Reviews from

in the past


Since I've recently played through the original Call of Duty, I figured I'd play through this spiritual predecessor of it as well. In this context my review will function more as a comparison than an independent review.

First of all, despite the two games looking very similar at first glance, they are very different under the hood. Allied Assault definitely plays more like an actual game, as opposed to Call of Duty's "Simon Says" shenanigans. Here there's an actual level design that allows for some limited tactical maneuvering. Locations feel like actual places, with rooms and alleys that are completely optional for you to explore. Level geometry is less restrictive, therefore feels realer. This means you can occasionally get to places that you weren't meant to access, and it feels rewarding.

The majority of the game is spent in shootouts and stealth missions, with occasional scripted set-pieces, as opposed to Call of Duty's constant bombardment with the latter. Thematically Allied Assault focuses more on infiltration missions. It's a game about small groups of men destroying the Nazi machine from the inside. In my review of Call of Duty I mentioned how British missions (which were also mostly infiltration missions) were the most boring parts of the game. And here it becomes plainly evident why. Call of Duty's close-quarter sections put you in claustrophobic linear corridors with little to no room for maneuvering, whereas here you are always given more than one option of how to handle your problems. Some missions feature stealth, but it's rarely, if ever, mandatory. Several missions almost allow you to choose the order of completing your tasks - a concept the series would later expand upon, making it almost their trademark.

Now one myth I want to dismantle is that, compared to Allied Assault and all the other shooters at the time, Call of Duty made you feel like a helpless single soldier among many others just like you, by adding AI companions. I think this is something CoD fans like to tell themselves to make the game seem bigger than what it really is. The truth is Allied Assault also had AI companions, as well as many other games. The only difference being: they didn't have names attached to them. And don't tell me those names actually make a difference, because they don't. It doesn't matter what your AI teammates are called, when they lack personalities and act stupid. In both games you're mowing down hundreds of enemy soldiers while your teammates run around like idiots, bumping into walls and throwing grenades under themselves. I actually prefer Allied Assault for having less missions with AI companions.

But there are obviously many ways in which Allied Assault is inferior to Call of Duty. There is no proning, melee attacks or aiming down sights, the enemies are much tankier, the compass can't indicate elevation, the crosshair is static. These aspects don't necessarily ruin the fun, but they make Allied Assault feel archaic within its genre. Though these things were common with many shooters that came out before it, those shooters didn't belong to this subgenre that was still in its developmental stages. Allied Assault just happened to come out in this transitional period before the genre truly came into its own.

What does ruin the fun though is the last couple of missions, but especially the penultimate one. It starts with you having to pick out snipers from tiny windows of civilian houses in this foggy French town. This was very frustrating, as in most cases enemies blend with the background or are outside your FOV (thus hidden in the fog). You end up having to expose yourself to the shots just to figure out where they're coming from. Needless to say, I died many times there. Then there's a tank-driving section, which are always shit in these games. They're slow, clunky and plain boring. At least this one didn't have invisible walls. Then that is followed by an escort mission. And finally there's a section where you have to call air strikes on enemy tanks before they destroy your tanks, which is also a sort of semi-escort mission. The final mission also involves escorting a squad of rangers and making sure they don't die, but at least this time it's a very short segment. But the final mission is just plain too difficult. There's too many enemies, and the level design can be confusing at times.

Overall, I'd say about 70% of this game is a solid FPS. While Call of Duty makes you feel (when it works) like you're in a war movie, this one feels more like a war-themed action movie. But in this case the feeling doesn't come from cinematic set-pieces, but rather from the actual gameplay. When you're tricking the Nazis by masquerading as one of them and infiltrating their base or winning in gunfights against a high number of enemies and the (fantastic) soundtrack kicks in, you feel like an action hero. That alone isn't really a reason enough to play through the game, but within this genre there are really few games that execute this basic gameplay this well. It is a shame that many other aspects of the game are either dated or poorly executed.

I spent many a day as a young kid playing this on the family desktop. Best of the franchise imo.

With my game crashing after about 45% of the way through the game, I'm deciding to call it quits.

