Reviews from

in the past


Rӧki is a point and click style adventure game based on scandinavian folklore that has you searching for your brother in a mysterious world filled with magic and creatures while solving various puzzles. The puzzles are pretty standard for point and click style games and mostly require you to search for certain items that can be used on different things in the environment or combined with other items to progress. They are mostly straightforward but some are surprisingly complex. Sometimes they are a bit too elusive in that it is not very clear what items need to be used or combined together in order to proceed. Additionally sometimes the items needed to complete a puzzle are scattered across the map and if you miss these it is very tedious to go back and try to find it. This is because backtracking in this game is very tedious and is required fairly often.

Navigating the world in this game is just slow and not very fun. After you've explored each room it can be a bit of a pain to have to go back and search the whole map for an item you’ve missed and need for a puzzle. This got so tedious that towards the end of chapter 2 (out of three chapters), I ended up following a guide as I wanted to focus more on enjoying the environments and story rather than slowly trekking through each level looking for a means to progress. I suspect that people more familiar with point and click style games might not mind this as much though. This would have been extremely annoying in chapter 3 where items are scattered throughout the entire map and you control two characters. Most puzzles require both the characters meaning you often have to move one character from point A to B, switch to the other character, and then move them from point A to B yet again. Traversing the world is just quite tedious and is my main gripe with this game.

The world and creatures are fortunately very well designed. There are some annoying issues with the camera (I honestly wish that they just went 2D or a semi-3D route), but these creatures look so good and are paired with some great animations. It's very fun exploring every room for the first time and seeing what this world has to offer. Some animations that play during cutscenes are not the best but typically the art direction side of things is fantastic. The titular character Rӧki especially looks amazing. Unfortunately the cutscenes overstay their welcome very frequently and these cutscenes are everywhere. I get that the story needs to be conveyed somehow but these definitely could have been trimmed down a lot. Especially since these cutscenes just involve clicking through dialogue and watching characters on a screen. There are a few cutscenes that have you repeat the same action multiple times in order to break up the dialogue and this just doesn’t work. It feels like padding and I think the better strategy would be to break up some of these cutscenes into smaller chunks or strip some of the dialogue back.

The story itself is nice although it is nothing terribly groundbreaking. You are searching for your brother while also unraveling the main character’s tragic backstory. Its ending feels a bit rushed but all in all it’s a fine story that mostly serves to showcase the folklore stuff. The dialogue feels a bit simple and childlike but it's definitely fitting for the style that the devs were going for. I do appreciate the lighter approach to the narrative as it feels like lately there’s been a lot of media looking at fairy tales and folklore in a more mature and darker way so this was a bit of a breath of fresh air.

I can tell that there was a lot of heart put into this game and there really is still quite a bit to appreciate here. I really did enjoy playing up to part way through chapter two where things started to go downhill for me. Although I got a bit tired of things as it went on I expect that fans of this style of game would enjoy it more. This is also a surprisingly long game for an obviously indie title, taking me a bit over nine hours to complete. I almost wish that it was shorter as I think that would help to mitigate some of the tedium I experienced in the latter half of the game. Nevertheless, there are bits and pieces to love here and the design of the world and creatures makes it worth the visit.

Was longer than expected :D Very nice and coherent adventure game with Nordic mythology and a very emotional story about a small family and their fate. It was quite tricky at times but never unfair. It went under the radar a bit and wrongly so, nice game.

This review contains spoilers

Röki is a game that addresses death, family relationships, and, consequently, the impact of death on family relationships. The game addresses these issues from a child's perspective, constantly conveying a heartache feeling. The story develops along with the maturation of the character's relationship with the death of Eva, Tove's mother. This development is very well written and very beautiful, but it doesn't make the game cozy because it constantly hurts. Despite not being a cozy game, it is indeed a peaceful game, as the characters' maturity makes them come to peace with themselves. And we have the opportunity to experience their whole process of maturation.

We can better appreciate the game if we think about what it would be like if it had gone down a different path. Imagine that Eve hadn't died, but was in the forest helping to restore it. Or that she had some relationship with the Jötnar, and that she had needed to fake her death for some reason. The characters would never have the chance to develop. Fortunately, the game took the story in exactly the opposite direction.

