Reviews from

in the past


a british "person" tells me what to do while a bunch of philosophy degree gamers tell me THATS THE POINT!!!!!!! and yet i do not care. stop being british ok just stop

The fact this came out in 2013 still amazes me, like, what an awesome script, it's an incredible comedic game and my favourite ''walking simulator'' of all time. All of the endings are incredible and each says something different about the realtion betwwen player and programmer, and the fourth wall breaks are still done masterfully, specially in the ''true'' ending. This is much more than a ''funny haha xd lol'' game, this is the stanley parable, a game that everyone should play, enjoy and analyze, or at least experience one way or another.

Stanley tells you to play this game

This is one of those rare comedic games that doesn't ever fall flat. The entire game experience is probably about an hour and a half to two hours, and I suggest you play it with a group of friends in the room. It's fun having everybody argue about which door to take and what direction to go. The game is clever all the way from start to finish and I applaud the Developers for creating what is essentially one sustained a joke for 2 hours that doesn't ever feel old. In addition to being funny, it also provides a weird sort of existential dread that will have you questioning why you keep going back to work at your office in your cubicle everyday. Overall it's a great experience and I'd recommend it for whatever price you can find it at.


The Stanley Parable is an incredible game. The narrator is a perfect fit, and the game kind of reminds me of the film 'The Truman Show'. In this game, you are forced to choose, or not. Everything is up to you as your life is dictated by someone who doesn't really seem to know what is going on any more than you do. The replayability of this game is amazing as there are countless endings to experience. The hilarious, witty, comedic script and the feelings this game make you go through are incredible. This game is almost perfect. The only thing letting it down (even if only a tiny bit) is the graphics, whilst they do fit with the game I feel that they could have been made a bit better.

An amazing game, if you haven't already: definitely play this.

Thank you random anon in a /v/ thread on july 29th 2015 that uploaded a txt with a steam key to the site that deletes the file after the first person visits it.

Life simulation of the average brazilian worker

psychological horror game where you have to hear a British guy talk

Game is such a personality test. One friend did exactly what the narrator told them. I refused to do anything I was told and did whatever. Another friend immediately killed herself first chance she got.

De libre albedrío contra el sistema establecido. De tomar control de alguien ya controlado y las consecuencias que tiene, que son los varios finales.

Sin embargo, el juego está más interesado por enseñarte las diferentes rutas para escuchar el comentario ingenioso de turno del narrador para que el jugador se sorprenda que en otra cosa.

Al final cada decisión que se toma, aunque sea claramente negativa, es simple y llanamente para ver lo que dice el buen hombre. Es irónico que sea un juego de libertad de decisiones.

It’s really hard to say anything new or interesting about a game that has been so discussed since it’s first release. I think that it’s intentions are pretty clear, and therefore you have two ways of understanding it’s goal: a. The game is either way too obvious about what it’s trying to do or b. The game should be celebrated for it’s clarity on communicating an idea. No matter which concepts we chose to express what it’s trying to do, whether we chose to consider it a critique of gaming industry, a reflection of the nature of gaming development and video-games itself, about the relation between the author and the player, about freedom as a whole: The point is that we all get it, we all know what’s going on here.

It was just a matter of time until videogames reach the moment in their history where they finally become meta. Velazquez did it on paintings; Shakespeare, Cervantes, and many others did it on literature; Orson Welles, Truffaut, Fellini and others did it on cinema; and, even if i suspect it wasn’t truly the first (don’t know, really), we can say that The Stanley Parable did it on videogames. My aforementioned examples on this subject might seem too academic but the truth is that during the last few decades, these concepts have been applied in mainstream media too. An example that comes to mind ws Wes Craven’s New Nightmare, and i’m pretty sure this happens more oftenly in comedy. So my point about saying that it was simply a matter of time until this happens in video-games, is to say that we, as avid media consumers, have been exposed to such ideas for years, and somehow, the logical conclussion is that somehow we should’ve become slightly desensitized to the surprise effect.

Yet, The Stanley Parable works. It doesn’t only works but is also an absolute masterpiece. And probably this works also because it’s not reliant on the surprise effect, considering that the trick is revealed pretty quickly. It’s comedic not just because of the joke but also because how much it overuses the same trick. In a way, The Stanley Parable is an exploration about how many times a joke can be told and still be funny. And of course, the existential dread is there. But in the end, which one weights more than the other, if the tragedy or the comedy, ends up being a subjective matter. And for me, it’s definitely the comedy.

