Reviews from

in the past


I'm one of the few that thinks this is the best of the new Wolfenstein games.

My favourite part of these reboots has been the deconstruction and subsequent rebuilding of BJ as this generic action hero into an empathic, vulnerable and intensely relatable character.

This game doubles down on adding layers upon layers to BJ - but it admittedly falters in almost every other aspect in comparison to the other reboot entries.

No esperaba que fuera excelente, pero es excelente.

Tecnicamente, The New Colossus é superior a The New Order. A gameplay é mais solida e mais polida, com adições que impactam positivamente tanto na ação quanto no stealth, e houve um upgrade gráfico notório, jogo é muito lindo ate hoje. Só que em questão de história e level design ele é inferior a The New Order, as fases foram simplificadas pra uma estrutura bem mais repetitiva que no primeiro, que entregava fases bem diversificados no que fazer e como avançar por eles, a fase da prisão por exemplo, onde voce vira um rato num labirinto gigante e passa por dezenas de lugares diferentes, mas não só isso, essa sequencia pisou na bola com as boss battles totalmente jogadas e os equipamentos futuristas que não foram bem inseridos e muitos deles overpower... Mas é um FPS divertido que se salvou pela gameplay, personagens que continuam cativantes, e a fase ausmerzer que é a única o nível do primeiro.

"Oh, William, I wish we could spend some time alone, but...

...we're so close to New Orleans"

The order in which things happen in this game is complete nonsense lol. I have some writer's notes for the developers, even though we are way past the opportunity to change things:
1. have Caroline's funeral before the submarine investigation.
2. Then go to Manhattan
3. Then go to New Orleans
4. THEN go to Texas
5. THEN the death fakeout (this should be the 2nd Act lowpoint but it happens halfway through the game).
6. THEEEN Venus
7. Then the final level.

this would've made for a much more structurally cohesive story imo. All the pieces are there, they just need to be rearranged. Sorry if this was boring but I had to write it down somewhere because I hyper-fixated on the wonky structure the whole game and it made me insane. Great characters, though!


MachineGame's penchant for shocking, weird, and effective storytelling methods remain consistent from Wolfenstein II's predecessor right up until it's abrupt anti-climax, while the level and combat design take a notable dip in quality as many systems feel incomplete and at odds with one another.

It's no Doom; A fine, if not wholly complete cinematic adventure that's probably best enjoyed on difficulty settings where the game asks less of the player.

Easily the most fun-to-play and visually stunning game in the franchise. The story is less compelling than The New Order, and can be pretty cringeworthy and goofy at times, which can work occasionally. The combat is quite fun, and you can approach the game guns-blazing or from stealth. Not an innovator of the genre, but certainly a well-executed linear FPS.

This is the best of the Wolfenstein games. Absolutely amazing story and gameplay mechanics. A true must play.

A sequel to make it even better but has some downsides.

While it might not be everyone's cup of tea, this game is unapologetically over-the-top and oozes with personality. The gunplay is satisfyingly chaotic, allowing you to turn your enemies into Swiss cheese with an arsenal of ridiculous weapons.

The story takes unexpected twists and turns, with wacky characters that will leave you both amused and intrigued. And let's not forget the joy of mowing down hordes of Nazi soldiers while wearing a suit of power armor.

I really wanted to like this game. I bought this the day of release, I even bought the collectors edition...and then quickly sold it after I beat the game. The New Order was a decent shot at a reboot and had some interesting story beats like with Blazkowicz coming to terms with the Nazi's winning the war and seeing the atrocities that they have inflicted upon the world. It had some dark moments that struck a little close to home coupled with some silly campy moments with fun action that somehow worked. New Colossus dials all of that up to 11. It goes from silly to absurd and obnoxious. The gunplay is okay and pretty similar to the first entry but the enemy spawns feel like they're never-ending and are also walking bullet sponges which drags things on for far too long. The map design of the levels also feels like they're too big for no particular reason that you'll find yourself getting lost in some spots. The graphics are impressive, it's a very good looking game and the sound design and voice acting is great. My main problem is the story, map design and overall gameplay just weren't fun or interesting for me which was a big let down as I enjoyed the New Order and Old Blood quite a lot.

how i wake up knowing my enemies are ontologically evil and there is no act against them which is wrong

O jogo é MUITO bom, a gameplay, os gráficos, toda gunplay é muito satisfatória e recompensadora.
Infelizmente, a história não é muito bem dirigida, as cinemáticas as vezes parecem um pouco distantes do resto do jogo.
Como um todo, é uma ótima experiência, ansioso pela sequência e definitivamente irei jogar os outros títulos da franquia.

