I feel as if I like this game more than most did. It doesn't reach the same heights as it's predecessor, but it really is a solid experience. The gameplay is much smoother and faster, though it does sacrifice the more strategic element New Order had. The story is...out there. It puts more focus on it's protagonist and his mindset with rebelling against Nazi fascism which is very compelling, but it isn't as prominent as I feel it should have been. Still great though. It's worth going through for the insanity it throws you into. I think the idea of the revolution going to Nazi occupied America is pretty cool, and the game does mix Americana culture, Nazi symbols, and the drug fueled counterculture to interesting effect, though I feel they don't utilize it enough. The characters that return are still great, the new ones I'm fairly mixed on, but they're still fun. Overall, I'd play this after New Order if you just want to see where the narrative goes.
100% in-game completion, on "Do or die!" (hard) difficulty; all collectibles obtained except for a few 'readables'; all trophies obtained except those for higher difficulties, one missable and one glitched. Excellent level design, satisfying combat (especially with its stealth mechanics) and a ridiculous yet entertaining plot - all the ingredients for another great game in the Wolfenstein series, which I very much enjoyed. There's also an impressive amount of background lore throughout the game (from various collectibles, etc.) that helps to flesh out the setting, which is surprising - in a good way! It's just a shame that the 'Mein Leiben' trophy is so unreachable, as I'd otherwise have liked to go after the platinum trophy here.
This is really great as both an alternative history story and Nazi killing simulator.
I'm playing this right after Wolfenstein: The New Order and The Old Blood, and it plays like both with some great improvements. The combat can either be stealthy or with guns blazing, while some missions for you to the latter. I really loved Doom 2016 and thought this Bethesda title would be similar for having full speed shootouts. It's not. Stealth is not required but it is heavily weighed to take the game more slowly, watching for soldier patterns and behaviours before engaging. However, the patience always pays off when you're thrust into a high-adrenaline chase or a mission where you're exposed and have to fight your way out.
All combat styles have their rewards with perks and weapon upgrades, which add more flavour to fights and put the balance in your favour. The enemy balance is great, when you're gradually introduced to harder enemies that aren't just base enemies with additional health.
Edit: I originally wrote this complaining about collectables making the game uninteresting or frustrating, because you can find hidden items obscurely placed throughout every map that you revisit twice. It turns out that 1) I'm an achievement hunter which prevents me from having fun in games sometimes, and 2) You can revisit levels at the end of the game. So enjoy your play through and the tid-bits of things you do find laying around maps, then revisit if you want to.
The mission and level design is all very well done and allow for the diverse play styles. There is some repetitiveness when you can revisit some maps for additional, although optional missions. While still optional, this game does suffer from collectables/secrets very obscurely hidden throughout it, which make it tedious for people who want achievements - they don't add perks though which is good.
As for the alternative history aspect, the story continues on from the over-the-top science fiction of The New Order moreso than the horror or the occult of The Old Blood. This game ups the ante by making the sci-fi way more ridiculous and beautifully blends in American action tropes - like having something land on Billy's head every other story beat.
This game is definitely in conversation with our currently political landscape, which is why you have fascist sympathizers outraged over another game villifying Nazis and fans making promo ads splicing in anti-fascists punching out neo-Nazis. To continue with the ridiculous action movie elements Wolfenstein has, the dialogue is very heavy with one-liners and weird tones. There's fantastic exchanges between soldiers if you sneak up on them, when go from discussing their alienated labour, conspiracy theories, and their takes on race and sexuality. There's even a few hilarious interaction between a Nazi soldier and doting southern state American Ku Klux Klan members, which I feel is the highlight of bringing this story to the USA. There's still an emotional depth and grounding of the story, which does change the tone at times from a goofy action game to something that is having an important conversation with white masculinity when Billy's history is explored on the game. Although, my only problem with the tone is how Billy interacts with Black characters as they're finally introduced, as there a major segment of US history Billy has been absent for.
That said, this is such a fun and exciting game. It'll make you laugh, maybe cry, but most importantly, teach you about how Nazis will act when they take over the United States and how to effectively butcher them with hatchets.
I'm playing this right after Wolfenstein: The New Order and The Old Blood, and it plays like both with some great improvements. The combat can either be stealthy or with guns blazing, while some missions for you to the latter. I really loved Doom 2016 and thought this Bethesda title would be similar for having full speed shootouts. It's not. Stealth is not required but it is heavily weighed to take the game more slowly, watching for soldier patterns and behaviours before engaging. However, the patience always pays off when you're thrust into a high-adrenaline chase or a mission where you're exposed and have to fight your way out.
All combat styles have their rewards with perks and weapon upgrades, which add more flavour to fights and put the balance in your favour. The enemy balance is great, when you're gradually introduced to harder enemies that aren't just base enemies with additional health.
Edit: I originally wrote this complaining about collectables making the game uninteresting or frustrating, because you can find hidden items obscurely placed throughout every map that you revisit twice. It turns out that 1) I'm an achievement hunter which prevents me from having fun in games sometimes, and 2) You can revisit levels at the end of the game. So enjoy your play through and the tid-bits of things you do find laying around maps, then revisit if you want to.