This review contains spoilers

A great experience, I like all the endings except the one where Stanley dies, it hurts my feelings

a hilarious critique of choice in video games

Game: What's the most important part of comedy?
Player: I dun-
Game: TIMING!
Player: hehehe ok
Game: What's the most imp-
Player: timing
Game: You! Soulless bastard!
Player: woah, ok buddy
Game: Well if you're so clever, knock knock
Player: Who's there?
Game: THE 4th WALL!
Player: heh yeah ok cool
Game: NO!! YOU SAY "THE 4th WALL WHO?"!!!1!
Player: ... the4thwallwho
Game: FROM THE TOP, ASSHOLE. KNOCK KNOCK!!
Player: ffs man
menu > quit > delete

i enjoy how openly this game is about nothing. how all its various narrative branches lead to wildly contradicting endings. in that way it reflects very well the philosophy that life is meaningless and empty but how we all strive to put our own unique stamp on all the random choices we make anyway.

i also enjoy the beautifully mundane liminal spaces and how video games have the power to really create some amazing interactive space if they choose to.

it's a game ultimately where you wander around and different shit happens and i think that's cool.

Yeah this game is based... as in it's based on a really convoluted and self absorbed premise that a game where nothing actually happens and an annoying narrator berates you the entire time could ever be fun

It feels like someone wanted to make a game and failed, and then made a game about their experiences with playtesting it and turned it into a long gag.

I think I first watched markiplier play this back in 2013, so I saw no reason to play it for myself then. I was worried a lot of the jokes would miss the mark now after 10 years considering meta irony and surrealism is now basically the default sense of humour for zoomers on the internet. But shockingly, I managed to get a good laugh from a lot of the jokes still!

I could say something clever about how this game deconstructs the nature of choice in video games or something but I think all of that has been said to death at this point, so I'll just say the game is funy :)

This game is almost impossible to talk about and even more impossible to rate, but I'll do my best. It's something you'll really have to experience for yourself, it's a game that poses questions of autonomy, and how much "control" you really have in videogames. It does hilarious things and takes you to hilarious places (such as Minecraft) but can also get pretty dark and tense at times. While never scary, the questions it asks and scenarios it presents to you can really get quite daunting.

I won't say much more, because you won't get any more out of me talking about it than you will out of playing it, it's very cheap, you can see everything it has to offer in a little over 2 hours and I don't wanna ruin the surprises. All I'll say is - I think more can be done with the idea, more questions can be posed, more choices can be offered and more can be said. This is something that has endless potential that's yet to be explored, and based on that I think it's really worth your time. When I did my Master's in Game Design, my tutor told me that he'd met the guy who made this game and that he was very smart and funny and was also a bit of a knob! That adds up!

I'm not one to invoke or praise the work of one Armond White, but his patented "hipster nihilism" label is too apt here.

A game that hates games as well as players.

The Stanley Parable is a game that I had heard a lot about. Less so about the actual game, and rather the experience itself. Sure, I was aware of some of the surface-level gags, such as the two doors and the Adventure Line, but otherwise, my assumption was that it was just another YouTuber game that would eventually fade into obscurity. A good friend of mine purchased the game for me for my birthday, so I decided to give it a shot.

Now, it's hard to describe The Stanley Parable without spoiling it. Mechanically, all it involves is wandering around and clicking on random objects while The Narrator describes whatever you are doing. I will not go into more detail than that. What I will say, however, is that the game is one of the most impressive efforts I have ever seen in both video game writing and programming. Galactic Cafe really pushes the aging Source engine to its limits, with fantastic scripting and dynamic maps adding to the supposed mystery of this game. It's really quite surreal, how this game starts off fairly unassuming yet continuously peels back to form a greater mystery. The Narrator is of course, hilarious as always, and without saying much, he has greater vocal range than you would assume. I would also highly recommend not looking up anything about the game, or any walkthroughs, as the game is best experienced when you find everything out on your own.

If you're at all interested in surrealist and otherwise innovative gaming, The Stanley Parable is definitely something to check out. The only criticism I could see is that the price tag of $15 is a little steep for the amount of content (It took me around 4 and a half hours to 100% the game), but considering the age of this game, I would imagine it goes on sale quite often.

Amazing experience, I wanna make out passionately with the narrator

ENG: Choices and reflections. Routine nonsense.

ESP: Elecciones y reflexiones. Rutinariedad sinsentido.

I knew this would be clever, but I was not expecting to grin and laugh almost all my way through this game.

'The Stanley Parable' is an inventive Rorschach test that not only questions the logic and design of almost the entire gaming industry, but also charmingly tackles big philosophical themes as the free will and our human need for narratives and promises in a capitalistic world. While being confidently aware of its own nature it's the inscrutable loop-sided structure and cheeky writing that makes the game stick the landing despite its heavy-handedness.


don't remember shit apart from narrator fed up with my insolence

ow o final da esposa foi mo triste adquiri 3 graus de depressão

Not nearly as interesting as it thinks it is.

A perfect game.

ALSO GUYS DID ANYONE KNOW ABOUT THE BROOM CLOSET ENDING ITS SERIOUSLY MY FAVOURITE!!!!