Reviews from

in the past


Das hat Amnesia nicht verdient: Rebirth torpediert seine eigenen spielerischen Ansätze, hinkt in jedem Aspekt, sei es nun Atmosphäre, Spielfluss, Ressourcenmanagement, Leveldesign oder Gruselfaktor, The Dark Descent hinterher und leistet sich den verhängnisvollen Fehler, eine wenig spannende Geschichte erzählen zu wollen und kein richtiges Spiel zu sein.

This review contains spoilers

Ottimo sound design, così come l'estetica del fortino e di Zerzura. Carina la meccanica che porta ad interagire col proprio grembo. Ottimo il sistema d'illuminazione e buono il comparto musicale. Purtroppo, più che nel primo gioco, il sistema di stealth è poco appagante e il level design, in relazione a esso, risulta impoverito. Quasi conseguentemente, superfluo il pericolo costituito dagli inseguimenti da parte dei nemici. Quantità di esposizione narrativa effettivamente eccessiva nel corso dell'intera partita.

Biggest fuck you to all Amnesia fans.

Loved this game, I felt pure fear in an specific part.


Meh. Modo aventura porque no me van los juegos en los que te van persiguiendo, pero quería ver la historia. No lo merece. Incluso así se me ha hecho largo. Hay otros muchos más interesantes como “Call of the sea” o los anteriores Amnesia

what have you done with my boy :(

Divertido e conseguiu me dar medo no inicio, entretanto na medida q eu jogava tudo ia ficando automatico e me pareceu mais arrastado doq deveria. 4.5 pela competencia da historia em me deixar agonizando e pensativo

Super game. The story centers around one of The Dark Descent's most compelling references. And it manages to keep its mystery until the last quarter of the game. The fear factor is quite enough, yes, it's not as dark as Dark Descent, but I'd be lying if I said I wasn't nervous. The only problem with the game is that the techniques it uses to tell its wonderful story are no longer sufficient for today. If this game had been released in 2010, no one would object, but I expected more effective presentations from Frictional Games, especially after a masterpiece like SOMA. Good story, mystery and suspense lovers should not miss this special game and patiently read the notes in the game. Unfortunately, it is difficult to reach the taste of the game without reading them.

Story and voice acting are great but any attempts at gameplay range from extremely boring to frustrating!
The game is also way too long!!

played with a friend in school during classes LOL it was alright

Review EN/PTBR

Pregnant woman horror
I found the game very beautiful but with a very unbearable and irritating story.

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Terror de mulher grávida
Achei o jogo muito bonito mas com uma história muito insuportável e irritante.

While not better then the original, it still brought back a lot fo what I missed from the original. Atmosphere was on point

way better than a Machine for Pigs since this one have actual difficult monster encounters, scarier atmosphere and good puzzles.

gameplay-wise Rebirth returns to the series's roots with Inventory management and Sanity system with only minor changes with the addition of Matches which replaces Tinderboxes from the previous game. by returning to the series's roots the game is overall more interesting to play as opposed to the Walking-sim approach that AMFP did

presentation is also great, good enviroments and art-direction not to mention the sound-design.

in terms of the main campaign, I think the game really shined through on the first few sections especially the ones you need to traverse an old Desert Fort, after it the game kinda falls flat since most of the reminder of the journey is set on an alternate world with not much interesting puzzles or engaging storylines.

the story is a bit confusing and falls flat later on, Tasi is a great main protagonist for the game and making her fully voiced was a right move IMO, the voice-acting is superb but overall the narrative is a bit difficult to follow nevertheless.

overall a big improvement over a Machine for Pigs but still feels a weak game compared to the Dark Descent, by far my favorite in this series.

Bom, ao menos voltou às raízes de dark descent, porém ainda gosto mais da atmosfera do dark. Contudo, ainda é um jogo nada demais, que entretém e tem qualidade, mas não inova ou se destaca o suficiente. Ao menos é melhor que o machine for pigs.

Scary and bleak, fantastic art direction and voice acting. I think this has set a new high water mark for what a horror game can be when it isn't action heavy. If you have game pass I can't recommend it enough

Just worse than penumbra, not enough of the scary sniffing ghoul and sandboxy gameplay.

