Reviews from

in the past


Bardzo przyjemna przygodówka w stylu klasycznych gier point and click. Cały 2 rozdział jest cudowny i na bardzo wysokim poziomie eksploracji czy nawet backtrackingu. W 3 chapterze za to odwalają się tak zjebane mechaniki, że momentami miałem ochotę przestać grać. Ocena byłaby o 0,5 wyższa gdyby nie ten 3 rozdział.

Za to sama historia bardzo ciekawa, rzadko mam okazję spotkać z folklorem skandynawskim w jakiejkolwiek formie.

ME GUSTO MUCHO Y ME HACE RECORDAR EL NOMBRE DE ALGUIEN :D

i point i click, what can i say


I enjoyed the plot elements and the puzzles in the middle sections of the game, but I ended up really souring towards the game

I did not connect with the characters, so I found myself not investing myself in the story. This was an issue when it came to the last 10 minutes of playtime, where the game dumped a load of story at the end. I was smashing the enter key on my keyboard as fast as possible just so I can get through it as quick as I could.

I ended up having to use a walkthrough for some of the larger areas where you needed to puzzle solve because some parts of the game really dragged for me. It also didn't help that I got stuck on how to proceed a few times, as the solution would sometimes be obstructed by parts of the environment, because I didn't move my character in a specific area to change the camera angle.

While I got this game for less than a fiver on a GOG sale, I can't say that it was money well spent.

Wow okay almost made me cry at the end there.

I love a good point and click, and Röki has all the workings of a great story puzzler. Enchanting visuals and engaging puzzles. Felt very at-home on the switch.

This game was stunning, with lots to explore and used a lot of creativity and cleverness in order to get through. I thoroughly enjoyed this one!

Ein Spiel über ein Mädchen was ihren Bruder sucht, und dabei so einiges erlebt.
Fast schon wie ein Märchen spielt sich dieses Adventure, die Verstrickung von nordischer Mythologie und Familiengeschichte ist ruhig und mysteriös erzählt, was dem ganzen, angesichts der ernsten Situation, ein wohliges und heimeliges Gefühl verleiht.

Die Rätsel sind fair und nett durchdacht, an einigen Stellen aber nicht immer klar ersichtlich(das bleibt aber die Ausnahme). Die Steuerung ist in Ordnung, durch das viele Laufen hätte ich mir aber vielleicht eine Art Skip Button für Animationen gewünscht.
Die Story ist relativ vorhersehbar und die Charaktere sind meißt sehr einseitig in ihrer Rolle, dennoch hat mich es über die ca. 11 Stunden Spielzeit gut unterhalten.
EIn nettes kleines Adventure mit Märchen Charme für zwischendurch.

Starts extremely strong, and the point and click style manages to stay fun enough for longer than maybe it should - unfortunately it runs into eventual tedium, the final stretch in the castle being too backtracky for me.

What I do love is the story, I really invested in these people. I recommend for people who want a lovely little game to curl up with and maybe have a little cry.

This review contains spoilers

When people talk about "Hidden Gems", I never played a game that I thought truly met that description. But now, I've got one. Roki is a beautiful game, and one I was surprised to like so much.

The Story takes center stage here, and I thought it was really beautiful and touching. Tove's quest to find her little brother Lar's is one of Love and Bravery, and the quest along the way to find him is magical. The game starts off slow, but once Roki destroys your house and takes Lar's, it just gets rolling after that. The story of the Guardians is also very saddening, and the main antagonist, Rorka, just wanting to give her son (Roki) a better life is commendable, but the children she sacrifices for him is what makes her actions unacceptable. Ending was really nice, ended well for all Characters, including Rurka, who went back with her Guardian Siblings.

The Game itself seams to tell a lot of its story through the world around you. Lots of intelligently designed areas with lots of little details that do a great job telling a story without the player having to see any cutscenes or dialogue.

Characters were so well designed, and the game does such a good job with making you care for them. Tove, Lar's, Papa, Tove's Mom, The Trolls, the Guardians, Rorka, Roki, that Squid guy, that Giant Frog mom, the Alchemist Mushroom, etc., all very creative and interesting, with stories to tell and puzzles for you to solve.

I thought Tove was a great protagonist. She was very courageous and selfless, all to save her brother. She deals with a lot of her past mistakes, as we see in her flashbacks. She learns to forgive herself, and saves Lar's. Truly a great character.

