Reviews from

in the past


"Medal of Honor: Airborne" é tão interessante quanto ver tinta secar

Conseguiram pegar uma das histórias mais incríveis da 2º Guerra Mundial e transformaram em um jogo chato, repetitivo e curto.

A história é que você é um soldado do esquadrão de paraquedistas que se chama Boyd Travers, e é só isso que você ganha de personalidade do personagem principal, seu objetivo em todas as missões é ir em X lugar e explodir Y objetivo, cada missão tem vários desses objetivos e é tudo uma grande zona de guerra, você pode escolher aonde aterrisar exceto que qualquer lugar fora da zona segura é um pedido de morte, todas as armas são extremamente imprecisas, a I.A. dos inimigos e dos aliados é imprevísivel e frustante, aliados correm na sua frente no meio do tiroteio e não ajudam em nada, os inimigos jogam muitas granadas e nascem infinitamente em certas áreas.

A única coisa positiva que eu posso dizer do jogo é que o sistema de upgrades das armas te incentiva a experimentar com várias delas, mas fora isso, é um jogo esquecível e desinteressante.

The campaign is decent if you’re looking for a quick nazi-killing/WWII fix.

Pros:
-Parachuting into each level breaks up the linearity that you see with most shooters
-The weapon upgrade system incentivized me to use different weapons
-Amusing ragdoll physics

Cons:
-The AI, particularly your allies, are completely brain-dead and will be of very little help in combat
-The enemies can be unforgiving at times, even on normal difficulty
-Enemies respawn quickly if you aren’t advancing. This doesn’t mesh well with the slow, cover-based gunplay

O último Medal Of Honor que prestou, apesar de ainda sim não ser bom.

A temática paraquedista é bem interessante e o gameplay é bem fluido. Possui ali uma mecânica de upgrade das armas que é simples e até certo ponto desnecessária. O level design começa ótimo, mas vai perdendo a graça conforme o jogo passa. E por fim, a dificuldade que em alguns momentos é extremamente quebrada. No hard, a parte de enfrentar o cara com a colete e metralhadora e a parte dos snipers é MUITO cansativa de roubada. No geral, é um game bem ok.

Medal of Honor Airborne é um jogo medíocre, nem ruim, nem bom, há momentos divertidos e há momentos chatos e cansativos.
Gráficos extremamente datados, mesmo pra sua época ele peca muito no visual.
Gameplay é travada, Call of Duty de PS2 conseguia ter uma gameplay mais fluida.
A história é mais um contexto, um tema de demonstração, o jogo quer praticamente te mostrar o que os paraquedistas "faziam na guerra" (isso é um ponto positivo até).
O jogo é difícil, não por ser difícil e sim por ser chato, cansativo e com essa gameplay horrorosa que me deu dor de cabeça em vários momentos.
Sinceramente, se não fosse os detalhes das armas, as animações de recarregar bem-feitos e todo esse contexto quase que realista que o jogo passa eu teria dado uma nota bem menor, mas não posso negar seus méritos.


A breath fresh air in the franchise. Although the latter games were good, they were still following the same WWII FPS formula.
Thankfully they tried something new with the start of the generation, droping from the airplane at the start of each mission (and sometimes after dying), seeing the whole map and beeing able to choose where to start is great.
This goes along with the open-ended level design which is way superior than the linear corridor from previous games, and an all new weapon upgrade system that, while basic, is a nice change and incentivizes changing weapons to see how they will turn up.
The different locations you go through are a massive improvement, as they are more divesified and generally with a landmark estructure to draw attention, a nazi fortress, a roman ruins temple, the destoyed church, a tank factory, and that Flak Tower which is the most memorable setting from the franchise. Wish the game was longer.
That said, the ideia of spawning enemies in an open environment game like this breakes a lot on how you approach the objectives and is a shame the last two missions loose themselves on the overabundance of the worse enemy-type, snipers and rocket-lauchers, finishing the game with a bad taste.
Disappointing that EA pushed this aside to make a Modern Warfare Clone.

Starting Operation Market Garden with that optimism from the soldiers as Arnhem from Frontline starts playing is a banger.

Gostei dele, é o jogo genérico de 2a guerra que todos conhecem, mas tem um ritmo bom,mas oque irrita bastante são os inimigos esponja de bala, de resto é divertido até.

Medal of honor has one the best soundtracks in gaming.

achei a gunplay pior q os classicos

This game is just really bad, boring combat and missions.

