Reviews from

in the past


Really solid platformer with an interesting world and fun puzzles! The game being in VR is very cool for being able to admire the beautiful environments, but there isn’t ultimately anything that makes this feel like it needed to be a VR game. The combat was also very barebones and there’s only about 3 enemy types.

The final boss encounter and the DLC were both particularly awesome. I hope they improve on the combat and try to experiment with the VR a bit more in the sequel, which I am very excited to play!

Moss book 1 is a wonderful game that showcases what VR can beautiful bring to gamer
A game that feel literally you are inside a book amazing puzzles outstanding art design and direction a 5 hours adventure that made me not regret buying a VR 2 and this is exactly what I was looking for in term of VR games an experience and a game that I enjoy we need to see more games like this well done to the team and they deserves all the award they got
This is easily 8.5 from me highly recommend anyone who think of playing a VR
can’t wait to play the sequel


A quaint puzzle-based adventure that was over far more quickly than I would have liked. I loved how, through the utilisation of VR, I felt like I was a spectator overlooking a series of meticulously-crafted dioramas; little miniature sets imbued with atmosphere and wonder that were a joy to explore and interact with. And as short as the game is, it was nice for once to be left wanting more during the end credits rather than feeling relieved that it was all finally over.

I liked this game a lot. It was really cute and I liked the collectibles too. The combat wasn't great but it was alright. The combat didn't work perfectly well because sometimes it got difficult to see aspects of the scenery. I adored how the game used scale. Each little scenery actually felt small which was awesome in VR.

Charming and cute adventure game in VR. Short and sweet title I would recommend to any VR first timer.

A great, adorable VR game and game overall. A uniquely presented Zelda-esque puzzle action game with some really well done and unique ideas. It's just the right length for what it is. I hope there's a sequel soon.

Adorable, adorable, I love the visuals, animations and interactions a lot, ahhh!

The gameplay on the other hand feels a bit like ICO, except half of it is missing, and you add the VR-equivalent of touchscreen gimmicks. It's not amazing, but it's not awful, either. The charme, the world building and characters make up for that a lot, though.

Every time I fired this game up I thought, wow this is so charming! I liked the setting and the overall story. It was fun interacting with Moss. I also really liked this third person format, lots of potential there. The game was shorter than I would have liked. Sometimes the controls didn’t feel tight enough and led to some frustration. And I didn’t love the parts where you had to flip through the story book, as they were slow and literally took you out of the game. But overall I liked it.

Playing Moss in early 2022 was a lovely return to PS VR. There's something special about sitting in the wonderful little worlds of the characters we love, and Quill is no exception. The platforming is fun, with some neat secrets and extras along the way.
Puzzles felt inventive and leveraged the user's mobility to see available paths to great success.
It's great to traverse, but extensive combat sections often feel like a hassle and fall into the same pattern. Some challenges near the end left me a little sour and didn't feel completely fair.
The abrupt ending to the story greatly contextualizes "Moss Book II" releasing this spring, and certainly makes it sting less that I'm playing it nearly 4 years after release.

This is the best VR game since that Astro Bot: Rescue Mission. I like these 3rd person view VR games a lot.

Short and cute. The puzzles were enjoyable and I loved this perspective in VR. Being able to look at the tiny world as I moved Quill around was so cool. The only thing that got old was the combat which I felt at times dragged on a bit or took away from the puzzles and exploration.

They should add an update where you can throw Moss around and juggle her.

Very cute game that uses VR in a clever way to make you feel like you're a "part of the story". There isn't too much to it but that's also Moss' strength: it's simplicity.

I liked the platforming and exploration quite a bit but to be honest, the combat just didn't do it for me. And there was quite a bit more of that than I expected. Hopefully they improve on it for the second one!

Moss was a lovely little fairy tale adventure to be immersed in.

The storybook presentation is very effective. The characters are all very cutely designed and the "foggy forest fantasy" theme is consistent and pleasing throughout.

Gameplay occurs through a bunch of virtual "dioramas" in which you navigate yourself (the reader) by moving the dualshock around and Quill (the mouse) by using the joystick and buttons.

Looking around the world never got old and even though some of the puzzles/combat were a bit trashy, the novelty of looking around the room to find clues and a "true 3d" level design kept things interesting enough.

This game really does a lot of interesting things with VR and makes me think of a lot of different intriguing ways that games could be made in VR.

Also I played this in January 2023 on PS VR1, I imagine it would be even more incredible on a higher resolution PS VR2.

Moss is a great VR game platformer. I love VR games that are not first person. For whatever reason VR studios feel like everything has to be first person, but third person games can be really cool in VR. It is like you are controlling a toy world. The story is pretty meh, but the way they introduce it with a story book is really fun. The actual platforming and game play is just ok. It is a very short game, but it is a nice experience.