Action shooter that is cover based. Absolutely oxymoronic. But presentation and style is pretty great. Horrible to play though.

Welles had a point when he said that a movie's message could be inscribed on a napkin. Though that doesn't excuse The New Colossus, which proves incapable of solving the most obvious of equation :

To relate the sacred body of Blazkowicz to the Nazi Übermensch, and then interrogate this troubling connection.

To start off, I think this game was absolutely overhated. A lot of media attention from actual Nazis who can't stand the idea of being confronted by their problematic ways.
Gameplay: The guns felt even better than the first game somehow. I know that's a common complaint, but they felt so much more punchy and had more impact. Where I take issue is the map design and difficulty spiking. Large circular maps with enemies flanking constantly and no indicator for where you're being shot from leads to a VERY rough time on the highest difficulty. There were even some fights where I had to lower the difficulty because a checkpoint would load me in front of a brute enemy with 20 health and no shields. I played relatively stealthily, so sections with forced openness became pretty grating. I imagine if I played with the ramming shoulders those sections would have been more fun. Also, for a cover shooter, sometimes it was impossible to actually have good cover and the maps were a bit too open. Other than that, I had a great time turning Nazis into viscera. Levels with hallways and lots of cover felt amazing.

Story:
The writing, on the other hand, was all over the place. There were some really amazing sections, but they were followed by things that were WAY too goofy, especially in contrast to the first game. I think the humor was at least effective though. This game had me laughing a lot. A lot of people complain about a lack of interesting characters, but I thought Grace and Horton were great, and the interactions between characters in the hub areas make the game feel alive.

All in all, I had a great time playing this game.

After such a strong start with The New Order, The New Colossus really needed to deliver on its promise of depicting the liberation of America from the Nazis by being bigger and bolder in its gameplay and particularly its story. In some ways, it surely delivers on that, and in others, it does not.

To start with its story, for the most part, The New Colossus towers above its predecessor, delivering a much more involved narrative that explores B.J.'s abusive, deeply troubled past and digs into his psyche as he's brought back from the brink at the end of the last game only to emerge as a broken man.

It's riveting stuff and the stakes are surely high this time, as, despite their previous victories, the Kreisau Circle is no less close to liberation from the Nazis than they were before. However, that's until the new cast of rebels joins on, including the incredibly written Grace, performed wonderfully by Debra Wilson, as well as the tenacious Horton, performed by Chris Heyerdahl, who leads the New Orleans communist revolution.

Really, the writing in this game is top-notch, not just in the new characters but across the board, with truly some of the best dialogue I've ever heard in a video game, particularly when B.J. first meets Horton at their hideout and argues with him into joining the resistance. Overall, there's a fantastic cinematic flair and presentation to the narrative this time that really come together.

However, that narrative is not without its faults. For one, this game is kind of all over the place tonally, more so than the first game. While, for the most part, I didn't mind the balance they struck with comedy and drama here, I can easily see why some would not be on board. I equate it to Matthew Vaughn's Kingsman movies, particularly the second one, where the script is so down to clown that you're not entirely sure if you should take the serious moments seriously, lest there be a comedic rug-pull at the other end.

Like I said, I was personally fine with it in this case, but I can totally see why some may not be into it.

The ending is also something I take umbrage with. Not so much the ending scene itself but the fact that that's where they end things. It feels much more like the end of the second act of the larger story than the end of the story altogether. I can only assume that they were confident that Wolfenstein III would soon follow this one, since it's a bizarre choice for a conclusion.

The terrible heavy metal cover of 'We're Not Gonna Take It' they use over the end credits is also a bizarre choice.

As for the gameplay, it does deliver a heavier, harder combat experience compared to the last game. I wouldn't really say on the whole that it's better or worse than the combat of The New Order; it's just... different. The guns, takedowns, and general movement feel like they have more weight to them, and unfortunately, as a trade-off, stealth feels less like a viable plan of attack than it was in the last two entries.