Muito fraco. Pior que os de PS2, parece mais um retrocesso do que um avanço pra franquia. O hitbox desse jogo é um dos (se não O) pior que eu já vi.

contrary to the selling point of this death knell for medal of honor, "parachuting onto an open map" is largely an illusion. your potential range of movement from the game's in-air spawn point limits your choices, there is no true starting wherever you want. further, there is clearly an intended order of operations for each level and you're dissuaded from straying from it. if you think you're cheeky parachuting onto a roof to get a noscope montage, think again. enemies have impossible precision no matter their distance from you, they are doom hitscanners on steroids and strict enforcers of no fun allowed. player aiming (and overall accuracy of the weapons) is so profoundly unreliable you are constantly fighting against it and left unsure why your shots aren't hitting. it's generally better to spray and pray than attempt to line up shots. i would feel relatively confident declaring airborne's gunplay as the worst in history. the ironsights/stance switching system is a kool implementation. the campaign's only a few levels long and they cheap out on the big set pieces because they're too concerned with giving you a false sense of freedom. there are invisible zones in the game where as soon as you pass them your squad actually begins doing things, encouraging you to just speedrun the whole thing. visual fidelity holds up but it is hard to believe this is unreal engine 3 with its ugly flat lighting that causes entire levels to bleed together into a canvas of haphazard strokes of grey and brown

It's good, but messy. Accomplishing objectives in whatever order you want is awesome and dropping in at various points on the map is mostly fun. Some enemies are obnoxiously spongy towards the end of the game which make the bolt action rifles not fun to use because enemies will take shots from those without flinching while shooting back at you. The Springfield is annoying when you shoot and unscope you have to restart the animation where you chamber another bullet, which is like, are you fucking kidding me how do you fuck this up so bad. Upgrading weapons is fun and rewards you for continually using one weapon, but I found that some weapons just performed way better than others, giving me no reason to use the crappier weapons. Enemy spawns are also wack, this game isn't shy about blatantly spawning enemies within your field of view which ruins the immersion, and even when you can't see enemies spawn, it's pretty obvious when they do. The enemy AI is also stupid as hell, they have a habit of running you down and hitting you with the butt of their gun instead of trying anything else, it's pretty comical when you have a shotgun because of this. The game also has terrible depth of field and motion blur effects that I had to turn off to play the game without getting sick, it was that bad. The aiming also feels a little wonky and was extremely difficult to hit anything without turning the mouse sensitivity down to almost the lowest setting which has never happened to me in any other pc game before. The game also effortlessly handles relatively large environments that you can move through and you never have to deal with loading screens mid-level which is pretty impressive for a 2007 game. In spite of my problems with this game, I had a lot of fun playing it and would recommend it to fans of WW2 FPS games.

It is quite orthopedic with an Xbox 360 controller, in terms of story is a normal Medal of Honor (the plot of the American soldier who is honest, brave, sacrificed and faces the unscrupulous and cruel Naziz [that last one well]), a detail that I like a lot, is that when you die having fulfilled an objective (save point), the mission loads with you falling with the parachute and you can see from above that objective being fulfilled, making reference that your previous game was a soldier who died fulfilling his mission, and that your current game is another soldier who advances from his steps, very cool.

oyun 2007 yılında çıkmış olmasına rağmen mekanikleri o dönem için bile rezalet. kullanıldıkça silahlara yeni eklentilerin açılıyor olması hoşuma gitti. basit bir hikayeye sahip ancak kendisini kötü mekaniklerine rağmen oynattı.

Desbalanceado e repetitivo. A história do jogo segue o padrão de jogos baseados em guerra. A jogabilidade não é muito divertida, mas o real objetivo é sempre explodir coisas e matar os nazistas.

O jogo tem um progressão muito repetitiva e um sistema de mira HORROROSO. Mas sem dúvidas a pior coisa do jogo é a IA.

Os inimigos são extremamente injustos e desbalanceados, sendo mais rápidos e melhores do que TODOS os seus companheiros (sério, os Snipers desse jogo é bizarramente desbalanceado).

De positivo eu destaco o capitão explicando a missão no projetor e a mecânica do paraquedas em si. Os gráficos deixam muito a desejar e eu tenho certeza que se você jogar esse game em qualquer dificuldade que não seja o fácil você vai se irritar em algum momento.

Medal of Honor Airborne has an interesting conceit: rather than a linear campaign, its huge levels allow you to start anywhere. But the controls are awkward, the character models and frame rate are poor, and you're frequently punished for completing objectives out of the game's preferred order. (Excellent sound design, though!) Airborne gave me a few moments of legitimate excitement, but the long stretches spent running aimlessly through deserted levels ensure this isn't a game I'll come back to.