It feels a bit harsh to give such an influential and important title a 2/5, but I really just wasn't having fun with this one, it was just boring honestly.

So if you don't know, a lot of the people that made this went on to make Call of Duty, and you can really feel that. This game feels like it's in a bit of an identity crisis, as it sometimes feels like it's trying to be a new MoH1 but lacks the original charm, then at other times feels like Call of Duty 0.5.

The gun-play feels and sounds decent enough with a very run-and-gun feel to it but it isn't complimented well by the slow movement, some of the most punishing "flinching upon being hit" I've ever seen, and a dated health system. it's like they were at an impasse and couldn't decide what type of FPS they wanted to make. This was of course later figured out with CoD 1, which does everything this game does but better.

Level design is boring and often feels unfair. You will either be clearing out room after room, which generally just feels like proto-CoD gameplay, or you'll be peaking corners across massive open areas with basically no cover. This combined with enemy Ai that has seemingly limitless view distance and no drop in accuracy depending on their distance, results in slowly moving from corner to corner while sniping enemies here and there, which I personally find to be a real snoozer of a loop.

There seems to be a lack of variety and not enough set-pieces to carry this campaign either. The only notable one is D-Day, which is fine enough, it's lost it's luster a bit with me considering later games do it better, but this is a pretty good D-Day mission. Other than that though, it's just pretty generic WW2 missions that just feel uninspired. I skimmed through a youtube video of a playthrough and sure enough, it just looks like more of the same room clearing and corner peaking for another couple hours, thus I just have no real reason to keep playing.

Usually when I abandon a game it's because I'm heavily disliking it, but this one is really not that bad. I think it's a perfectly serviceable WW2 shooter, but there is absolutely nothing remarkable about it and you have no reason to ever play this over other WW2 FPS's.

Note: I own and planned on playing the expansions but they also just look like more of the same dull gameplay, so I guess I won't be doing that.

Also of note: this game does not play well with modern OS's, I had to get some patches for it.

If I had to shortly describe this game, it is kind of a middle point between Return to Castle Wolfenstein and Call of Duty. It's a lot more arcade than CoD without reaching the mecha-nazi killing gameplay/atmosphere of RtCW, and I think here is where the problems start, as this game seems to lack certain... something.
You can see love put behind every environment and animation, but it feels like something was cut by an EA that even at the time kind of forgot what the name "Electronic Arts" meant. A more specific example can be the blood: this game has a complete lack of any gore or blood. And asking for it is not just a whim, since this is a game about the most violent war in humanities' history, and taking the biggest symbol of violence, the liquid red, out of it just to get a lower PEGI and make it more marketable is almost disrespectful. Signs of the creators wanting to make something that truly resemble this conflict are there, like the numerous different stagger animations that the enemies have, which can be really brutal and emotional.
That aside, how does this game play? Playing it simple; the level design in this game changes inconsistently between good, well paced levels to the most absurdly broken, insane, unfair and dumb levels ever made in a shooter. Featuring never-stopping enemies from front and back, quick reaction time never-stopping high damage and infinite flinch stational heavy machinegun soldiers, complete sections without any kind of healthpacks and worst of all: absolutely impossible to spot speed-firing respawning snipers which hide behind the most obstructively-textured bushes ever.
In conclusion: Medal of Honor: Allied Assault is a an inconsistent game both in gameplay and presentation, which feels like a fairly generic and commercial WW2 experience which offer much of value in 2023 outside of revisiting an important game and precursor for the tendencies from the early 2000's.

We needed a representative for the "World War 2" shooter, Electronic Arts' third "Medal of Honor" was perfect for this spot, the game, much like "Return to Castle Wolfenstein", used Quake 3's id Tech engine.

The Omaha beach landing was memorable in this run-and-gun shooter, as well as the feeling of infiltrating Nazi occupied villages and bases, featuring frantic encounters and ingenious level design keeping you on the edge of your seat the whole playthrough. The soundtrack was composed by the notorious Michael Giacchino, winner of multiple awards - Oscar, an Emmy, and three Grammys - and known for his works composing the score of "Lost", "The Incredibles" and the recent "Spider-Man" movies. The graphics push id Tech 3 to its limit while keeping the gritty charm reminiscent of "Quake 3". The multiplayer was notable for its "freeze tag" and "base building" modes, which encouraged team play and made for some memorable clan wars in our Q3 days.