By making Eva's death something definitive and real, the game allowed Tove and Henrik to develop. At the beginning of the playthrough, I didn't know how Henrik would behave throughout the story. I was afraid Henrik was a character who could only be happy again if Eva appeared alive somehow. That was not the case. He became a healthier person, and his participation in the third chapter was incredible. Playing with father and daughter explored very well the feeling of family unity, and how it is fundamental to overcoming past shared traumas.

Röki made me reflect on why the study of literature at school doesn't treat video games with the same care as it does with books. Röki, as well as What Remains of Edith Finch, contributed greatly to the literature on death, leaving nothing to be desired compared to great classics such as The Death of Ivan Ilych. Röki is a game that helps us mature our relationship with death and appreciate what we have while we have it.

Meh. The visuals are nice, but the gameplay doesn't engage me. I might pick it back up if I run out of things to play in my backlog, but that will likely never happen. EDIT: Went back to it after playing 2 absolute stinkers in my backlog. This is definitely a better game than those two. But honestly, the thought of coming back to it another time doesn't excite me.

Uma aventura curtinha, mas muito divertida e envolvente. Todos os personagens são fofos e bem escritos. Cozy game total e poderia ser muito bem um filminho da Disney/Pixar.


This review contains spoilers

When people talk about "Hidden Gems", I never played a game that I thought truly met that description. But now, I've got one. Roki is a beautiful game, and one I was surprised to like so much.

The Story takes center stage here, and I thought it was really beautiful and touching. Tove's quest to find her little brother Lar's is one of Love and Bravery, and the quest along the way to find him is magical. The game starts off slow, but once Roki destroys your house and takes Lar's, it just gets rolling after that. The story of the Guardians is also very saddening, and the main antagonist, Rorka, just wanting to give her son (Roki) a better life is commendable, but the children she sacrifices for him is what makes her actions unacceptable. Ending was really nice, ended well for all Characters, including Rurka, who went back with her Guardian Siblings.

The Game itself seams to tell a lot of its story through the world around you. Lots of intelligently designed areas with lots of little details that do a great job telling a story without the player having to see any cutscenes or dialogue.

Characters were so well designed, and the game does such a good job with making you care for them. Tove, Lar's, Papa, Tove's Mom, The Trolls, the Guardians, Rorka, Roki, that Squid guy, that Giant Frog mom, the Alchemist Mushroom, etc., all very creative and interesting, with stories to tell and puzzles for you to solve.

I thought Tove was a great protagonist. She was very courageous and selfless, all to save her brother. She deals with a lot of her past mistakes, as we see in her flashbacks. She learns to forgive herself, and saves Lar's. Truly a great character.

Gameplay itself is point and click puzzles. I found it to be very satisfying, though it could be at times bit tedious, especially in Chapter 3. Chapter 2 wasn't very tedious, even though there was still a lot of backtracking, you could teleport with the Mother Tree and her Children trees. Chapter 3, though a lot shorter, there is a mechanic between Tove and her father in which you swap between the characters to solve puzzles to be able to get to Lar's. However, you do this is a big castle, and go from loading screen to loading screen with both characters for each room. It was still fun, but at times annoying. If you didn't have to see a loading screen every time you entered or left a room, it would be so much more fluid.

The art style is usually what catches my eye with these smaller games. This game has one of my favorite art styles I've ever seen in a game. Can't say enough, just really beautiful stuff.

Speaking of beautiful, the Music is fantastic. Sets the atmosphere the devs were going for. Has a very mystical feel to it, just as the world Tove lives in does. They did such a good job with it, really enjoyed it.

The games biggest problems that I already touched on, is the Loading screens and Backtracking. The Loading screens aren't long, but there is a lot of them, especially in Chapter 3. Same with Backtracking, Chapter 3 has the worst of it. It brings the game down a bit, but It really isn't that bad, just a bit tedious at times.

Roki should've gotten more praise. More people should have played it. Despite some Puzzles that were a little weird, Loading screens, and some Backtracking, this was a wonderful experience. Great Story, Puzzles, Characters, Music, and a fantastic art style. If you like Puzzle games, beautiful stories, or videogames in General, I'd give this game a try.

Score: 4.0/5
Letter Grade: A-

(Played on PS4. It exists on that system as well.)
Anyway, a pretty standard little jaunt. The puzzles are intuitive and make sense, but there is a lot of tedious backtracking through the levels. The story is alright, but didn't emotionally land for me, especially because the little brother character is super annoying.
It's fun enough for what it is, though.

