2D stealth platformer. Lots of cool powers and a gorgeous artstyle. Highly recommend.

Stupidly underrated. Satisfying and stylish 2D indie stealth darling

قرار الرجوع لها افضل قرار
اللعبة ممتازة بشكل كبير، تصميم العالم وكيف يخليك تعمل اكثر من خطوة وفكرة لكي تنجز المهمة شيء رهيب، حتى الالغاز الجانبية ممتعة ورهيبة ممكن تكون افضل من العاب تعتمد على الغاز بشكل كامل
الرسومات في اللعبة على طريقة افلام دي سي الانميشن رهيبة بذات مع الظلال والاضواء
تنوع الادوات وكل واحد لها فائدة مش بس عدد كبير هكي وخلاص لا كل واحد يتلقى له مكان بيساعدك بشكل كبير
عموما انا ما توقعت تصميم العالم وكيفية استغلاله بهذي الطريقة للتخفي بتكون بهذا المستوى حتى مستوى الاعداء شيء رهيب مع ان في بعض الاحيان اشوفه غبي لكن هذي كانت قليلة فقط، فعلا الاعداء لو شافوا زملائهم ميتين يبدون يدورون عن النينجا والقاتل، المهم طولت كثير بس اللعبة تستاهل من اول ما لعبت اول مهمة خلصتها شدتني بشكل كبير وخلتني اتحمس ارجع العب العاب تخفي اكثر رغم اني احب هذا التصنيف بس ما لعبت الكثير منه

Pior que depois de jogar esse jogo aqui e Dishonored (e as DLCs do Daud), eu passei a gostar bem mais de jogos stealth, talvez depois eu jogue os Thief também. Falando de Mark of The Ninja em si, provavelmente o melhor jogo da Klei (sendo que foi um dos primeiros) e um dos melhores jogos de stealth.

A gameplay de stealth é executada brilhantemente nesse jogo, sendo um jogo de stealth side-scroller, e como você percebe, o protagonista não é nenhum assassino, ou seja, se for pego provavelmente vai morrer ali mesmo, e pra compensar isso o jogo lhe entrega um arsenal de items que deixaria os do Corvo do Dishonored com inveja, como o Noise Flare (que atrai inimigos próximos da bombinha para onde explodiu), um Smoke Bomb (no tier 2 esse treco é god-tier), a icônica CAIXA, ou itens para matar mesmo como os Ravenous Insects (mata até os inimigos mais perigosos (tirando Stalkers) e devora o corpo deles junto), Fungal Spores (mata um inimigo e o cadáver mata outro inimigo que encostar naquilo) e muito, mas muito mais itens insanamente divertidos de se usarem em jogo, e todos conseguem ser úteis de alguma maneira ou de outra, e por que não combinar isso com trajes que mudam coisas do seu personagem, como por exemplo o Path of Silence que faz com que correr não faça barulho e você tem dois itens de distração (exemplos: Noise Flare e Smoke Bomb), mas com isso não consegue mais matar ninguém de nenhuma maneira exceto derrubar inimigos de lugares altos ou fogo amigo, ou um que dá dois itens de ataque e faz assassinatos sempre darem certo, mas faz com os itens não recarreguem nos checkpoints. Mas é claro, o que adianta ter todo esse arsenal todinho se o level design for ruim? Claro que o level design é muito bom né? E é mesmo, o level design É muito bom, sempre encorajando você a ir no stealth, ainda mais que algumas coisas podem fácilmente fazer barulho e atrair os guardas até detectarem você como correr e atirar dardo nos inimigos, e algumas fases são quase como um puzzle platformer, ainda mais dependendo dos itens e do traje sendo usado, e ainda por cima constantemente o jogo traz alguma armadilha nova para deixar ele mais e mais desafiador como os já citados stalkers e bombas. Ah é, estava quase esquecendo da parte do plataforma do jogo, apesar de não ser o forte do jogo, ainda é ótimo, você já começa com grappling hook e focus que para o tempo, permitindo fugir da morte certa ou usar itens mais precisamente sem se preocupar com os inimigos saindo do canto, mas além disso libera um slide, um glide e entre outras coisas, fazendo você do verdadeiro ninja, e o jogo vê isso e ainda bota uns desafios envolvendo plataforma, o único nitpick que tenho ao plataforma é que as vezes os controles do grappling hook e focus podem ser zoados e difícil de mirar no lugar desejado.

Visualmente o jogo é muito daora, lembrando um desenho de ação do Cartoon Network, pra mim até me lembra um pouco Titâ Simbiônico (é assim que escreve Simbiônico mesmo?), seria muito interessante se tivesse um jogo das tartarugas ninjas feito pela Klei com esse estilo de arte, meio no estilo da versão de 2003 ou o Rise. Trilha sonoramente (mais uma palavra inventada) eu diria que é nada demais, não tem nenhuma música que eu ouviria fora do jogo de fato, mas convenhamos aqui, ouvir os efeitos sonoros de correr e usar um item deixa tudo mais Ninja ainda (se é que essa frase fez sentido).

No fim do dia, eu pessoalmente prefiro mais esse jogo do qualquer outro jogo da Klei (até mais do que Don't Starve, e olha que eu tenho muita coisa pra falar desse), se tivesse uma sequência desse jogo eu jogava com certeza, e por causa desse e Dishonored depois vou querer jogar mais jogos de stealth!

9/10

I still doubt I like stealth games in general, but these guys really did it right. Lots of fun and the penalty for messing up the puzzle is limited to re-trying pretty much exactly what you failed.

Ninjer is our word you can say Ninja.

not a lot to say
its a good short 2d stealth game with a good art style easy recommend if you are interested at

A very fun little game from the makers of Shank. Their awesome animation plays a part here and the stealth elements are a lot of fun. There are a lot of interesting items to use and the story takes a interesting sharp turn in the last quarter of the game which surprises you. I'd recommend this to anyone whose out for some stealth action game fun.

Edit: The writing to this I quite enjoy too, along with the whole mystery of the cursed ink that can enhance the user, but also toxify their blood in a way that makes it so the one who gets the work done will die sooner rather than later, as is the main plot of the story along with an ancient group struggling to live in a more modern, technological age.


É o jogo de stealth mais mecanicamente "perfeito" que já joguei. Todos os níveis são projetados com esmero absurdo e há várias ferramentas para se decidir como abordar cada missão. A rejogabilidade é imensa, seja para cumprir todos os subobjetivos e pegar todos os coletáveis, seja para se tentar algum autodesafio como vencer os níveis sem matar ninguém.

Mas os pontos positivos não se resumem a isso. Há uma coesão estética e narrativa constroem uma excelente experiência lúdica: tentar colocar o jogador na pele de um ninja - ou o estereótipo do que é ser um ninja na cultura popular. Neste propósito, eu diria que o jogo é extremamente bem-sucedido.

Very fun game with a great story. Quite difficult though, I still need to finish it.

2D stealth action gameplay. One of the best indie games out there, the gameplay feels amazing because you get enough information about the enemies and the surroundings to know what to do and not fuck things up. The tools you have at your disposal are varied enough to make for a deep gameplay and a lot of possibilities to deal with the enemies and traverse the levels.
A must play.