Following its release, all of the 22 original team members from the team that had worked on "Medal of Honor: Allied Assault" left "2015, Inc." to found "Infinity Ward", beginning what would become the start of the popular Call of Duty franchise.


The definitive cover art of the "dude looking the wrong way" genre.

It's a nice game, very entertaining, the story it's not the point of the game based on a WWII game, but anyway this game set the base engine for COD and how we know it, iDtech 3 was the best of the best in those times for the industry and the other Upgrades too.

The game is pretty good but at the end, especially the sniper level, it becomes a mess. It's a pity because the atmosphere work is quite good and the gameplay is correct. It remains a good game.

Rated entirely based on affective memory, I really was a happy kid.

This is effectively the progenitor of the Call of Duty series, but it has a compelling and very well-paced campaign that stands tall among its contemporaries along with stellar sound design and great mission variety, with guns that feel just right given their historical setting.

Oyun hakkında yaşadığım deneyim(İnceleme kısmını ayrı başlıkta anlatacağım)

Bu oyunu ilk olarak okula daha başlamadığım yaşlarda, altın gününden dolayı komşumuzun evinde, Denizci Teğmen okulunda okuyan oğlu oynarken yancı olarak tanışmıştım. Hatırladığım şey spot ışıklarına yakalanmadan ilerlemeye çalışmasıydı.

Neyse ondan sonra bu oyunu arayıp bulacak ne bilgim ne de oynayacak bir cihazım vardı. Bunda birkaç yıl sonra ortaokul döneminde evime gelen bilgisayara ilk olarak GTA Vice City, Counter Strike falan almıştım.

Bu oyunla o korsan DVD aldığım dönemde savaş oyunları oynarken almıştım. İlk deneyimim için oyun bana savaştan çok gerilim ortamında tırstığım uzun bir deneyim sundu. Bazı bölümleri can toplamadan dolayı gereksiz kanserdi ama o gizlilik için yapılmış gece haritaları ve sonlara doğru olan karlı haritalarda altıma sıçtığımı halen hatırlıyorum.

Neyse bu oyunu ondan sonra da ara sıra oynadım. Ama geçenlerde canım tekrar çekince, GoG üzerinden tekrar indirdim.

Oyunun eski olduğunu ve GoG sürümünün de geniş ekran, hatalar, performans sorunlarını çözmediğini bildiğimden PC Gaming Wiki sayfasını açtım. Amacım geniş ekran yapmaktı ama oyun için topluluk hata düzelten, geniş ekran vb. ayarlayan bir mod yapmış. O modu yükleyip dosyalara attım. İlk başta performans ve fare sorunları vardı. Fare sorunu için farenin Hz oranını 125 Hz 8ms gecikmeye çektim ve düzeldi. Performans sorunları ise tam anlamıyla çözülmese de gölgeleri basit ve curve ayarını düşük yapınca düzeliyordu. Yine bu ayarlar PC Gaming Wiki sayfasında yazıyor.

İnceleme:

Oyunu tekrar oynarken müziklerinden dolayı nostaljik hissetsem de oynanış vb. kanserliğe direkt gözüme batar ve en sevdiğim eser olsa bile genelde pek affedici davranmam. Bu yüzden yarım puanı sadece teknik sorunlardan ve bazı harita tasarımlarından kırdım.

Oyun temel oynanışı keyifli ve çoğu kişinin bildiği üzere CoD'un temellerinin atıldığı oyun. Bilgisayar odaklı çıkması dönemine göre çoğu oyundan daha iyi gözükmesini sağlıyor. Konsol kısıtlamalarına pek takılmıyor. Modun da bu grafikleri en yükseğe çekmek için ayarlarda oynama yaptığını belirteyim. Ek grafik modu eklemiyor ama oyunun ayarlarından açamayacağınız bazı detayları konsol komutuyla düzenliyor.

Müzikler az ama güzeller.