I was geared up to give this one 4.5 stars but after the midpoint things started to drag.

Story is charming enough, nothing to write home about but the light Scandinavian folklore aspect is fun.
Puzzles generally revolve around get "Item X from Location Y and use on Puzzle Z" which is fine, most of the challenge is from figuring out how some of the items combine and where they need to go to progress the plot.

Where it lost marks was:
- Occasionally paths were not quite clear enough leading me to think I'd cleared an area that I hadn't; only to have a walkthrough casually mention what I'd missed.
- There are moments that feel like needless padding, getting sidetracked on the way to your goal for no clear reason.
- The final chapter featured two puzzles with clues that did not help at all and also a mechanic that adds a lot of extra busywork to the experience.

All-in-all a reasonable puzzle game with a nice story that could have been 2+ hours shorter without losing anything.

Bardzo przyjemna przygodówka w stylu klasycznych gier point and click. Cały 2 rozdział jest cudowny i na bardzo wysokim poziomie eksploracji czy nawet backtrackingu. W 3 chapterze za to odwalają się tak zjebane mechaniki, że momentami miałem ochotę przestać grać. Ocena byłaby o 0,5 wyższa gdyby nie ten 3 rozdział.

Za to sama historia bardzo ciekawa, rzadko mam okazję spotkać z folklorem skandynawskim w jakiejkolwiek formie.

This game was stunning, with lots to explore and used a lot of creativity and cleverness in order to get through. I thoroughly enjoyed this one!

Buena aventura gráfica donde si bien el final es un pelín más largo de lo que debería, lleva una historia junto a unos puzzles interesantes. Aunque al principio molesta la falta de doblaje, los soniditos que hacen los personajes están bien escogidos y te da al cariz emocional que le falta al guion. Lo que si destaco como negativo son las animaciones, que podrían ser mucho mejores, pero entiendo que es un grupo pequeño y se hace lo que se puede.

Una aventura gráfica ideal para meter a los más pequeños o a la gente que no ha probado nunca el género.

ME GUSTO MUCHO Y ME HACE RECORDAR EL NOMBRE DE ALGUIEN :D

I love a good point and click, and Röki has all the workings of a great story puzzler. Enchanting visuals and engaging puzzles. Felt very at-home on the switch.

Wow okay almost made me cry at the end there.

Profoundly high on my personal kickstarter/indie point and click collection. Excellent puzzles and lots of areas to explore. Wonderful character moments. There's always a fresh new mechanic that's used to very good creative effect. Gameplay works really well, simplifying the point and click style to its bare essentials. And it tells a complete story, with love and care. Charming and delightful all around.

I enjoyed the plot elements and the puzzles in the middle sections of the game, but I ended up really souring towards the game

I did not connect with the characters, so I found myself not investing myself in the story. This was an issue when it came to the last 10 minutes of playtime, where the game dumped a load of story at the end. I was smashing the enter key on my keyboard as fast as possible just so I can get through it as quick as I could.

I ended up having to use a walkthrough for some of the larger areas where you needed to puzzle solve because some parts of the game really dragged for me. It also didn't help that I got stuck on how to proceed a few times, as the solution would sometimes be obstructed by parts of the environment, because I didn't move my character in a specific area to change the camera angle.

While I got this game for less than a fiver on a GOG sale, I can't say that it was money well spent.

Beautiful adventure set in Scandinavia (more specifically, I assume Sweden consjderjng the mention of certain aspects of Swedish folklore). The puzzles can be a little challenging but overall, I had fun and the backgrounds, and characters are so beautifully drawn. I wish there were more interactions between certain characters but I get this was meant to be a short game.

Roki é uma estória envolvente que ganha o seu coração no inicio ao fim.

Cute story and the puzzles had a good balance.

Starts extremely strong, and the point and click style manages to stay fun enough for longer than maybe it should - unfortunately it runs into eventual tedium, the final stretch in the castle being too backtracky for me.

What I do love is the story, I really invested in these people. I recommend for people who want a lovely little game to curl up with and maybe have a little cry.

