Jerma told me to play this, so I did.
This is a Match 3 game. It's firmly in the category of the kind of game you'd play on Newgrounds or Kongregate back in the day, with a simple gameplay loop anchored by a couple systems of numerical progression, but it's a tad longer to justify paying money for it. And I don't at all mind paying for this because I think people should get some cash for making a cool thing, but I felt the pacing was elongated a bit unnaturally. My ideal pacing for a game like this has each run feel like I've progressed in some way; here I would hit road blocks where I felt I was doing runs just to grind for gold - which you get too slowly, adding hours to your playtime. You can use potions which add modifiers to increase the rate you get gold, but at the detriment of earning fewer or no other resources, meaning you're going to be left wanting either way.
But most importantly, this game does successfully add more planning and strategy to the Match 3 formula, so if you're a fan I recommend it. Certain panels correspond to physical or magical attacks, to which enemies will have different resistances to, and you get items to be used at strategic points during your run. Your aim is to get the eponymous score of 10000000000000000, which will take you approximately 152704 hours. I think this is a reasonable playtime for a game costing 3 currency.
In conclusion: not as good as Tetris Attack, but it won't make you hate your friends, which counts for something in this harsh world.
This is a Match 3 game. It's firmly in the category of the kind of game you'd play on Newgrounds or Kongregate back in the day, with a simple gameplay loop anchored by a couple systems of numerical progression, but it's a tad longer to justify paying money for it. And I don't at all mind paying for this because I think people should get some cash for making a cool thing, but I felt the pacing was elongated a bit unnaturally. My ideal pacing for a game like this has each run feel like I've progressed in some way; here I would hit road blocks where I felt I was doing runs just to grind for gold - which you get too slowly, adding hours to your playtime. You can use potions which add modifiers to increase the rate you get gold, but at the detriment of earning fewer or no other resources, meaning you're going to be left wanting either way.
But most importantly, this game does successfully add more planning and strategy to the Match 3 formula, so if you're a fan I recommend it. Certain panels correspond to physical or magical attacks, to which enemies will have different resistances to, and you get items to be used at strategic points during your run. Your aim is to get the eponymous score of 10000000000000000, which will take you approximately 152704 hours. I think this is a reasonable playtime for a game costing 3 currency.
In conclusion: not as good as Tetris Attack, but it won't make you hate your friends, which counts for something in this harsh world.
Fun matching game, not much to it, but the progression is surprisingly fun. Just a little frustrating when you lose because you need to match shields or something but blocks are falling and forcing other matches so you can't move any blocks, but not a big deal if you maintain things well and pay attention!
A really neat and what feels like an innovative concept to marry match 3/adventure/roguelike games all into one bundle, and I think it most succeeds. The progression & ability to jump right into another run is very snappy, the Atari-like aesthetics and music are charming but not too distracting, and I think there's a good balance between strategizing and instinct that I think is essential to the gameplay loop. I wish there was just slllliiiiggghhhtttly more time to make decisions, though this is very much a GG on my part since I'm never as good at sliding-style puzzle games as clicking or shifting mechanics (i.e. my Crossniq handicap). More of a diversion game but a really good one to just throw on now & then.
My personal favorite match 3 game. I find the ending of Bejeweled games to be wholly unsatisfactory, where the game informs you that there's no moves left like you're in charge of what the board gives you. In contrast, 10000000 gives you so much board control that there's no way to run out of moves, so instead it asks you to make the right moves under pressure. I find that much more satisfying than the alternative.
I’m finally free.
I played this for a little while in high school, enjoyed it, and haven’t thought about it since… until the other day when I decided to go all the way and beat it. It’s definitely not perfect, but it’s a unique roguelike match-3 puzzle game, and one of my all-time favorite iPhone apps. Clean, short, and complete.
Time to build a boat.
I played this for a little while in high school, enjoyed it, and haven’t thought about it since… until the other day when I decided to go all the way and beat it. It’s definitely not perfect, but it’s a unique roguelike match-3 puzzle game, and one of my all-time favorite iPhone apps. Clean, short, and complete.
Time to build a boat.
One of the first Roguelites, this run based match three is a slow burn that can hook you hard. The basic gameplay of sliding tiles around to match keys to open chests, weapons to attack enemies, resources to stockpile, etc. is solid. You can usually find a match of what you need at any given time, and chain reactions happen a lot. It's satisfying. You then use the resources you gain to upgrade yourself, which has a huge impact letting you go farther and farther. It's so hard to put down. <3