Yapay zeka veya animasyonlar. Bu özellikle oyunu birkaç defa oynayınca veya belirli bir oyun tüketiminden sonra fark edeceğiniz bir şey olabilir. Çünkü ben çocukken veya sonradan oynayınca o kadar dikkate almamışım. Belki günümüz oyunlarında bunu umursamadıklarından dolayı da daha dikkatimi çekmiştir.

Yapay zeka animasyonları çok iyi. Bunu örneklerle anlatacağım. Büyük ihtimalle yapılan ince detaylar sayesinde, o dönem aimbot ile kanser eden oyunlardan daha az rahatsız edici bir hal aldı.

Sizi görünce afallayıp kırma kolu çekmeleri, sigara içiyorlarsa şaşırıp sigarayı atmak ve silahı almak arasında şaşırmaları, bomba atınca kaçamayacağını veya etrafındaki arkadaşları ölmesin diye bombaya atlayıp kendilerini siper etmeleri, çömelme, yere yatma, sağ ve sola çok hızlı gitme, ateş açtıkça bunlara sürekli devam etme, şarjör değiştirirken sizden uzaklaşıp saklanma veya siz bir yere saklanınca önce en son ateş ettiğiniz yere bakıp bulamayınca gerip dönüp bakmadığı yerlere bakması falan ciddi anlamda çok iyi. Ben yine bu animasyon düzeyinin sadece bilgisayar çıkmasından kaynaklandığına inanıyorum.

Harita tasarımları ise çocukken aşırı uzun gelirdi ama tekrar oynayınca çok küçük ve basit olduğunu fark ettim. Benzer mekanlar tekrarlanıyor ama bu tekrar sizi yormak için yapılmamış. Aşırı salakça tarayarak oynamazsanız çoğu harita çok hızlı bitiyor.

Bazı spesifik haritalar hariç. Mesela yağmur yağan ve sniper avladığınız harita. Bazı yapay zekalar doğal olarak aimbot ile destekleniyorlar ama tüfek ile sizin tüfek kullanımınıza göre garanti ve seri atış yapıyorlar. Bu sniper haritasında ise öldükten sonra evet şurada düşman vardı deyip ezbere oynamanız gerekiyor. O dönemin oyunlarında sıkça olan bir tasarım. Ama bu haritada bir tık kanser seçim yapılmış. Düşmanlar otların veya sis yüzünden zor göreceğiniz çatılar, dokular ile karışan spesifik yerlere eklenmiş. Oyunun temposunu düşürüyor ve beceriksiz biriyseniz kopmanızı bile sağlayabilir.

Oyunda madalyon kazanma olayı var. Ama bu neye göre anlamadım. Zaman, daha az müttefik kaybı, sessizce bitirme vb. olabilir.

Kabaca bu oyun modlar ile hatası düzeltilip, düzelmeden de oynarsınız. Günümüzde halen oynanacak düzeyde ve keyifli bir oyun. Belki CoD 1 ile kıyaslayacak olursam mermi yiyince kamera sallanması ve silahları tek tek sıkmayınca rahatsız edebiliyor. Yapay zekanın a ve d yapması da gerçekciliğe göre biraz abartı olduğundan rahatsız ediyor. Zor modunda düşmanlardan can düşmemesi ve bazı yerlerde(1-2 yerde var) oyun oraları mermi yiyeceğiniz şekilde tasarlamış. Yani düşmanları temizleseniz de anında yenileri doğuyor.

Bunlar dışında cirlop gibi oyun oynayın, oynattırın.



Revolutionary or whatever. Got filtered by sniper level. RIP

Awesome game if you don't mind someone shooting you from literally nowhere and its totaly your fault.

Nunca cheguei a zerar, mas as missões são bem legais

Didn't get my time into the singleplayer but in the other hand the multiplayer made me go berserk, it's really fun and servers are still up even today! well, if you use a third party launcher from another site because EA closed the official servers.

Everything currently conceived in a military shooter, derives from here, in general terms, there are others before, but this one combines all the elements of those that are cloned today.

This game aged like hot milk. Call Of Duty 1 is better in literally every. Single. Way. Play that instead.

finalmente um medal of honor com uma missão final decente!!!