As a result of this heavier feeling of combat, perhaps my biggest issue is how difficult it is, even on the normal and easier difficulties. While there were issues with difficulty imbalances in the combat arenas of The New Order, here it feels like the entire game is a crapshoot of varying levels of challenge. Whether that's down to AI or encounter design is neither here nor there, but it's just more frustrating than anything else.

Regardless, I still believe The New Colossus to be a good sequel to The New Order. In terms of story, for the most part, it delivers on writing, characters, and plot very well, although its tone and choice of ending scene stop it from being out-and-out superior to the first game. Gameplay-wise, its heavier, faster combat delivers too, but at the expense of some uneven difficulty in enemy encounters.

Overall, though, it's surely enough to make me wonder where Wolfenstein III is already.

7/10

Pretty good, and improves on the predecessor a lot. Doesn't stop it from having one of the worst final bosses in history. It's literally just two goons. Two mooks. Two thugs. Two palookas. It also has one of the worst end credit themes ever, like Jesus Christ my ears were bleeding.


+ Varied cast of interesting characters; compelling Villain in Engel
+ Story is surprising and delightfully ridiculous
+ Solid gunplay

- Game demanded slower, methodical, less fun play
- Awkward cutscenes and character models
- Too long; lost interest

I only have two things to say about this game.

1. The end credit song is god-awful. Sounds awful, isn't as catchy as the original, doesn't fit the 60s environment and more.

2. The performance of Nina Franoszek as Irene Engel is outstanding.

good game. every time you think it can't get any more wild, it calls you an idiot and immediately proves you wrong. sick soundtrack.

Jogo vergonha alheia escrito por uma adolescente progressista de 15 anos.

The New Colossus holds a mythical, unkillable love at its core. Once again, it takes the masculinity of action and applies it directly to protection and advocacy and love for people that deserve to be stood up for, especially in times where natural-born privilege means that your voice is a tool to pave paths and lift up those around you who have needs that aren't being heard. B.J. is a modern golem, a point driven further with plot beats throughout this game, he is the embodiment of uncompromising love and justice and the strength that comes from that emotional unity.
This is a ridiculously strong duology, even more successful I'd say than Doom 2016 and Eternal. I don't always love Machinegames' sense of humor, harmless as it is, and Eternal is the peak of it ruining the vibe for me, but Wolfenstein never fails to hit its emotional beats when it needs to and so the balance of comedy and drama works just fine. The characters really shine here, down to NPCs you get a line or two out of in passing. The way they're handled shows a real depth of care from the developers and parallels Metro Exodus' train segments fantastically in making the hub feel like a lived in space full of real people fighting for a cause. The gunplay, again much like Metro, feels weighty in all the right ways and makes the stunts you pull off feel even more legendary before one-upping them with fantastic setpieces one after the other. The design doesn't get old, either, and I never found myself wearing down while going through the extra content. I still haven't played the SAS extras, and I don't know if I will, but everything provided through B.J.'s campaign is just about perfect to me


"you're among wolves now... And these are our woods"

Holy shit this so fucking badass!

These new Wolfenstein and Doom games are some of the absolute best and most fun first person shooters in recent memory. Good on you Bethesda, ID and whoever else is all responsible. It's so refreshing that these games can be such a blast without having to rely on the multi-player aspect. The story here is so-so but where else are you going to get a pregnant top less woman dual wielding machine guns blasting through a fire breathing robot nazi dog as blood rains down on her? Fantastic. The gun play is awesome. Blasting through nazis is always satisfying. A few small complaints. There didn't seem to be very memorable boss fights this time around. The trophies aren't as easy as last time. No zombies or aliens this time. And the weapon selection/swap system was sort of annoying. The stealth didn't feel like it worked as well as it should have, but I think that's just because I suck at stealth and have that same complaint with every game. That's more of a me problem than a game problem. This game has plenty of replayability. I love alternate history/reality worlds. I love the overall look and aesthetic of these Wolfenstein games. I love that this one went full on hokey and dove further into it's sci fi B movie inspiration.

Empieza bien y cae de forma horrible

B.J. Blazkowicz has a good head on his shoulders