Reviews from

in the past


This game is the reason I bought a Wii U. I was initially disappointed by the campaign's brevity. However the real meat of Pikmin 3 is to be found in the 1p & 2p challenge mode and 2p VS mode. This is a wonderful 2 player game in that respect, as the co-op and versus modes provided are unlike anything else out there.
Motion controls are highly recommended. I tried clearing it for the first time without them this year and I was noticeably slower than before.

a game nintendo gave me for free for being one of 5 people to own a Wii U and it was unexpectedly godlike and a blast to play with touch screen controls

Pikmin's still good. Still really weirded out in how Pikmin 4 just isn't a thing. Kinda afraid Pikmin's gone the route of Chibi-Robo of having a cheap 3DS platformer be the make or break of the series.

Not as strategic and difficult as the first.
Not as explorable and varied as the second.

It's in a middle point were it feels as the first and second game without what made them special.

I don't get the satisfaction that I'm becoming better at the game with each playthrough, but rather that it gets easier.

very well polished game. but it's more streamlined and it wasn't quite as fun collecting just fruit instead of duracell batteries and gloves of punching


Every pikmin just gets better and better

Perhaps it's a little too easy, but this is still one of the best games Nintendo has ever released, overflowing with charm at any given moment.

Pikmin 3 is awesome but this game is like really easy to a fault, I had like 500 pikmin deaths from me being careless mostly and playing on hard but still had like 200 of each pikmin type by the end of the game and I never once even grinded to get more pikmin. I would probably have 300 of each if I actually payed attention during the boss fights. I don't think you could even get away with that amount of carelessness in pikmin 1 and 2 and basically walk away unscathed. Not to say being easy is bad and pikmin 3 is still a fun very chill experience but maaaaybe sometimes it feels a little braindead when it comes to enemy encounters. Especially in the switch port where they added a charge button which practically just works as a delete button on most enemies. Still collecting fruit is fun and I highly recommend it.

Why is the Plasm Wraith so terrifying? I legit stopped playing this game when I was younger because it creeped me out too much (of course I came back to eventually finish it). Play this outstanding game if you haven't already and buy Pikmin 4 while your at it.

Playing it in the completionist mindset of getting all the fruit, Pikmin 3 feels like the sequel that Pikmin 2 wished it was for Pikmin 1. With the wii u gamepad, the aspect of multitasking is highlighted more than ever, making the day to day process of collecting very fun.

This games focus on more of a linear story works too. Detracts even more from the arcadey aspect of 1, but it proves itself to not require it.

Best pikmin game so far. . .

Incredible upgrade from the first 2 games visually and mechanically, but why are the final bosses always so bad

Game really made me feel like a purple pikmin

The best Pikmin game to speedrun for sure! The gamepad usage is actually good and makes “dandori” lots of fun.

However, the game is pretty easy and makes most of the difficultyhave to come from self imposed challenges like beating the game fast.

But still, it’s a good game

My only regret is that I haven't played this game sooner

Definition of a fun, cozy game. It balances the day mechanic so well - I never feel stressed out, yet am able to utilize my time well and given enough leeway for error. The Pikmin are cute as hell and the combat/gameplay works well. One of the highlights of the WIIU era

A much different beast from the first two Pikmin games, but an incredible and beautiful experience nonetheless.

This game is gorgeous in every way, the music is incredible, the story goes back to the first game's roots and it mechanically improves upon it.

The Deluxe edition is absolutely the definitive edition. It controls better because they fixed the cursor when playing on a "traditional" controller (Wii remote controls for Pikmin have always been bad, sorry) and it also fixed some tiny performance hiccups the original game had. It also adds all the DLC plus side stories, the ability to play the ENTIRE STORY co-op, little achievements to encourage playing again... it's great.

THIS is what feels like the true evolution to the first pikmin game, while pikmin 2 tried its own thing being more of a dungeon crawler (a fun one at that) this one takes the same approach of being a time attack on collecting a series of items scattered around the different areas

the problem is a lot of mechanics aren't present in this one, which is weird because it feels like such an evolution of the first game, so at the end of the day it just leaves me asking for... more? idk

mission mode is fun and the cliffhanger ending it left was intriguing at the time

anyways! fun game overall

-z

Pikmin is the closest i've come to define a rts game "cozy" because in some points it is, it is so relaxing to explore the worlds, find more pikmins, complete the objectives, find some fruit, build bridges and all, even splitting up squads in multiple screens works well enough and for the most part it was a pleasant experince.

The only downsides are that for this micro management to works unfortunately the pikmins ai should be way smarter, like not drowning intentionally for instance, that with the boss fights that are just plain boring were the downs of the game.

Even so it's a interesting take on the rts genre and a nice experience overall

Still need to play deluxe but this game was cool, made me hungry when I played it

louie is a gluttonous whore

This review contains spoilers

A bit short and a bit easy, but a fun pikmin game. A nice way to start with the series I'd say.
The environnements look very pretty in HD, and the rainy days are a nice addition. Collecting fruits feels like a logical follow-up to the previous games, and seeing the juice flowing at the end of each day is kinda satisfying. Also it's nice to see Olimar and Louie again, and the whole misunderstanding surrounding them was fun.
Gameplay-wise, the two new pikmin types are nice; having three captains works quite well and is better implemented than in Pikmin 2. Locking the camera on the ennemy can be pretty useful, but the "charge" is not as practical as the "swarm" mechanic (although I've heard they changed it a bit in the deluxe version).
Also the lack of Piklopedia is sad. The game has quite the bestiary and they're all so well rendered, I would have love to have a place to watch them do their life and learn about them and about this world. The creatures just feel less important here ...

what a wonderful little game. thank you.