Medal of Honor continues having an identity crisis.

This game is so fucking weird. Its presentation tries to sell it as a more authentic WW2 experience, while its gameplay is the most arcady and unrealistic MoH has ever been. The health system is unlike anything I've ever seen. You have 4 blocks of health, each of which takes one or two shots to diminish, but unless it's completely diminished it can recover. This clearly incentivizes staying in cover and avoiding getting hit. The aiming system is also pretty unique. You can't move while aiming down sights, but you can lean in all directions. Also the only way to prone is via aiming while sitting and pressing down, which is weird, but you get used to it. These mechanics clearly encourage a careful playstyle, the kind we usually see in Call of Duty. Yet the upgrade system rewards you for rushing into crowds and taking out several opponents in a row. And the rewards you get are also improvements to the reckless playstyle. For example, you get a large magazine, which allows you to shoot without reloading longer, or a double-magazine, which allows for faster reloading, or a knife attachment. All these are very useful in close-quarters combat and not so much in distance. The ironsights are also much less reliable than before, which makes you wanna come closer to the enemy. This dissonance haunts you throughout the entire game. The most fun I've ever had here were moments when I'd jump into a room with a shotgun and go on a killing spree, but this always leads to me nearly dying. Btw the impact from hits here is so satisfying that it's very hard to resist using the shotgun. What I found really cool is that they allow you to select a loadout before the mission, but that also contributes to that dissonance, as it breaks the immersion.

The main concept of the game is brilliant. You play as a paratrooper and every mission starts with you parachuting onto the map. This is a genuinely great idea, which in theory should allow for many ways to complete the same missions. But this idea is ruined by a terrible level design. Levels are mazes. Every task is usually hidden in such a location that has only one access point to it. Whichever part of the map you land in, you're still gonna have to go through all the same corridors because there are impassable obstacles and invisible walls. And OMG, I don't think I've ever seen THIS many invisible walls in any other MoH or CoD. So, despite technically allowing you the freedom of traversal and custom order of task-completion, the game ends up feeling MORE linear than the actually linear WW2 shooters. In this regard it compares unfavorably to even Medal of Honor: Heroes, a PSP game. Speaking of which, when playing Heroes, I sometimes felt that it would be nice to have a mini-map, because sometimes on the radar several tasks can be out of range, so you don't know which is closer. But in Heroes that wasn't much of a problem because the maps were smaller and easier to traverse. But here I'd often run in circles trying to just get to the next task, so here a mini-map is almost crucial.

Despite its flaws, the game feels like a solid shooter for a while, until it decides to go insane. One of the missions places you on a bridge packed with panzergrenadiers and expects you to make it through. Like what the actual fuck? They supposed to be anti-tank units! When has ever in the history of humankind anybody ordered an entire fucking platoon to wield rocket launchers against regular infantry? Then later in the game you are introduced to armored MG42-wielding elite soldiers that can take two fucking shotgun shots to the head point-blank. This is just bizarre. These must be some kinda genetically-modified super-soldiers. What is this doing in a historical WW2 game? So anyway, these guys are bullet-sponges and a pain in the ass to kill. So naturally the last mission is PACKED with them. After you complete all the tasks and have to escape, you're gonna have to go through a room with at least 6 of them. Good luck. I died like 5 times there before I memorized the layout and decided to make a run for it. They're deadly but pretty slow.

I guess I have to give this game props for not having any escort missions, turret sections, tank-driving sections or horde-mode sections. But then again this game doesn't really have much of anything. I beat it in 4.4 hours, but that's including deaths, unskippable briefing cutscenes and my tinkering to launch it on Linux. So in reality there's less than 4 hours of real gameplay here. I'd honestly rather recommend Medal of Honor: Heroes instead. It's a more modest, less expensive, but much more polished and fun implementation of mostly the same formula.

If it wasnt for the sniper rifle and other weapons that just make some parts of this game a pain in the ass then this would be one of the greatest first-person shooters ever made. Really love the open map design and how you can tackle the objectives in any order. Theres just the right amount of maps and theyre all different to each other in some way or another, which prevents the experience from getting repetitive. Playing the game in hard mode can get a bit frustrating in some parts but theres not too many of these moments. With that said some of the maps are amazing and have impeccable pacing. Getting yourself a shotgun or an SMG and blasting your way through numerous enemies inside a bunker or through trenches is really fun. At the start of each level youll jump out of a plane and land on any part of the map you want. The cinematics in the beginning vary from level to level. Your plane gets blown up or one of your squad mates gets shot and it really pumps you up to just start shooting once you land. The graphics are great and the game just looks stunning in some places like when youre parachuting.