The mission and level design is all very well done and allow for the diverse play styles. There is some repetitiveness when you can revisit some maps for additional, although optional missions. While still optional, this game does suffer from collectables/secrets very obscurely hidden throughout it, which make it tedious for people who want achievements - they don't add perks though which is good.
As for the alternative history aspect, the story continues on from the over-the-top science fiction of The New Order moreso than the horror or the occult of The Old Blood. This game ups the ante by making the sci-fi way more ridiculous and beautifully blends in American action tropes - like having something land on Billy's head every other story beat.
This game is definitely in conversation with our currently political landscape, which is why you have fascist sympathizers outraged over another game villifying Nazis and fans making promo ads splicing in anti-fascists punching out neo-Nazis. To continue with the ridiculous action movie elements Wolfenstein has, the dialogue is very heavy with one-liners and weird tones. There's fantastic exchanges between soldiers if you sneak up on them, when go from discussing their alienated labour, conspiracy theories, and their takes on race and sexuality. There's even a few hilarious interaction between a Nazi soldier and doting southern state American Ku Klux Klan members, which I feel is the highlight of bringing this story to the USA. There's still an emotional depth and grounding of the story, which does change the tone at times from a goofy action game to something that is having an important conversation with white masculinity when Billy's history is explored on the game. Although, my only problem with the tone is how Billy interacts with Black characters as they're finally introduced, as there a major segment of US history Billy has been absent for.
That said, this is such a fun and exciting game. It'll make you laugh, maybe cry, but most importantly, teach you about how Nazis will act when they take over the United States and how to effectively butcher them with hatchets.
I remember playing this back when it first released and I bought it from a Redbox back when they still had games for rental. I remember having a beyond frustrating experience with the game’s difficulty and the story feeling like a downgrade. On a replay I actually enjoyed the gameplay much more, I played it on the hardest difficulty possible and by doing so I think I kinda forced myself to have a more fun time. By having the game throw everything at me all at once I was forced to use the new mechanics that New Colossus added, and within about 2 hours of gameplay something clicked in my head and I just started having the most fun I’ve had with an FPS in a while. I also really liked how the story matched up with the gameplay with BJs health matching what he’s doing in the story at that point.
The story was a little better for me this time around but I still have some grievances. Mostly with how sometimes they’ll interrupt a lot of serious moments with an MCU style quirky joke that ruins the moment and probably could’ve been saved for an in-game joke, and I feel like the game kinda goes a bit too on the noise for its own good, it’s still better than most AAA games coming now nowadays but at times it felt like I was watching a Quentin Tarantino movie but with less class and even less restraints.
As a whole I like it more as a game compared to New Order but story and character wise it’s a little downgrade. NOW THAT OST HHHHMMMGMGMG THAT’S SOME GOOD SHIT. I personally think this is Mick Gordon’s best ost and yes that does include Doom 2016, fight me.
The story was a little better for me this time around but I still have some grievances. Mostly with how sometimes they’ll interrupt a lot of serious moments with an MCU style quirky joke that ruins the moment and probably could’ve been saved for an in-game joke, and I feel like the game kinda goes a bit too on the noise for its own good, it’s still better than most AAA games coming now nowadays but at times it felt like I was watching a Quentin Tarantino movie but with less class and even less restraints.
As a whole I like it more as a game compared to New Order but story and character wise it’s a little downgrade. NOW THAT OST HHHHMMMGMGMG THAT’S SOME GOOD SHIT. I personally think this is Mick Gordon’s best ost and yes that does include Doom 2016, fight me.
This is a great game and I want to emphasize that before I get into the meat of what I want to talk about. It is fun, engaging and has one of the most bad shit insane and jaw-droppingly stories I have seen in a game. It goes places only South Park is willing to go, and I am all for it.
It isn't perfect though. The difficulty balance is something that really rubs me the wrong way as you get shredded so quickly in some areas. It is especially confusing to me as the game actively encourages you to push the enemy to gain the advantage. It isn't fun to be in the zone, mowing down Nazis, and then out of no where you take so much damage o where it feels like you get one shot and this only gets worse the higher in difficulty you go.
Another issue is the last 3rd of the game. I didn't really have a bad time playing it, but it went by really quick. The final mission really disappointed me as it really didn't FEEL like the last mission. In the last game, you fought the big bad you were hyping yourself to fight all game, here, just two nameless dudes who are tanky as hell.
At the end of the day, this is a very fun and kick ass game, but those two issues really keeping me from loving this bold and ballsy experience.
It isn't perfect though. The difficulty balance is something that really rubs me the wrong way as you get shredded so quickly in some areas. It is especially confusing to me as the game actively encourages you to push the enemy to gain the advantage. It isn't fun to be in the zone, mowing down Nazis, and then out of no where you take so much damage o where it feels like you get one shot and this only gets worse the higher in difficulty you go.
Another issue is the last 3rd of the game. I didn't really have a bad time playing it, but it went by really quick. The final mission really disappointed me as it really didn't FEEL like the last mission. In the last game, you fought the big bad you were hyping yourself to fight all game, here, just two nameless dudes who are tanky as hell.
At the end of the day, this is a very fun and kick ass game, but those two issues really keeping me from loving this bold and ballsy experience.