Game's a mood for real, 2000's was a great time for games, no wordz

I hope you like getting sniped with pinpoint accuracy from enemies through bushes through which you can't see, because that happens a lot in this game and it always ruins the experience. There are so many different instances of cool moments being undercut by bad design, like the D-day mission where you raid the beach, all you do is wait for machine guns to stop firing and then move, rinse and repeat for way too long, it doesn't feel intuitive and you just have to figure out that the enemies (that you can't even see due to limited draw distance) will arbitrarily stop shooting for a few seconds which isn't fun. There are also points where the alarm is on and you can't turn it off, which results in infinitely spawning enemies which generally goes on for too long and gets annoying. Objectives often just feel copy-pasted to pad out the game's runtime and get old fast. Stealth isn't very fun, sometimes the game just wouldn't allow me to stealth walk or crouch which didn't help, but at least they often give you the option to disregard stealth just go guns blazing which is a nice mercy. Also, I would like to mention that the enemy sniper placements in this game are just cruel, I had heard of the notorious sniper town mission which was just as bad as its reputation, but there are so many other instances of getting sniped through trees and bushes that you have no chance of seeing them through and random corners of the map and it wore me down emotionally over the course of this game. I also can't believe how badly they messed up the shotgun in this game, the thing is about as effective as a pellet gun which was very disappointing. Sometime the game can actually be fun, missions with multiple paths through them can be fun to make your way through, running and gunning, but these moments do not make up for all the garbage level and enemy design. Playing this was almost a complete waste of time if you ask me. The only thing that kept me going was the thought that if I quit the game had beaten me, and I wasn't about to be beaten by this awful mess of a game.

Good game but SCREW THAT SNIPER MISSION IN FRANCE AND THE D-DAY MISSION! It's agonizing! The character feels pretty slow in changing weapons etc. BUT the gunplay is still fun. Stealth on the other hand... is pretty bad but well the game is 20 freaking years old so I guess that's a thing. Some missions were really entertaining and some felt pretty bad designed but it was overall pretty fun.

It's definitely an idtech-shooter but it layed a foundation of WWII-shooters on PC to come.

I remember really liking it but it was so long ago, it came free with my pc after our Windows XP finally gave its last breaths and we bought a new computer.

This made me and all my friends very happy kids. I remain undefeated (by middle schoolers) with a sniper. mafish bawazeek ya kapten

probably the longest review for any game i'll do, because it fucking sucks. first half of the game is not that bad, levels are pretty easy. until you get to operation overlord, THE most known mission in this game. omaha beach feels like you're a target on a shooting range, and it doesn't get better from there. shit ton of enemies being as annoying as possible make later half of this game a misery.

oh and of course, as famous as omaha beach the fucking sniper town. fun fact, positions are actually random so on one playthrough enemy might be in some place and not in the other, they are always hidden in most obscure places, and it's impossible to find them until they shot you and take 25% of your health, so basically you have to save every 5 seconds to have a chance. and on top of that, those fuckers have literal aim bot in their eyes, because they have 100% accuracy. oh, and did i mention lack of health in this level? because there aren't many medkits. another fun fact: my friend who is actually good at fps games gave up on this fucking level on hard after getting through most of the game. it was the only level he finished with cheats. idea is good, but whoever designed this level, should NEVER design levels like this again.

that probably sums up the sniper town. and also return to fort schmertzen. first a level where you can't see shit because of snow, theh another stealth level, finishing with a level where you have to escape an explosion, and under any circumstances you cannot slow down or you'll die. and there are enemies outside waiting to kill you so you cannot escape straight into the railcar.

so yeah, unless you like dying a milion times, i don't recommend it. outside of the game itself, modern windows support is poor. you cannot select a modern resolution, and even with editing game files, everything is tiny and impossible to see.

joguei muito esse ouvindo o CD Só Pauleira


The game that led to Call of Duty. It was the best WW2 game to date at the time and still is one of the best WW2 games.

2020 de grafiksiz oyun oynamayan ben bu oyunu neredeyse bitirdim şiddetle tavsiye ederim

Good FPS game! Good MoH installment.