Ein Spiel über ein Mädchen was ihren Bruder sucht, und dabei so einiges erlebt.
Fast schon wie ein Märchen spielt sich dieses Adventure, die Verstrickung von nordischer Mythologie und Familiengeschichte ist ruhig und mysteriös erzählt, was dem ganzen, angesichts der ernsten Situation, ein wohliges und heimeliges Gefühl verleiht.

Die Rätsel sind fair und nett durchdacht, an einigen Stellen aber nicht immer klar ersichtlich(das bleibt aber die Ausnahme). Die Steuerung ist in Ordnung, durch das viele Laufen hätte ich mir aber vielleicht eine Art Skip Button für Animationen gewünscht.
Die Story ist relativ vorhersehbar und die Charaktere sind meißt sehr einseitig in ihrer Rolle, dennoch hat mich es über die ca. 11 Stunden Spielzeit gut unterhalten.
EIn nettes kleines Adventure mit Märchen Charme für zwischendurch.

At first glance it looks like a simple, cute adventure game, but let me tell you, some of the puzzles are extremely challenging, at least they were for me. I've always been interested in Scandinavian folklore, so I really liked the plot and the whole lore, the atmosphere was spot on. There are a few creepier parts in it, so I wouldn't recommend this for all ages, but maybe kids aged 10+ could already try it. Also, my personal opinion is that full 2D might have worked better here, it's sometimes easy to get lost in the 3D environment, and full voice acting would have been great, too.

Röki is an adventure game, that is similar to point and click games. You gather items and solve puzzles. But, the game's strength is the story. You play as Tove who is looking for her brother Lars within a forest with four guardian deities at the helm of it.

The puzzles aren't all that intense at most points. They were enjoyable, some head scratchers, but they were not all that awful when they were. You gather items, some might need to be combined with another item you have to progress in the forest, which does feel like you are getting closer and closer to your goal.

Röki has some control issues and direction leading, but the game is a grand adventure game despite those issues because of the story.

(Review from 2021)

A ver, entiendo que el juego le guste a la gente, la historia es cuca y es todo bastante estetico. Pero la jugabilidad es bastante horrible. Todo super tosco, todo super lento, los textos se hacen larguisimos, las escenas grabadas son extensisimas y todo esto mata un poco al juego.


Completed with all loot collected and all badges earned. Röki is a puzzle-based adventure game set amidst Scandinavian folklore, telling a touching story that explores the bond between our protagonist, a young girl named Tove, and her brother who she must seek out after he goes missing as they escape from a monster attacking their home. The story here is really quite impactful, and especially in its final chapter, family bonds are developed in a touching way. Puzzle design is for the most part good, with solutions that are fairly logical with a little thought, though at times there's a little too great a distance between connected items across the game world - more of an issue in the game's earlier stages.

Technically, Röki does the job, but doesn't stand out - animations are perhaps the strongest achievement here - and there are occasional bugs that see the character's movement disrupted, though only once was this an issue for more than a couple of seconds (when getting stuck on scenery required reloading a - fortunately very frequent - autosave). These fairly minor issues aside, I'd give Röki a strong recommendation to any adventure/puzzle game fan, or anyone with any interest in the folklore themes that surround it.

Aestetically really nice with hit or miss (mostly miss) character designs (I don't like the faces but that's mostly due to the artistic choice I'm not a fan of)

Solid point and click gameplay with the merging mechanic being pretty cool, ok soundtrack with good ambient instruments but nothing I can write home about.

That final segment tho, enough to solidify this game's score

Mid 7/10

The snowy landscape and fairy tale aesthetic pulled me in, and good open area puzzling in the first half and some interesting dual-layer tasks in the second kept me playing. A few technical hitches on Switch here and there but overall a very enjoyable experience.

I love the story of this game and its Scandinavian folklore setting. It's a story of two families, one in the physical world and one in the magical, one "good" and one "evil," who end up learning from one another. You play as Tove and her small acts of empathy and generosity amount to a story of enormous heroism.

I wish this was a more accessible game. Roki is a modern take on the point-and-click adventure. During much of the game, the world is so big and the tasks to accomplish so numerous and vague, that I kept a physical notebook to keep tracking of everything. And, even still, I had to consult a guide to keep myself reminded of what to do and where to go. I'm glad I stuck with it to the end, because the story was very satisfying. But I suspect many won't see it through.