Gameplay itself is point and click puzzles. I found it to be very satisfying, though it could be at times bit tedious, especially in Chapter 3. Chapter 2 wasn't very tedious, even though there was still a lot of backtracking, you could teleport with the Mother Tree and her Children trees. Chapter 3, though a lot shorter, there is a mechanic between Tove and her father in which you swap between the characters to solve puzzles to be able to get to Lar's. However, you do this is a big castle, and go from loading screen to loading screen with both characters for each room. It was still fun, but at times annoying. If you didn't have to see a loading screen every time you entered or left a room, it would be so much more fluid.

The art style is usually what catches my eye with these smaller games. This game has one of my favorite art styles I've ever seen in a game. Can't say enough, just really beautiful stuff.

Speaking of beautiful, the Music is fantastic. Sets the atmosphere the devs were going for. Has a very mystical feel to it, just as the world Tove lives in does. They did such a good job with it, really enjoyed it.

The games biggest problems that I already touched on, is the Loading screens and Backtracking. The Loading screens aren't long, but there is a lot of them, especially in Chapter 3. Same with Backtracking, Chapter 3 has the worst of it. It brings the game down a bit, but It really isn't that bad, just a bit tedious at times.

Roki should've gotten more praise. More people should have played it. Despite some Puzzles that were a little weird, Loading screens, and some Backtracking, this was a wonderful experience. Great Story, Puzzles, Characters, Music, and a fantastic art style. If you like Puzzle games, beautiful stories, or videogames in General, I'd give this game a try.

Score: 4.0/5
Letter Grade: A-

Beautiful adventure set in Scandinavia (more specifically, I assume Sweden consjderjng the mention of certain aspects of Swedish folklore). The puzzles can be a little challenging but overall, I had fun and the backgrounds, and characters are so beautifully drawn. I wish there were more interactions between certain characters but I get this was meant to be a short game.

A point-and-click game full of wonder and remarkably coherent puzzles for the genre. There's nothing really spectacular in the story to warrant a higher rating

I love the story of this game and its Scandinavian folklore setting. It's a story of two families, one in the physical world and one in the magical, one "good" and one "evil," who end up learning from one another. You play as Tove and her small acts of empathy and generosity amount to a story of enormous heroism.

I wish this was a more accessible game. Roki is a modern take on the point-and-click adventure. During much of the game, the world is so big and the tasks to accomplish so numerous and vague, that I kept a physical notebook to keep tracking of everything. And, even still, I had to consult a guide to keep myself reminded of what to do and where to go. I'm glad I stuck with it to the end, because the story was very satisfying. But I suspect many won't see it through.

Aestetically really nice with hit or miss (mostly miss) character designs (I don't like the faces but that's mostly due to the artistic choice I'm not a fan of)

Solid point and click gameplay with the merging mechanic being pretty cool, ok soundtrack with good ambient instruments but nothing I can write home about.

That final segment tho, enough to solidify this game's score

Mid 7/10

Completed with all loot collected and all badges earned. Röki is a puzzle-based adventure game set amidst Scandinavian folklore, telling a touching story that explores the bond between our protagonist, a young girl named Tove, and her brother who she must seek out after he goes missing as they escape from a monster attacking their home. The story here is really quite impactful, and especially in its final chapter, family bonds are developed in a touching way. Puzzle design is for the most part good, with solutions that are fairly logical with a little thought, though at times there's a little too great a distance between connected items across the game world - more of an issue in the game's earlier stages.

Technically, Röki does the job, but doesn't stand out - animations are perhaps the strongest achievement here - and there are occasional bugs that see the character's movement disrupted, though only once was this an issue for more than a couple of seconds (when getting stuck on scenery required reloading a - fortunately very frequent - autosave). These fairly minor issues aside, I'd give Röki a strong recommendation to any adventure/puzzle game fan, or anyone with any interest in the folklore themes that surround it.

A ver, entiendo que el juego le guste a la gente, la historia es cuca y es todo bastante estetico. Pero la jugabilidad es bastante horrible. Todo super tosco, todo super lento, los textos se hacen larguisimos, las escenas grabadas son extensisimas y todo esto mata un poco al juego.

Uma aventura curtinha, mas muito divertida e envolvente. Todos os personagens são fofos e bem escritos. Cozy game total e poderia ser muito bem um filminho da Disney/Pixar.

Meh. The visuals are nice, but the gameplay doesn't engage me. I might pick it back up if I run out of things to play in my backlog, but that will likely never happen. EDIT: Went back to it after playing 2 absolute stinkers in my backlog. This is definitely a better game than those two. But honestly, the thought of coming back to it another time doesn't excite me.

Resident Evil in a Nordic Setting
All Puzzles. No Combat.

I can not recommend enough this game if you like puzzle games!
Super cute and heartwarming game. Amazing art-style, good puzzles and good story.
When playing the game I've never felt bored or uninterested. Plays good, loads fast, does not frustrates you with puzzles. It even gives you a proper "boss-fight" puzzle.