O terceiro capítulo da saga Amnesia. Realmente muito bom, algo de se esperar da saga digna dos melhores jogos de terror psicologico. Assim como todo bom Amnesia. Aqui você encontra Puzzles, uma historia confusa, reviravoltas, magia e é claro... Amnésia.

eu gosto do jogo mas nao é la essas coisas

This review contains spoilers

To me Amnesia franchise incarnates the story of sin and repentance. Every game (Bunker excluded..) features a protagonist who's done something terrible that lead to awful consequences and then forgot all about it. And now it's their one and only job to carry on through the horror mostly caused by their previous actions, and atone for past sins.

Dark Descent blazed this idea into the franchise and Machine for Pigs managed to interprete it in a more chambered and narrative oriented railed story.
And Rebirth, unfortunately, utterly fails at delivering the same level of self-awareness and payback within the plot.

No matter which ending you get, you're left with this stale aftertaste in your mouth and it's not because Tasi (the protagonist) deserved being eternally punished for her actions. But simply due to Empress's (the antagonist) whim of turning her and her crew into ghouls/harvesters. It ruins all the built-up tension you've experienced throughout the story and nullifies it till the point where you don't feel any satisfaction and time's wasted on a pointless story.

From a narrative pov, in my opinion, though Rebirth tries to broaden the lore and elaborate on terms and events mentioned in Dark Descent, picking an "advanced civilization" from a parallel universe just seems lazy. Besides, there're too many subplots to catch up with (unlike Dark Descent that knew exactly when to stop) and considering how plot's fed to you in the form of notes (and flashbacks on a rare basis), it becomes a problem to figure everything out without consulting with Amnesia Wiki and whatnot. Machine for Pigs suffered with the same delivery disfunction though at least it didn't have as much things to keep in mind at the same time.


Rebirth took several steps forward technically but, unfortunately, backed down on the plot. And in the franchise that emphasises immersiveness over gameplay ("don't play Amnesia to win") it's fatal.

A good few hours too long with two enemy types that don't land at all really set this up for abject failure on the horror front. But I can't say it was all disappointing because of the third omnipresent "enemy" which anchors this game in both nostalgia and quality to Amnesia The Dark Descent. Everything good about what's here is in part due to the groundwork done in that first Amnesia game - with some obvious assets from Soma and lessons learned in the writing it comes across as a more personal story which tries to attach you to events through your Amnesia to, at times, greater success than any other Amnesia (particularly A Machine for Pigs.) Too much emphasis on your passenger gives the game away on what's going on with the protagonist Tasi. Other aspects like her experience with loss and recalling what happened to her and her companions is very strong and I felt for her along the way in those moments. While at times the more personal story is told in awkward dream sequences, for the most part it did well enough to keep me going - some loading screens are better than hours of onscreen story. So while I wasn't as concerned as Tasi in the present the source of her Amnesia kept me somewhat intrigued till the end about her past.

Si bien recupera un poco, los elementos de la primera entrega, falla a la hora de crear terror y tiene un diseño de niveles horrible


liked, more or less same-y as the previous games tho

Technically, I started this game in 2020. Played ~5.5hrs, got a little over half way, and stopped on 08 Nov 2020.

And I see why I stopped! God, I hate this game lmao. My least favorite of the amnesia games I've played. That being said, it isn't bad. There are puzzles I enjoyed and areas I liked exploring. But wow. Darkness in this game is oppressive, and the number of large, pitch black rooms they throw you into with zero direction.... evil. Also the sanity mechanic is annoying more than anything in this game, as well as the insanely limited light sources you are given. I appreciated that it added to the survival horror feelings, but it become cumbersome and annoying.

Also... what was even the point of laudanum? I don't think I ever used one or even picked one up after the start of the game. How did health even work? Why is button mashing what determines if you die or not if you get caught?

Just so many weird choices. I also didn't jive with the themes of this game. I just don't think it worked. At all.

Wish I had just watched a playthrough instead of picking this game back up three years later lol

Great game in the traditional linear Frictional Games style. Paved some new ground with having a female lead and it adding interesting gameplay, very fun to speedrun as well.

Provavelmente o pior jogo de terror que eu joguei. Achei muito viajado. Demorou muito tempo para a história se desenrolar e não me prendeu o suficiente para terminar.