The most accessible type of Real-Time Strategy game. Newly added mechanics are great for hardcores of the series and for people who like to micro-manage. A great entry point to the series for newcomers.

Having the Wii U gamepad on my lap and holding a wiimote/nunchuck for the first time in years. What a time to be alive 2013 was. The gamepad was definitely Nintendo flying a little too close to the sun with their zany ideas but dang I love this goofy thing. I actually think the controller is really comfortable and I played a ton of games remotely with it back in the day. Pikmin 3 utilizes the gamepad in a fun and compelling way. Getting little calls, reading reports, and directing your companions. It's charming as heck.

Pikmin 3 is all charm. The environments are detailed and beautiful. They are a real joy to exist in. The characters are all fun and them chatting in their fake little language interspersed with recognizable words like "PEEEKMIN" and "CAP-TEN" was really delightful. The Pikmin vibes are all intact. It strikes the balance between the fear of starvation and safety with the joys of exploration and learning. Alph and co. need to get food for their planet, which is a very serious and dangerous mission, but they cannot help but be delighted and curious about this world they are exploring and these little color coded plantmen.

Great vibes, the vibes are good but what about the gameplay. Coming off Pikmin 4 the gameplay had some stuff I liked and some stuff I didn't like. Bosses in this game are very grand. They are a big deal and it feels like a big deal when you beat one. The little halls right before a boss where the camera is fixed and angled up was very cool. I like the bosses in this game quite a lot. They make you feel very small and what I want out of my gameplay in Pikmin is to feel small and perform complex dandori.

Speaking of complexity I liked that aspect too. With the 3 captains and the ability to move them around the map using the gamepad I was able to perform some pretty efficient levels of dandori, directing captains/pikmin on opposite corners of the map. The water pikmin are introduced pretty late and I think that was smart. It made revisiting earlier maps a real fun treat because you could assign all your blue pikmin to one captain and have them explore the water and then have the other two captains clean up any other fruits you missed on your first go around. Swapping between the parties and multitasking is intuitive and feels good.

The maps themselves are varied and look really great. I think there is a lot of work that went into them and it shows but I was a bit disappointed with how many walls there are. The maps feel like a lot of hallways and bridges looping out of and back into the main base. They are not very open. Going down corridors and across bridges that are very intentionally captain/pikmin sized makes the world feel designed for me which is everything I DON'T want in a Pikmin game. Having the world feel designed for me makes Alph and co. feel "normal" sized instead of small and feeling small is kind of what it's all about.

Overall the game rules but I always feel a bit disappointed when I leave a game that has all the makings of a "most favorite special boy 5 star game" just thinking it's "really good". I look forward to revisiting this game in the future though, I think it could grow on me.

My only replay of my Pikmin marathon, and thus, the first Pikmin game I ever played. It's still quite good, with pretty intriguing level design that is more preoccupied with managing Pikmin with multiple captains and more multi-step boss fights. It also still looks really nice for a game that's now a decade old! I do wish that it kind of kept the consumerist satire from Pikmin 2 (or, well, a lot of the more cynical personality shown from the previous Pikmin games) instead of the relatively flavorless dynamic between the three captains and the vague environmentalist themes here


Great game! An improved sequel in many ways, while also having a few things that can be considered a step back depending on what you like from this series.

The biggest improvement in this game is the presentation in my opinion. The game is beautiful - the weather effects, the audio design, the textures, the enemy designs, all top notch. Pikmin has always been shown in a realistic way compared to other nintendo games and this is no different. A lot of work clearly went into designing these areas to be both intricate and realistic to life, which I enjoyed. A true feast for the eyes, especially considering it was designed for the wii u.

The story of this game is cute as well. You need to find olimar from the first game to get a key to get back and save your planet. I like the expanded world and the idea that there is other sentient life in this universe other than Hocotate. The main trio is charming and the story was fun to watch play as you continue the game.

The areas of this game are great, intricately crafted in an interesting evolution of what we saw in the first two games. Caves aren’t long dungeons anymore, rather they are combined into the levels much more naturally. They serve as an extention of the levels rather than feeling disconnected. However, this also makes them much larger, which leads to a criticism I have. I feel like the larger maps make it a bit difficult to get a lot done in this game. Rather, I feel as though there is less time to get what I want done in a particular day. This might be a skill issue on my part but idk. The levels themselves are great however, and I like the use of the different captains to traverse the terrain, which is another interesting evolution of the dual captains idea in pikmin 2.

My primary criticism of this game is probably the difficulty with enemies. I personally really liked how difficult and even unfair the first 2 games could be, and the more accessible approach to this game’s design makes it feel very brezzy to fight enemies. Certain enemies, like the wollywog, were deadly in the first two games, and now feel like a slight pushover. It’s not the worst thing in the world, and some may like how the game is more accessible. I just wish it challenged me a bit more - although the final level was fantastic. Very challenging and fun. I wish there were more sequences like that.

Overall, this game is a wonderful evolution of the first game, while taking the improved aspects of the second. I haven’t played much of the side mode but i’ve heard good things of that as well. This one was probably my least favorite in the series thus far but I did really enjoy my time with it. Good game!

This game will just let your completionist mindset run rampant on the best way possible.
Actual masterpiece.

a really lush comfort game with surprisingly fun multiplayer and really effective use of the gamepad's touchscreen

Literally the best game of all time.