There are 3 chapters in this game:
-Chapter 1 is short and simple introduction. Reminds a point&click style but the game is definitely not a point-click game. maybe it feels like it if you're playing on mouse-keyboard? idk
-Chapter 2 is the longest part of the game. All running around, interacting with npcs, picking-up items and solving puzzles with them. The map is not that big imo and pretty linear but the game still gives you a good teleportation/fast-travel. There are couple of different hint mechanics as well if you feel stuck.
-Chapter 3 is not as long or as big as the previous chapter/map but it is a lot more confusing.

Buena aventura gráfica donde si bien el final es un pelín más largo de lo que debería, lleva una historia junto a unos puzzles interesantes. Aunque al principio molesta la falta de doblaje, los soniditos que hacen los personajes están bien escogidos y te da al cariz emocional que le falta al guion. Lo que si destaco como negativo son las animaciones, que podrían ser mucho mejores, pero entiendo que es un grupo pequeño y se hace lo que se puede.

Una aventura gráfica ideal para meter a los más pequeños o a la gente que no ha probado nunca el género.

At first glance it looks like a simple, cute adventure game, but let me tell you, some of the puzzles are extremely challenging, at least they were for me. I've always been interested in Scandinavian folklore, so I really liked the plot and the whole lore, the atmosphere was spot on. There are a few creepier parts in it, so I wouldn't recommend this for all ages, but maybe kids aged 10+ could already try it. Also, my personal opinion is that full 2D might have worked better here, it's sometimes easy to get lost in the 3D environment, and full voice acting would have been great, too.

I was geared up to give this one 4.5 stars but after the midpoint things started to drag.

Story is charming enough, nothing to write home about but the light Scandinavian folklore aspect is fun.
Puzzles generally revolve around get "Item X from Location Y and use on Puzzle Z" which is fine, most of the challenge is from figuring out how some of the items combine and where they need to go to progress the plot.

Where it lost marks was:
- Occasionally paths were not quite clear enough leading me to think I'd cleared an area that I hadn't; only to have a walkthrough casually mention what I'd missed.
- There are moments that feel like needless padding, getting sidetracked on the way to your goal for no clear reason.
- The final chapter featured two puzzles with clues that did not help at all and also a mechanic that adds a lot of extra busywork to the experience.

All-in-all a reasonable puzzle game with a nice story that could have been 2+ hours shorter without losing anything.

Cute story and the puzzles had a good balance.


Roki é uma estória envolvente que ganha o seu coração no inicio ao fim.

Was longer than expected :D Very nice and coherent adventure game with Nordic mythology and a very emotional story about a small family and their fate. It was quite tricky at times but never unfair. It went under the radar a bit and wrongly so, nice game.

The snowy landscape and fairy tale aesthetic pulled me in, and good open area puzzling in the first half and some interesting dual-layer tasks in the second kept me playing. A few technical hitches on Switch here and there but overall a very enjoyable experience.

This review contains spoilers

Röki is a game that addresses death, family relationships, and, consequently, the impact of death on family relationships. The game addresses these issues from a child's perspective, constantly conveying a heartache feeling. The story develops along with the maturation of the character's relationship with the death of Eva, Tove's mother. This development is very well written and very beautiful, but it doesn't make the game cozy because it constantly hurts. Despite not being a cozy game, it is indeed a peaceful game, as the characters' maturity makes them come to peace with themselves. And we have the opportunity to experience their whole process of maturation.

We can better appreciate the game if we think about what it would be like if it had gone down a different path. Imagine that Eve hadn't died, but was in the forest helping to restore it. Or that she had some relationship with the Jötnar, and that she had needed to fake her death for some reason. The characters would never have the chance to develop. Fortunately, the game took the story in exactly the opposite direction.

By making Eva's death something definitive and real, the game allowed Tove and Henrik to develop. At the beginning of the playthrough, I didn't know how Henrik would behave throughout the story. I was afraid Henrik was a character who could only be happy again if Eva appeared alive somehow. That was not the case. He became a healthier person, and his participation in the third chapter was incredible. Playing with father and daughter explored very well the feeling of family unity, and how it is fundamental to overcoming past shared traumas.

Röki made me reflect on why the study of literature at school doesn't treat video games with the same care as it does with books. Röki, as well as What Remains of Edith Finch, contributed greatly to the literature on death, leaving nothing to be desired compared to great classics such as The Death of Ivan Ilych. Röki is a game that helps us mature our relationship with death and appreciate what we have while we have it.