An enjoyable WWII FPS!

The sound design especially for the guns sounds crisp and you get a decent variety of firearms to choose from that can be upgraded throughout the game. I wish the campaign was longer as there's only a handful of missions. There's no real story or characters it's just a series of objectives in each level. The shooting and combat are satisfying but the enemies do feel too bullet spongey at times even on the easier difficulties.

The music is also on point!

Medal of Honor started the first person shooter World War II experience back on the original PlayStation. As time went on they redefined the genre on PC with Allied Assault. It helped put WWII shooter’s feet on the cinematic ground. Frontline was the series last good game, and slowly after that, the series fell flat on its face with mediocrity, with EA only caring about money. Airborne continues this trend and it’s dead obvious how little effort they put into the game.


You play as a soldier named Travers (like we care at this point) and you go through various WWII scenarios that you have probably gone through dozens of times before. The first thing you will notice about Airborne is how repetitive it feels in comparison to other WWII shooters. It doesn’t do anything new and re-treads the same ground that we are sick and tired of. EA tried to make us feel different about this with a new approach to level design. You play as paratroopers that jump out of planes at the start of every level onto green flares. These are safe zones and contain crates of health, ammo, and grenades. Once you hit the ground you will notice that your minimap is pointing to various objectives. No longer do you follow a linear routine and take it one at a time. Pick a direction and run, but that’s when things start going bad.

Every map plays out the same, shoot some enemies, push forward, rinse and repeat ad nauseam. The enemies will keep coming in different pockets of the maps until you advance and take them out. This isn’t a new trick and just gets old quick because that is all you do. Place a charge on this AA gun, blow up this equipment, blow up these thanks. No thanks. I have done this countless times already so why do I want to do it here? The whole “nonlinear” map idea doesn’t really work because it makes the game ridiculously difficult and you will die dozens of times every level. Every time you die you jump back out of the plane losing not objective progress, but advancement progress. If you just pushed back a huge group of enemies and die you have to do it again. Your objectives are just checkpoints, and this gets frustrating beyond anything you can imagine. The game throws way too many enemies at you, but there are even problems with weapons.


The game has a nice upgrade system for doing so many kills. For example, the MP40 will upgrade with a double clip, reduced recoil, and a knife melee attack. This is the most interesting thing in the entire game, but EA for some reason made the guns inaccurate to accommodate for upgrades. Guns jump around more than you are used to and no matter how well your aim is you always miss about 60% of the time. Once you hit the less recoil upgrade it isn’t so bad. All the same WWII era weapons are here (except the Sten) and it is yawn-worthy.

Thankfully the game is short with only 6 levels so you can beat the game in about 6 hours. No matter how you slice it the game is just extremely hard, repetitive, boring, and unoriginal on every level. They even went back to the health pack system which is just archaic in design. You would think at least jumping out of planes is fun? Not really because if you don’t grease or flare your landing you botch it and it involves a nauseating and disorienting animation of your character wobbling around while getting up and pulling the weapon out in a weird way. While this is happening guys are shooting you and you will recover with one health bar left. Nice job EA for screwing every single thing in a game up that you possibly could. Even the graphics are pretty bland and aren’t anything special.


Overall, Airborne is probably the worst Medal of Honor game I have ever played. Monotonous shooting, ridiculous difficulty, screwed up para trooping mechanic, failed level design, and a retread of a genre everyone is tired of. Do yourself a favor and skip this unless you really need a WWII shooter fix. Forget about multiplayer as well because there are only 6 maps and no one is playing online anyway.

Medal of Honor: Airborne is the perfect game for a 3 hour gaming session, because you can literally finish it in 3 hours.

Airborne follows the footsteps of European Assault, which is probably the best MoH game out there on consoles. This is the most video gamey approach to ww2 and I am not even kidding, Airborne feels like an utter fever dream compared to the semi realistic military shooters of this era.

In Airborne, you can choose where you want to enter the map through parachuting, do objectives in any given order and rank up your guns by shooting soldiers. Each gun has 3 levels to them, making the player more motivated to use each and every piece of equipment. They are very easy to rank up and make them better, but some of the upgrades are a ted bit lackluster, and of course, some guns are better than the rest.