Moss was a great experience and VR added a lot to the design. The narrative, although simple, kept me interested the whole time, and it seems like being in VR making you a true part of the story felt more captivating. The gameplay itself was fun and couldn't be done as well without the VR. It might not have been as complex, but the areas felt quite Zelda-like in the best ways possible. All the trinkets and dust hidden around to give me more to enjoy were great and well hinted too. I think the main things holding this game back was a lack of complexity in the character gameplay-wise with basically only having sword swing mouse/grab stuff reader and VR technology as a whole just isn't quite there yet to not cause me headaches from long-term play.

When I got my first VR system last month, Moss wasn't really something I had on my list to get at first. But I remembered hearing a lot of good things about it here and there, and very soon after my first experiences with VR, I realized that a VR platformer might actually be worth checking out. And I'm very glad I followed up on that thought and bought Moss.

Moss was one of the most beautiful gaming experiences I ever had. Right from the first few minutes I just loved the art design and I was surprised to notice that actually being in the world the character jumps through adds a lot more to the experience than I thought. That and the incredibly charming world-building made for a way more engrossing puzzle platformer experience than I would have anticipated.
Being able to move around and really check out the room you have to course your little friend through and ultimately interacting with and manipulating the landscape to help your buddy made for some fairly unique puzzle-solving. The combat, while not very elaborate, is pretty satisfying and smooth, and only comes in rather short bursts to not overstay its welcome.

The main character, Quill, is an adorable mouse and the storytelling does a great job at really building up a relationship between the player and the character. You're not just someone holding a controller, but an actual entity in the game world. So, it's definitely pretty easy to get drawn into what's going on. (Additionally, the game sometimes lets you exchange high fives with Quill and that's honestly one of the best gaming features I've ever seen.)

This was one of the few games where I got really happy when it ended with a cliffhanger and a very clear nod to an upcoming sequel because I would absolutely love to revisit this world and continue the story.

Really cute fairy tale game. In VR the world is immersive and makes you connect with quill.

Moss uses inventive VR wizardry to provide a pleasant puzzle platformer in a miniature world. With each screen a vivid diorama, the player is encouraged to move their head around to solve puzzles to progress. The combat is restrained and uses both headset and controller in conjunction well.

For the most part, this works well but it sometimes feels like the space needed is a lot more on some screens than others leading to occasional recalibration. Another small downside is the final section being a little combat heavy. The narrator's voice is a bit grating too as they voice every character (the narrator mispronouncing the Welsh name "Aderyn" was a small niggle of mine, but it was nice to see the devs tried).

Fun overall and a great story. I'm looking forward to playing the next part.

A charming puzzle game brought down by clumsy controls and boring, repetitive combat. How many times have you heard that story?

Moss has been lauded as a must-play VR game. At this time, maybe only an hour into it…I just don’t see why.

Don’t get me wrong, the platforming is mostly tight despite some missed jumps that felt like I should have had it, and having one of the most adorable mice I’ve ever seen in media with Quill; but as a VR game, I haven’t run across the “wow” factor yet.

As a game itself, Moss is good so far. The world is well realized and is the best part of the VR experience as the perspective brings you down closer to Quill’s level. The combat feels intuitive and the ways to platform through levels has wrinkles added in to change it up.

But as a VR experience, you just kind of sit there. You can move your head to try and peek behind structures, usually hiding a collectible, but that’s the extent of what VR has added to this game at the moment outside of adding an extra layer of depth. Perhaps later on in the game, they do more with the VR, but I’m not impressed so far.

In fact, as of right now, Moss feels like it was created more for the PlayStation Move than any type of VR. Oftentimes the movement of the controller is used to pickup Quill, move structures in the environment to proceed, or as a method to continue the story with flipping pages.

So to sum up: Moss seems like a decent game. I’m enjoying my time with it and I’ll finish the game for sure. But I would be lying if I said I wasn’t disappointed in the VR implementation with how talked up it was by various people and outlets. I’m hoping that will change though.

I actually made a video on Moss I would like to share with you. I liked Moss quite a bit, and here's why:

https://www.youtube.com/watch?v=NGk-7u63Bwg

dá pra fazer carinho na quill (y) (y)


Moss nails the aesthetic of a story book tale from the excellent voice acting of the narrator, the super polished and varied movement animations, the immersive music, and the beautiful diorama levels that are a perfect fit for the VR medium. However, the gameplay itself is quite shallow. There's only three enemy types and two unique boss battles, and the puzzle mechanics boil down to pressing switches or pulling/pushing blocks in the correct order. I would have liked to see more progression in Quill's abilities or more boss fights that lived up to the potential of a tiny creature fighting gargantuan beasts. The world is so engrossing that it's a shame the gameplay is so basic. All that said, the game nails basically everything else and only takes 4-5 hours to beat; long enough to feel satisfying, but not too long to get tedious. Worth it for the well put-together VR experience and environments alone.

Good when the focus was on puzzle solving, less so when it came time for combat.