The locations for the missions are varied, and each mission start with a short "intro" where you wait on a plane for the green light, watch other soldiers interact with each other, and jump out. These are really varied, not just because each "intro" is getting increasingly dangerous as you progress through enemy territory, but because it gives a nice immersed feeling compared to the chaotic gameplay on the ground. However the objectives are not that varied or interesting. It is either "you need to blow xy up" or "destroy this communication equipment". Despite this, the game has a wide roster of baddies to fight against, each having different guns and behaviours to them.

The AI is not the brightest, but they always try to rush you, flank you out from your cover, throwing grenades at you and if you take out someone who is using a turret, someone will definetly try to use it again.

The only thing that I did not like is basically an enemy type, who is only using rocket launchers. They are pretty rare compared to the others, but they can very easily oneshot you.

I had great time with this game, and the fact that it can be finished in 3 hours is just an another positive aspect to it. There are many games that are too bloated for what they can offer, and there are less and less experiences, which are compact, short but pretty replayable.

Weakest of the classic Medal of Honor games, but still a great game regardless.

Medal of Honor: Airborne takes a lot of the traditional WWII FPS genre and changes it up a little. Maps are now nonlinear, and you have a pretty good choice of where you can start, and there are even bonuses for parachuting into specific areas.

The enemy AI is very reactive, and will avoid fire and grenades. However, later enemies get a bit wild, particularly in the last level, with machine gun wield super enemies and panzerschreck wielding enemies that can be difficult to take down.

Thankfully, the weapon system allows you to upgrade weapons up to three times. This includes things like faster firing, scopes, quicker reloads, better zooms, and capacity upgrades. This makes it so that you want to experiment with the weapons, which is a nice addition to the gameplay.

However, speaking of the gameplay, this is way too short of a game. Yeah, I get that multiplayer was where everyone was being funneled during this game's release, but the single-player campaign is very slim. At least a few more missions would have been appreciated. Which tells you how much I loved the game: I wanted more!

All in all, Airborne is a great experience, and the last great WWII FPS games from this franchise. After this game, MoH tried to chase CoD a bit too much and suffered as a result. I hope one day this game could be revisited by the devs and expanded upon. The ideas were solid and ahead of their time, but the game's short campaign really hampers it.

TL;DR: Really great game, but way too short.

Jogabilidade sólida, gráficos bons e gunplay decente, mas mesmo assim consegue ser mediano. Apesar de ser um shooter "oldschool", é bem raso e maioria das missões acabam parecendo meio vazias, com os mesmos objetivos sempre.

É um jogo extremamente curto, porém divertido, e, seria mais divertido ainda se a AI não fosse completamente quebrada. Aliados SEMPRE ficam na sua frente quando vai atirar e literalmente não fazem nada de útil. Já os inimigos são super soldados com mira perfeita e reflexos instantâneos (as vezes até atirando através de paredes)

O jogo conta com bugs atrás de bugs, mas mesmo assim, com tudo de negativo que tenho pra falar sobre ele, me diverti horrores. Isso se dá por conta da jogabilidade com progressão simples e gunplay satisfatório, mas apenas por isso.

Em geral, um jogo bem mediano e muito triste por ter sido o último nesse estilo, finalizando uma saga tão amada por tantos de uma forma tão sem alma (Sem contar os Reboots modernos pique Modern Warfare).

This uh, this caught me off guard.

This game really has all of the marking of a really fucking good game. It has semi-open levels, it has secrets to find, it's got a slightly but fun set of weapons, it has a weapon leveling system?! like who the fuck expected that

Weird controls, but i really can see what they were going for, and for the most part i think it paid off.

This is a game that feel slike it had a lot of ambition, and a huge white board covered in ideas, that slowly got wiped away as the studio ran out of time or money. What's left IS one of the most engaging single player WW2 shooters (of which there are a lot). The story might as well not be here, but the moment to moment gameplay is PARTICARLY fun for a FPS of this era. Very much worth a play, a chore with a controller tho, highly recomend M&K


lembro somente flashbacks desse jogo, algum dia dou outra oportunidade pra ele

I dont know what it is but this game did not at all click for me. The combat is quite dated and the story is bland. Maybe i just played it too late because the game feels ok for a 2000s game, so if you are into that kind of gameplay , give it a try !

I played a fair amount of the 360 version of this game before getting stuck on the big concrete fortress level; still, it's inventive as hell for the time and arguably was an inspiration for the Battle Royale genre. I never made much headway on the PC version that I picked up later (and eventually pruned), though.